The following post will be a scenario that took place in-game, followed by a suggestion for improving the game's mechanics.
Suppose I have Tytannial, Princess of Camellias, and Divine Wrath set on my field. My opponent has Subterror Behemoth Umastryx set on their field, with Subterror Nemesis Warrior in their graveyard. On my turn, I attack Umastryx with Tytannial. Proceeding to Dmg Step, Umastryx is flipped face-up, allowing Umastryx and Warrior to activate their effects at *roughly* the same time (I say *roughly* because the game decides that Umastryx begins the chain by being flipped face-up first, and then Warrior can proc its effect during the same substep of the Dmg Step; my opponent isn't choosing which activates first).
My intention would be to activate either Tytannial or Divine Wrath after Umastryx activates its effect, yet game does not allow this based on how the game handles the rule of simultaneous (trigger) effects activating.
The game currently does not allow players to decide the order that simultaneous effects activate. This makes it so both the turn player and the opponent can't control which effect procs first, and which effect can be responded to by the opposing player when priority passes.
This problem can *easily* be fixed by adding a mechanic to the game, not too dissimilar from what already exists. For all cards that activate simultaneously, the player should see a prompt that allows them to select the order of their chain that's built (i.e. in the above example, my opponent would see both Umastryx and Warrior in the prompt, and can choose the order that the chain is built before continuing; they can choose either Umastryx-1, Warrior-2 or Warrior-1, Umastryx-2).
I also use Sylvan cards a lot, so I normally see a lot of simultaneous excavate effects going off. It'd make sense to be able to control the order these effects activate.
Interesting topic. But it wouldn't work in that case because Umastryx is a mandatory effect and Warrior is an optional effect and the ruling says, that mandatory affects always have to apple before optional effects.
If you are interested in this topic, check out this page from the yugioh wiki:
Kalin, Yubel and Jaden/Yubel should be added to the gate asap. Really tired of their repetitive boring events. Too bad Konami is very lazy to produce new stuffs except for one : creating new cards for box and structure deck
You can also dig into Galactic Origin, Gaia Genesis, Generation Next, and Valiant Souls for the UR Spell/Trap cards like Cosmic Cyclone, Galaxy Cyclone, Paleozoic Canadia, Floodgate Trap Hole, and Drowning Mirror Force. Those are good backrow cards that fit any deck.
The problem isn't time, the problem is the selection of cards we have.
Thanks to Konami being crap with testing and balancing, people are getting used to setting up strong board turn 1 now, so no one will run Synchro unless we can turbo them turn 1, hence why Six Sam is popular, as they can turbo Shi En synchro turn 1.
Check out my Instagram profile "duellinks.yg" you will find the deck that can help you and also it's a free to play one
Anonymous 9days ago
So I just read announcement about android device with lower than x86 CPU won't be able to play duel links anymore, what the hell is x86 CPU and how do I check it? Why is a card game even need latest hi tech phone to play it again?
Neos Fusion has a searcher now and,suprise! it's from another structure deck. Konami, I know, you have to make money but please, free my Cyber Angels, there is no excuses to have they banned while Neos is in full power.