At the moment I'm using it in a stally deck that tries to eventually deck the other player out. That is to say, it's very defensive, with 3 jars of greed and one jar of avarice, and draw pass can help shift the balance toward the othrer player running out first. There are probably better skills for this deck out there (used to use Balance with Mai on this) but I'm still grinding, and need to grind Ishizu some for the Cats of Ill Omen, so it works well enough.
This is the deck atm - please keep in mind I'm a very new player. Any advice?
Skill: Draw Pass
Aurora Wing X1
Des Kangaroo X1
Cyber Esper X3
Crimson Ninja X2
Armed Ninja X2
Stray Asmodian X1
Sorcerous Spell Wall X1
Enemy Controller X3
Yellow Luster Shield X1
Jar of Avarice X1
Jar of Greed X3
Wind of Etaqua X1
Cheap improvements are obviously preferred, but I can eventually work toward the expensive stuff.
Try adding "A feather of the phoenix". Because so you can keep recycling it and Jar of Avarice back off of each other
most OP skill in the game yet its bugged sad life
bought this skill withg the skill ticket bc i run aromage and being able to gain LP when you have no LP gain cards on the field is quite niece as you are able to still use aromage effect as you gain LP from 'draw pass' yet its bugged and aromage skill doesnt get activated even though you gain LP by skipping draw
The idea of draw pass should have been with unlimited turns and 300LP bonus.
If draw pass is limited, then there’s no good reason for it to be an optional skill, you won’t be able to avoid a deck out either way. Instead you can simply add more cards in your deck or use effects that can add cards back to your deck.