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Superheavy Samurai Synchro: deck recipe [Feb 2020 Updated]

Duel Links Superheavy Samurai Synchro Deck, How to Use, Superheavy Samurai Synchro Skill.
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New Pack: Fortress of Gears
update 18/02/2020

Overview

Example Deck

Crystron Version

Superheavy Samurai DaihachiSuperheavy Samurai DaihachiSuperheavy Samurai SoulpiercerSuperheavy Samurai SoulpiercerSuperheavy Samurai SoulpiercerCrystron Citree
Superheavy Samurai SoulpeacemakerSuperheavy Samurai SoulpeacemakerSuperheavy Samurai SoulpeacemakerSuperheavy Samurai FlutistSuperheavy Samurai FlutistSuperheavy Samurai Flutist
Superheavy Samurai GigaglovesSuperheavy Samurai Soulshield WallSuperheavy Samurai Soulshield WallSuperheavy Samurai Soulshield WallSuperheavy Samurai TrumpeterSuperheavy Samurai Soulhorns
Crystron QuanCrystron Quan----
GiganticastleSuperheavy Samurai Stealth NinjaSuperheavy Samurai Ogre ShutendojiSuperheavy Samurai Ogre ShutendojiSuperheavy Samurai Swordmaster MusashiCrystron Ametrix
[Skill] descriptionUser
Level Duplication
Reveal 1 monster in your hand and select 1 monster on your side of the field. The selected monster's level will become equal to the level of the monster you revealed. This Skill can only be used once per Duel.
Yusei Fudo
Yusei Fudo

Standard Version

Superheavy Samurai Big WarajiSuperheavy Samurai Big WarajiSuperheavy Samurai DaihachiSuperheavy Samurai DaihachiSuperheavy Samurai SoulpiercerSuperheavy Samurai Soulpiercer
Superheavy Samurai SoulpiercerSuperheavy Samurai SoulpeacemakerSuperheavy Samurai SoulpeacemakerSuperheavy Samurai SoulpeacemakerSuperheavy Samurai GigaglovesSuperheavy Samurai Gigagloves
Superheavy Samurai Soulshield WallSuperheavy Samurai Soulshield WallSuperheavy Samurai FlutistSuperheavy Samurai FlutistSuperheavy Samurai TrumpeterSuperheavy Samurai Trumpeter
Superheavy Samurai TrumpeterSuperheavy Samurai Soulhorns----
Superheavy Samurai Stealth NinjaSuperheavy Samurai Stealth NinjaSuperheavy Samurai Ogre ShutendojiSuperheavy Samurai Ogre ShutendojiSuperheavy Samurai Swordmaster MusashiSuperheavy Samurai Swordmaster Musashi
[Skill] descriptionUser
Grit
If you had 4000 or more Life Points at the start of that turn, you Life Points will not fall below 1 for one time only. This Skill will only activate once per Duel.
Joey Wheeler
Joey Wheeler
Baggy Sleeves
If one of your monsters of Level 5 or higher is destroyed in battle, in your next Draw Phase a normal draw gives you 2 cards.
Bandit Keith
Bandit Keith

How to Play

Superheavy Samurai Daihachi & Superheavy Samurai Soulpeacemaker

When Superheavy Samurai Daihachi is Normal or Special Summoned, you can change its battle position. Once per turn, if you have no Spell/Trap Cards in your Graveyard, you can change Daihachi from face-up Defense to Attack Position, and, if you do, you can add 1 “Superheavy Samurai Soul” monster from your Deck to your hand.

  • Normal Summon Daihachi, switch it to Defense and then back to Attack to search Superheavy Samurai Soulpeacemaker, Soulhorns, or Soulshield Wall.

Superheavy Samurai Soulpeacemaker can be equipped from your hand or field to a “Superheavy Samurai” monster you control. You can Tribute the monster Soulpeacemaker is equipped to Special Summon 1 “Superheavy Samurai” monster directly from your Deck.

  • You can equip Soulpeacemaker to the Daihachi you used to search it, to Superheavy Samurai Big Waraji or Trumpeter, both of which can be Special Summoned at no cost, or to Superheavy Samurai Soulpiercer. Tribute the equipped monster and Special Summon any “Superheavy Samurai” monster from your Deck.

Superheavy Samurai Big Waraji & Trumpeter

As long as you have no Spell/Trap Cards in your Graveyard, you can Special Summon Superheavy Samurai Big Waraji (Level 5 non-Tuner) and Trumpeter (Level 2 Tuner) from your hand.

You are mostly going to use Big Waraji and Trumpeter to Synchro Summon Superheavy Samurai Stealth Ninja, but there are a few more things that you can do with them.

