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Gong Strong

This page notes Gong Strong's skills, level-up rewards, starter deck, and cards and skills you can get by winning a duel against Gong Strong.
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update 27/04/2022

Description in the game

Passed down through many generations, Gong has inherited his family's traditional style of Dueling - the Heavystrong Style. While his opponents may run around during an Action Duel. Gong won't take a single step. Gong has a friendly rivalry with Yuya, who's he known since they were little kids. With his Superheavy Samurai Deck and Superheavy Samurai Big Benkei, Gong will do anything it takes to win - except move!

Signature Card

Superheavy Samurai Warlord Susanowo

Superheavy Samurai Warlord Susanowo
Superheavy Samurai Warlord Susanowo
EARTH Machine ★10
ATK 2400 / DEF 3800
Cross Dimension [UR]
1 Machine-Type Tuner + 1 or more non-Tuner "Superheavy Samurai" monsters
This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. Once per turn, during either player's turn, if you have no Spell/Trap Cards in your Graveyard: You can target 1 Spell/Trap Card in your opponent's Graveyard; Set it to your side of the field, but banish it when it leaves the field.

Superheavy Samurai Big Benkei

Superheavy Samurai Big Benkei
Superheavy Samurai Big Benkei
EARTH Machine ★8
ATK 1000 / DEF 3500
Pendulum Genesis [UR]
When this card is Normal or Special Summoned: You can change its battle position. "Superheavy Samurai" monsters you control can attack while in face-up Defense Position. If they do, apply their DEF for damage calculation.

Related Decks

Superheavy Samurai Deck

How to Unlock

Trigger Event

Reach stage 6 in Yu-Gi-Oh! (ARC-V) World.

Unlock Missions

MissionsReward
Win 1 Duels against Gong Strong while playing as Yuya Sakaki.R Jewel x30
Perform 2 Fusion Summon(s) in one Duel again Gong Strong using Yuya Sakaki.Gold x8000
Perform 3 Synchron Summon(s) in Duel World (ARC-V).Gold x8000
Complete all Character Unlock Missions.White Key x50

Skills

Leaked Skills

Exclusive skills

[Skill] descriptionUser
Heavystrong Style
At the beginning of the Duel, add 1 "Superheavy Samurai Big Benkei" to your Deck. Can be used once per Duel if you control 2 or more monsters in Defense Position and their total amount of DEF is 3500 or above. Add 1 "Superheavy Samurai Big Benkei" from your Graveyard to your hand. Then, if you do not control a monster whose original DEF is 3500 or more, return 1 card in your hand to your Deck.
Lvl 1
Defense Burst
Can only be used up until your 3rd turn, and only once. Select 1 monster you control. It gains 500 DEF until the end of your opponent's turn. At the start of your next turn, this monster's DEF will become 0.
Lvl 13
Heavystrong Strategy
Can be used once per turn if you have no Spell/Trap Cards in your Graveyard. Change all EARTH Machine-Type monsters you control to face-up Defense Position. Then, the DEF of monsters you control is increased by 200 for each monster in face-up Defense Position you control. This Skill can only be used twice per Duel.
Lvl 20
Benkei the Guardian
Select 1 "Superheavy Samurai Big Benkei" you control that is equipped with a "Superheavy Samurai Soul" card. This monster will not be destroyed in battle during your opponent's next turn and your opponent cannot select a monster other than this monster as an attack target. You cannot declare an attack on the turn you use this Skill. This Skill can only be used if you begin the Duel with a Deck that does not contain Spell/Trap Cards. This Skill can be used only once per Duel.
Drop
Gong Won't Move!
Can be used once per turn if you control a monster in Defense Position. Increase the DEF of all monsters you control by 500 until the end of your opponent's turn. You cannot declare an attack on the turn you use this Skill. This Skill can only be used if you begin the Duel with a Deck that does not contain Spell/Trap Cards. This Skill can be used only twice per Duel.
Drop
Style Evolution
Select 1 Level 4 or lower "Superheavy Samurai" monster in face-up Defense Position that you control. It becomes a Tuner Monster. If you do not Synchro Summon a monster during the turn you use this Skill, all monsters in Defense Position you control will be sent to your Graveyard. This Skill can only be used if you begin the Duel with a Deck that does not contain Spell/Trap Cards. This Skill can be used only once per Duel.
Drop

