[Skill] description | User |
---|---|
Defense Charge 1 face-up monster you control gains the current turn x100 DEF until the end of the turn. This Skill can only be used once per Duel. | ![]() Sera (DSOD) |
[Skill] description | User |
---|---|
Level Augmentation Reveal 1 monster in your hand and select 1 monster on your side of the field. The selected monster's level increase by the level of the monster you revealed. This Skill can only be used once per Duel. | ![]() Crow Hogan |
[Skill] description | User |
---|---|
Level Duplication Reveal 1 monster in your hand and select 1 monster on your side of the field. The selected monster's level will become equal to the level of the monster you revealed. This Skill can only be used once per Duel. | ![]() Akiza Izinski |
![]() Karakuri Bonze mdl 9763 "Kunamzan" | EARTH Machine ATK / DEF |
Arena of Sanctuary [UR] | |
This card must attack, if able. If this card is targeted for an attack: Change the battle position of this card. If this card is in your hand: You can target 1 "Karakuri" monster you control; change its battle position, and if you do, Special Summon this card as a Tuner, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except EARTH Machine monsters. You can only use this effect of "Karakuri Bonze mdl 9763 "Kunamzan"" once per turn. |
![]() Karakuri Merchant mdl 177 "Inashichi" | EARTH Machine ★2 ATK 500 / DEF 1500 |
Revolution Beginning [SR] | |
This card must attack if able. When this face-up Attack Position card on the field is selected as an attack target, change it to Defense Position. When this card is Normal Summoned, add 1 "Karakuri" card from your Deck to your hand. |
![]() Superheavy Samurai Wagon | EARTH Machine ★4 ATK 1200 / DEF 1800 |
Future Horizon [UR] | |
When this card is Normal or Special Summoned: You can change its battle position. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If you have no Spells/Traps in your GY: You can change this card you control from face-up Defense Position to Attack Position, and if you do, add 1 "Superheavy Samurai Soul" monster from your Deck to your hand. You can only use this effect of "Superheavy Samurai Wagon" once per turn. |
When Superheavy Samurai Wagon is Normal or Special Summoned, you can change its battle position. Once per turn, if you have no Spell/Trap Cards in your Graveyard, you can change Wagon from face-up Defense to Attack Position, and, if you do, you can add 1 “Superheavy Samurai Soul” monster from your Deck to your hand.
![]() Superheavy Samurai Soulpeacemaker | EARTH Machine ★1 ATK 0 / DEF 0 |
Future Horizon [SR] | |
You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or field to that target. While equipped by this effect, monsters your opponent controls cannot attack monsters you control, except the equipped monster. While this card is equipped to a monster by this card's effect: You can Tribute the equipped monster; Special Summon 1 "Superheavy Samurai" monster from your Deck. You can only use this effect of "Superheavy Samurai Soularbitrator" once per turn. |
Superheavy Samurai Soulpeacemaker can be equipped from your hand or field to a “Superheavy Samurai” monster you control. You can Tribute the monster Soulpeacemaker is equipped to Special Summon 1 “Superheavy Samurai” monster directly from your Deck.
As long as you have no Spell/Trap Cards in your Graveyard, you can Special Summon Superheavy Samurai Big Waraji (Level 5 non-Tuner) and Trumpeter (Level 2 Tuner) from your hand.
You are mostly going to use Big Waraji and Trumpeter to Synchro Summon Superheavy Samurai Stealth Ninja, but there are a few more things that you can do with them.
When an opponent's monster declares a direct attack, you can banish Superheavy Samurai Gigagloves from your Graveyard, excavate the top card of your deck, and if it’s a "Superheavy Samurai" monster, it’s added to your hand and the attacking monster's ATK becomes 0.
Now, I did not include Gigagloves in the Example Deck, but I do think it’s a really good card, so I would suggest trying it out.
![]() Superheavy Samurai Big Waraji | EARTH Machine ★5 ATK 800 / DEF 1800 |
Future Horizon [R] | |
If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). After this card was Special Summoned this way, you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. This card can be treated as 2 Tributes for the Tribute Summon of a Machine-Type monster. |
![]() Superheavy Samurai Trumpeter | EARTH Machine ★2 ATK 300 / DEF 600 |
Future Horizon [R] | |
If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). After this card was Special Summoned this way, you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. If this card is Tributed for the Tribute Summon of a "Superheavy Samurai" monster and sent to the Graveyard, and you have no Spell/Trap Cards in your Graveyard: You can Special Summon this card. |
![]() Superheavy Samurai Ogre Shutendoji | EARTH Machine ★6 ATK 500 / DEF 2500 |
Future Horizon [R] | |
1 Machine-Type Tuner + 1 or more non-Tuner "Superheavy Samurai" monsters This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. When this card is Synchro Summoned, while you have no Spell/Trap Cards in your Graveyard: You can destroy all Spell and Trap Cards your opponent controls. |
You can’t run Cosmic Cyclone or Hey, Trunade! since having even a single Spell/Trap Card in your Graveyard would invalidate most of your cards, so I decided to include Superheavy Samurai Ogre Shutendoji in the Example Deck. When it’s Synchro Summoned, this Level 6 monster allows you to destroy all Spell and Trap Cards your opponent controls.
