Getting a bit annoyed at how everything is fine all game in a ranked duel. yet when I am about to win with the final attack I get hit with the
"Connection error. Try again in a location with a stronger signal"
my connection is completely fine I even monitored it and there have been 0 drops. i literally only get it when I am about to deal the final blow to someone but I get the loss.
you were playing somebody that is cheating on mod apk. 6 months ago the mod apk player would surrender just as you were about to win. you would get that CONNECTION ERROR message and a loss and they would get the win. konami patched it, so you don't instantly lose, but you still get the CONNECTION ERROR message
Spend like 13-14 USD for UR bonus deals. Got: Black Luster Soldier, Man Eater Bug, Neo Flamvell Sabre, Angmarl Fiendish Monarch, Arcana Knight Joker, Brohunder and Sacred Phoenix. Literally only Phoenix is usable, the rest are crap. Heck, even that Man Eater Bug was my 4th copy. Should have guessed crap UR cards rate are higher in full box.
I’m saying goobye to this game. It was fun as a f2p player i got far. But I’m pretty certain now that there is a alchoritme in this game. I have been legend 3 for 8 times and legend 2 also for 8 times. And i got significant better hands at 2 then at 3. I bricked less and for some reason i got easier opponents. I think konami wants to exploit the feeling you have when your this close of reaching kog and you don’t get it. That way just like in gambling at some point they hope you give in and start spending money on making it easier. I have had this feeling too when buying packs, for some resson the cards I want or need ar always in the last 100 or last 40. So this game basicly decide if you win or lose pretty much. Skill is just a bone they throw to keep you happy. In the end those who pay big money will win easy like in all the other p2w games. And i don’t want to be a part anymore of a rigged system which exploits people’s weakness aka greed ans hunger for succes. Ciao all.
The thing is that F2P players take longer to build up the momentum to be competitive. P2W is like a cheat code where you get good faster. If you really feel like the shuffling algorithm is why you're losing, just build CA with mind scan pegasus. It's 100% F2P and will take you to KoG easy.
i am f2p, and the only bad luck i have in this game is farming duelist. drop rates are so low for me even if i score 7k points.
Anonymous 3days ago
Here’s a thought, at least for competitive PvP: there should be an upper limit for the number of URs in one deck (let’s say 2-3). And an upper limit for the number of SRs in one deck.
That way, pay-to-win players who own 3 mirror walls can’t explode, ‘cause people get furious if the specific card is limited. You can have 3 mirror walls in your deck, but those are your only 3 URs. Again, only for PvP.
It removes the sense that people pay to win in the competitive realm and it introduces more strategy, since people *have* to have more Rs and Ns in the deck. And it introduces more variety, since most decks are just shades of the same 10 URs in one deck.
Good idea, however it'd limit a lot of a decks that need certain cards which happen to be UR's. For instance, ANY ritual deck need a bunch of Senju's and Sonic's and most good Ritual monsters are UR's. That's just 1 example, other decks could be Blue-Eyes, or Dark Magician, etc.
That’s exactly my point. Cyber Angels and Relinquished aren’t ridiculously overpowered because of the ritual cards themselves, they’re ridiculous because every player has 2-3 each of Sonic Bird and Thousand Hands. That is why there needs to be a limit, so players are forced to find more stragetgic ways of winning. Right now, what’s deciding who made it far in the KC was using 10 URs/deck.