Passed down through many generations, Gong has inherited his family's traditional style of Dueling - the Heavystrong Style. While his opponents may run around during an Action Duel. Gong won't take a single step. Gong has a friendly rivalry with Yuya, who's he known since they were little kids. With his Superheavy Samurai Deck and Superheavy Samurai Big Benkei, Gong will do anything it takes to win - except move!
Superheavy Samurai Warlord Susanowo | EARTH Machine ★10 ATK 2400 / DEF 3800 |
Cross Dimension [UR] | |
1 Machine-Type Tuner + 1 or more non-Tuner "Superheavy Samurai" monsters This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. Once per turn, during either player's turn, if you have no Spell/Trap Cards in your Graveyard: You can target 1 Spell/Trap Card in your opponent's Graveyard; Set it to your side of the field, but banish it when it leaves the field. |
Superheavy Samurai Big Benkei | EARTH Machine ★8 ATK 1000 / DEF 3500 |
Pendulum Genesis [UR] | |
When this card is Normal or Special Summoned: You can change its battle position. "Superheavy Samurai" monsters you control can attack while in face-up Defense Position. If they do, apply their DEF for damage calculation. |
Reach stage 6 in Yu-Gi-Oh! (ARC-V) World.
Missions | Reward |
Win 1 Duels against Gong Strong while playing as Yuya Sakaki. | R Jewel x30 |
Perform 2 Fusion Summon(s) in one Duel again Gong Strong using Yuya Sakaki. | Gold x8000 |
Perform 3 Synchron Summon(s) in Duel World (ARC-V). | Gold x8000 |
Complete all Character Unlock Missions. | White Key x50 |
[Skill] description | User |
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Heavystrong Style At the beginning of the Duel, add 1 "Superheavy Samurai Big Benkei" to your Deck. Can be used once per Duel if you control 2 or more monsters in Defense Position and their total amount of DEF is 3500 or above. Add 1 "Superheavy Samurai Big Benkei" from your Graveyard to your hand. Then, if you do not control a monster whose original DEF is 3500 or more, return 1 card in your hand to your Deck. | Lvl 1 |
Defense Burst Can only be used up until your 3rd turn, and only once. Select 1 monster you control. It gains 500 DEF until the end of your opponent's turn. At the start of your next turn, this monster's DEF will become 0. | Lvl 13 |
Heavystrong Strategy Can be used once per turn if you have no Spell/Trap Cards in your Graveyard. Change all EARTH Machine-Type monsters you control to face-up Defense Position. Then, the DEF of monsters you control is increased by 200 for each monster in face-up Defense Position you control. This Skill can only be used twice per Duel. | Lvl 20 |
Benkei the Guardian Select 1 "Superheavy Samurai Big Benkei" you control that is equipped with a "Superheavy Samurai Soul" card. This monster will not be destroyed in battle during your opponent's next turn and your opponent cannot select a monster other than this monster as an attack target. You cannot declare an attack on the turn you use this Skill. This Skill can only be used if you begin the Duel with a Deck that does not contain Spell/Trap Cards. This Skill can be used only once per Duel. | Drop |
Gong Won't Move! Can be used once per turn if you control a monster in Defense Position. Increase the DEF of all monsters you control by 500 until the end of your opponent's turn. You cannot declare an attack on the turn you use this Skill. This Skill can only be used if you begin the Duel with a Deck that does not contain Spell/Trap Cards. This Skill can be used only twice per Duel. | Drop |
Style Evolution Select 1 Level 4 or lower "Superheavy Samurai" monster in face-up Defense Position that you control. It becomes a Tuner Monster. If you do not Synchro Summon a monster during the turn you use this Skill, all monsters in Defense Position you control will be sent to your Graveyard. This Skill can only be used if you begin the Duel with a Deck that does not contain Spell/Trap Cards. This Skill can be used only once per Duel. | Drop |