Pretty simple, but if you use Superheavy Samurai Fist to Summon Ogre Shutendoji, after getting rid of your opponent’s back row, you can also Summon Stealth Ninja.
![]() Superheavy Samurai Fist | EARTH Machine ★2 ATK 900 / DEF 900 |
Future Horizon [N] | |
During your Battle Phase, if your "Superheavy Samurai" monster destroyed an opponent's monster by battle this Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using materials you control, including this card. If you have no Spells/Traps in your GY: You can target 1 "Superheavy Samurai" Synchro Monster you control; reduce its Level by 1, and if you do, Special Summon this card from your GY, also you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. You can only use each effect of "Superheavy Samurai Fist" once per turn. |
Now, by reducing Ogre Shutendoji’s Level by 1, you can Special Summon Fist from the Graveyard and Synchro Summon the Level 7 Stealth Ninja.
You are mostly not going to need back row removal at all since Stealth Ninja will be unaffected by Drowning Mirror Force and Wall of Disruption, so Shutendoji Ogre might be removed from the Example Deck in the future.
![]() Superheavy Samurai Stealth Ninja | EARTH Machine ★7 ATK 1200 / DEF 2800 |
Future Horizon [R] | |
1 Machine-Type Tuner + 1 or more non-Tuner Machine-Type monsters This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If you have no Spell/Trap Cards in your Graveyard: You can halve this card's original DEF until the end of this turn, and if you do, this card can attack your opponent directly this turn. Once per turn, during the next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: You can Special Summon this card. |
You can halve Superheavy Samurai Stealth Ninja’s original DEF until the end of the turn to allow it to attack your opponent directly this turn.
If you equip both Soulhorns and Soulshield Wall to Stealth Ninja, it will be able to inflict 5200 damage to your opponent, which is more than enough to finish off most opponents.
![]() Superheavy Samurai Swordmaster Musashi | EARTH Machine ★5 ATK 300 / DEF 2300 |
Future Horizon [R] | |
1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can target 1 Machine-Type monster in your Graveyard; add it to your hand, but if you have a Spell/Trap Card in your Graveyard, you cannot Normal or Special Summon monsters with that monster's name for the rest of this turn. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. |
[Skill] description | User |
---|---|
Level Augmentation Reveal 1 monster in your hand and select 1 monster on your side of the field. The selected monster's level increase by the level of the monster you revealed. This Skill can only be used once per Duel. | ![]() Crow Hogan |
Defense Charge 1 face-up monster you control gains the current turn x100 DEF until the end of the turn. This Skill can only be used once per Duel. | ![]() Sera (DSOD) |
Grit If you had 4000 or more Life Points at the start of that turn, you Life Points will not fall below 1 for one time only. This Skill will only activate once per Duel. | ![]() Joey Wheeler |
Level Duplication Reveal 1 monster in your hand and select 1 monster on your side of the field. The selected monster's level will become equal to the level of the monster you revealed. This Skill can only be used once per Duel. | ![]() Akiza Izinski |
Card | Explanation |
---|---|
![]() Sphere Kuriboh | Since Superheavy Samurai decks cannot use backrow you need to rely on Sphere Kuriboh as a battle trap and to prevent OTKs. |
![]() Kiteroid | Prevents OTKs similar to Sphere Kuriboh. Keep it in your hand to avoid damage from a direct attack, then later banish it from the graveyard to avoid damage from another direct attack. |
![]() Jinzo | Prevents your opponent from using Trap cards, shutting off disruption like Treacherous Trap Hole and key cards like Magician Navigation. Since you don't use any backrow, Jinzo won't affect you affect you negatively. |
![]() Crystron Citree | With some graveyard setup, Citree lets you make you Superheavy Samurai Synchros on your opponent's turn. Citree paired with Wagon or Soulpiercer can make Shutendoji on your opponent's turn to destroy their Spell/Trap cards before they can be activated. For stopping OTKs, Citree paired with Gigagloves, Flutist, or Soulshield can make Crystron Ametrix and change your opponent's monsters to defense position. |
Thank you for visiting Duel Links wiki by GameA! We update this Yu-Gi-Oh! Duel Links community day by day to provide quality guides and the latest news.
[Zexal] Legendary Duelists Lvl 40 | ||
---|---|---|
![]() Yuma and Astral Lvl 40 | ![]() Tori Meadows Lvl 40 | ![]() Bronk Stone Lvl 40 |
Duel Links forums | |
---|---|
![]() General discussion | ![]() Vagabond trade |
![]() Deck advice | ![]() Duel room |
Duel / Level rewards | |
---|---|
![]() Level rewards | ![]() Duel rewards |
Skill pages | |
![]() Skill database | ![]() How to get drop skills |
Card Trader | Ranked Rewards |
---|---|
![]() Card Trader | ![]() Ranked Rewards |
![]() Cards you should trade | ![]() How to beat the Vegabond | ![]() How to solve Duel Quizes |
Standard Duelists | ||
---|---|---|
Lvl 14 | Lvl 20 | Lvl 27 |
Lvl 33 | Lvl 39 | Lvl 45 |
Lvl 51 | Lvl 57 | - |
Legendary Duelists | ||
Lvl 30 (DM) | Lvl 30 (GX) | Lvl 30 (5D's) |