Common Skills

Level Up Rewards

Exclusive Level Up Rewards

Superheavy Samurai Steam Train King
Superheavy Samurai Steam Train King
EARTH Machine ★12
ATK 2000 / DEF 4800
Gong Strong at Lvl 35 [UR]
1 "Superheavy Samurai" Tuner + 2+ non-Tuner "Superheavy Samurai" monsters
This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. Once per turn: You can discard up to 2 cards, then target that many cards your opponent controls; destroy them. Once per turn: You can banish all Spells and Traps from the GYs, and if you do, inflict 100 damage to your opponent for each card banished.
Superheavy Samurai Battleball
Superheavy Samurai Battleball
EARTH Machine ★2
ATK 100 / DEF 800
Gong Strong Lvl 33 [UR]
If all monsters you control are "Superheavy Samurai" monsters, and you have no Spell/Trap Cards in your Graveyard: You can target 1 face-up monster your opponent controls that has a Level; send both it and this card from the field to the Graveyard, then Special Summon from your Extra Deck 1 "Superheavy Samurai" Synchro Monster whose Level equals the total original Levels of those 2 monsters in the Graveyard. (This Special Summon is treated as a Synchro Summon.) You can only use this effect of "Superheavy Samurai Battleball" once per turn.

Level Up Reward List

LevelReward
1Skill: Heavystrong Style
2Gem x10
3Superheavy Samurai Magnet Superheavy Samurai Magnet
4Gems x10
5Deck Slot
6Gem x15
7Amano-Iwato Amano-Iwato
8Deck Slot
9Gem x25
10Dracoon Lamp Dracoon Lamp
11UR/SR Ticket x1
12Gem x35
13Skill: Defense Burst
14Superheavy Samurai Magnet Superheavy Samurai Magnet
15Gem x50
16Amano-Iwato Amano-Iwato
17Gem x60
18Dracoon Lamp Dracoon Lamp
19Gem x75
20Skill: Heavystrong Strategy
21Superheavy Samurai Soulbang Cannon Superheavy Samurai Soulbang Cannon
22Gem x100
23Superheavy Samurai Magnet Superheavy Samurai Magnet
24Gem x100
25Amano-Iwato Amano-Iwato
26Gem x150
27Deck Slot
28Gem x200
29Gem x250
30Dracoon Lamp Dracoon Lamp
31Gold x100,000
32Gem x200
33Superheavy Samurai Battleball Superheavy Samurai Battleball
34Gem x250
35Superheavy Samurai Steam Train King Superheavy Samurai Steam Train King

Drop Rewards

Exclusive Drop Rewards

Superheavy Samurai Soulbang Cannon
Superheavy Samurai Soulbang Cannon
EARTH Machine ★3
ATK 1000 / DEF 1000
Gong Strong [UR]
You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It gains 1000 DEF. During either player's Battle Phase, when your opponent activates a card effect while you control a Defense Position "Superheavy Samurai" monster: You can banish this card from your Graveyard; negate the activation, and if you do, destroy it, then destroy as many monsters on the field as possible (min.1), and if you do, both players take 1000 damage.
Superheavy Samurai Swordsman
Superheavy Samurai Swordsman
EARTH Machine ★4
ATK 1000 / DEF 1800
Gong Strong [SR]
When this card is Normal or Special Summoned: You can change its battle position. If a "Superheavy Samurai" monster you control battles an opponent's monster, after damage calculation: The opponent's monster's ATK and DEF become 0.
Superheavy Samurai Soulclaw
Superheavy Samurai Soulclaw
EARTH Machine ★2
ATK 500 / DEF 500
Gong Strong [SR]
You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It gains 500 ATK and DEF, also it cannot be destroyed by battle. While this card is equipped to a monster by this card's effect: You can Special Summon this card. You can only use this effect of "Superheavy Samurai Soulclaw" once per turn.

Drop Rewards

Comments

Yu gi oh fan
any one now how to get to stage 3 in yu gi oh ARC5 (any cards to help will be helpful).
<< Anonymous(Yu gi oh fan)
Anonymous Reply
By sucking C0CKS!
<< Anonymous(Yu gi oh fan)
Anonymous Reply
Igore the troll above.

Just complete all the world missions. Is there a specific mission you're having problem with?
DanKazami
I think this character comes in the first release. There is also speculation that this character will have a secret unlock mission as a SCUD in the DSOD world
<< Anonymous(DanKazami)
Dante Reply
Why tho? He's part of the main trio on the first two seasons
Anonymous
Gong Gong Dong!
<< Anonymous
Anonymous Reply
Dong Dong Never D i e!

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or how the heck is that pic still used for this article when there are much better pics available...
^ Agree. A good start to fix Union (without that busted Union Carrier link that should be banned...
the difference you're talking about is completely irrelevant in duel
Hopefully they put Jinzo - Jector into Card Trader soon.
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