Superheavy Samurai Steam Train King | EARTH Machine ★12 ATK 2000 / DEF 4800 |
Gong Strong at Lvl 35 [UR] | |
1 "Superheavy Samurai" Tuner + 2+ non-Tuner "Superheavy Samurai" monsters This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. Once per turn: You can discard up to 2 cards, then target that many cards your opponent controls; destroy them. Once per turn: You can banish all Spells and Traps from the GYs, and if you do, inflict 100 damage to your opponent for each card banished. |
Superheavy Samurai Battleball | EARTH Machine ★2 ATK 100 / DEF 800 |
Gong Strong Lvl 33 [UR] | |
If all monsters you control are "Superheavy Samurai" monsters, and you have no Spell/Trap Cards in your Graveyard: You can target 1 face-up monster your opponent controls that has a Level; send both it and this card from the field to the Graveyard, then Special Summon from your Extra Deck 1 "Superheavy Samurai" Synchro Monster whose Level equals the total original Levels of those 2 monsters in the Graveyard. (This Special Summon is treated as a Synchro Summon.) You can only use this effect of "Superheavy Samurai Battleball" once per turn. |
Level | Reward |
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1 | Skill: Heavystrong Style |
2 | Gem x10 |
3 | Superheavy Samurai Magnet |
4 | Gems x10 |
5 | Deck Slot |
6 | Gem x15 |
7 | Amano-Iwato |
8 | Deck Slot |
9 | Gem x25 |
10 | Dracoon Lamp |
11 | UR/SR Ticket x1 |
12 | Gem x35 |
13 | Skill: Defense Burst |
14 | Superheavy Samurai Magnet |
15 | Gem x50 |
16 | Amano-Iwato |
17 | Gem x60 |
18 | Dracoon Lamp |
19 | Gem x75 |
20 | Skill: Heavystrong Strategy |
21 | Superheavy Samurai Soulbang Cannon |
22 | Gem x100 |
23 | Superheavy Samurai Magnet |
24 | Gem x100 |
25 | Amano-Iwato |
26 | Gem x150 |
27 | Deck Slot |
28 | Gem x200 |
29 | Gem x250 |
30 | Dracoon Lamp |
31 | Gold x100,000 |
32 | Gem x200 |
33 | Superheavy Samurai Battleball |
34 | Gem x250 |
35 | Superheavy Samurai Steam Train King |
Superheavy Samurai Soulbang Cannon | EARTH Machine ★3 ATK 1000 / DEF 1000 |
Gong Strong [UR] | |
You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It gains 1000 DEF. During either player's Battle Phase, when your opponent activates a card effect while you control a Defense Position "Superheavy Samurai" monster: You can banish this card from your Graveyard; negate the activation, and if you do, destroy it, then destroy as many monsters on the field as possible (min.1), and if you do, both players take 1000 damage. |
Superheavy Samurai Swordsman | EARTH Machine ★4 ATK 1000 / DEF 1800 |
Gong Strong [SR] | |
When this card is Normal or Special Summoned: You can change its battle position. If a "Superheavy Samurai" monster you control battles an opponent's monster, after damage calculation: The opponent's monster's ATK and DEF become 0. |
Superheavy Samurai Soulclaw | EARTH Machine ★2 ATK 500 / DEF 500 |
Gong Strong [SR] | |
You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It gains 500 ATK and DEF, also it cannot be destroyed by battle. While this card is equipped to a monster by this card's effect: You can Special Summon this card. You can only use this effect of "Superheavy Samurai Soulclaw" once per turn. |
Card | Rating |
---|---|
Superheavy Samurai Soulbang Cannon | B- |
Total Defense Shogun [SR] | C+ |
Kunoichi [SR] | C |
Superheavy Samurai Swordsman [SR] | B |
Superheavy Samurai Soulclaw | B- |
Darkfire Soldier #2 [R] | C |
Getsu Fuhma [R] | C |
Maharaghi [R] | C |
Kagemusha of the Blue Flame [N] | C |
Swordsman from a Distant Land [N] | C |
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