You receive no battle damage during your turn.
|Magician Girl Defense|
As long as you control 2 or more “Magician Girl” monsters, all damage you take is halved.
If you had 4000 or more Life Points at the start of that turn, you Life Points will not fall below (work one time only). When this Skill is applied, you can only Special Summon 1 monster until the end of your next turn.
This Skill will only activate once per Duel.
The ATK of “Magician Girl’ you control is increased by 100 for each "Magician Girl" monster you control.
|Call of the Magician Girls|
If your have 4 or more “Magician Girl” monsters with different names in your Deck, you will have an improve chances of having a “Magician Girl” monster in your starting hand.
|Up for the Fight|
All monsters you control that were Summoned this turn gain 200 ATK until the end of turn. This Skill can only be used once turn and twice per Duel.
|4||Skill: Holy Guard|
|7||The Fountain in the Sky|
|13||Skill: Magician Girl Defense|
|16||The Fountain in the Sky|
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