  • Normal Summon Superheavy Samurai Gigagloves, Special Summon Trumpeter, Synchro Summon Superheavy Samurai Swordmaster Musashi, add Trumpeter back to your hand via Musashi’s effect.

When an opponent's monster declares a direct attack, you can banish Superheavy Samurai Gigagloves from your Graveyard, excavate the top card of your deck, and if it’s a "Superheavy Samurai" monster, it’s added to your hand and the attacking monster's ATK becomes 0.

Now, I did not include Gigagloves in the Example Deck, but I do think it’s a really good card, so I would suggest trying it out.

Superheavy Samurai Ogre Shutendoji & Superheavy Samurai Fist

You can’t run Cosmic Cyclone or Hey, Trunade! since having even a single Spell/Trap Card in your Graveyard would invalidate most of your cards, so I decided to include Superheavy Samurai Ogre Shutendoji in the Example Deck. When it’s Synchro Summoned, this Level 6 monster allows you to destroy all Spell and Trap Cards your opponent controls.

  • Normal Summon Daihachi, search a “Superheavy Samurai Soul” monster, Special Summon Trumpeter, Synchro Summon Ogre Shutendoji, destroy all Spell/Trap Cards your opponent controls.

Pretty simple, but if you use Superheavy Samurai Fist to Summon Ogre Shutendoji, after getting rid of your opponent’s back row, you can also Summon Stealth Ninja.

  • Normal Summon Daihachi, search Superheavy Samurai Soulpeacemaker, Special Summon Trumpeter (or Big Waraji), equip Soulpeacemaker to it, Tribute it to Special Summon Superheavy Samurai Fist from your Deck, Synchro Summon Ogre Shutendoji, destroy all Spell/Trap Cards your opponent controls.

Now, by reducing Ogre Shutendoji’s Level by 1, you can Special Summon Fist from the Graveyard and Synchro Summon the Level 7 Stealth Ninja.
You are mostly not going to need back row removal at all since Stealth Ninja will be unaffected by Drowning Mirror Force and Wall of Disruption, so Shutendoji Ogre might be removed from the Example Deck in the future.

Superheavy Samurai Stealth Ninja

You can halve Superheavy Samurai Stealth Ninja’s original DEF until the end of the turn to allow it to attack your opponent directly this turn.

  • Equip Superheavy Samurai Soulhorns to Stealth Ninja to allow it to make a second attack during each Battle Phase.

  • Equip Superheavy Samurai Soulshield Wall to Stealth Ninja to raise its DEF by 1200.

If you equip both Soulhorns and Soulshield Wall to Stealth Ninja, it will be able to inflict 5200 damage to your opponent, which is more than enough to finish off most opponents.

Additional Notes

Skill

[Skill] descriptionUser
Grit
If you had 4000 or more Life Points at the start of that turn, you Life Points will not fall below 1 for one time only. This Skill will only activate once per Duel.
Joey Wheeler
Joey Wheeler

Going 1st is admittedly detrimental for Superheavy Samurai. This Skill will allow you to survive potential Turn 2 OTKs and give you the chance to retaliate.

Weaknesses

  • Since Stealth Ninja, your main monster is pretty much unaffected by Drowning Mirror Force and Wall of Disruption, your biggest problem will likely be Treacherous Trap Hole (and Yosenjus Sword Sting). Unfortunately, Shutendoji Ogre comes out too late to do anything about the best Trap Card in the game.

  • There is no space for back row (unless you decide to run Endless Trap Hell). You are going to be extremely susceptible to OTKs and you are generally going to lack interaction with your opponent during their turn. You could probably run Shadow-Imprisoning Mirror to deal with Aleister the Invoker and Elementsaber Molehu.

  • Daihachi can’t search Big Waraji or Trumpeter, which, weirdly enough, makes the only UR in the archetype sort of awkward sometimes.

Comments

Hot New Top
Anonymous 5days ago
Reached KoG with this deck.

I used this deck to reach KoG this day.

Skill: Grit (to not get OTK if your opening hand suuuucks) or Level Augmentation.

I like grit better.

