Supreme King can be unlocked in D.D. Castle: Supreme King Rises!
At the beginning of the duel, add 2 "Evil HERO Malicious Edge" and 1 "Dark Fusion" to your Deck. In addition, add 1 "Evil HERO Malicious Fiend" to your Extra Deck.
|Draw Sense: DARK|
Can be used each time your Life Points decrase by 1500. In the Draw Phase, instead of doing a normal draw, draw a random DARK attribute monster.
Can be used once per turn by discarding 1 "Evil HERO" monster from your hand. Add 1 "Dark Fusion" or "Dark Calling" from your deck to your hand, or place 1 "Evil Hero Sinister Necrom" in your Graveyard from outside of your Deck. Only 1 card can be added and you can place "Evil Hero Sinister Necrom" in your graveyard only once.
This Skill can only be used once per turn and twice per Duel. This Skill will only activate if you begin the Duel with a Deck that follows the conditions below:
- 10 or more cards that are "E-HERO" monsters, "Dark Fusion" or "Dark Calling" are included in the deck.
- No monsters other than "Evil HERO" or “Elemental HERO" monsters are included in the Deck.
- No monsters other than Fusion monsters are included in the extra deck.
Change 1 "Polymerization" in your hand to "Dark Fusion".
This Skill can only be used if you begin the Duel with an Extra Deck that contain no monsters other than "Elemental HERO" or "Evil HERO" monster. This Skill can only be used once per turn and twice per Duel.
|Domination of Darkness|
Reveal 1 "Evil HERO" Fusion Monster in your Extra Deck and send all the Fusion Materials that are listed on its card to your Graveyard from the outside of your Deck. This Skill can only be used once per turn and twice per Duel. A Fusion Monster with same name cannot be selected both times with this Skill. This Skill will only activate if you begin the Duel with a Deck/Extra Deck that follows the condition below:
- 10 or more cards that are "Evil HERO" monsters, "Dark Fusion" or "Dark Calling" are included in the deck.
- No monsters other than "HERO" monsters are included in the Deck.
- No monsters other than "Evil HERO" monsters are included in the extra deck.
Return 1 "Evil HERO" monster to your Deck from your hand, and add 1 "Evil HERO" monster with a different name or "Dark Fusion" from your Deck to your hand. This Skill can only be used if you begin the Duel with an Extra Deck that contains no other monsters than Fiend-Type monsters. This Skill can only be used once per Duel.
Can be used during your next turn after your monster is destroyed by battle. Return 1 monster in your Graveyard whose original Type and Attribute are EARTH and Fiend-Type to your hand. Then, return 1 card from your hand to the bottom of your Deck. This Skill can only be used once per Duel.
|Remains of the HEROes|
The ATK of "Evil HERO" Fusion Monsters on your field is increased by 100 for each "Elemental HERO" or "Evil HERO" monster in your Graveyard.
|Reversed Evil: Level 6|
Among monsters in your Graveyard or banished monsters play 1 Level 6 "Evil HERO" monster that left your field after it was Fusion Summoned. This Skill can only be used once per Duel.
|Supreme Kings Followers|
At the beginning of the Duel, add 1 "Skull Knight" to your Extra Deck.
In addition, the following effect can be used each time your Life Points decreased by 1000. In the Draw Phase, instead of your normal draw, draw 1 of the following cards at random: "Demise, King of Armageddon", "Skilled Dark Magician", "Skilled White Magician", "Chaos Sorcerer", "Guardian Baou", and "Ancient Brain".
|Supreme Kings Castle Revelation|
Can be used by revealing 1 "Polymerization" Spell Card or "Fusion" Spell Card in your hand when you have no Field Spell on your field. Play "Supreme Kings Castle" from outside your deck. This skill can only be used once per duel.
|Call from the Dark|
Can be used if the only monster on your field is 1 "Elemental HERO" monster. Banish that monster and play 1 "Evil HERO" Fusion Monster that uses the banished monster as its Fusion Material.
You cannot Summon any monsters during the turn you activate this Skill.
This Skill can only be used once, and only if you begin the Duel with a Deck/Extra Deck that contains no monsters other than "Elemental HERO" or "Evil HERO" monsters.
Level reward is what you can obtain by leveling up characters, including gems, cards, skills, extra deck slots.
|1||Skill: Malicious HERO|
|3||Elemental HERO Avian|
|7||Versago the Destroyer|
|13||Skill: Draw Sense: DARK|
|14||Evil HERO Inferno Wing|
|16||Elemental HERO Burstinatrix|
|18||Versago the Destroyer|
|20||Skill: Sinister Calling|
|25||Evil HERO Wild Cyclone|
|30||Elemental HERO Sparkman|
|33||Evil HERO Inferno Wing|
|36||UR Jewel x1|
|40||Evil HERO Wild Cyclone|
|45||Evil HERO Inferno Wing|
Evil HERO Malicious Fiend
|FIRE Fiend ★8|
ATK 3500 / DEF 2100
|"Evil HERO Malicious Edge" + 1 Level 6 or higher Fiend-Type monster|
Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. During your opponent's Battle Phase, all monsters they control are changed to face-up Attack Position, and each monster they control must attack this card, if able.
Evil HERO Dark Gaia
|EARTH Fiend ★8|
ATK ? / DEF 0
|1 Fiend-Type monster + 1 Rock-Type monster|
Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. The original ATK of this card is equal to the combined original ATK of the Fusion Material Monsters used to Fusion Summon it. When this card declares an attack: You can change all Defense Position monsters your opponent controls to face-up Attack Position. (Flip Effects are not activated at this time.)
Evil HERO Lightning Golem
|LIGHT Fiend ★6|
ATK 2400 / DEF 1500
|"Elemental HERO Sparkman" + "Elemental HERO Clayman"|
Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. Once per turn: You can target 1 monster on the field; destroy that target.
Evil HERO Malicious Edge
|EARTH Fiend ★7|
ATK 2600 / DEF 1800
|If your opponent controls a monster, you can Tribute Summon this card with 1 Tribute. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.|
Evil HERO Infernal Gainer
|EARTH Fiend ★4|
ATK 1600 / DEF 0
|During your Main Phase 1: You can banish this card, then target 1 Fiend-Type monster you control; that target can make a second attack during each Battle Phase. During your second Standby Phase after this effect was activated: Special Summon this banished card in Attack Position.|
Evil HERO Infernal Prodigy
|DARK Fiend ★2|
ATK 300 / DEF 600
|If you control no monsters, you can Special Summon this card (from your hand) in face-up Attack Position. During the End Phase, if you Tributed this card this turn to Tribute Summon a "HERO" monster: Draw 1 card.|
|Send, from your hand or your side of the field to the Graveyard, the Fusion Material Monsters that are listed on a Fiend-Type Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon). The Special Summoned monster cannot be targeted by the opponent's Spells, Traps, or card effects this turn.|
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