2x wagon
3x soulpiercer
2x soulpeacemaker
2x waraji
2x flutis
2x gigagloves
2x soulshield wall
3x trumpet
2x horn (for better first draw chances to otk)

Extra deck:
2x stealth
1x ogre
2x musashi
1x the level 9 synchro. (forgot the name)

Decks i can't beat:
Invoker (damn that elementsabre molehu)
DM (beateable if their deck is incomplete)
Anonymous 23days ago
SHIRANUI IS MORE CHEAP, MORE STRONG AND MORE FUN TO PLAY THAN THIS GARBAGE DECK
<< Anonymous
Anonymous 23days ago Reply
- Soon to be nerfed
- The rest cards of the box is trash compared to other boxes which contain multiple strong archetypes
- The deck isn't even the best performed in the last KC Cup
<< Anonymous
Anonymous 20days ago Reply
The best Shiranui decks tech stuff like Gozuki, Gold Sarc (which you have to pay to get) and lightsworn cards. This deck is definitely cheaper.
<< Anonymous
Anonymous 11days ago Reply
SHS actually has Pendulum support, which will come to us in the future.

Meanwhile, as OCG/TCG has shown, Shiranui is a terrible deck in Pendulum era lol
Anonymous
I remember when electric overload was new and now gong (a character from ARC-V) has his cards in Duel Links
<< Anonymous
Anonymous 28days ago Reply
I love this deck man and it made me relaise that gong is really good for playing without spells or traps
<< Anonymous
Anonymous 11days ago Reply
arc-v was dope
Anonymous
Posting SHS deck without Flutist and Gigagloves in the decklist is basically a joke
<< Anonymous
Anonymous 11days ago Reply
nice
Anonymous 11days ago
tard goblin low braincell autopilot deck for mongoloids. Gj for everyone who uses this garbage, robot fetish losers, lick the superheavy oily anuz you inceloids.
<< Anonymous
Anonymous 11days ago Reply
AND cringe
<< Anonymous
Anonymous 11days ago Reply
yes my friend you are a liar and cringe like every superheavy feggit who respond to me :) Cringe incels.
<< Anonymous
Anonymous 11days ago Reply
i don't even use superheavy samurais, i just came here to amuse myself with a loser (you) who is so bad at this game to complain even at non-tiered decks XD
thank you for entertain me with your lack of intelligence, social skills and temperament you little incel :)
<< Anonymous
Anonymous 11days ago Reply
Nice lie you incel superfeggit user xDD Cringe to the max, thats your "intelligence" lever. Loser baited pig you are. Oink Oink.
Anonymous 23days ago
balanced deck.
Anonymous 24days ago
Shiranui s more cheap, more strong, more funny to play than this deck
<< Anonymous
Anonymous 23days ago Reply
I play SHS regularly and my winrate against Shiranui is far better than against DM or Invoked. Sunsaga looks like a joke when it gets trapped by Gigagloves
Anonymous
this deck is very cheap and strong, one of the best deck actually for beginners and F2P best list
3 Artifact Vajra
1 Wagon
2 Soulpiecer
2 SoulPeacemaker
3 Waraji
3 Gigagloves
3 Trumpeter
2 Wall
1 Soulhorns
EXTRA: 3 Ninja 1 Shutendoji 2 Musashi
skill Baggy Sleeves
Anonymous
gameA can you explaint to me whats make this deck expenssive?
because I see only cards from same box and only 2 UR and 5 SR this is more cheap than spiritual beast
<< Anonymous
Anonymous Reply
If you check February KOG decks, it's even cheaper. You don't need that many SR and UR cards
Anonymous
I would add POTG and i just hope my opponent doesn't have a card that won't destroy it & send it to my gy
Anonymous
Not sure why you add cystron...
<< Anonymous
Anonymous Reply
For show
Anonymous
What is this deck's weakness
<< Anonymous
Anonymous Reply
But if u ask me this deck weakness it's absolutely weak against dark mirror force
<< Anonymous(Anonymous)
Anonymous Reply
Do not 🔥 stealth ninja with card effects except if you can end the game, hit it or banish it. I think anything that can play around gigagloves, flutist, and their equiped shield are great counters. Or if you can negate the monster effect, the shs cant even attack on def pos. Actually the deck is pretty weak, it just they bypass some generics like wod and drowning
<< Anonymous
Anonymous Reply
Did you think about using Amazoness Swordsmen ?

They kind of hard counter Superheavy samurai.
<< Anonymous(Anonymous)
LongDang Reply
I've been playing this deck since the day it was released. So my oppinion:
1. no spell- and trapcards. That means you must only pay your attention to all the effects, especially in graveyard. Read them carefully and make the rightful decisions.
2. Their effects are only available, if they are on the field or graveyard => banish them and they are finished.
3. Take care of their equipped cards first

Commens and feedback

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Comments (updated every hour)

Yeah, it's stupid, too bad since the artwork is actually really awesome.
most Jurrac monsters actually hate being in Defense Position due to having lower DEF than ATK lol
It would fare terribly considering you don't seem to even read the cards you are putting in ...
......of course you have to direct it to attack where your opponent would be, which is behind his...
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