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Superheavy Samurai Synchro: deck recipe [July 2020]

Duel Links Superheavy Samurai Synchro Deck, How to Use, Superheavy Samurai Synchro Skill.
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update 11/07/2020

Required Card Boxes

Future Horizon

Example Deck

Standard Version

Superheavy Samurai WagonSuperheavy Samurai SoulpiercerSuperheavy Samurai SoulpiercerSuperheavy Samurai SoulpiercerSuperheavy Samurai SoulpeacemakerSuperheavy Samurai Soulpeacemaker
Superheavy Samurai Big WarajiSuperheavy Samurai FlutistSuperheavy Samurai FlutistSuperheavy Samurai GigaglovesSuperheavy Samurai GigaglovesSuperheavy Samurai Gigagloves
Superheavy Samurai Soulshield WallSuperheavy Samurai Soulshield WallSuperheavy Samurai TrumpeterSuperheavy Samurai TrumpeterSuperheavy Samurai TrumpeterSuperheavy Samurai Prepped Defense
Superheavy Samurai SoulhornsSuperheavy Samurai Soulhorns----
Superheavy Samurai Stealth NinjaSuperheavy Samurai Stealth NinjaSuperheavy Samurai Ogre ShutendojiSuperheavy Samurai Swordmaster MusashiSuperheavy Samurai Swordmaster MusashiSuperheavy Samurai Beast Kyubi
[Skill] descriptionUser
Defense Charge
1 face-up monster you control gains the current turn x100 DEF until the end of the turn. This Skill can only be used once per Duel.
Sera (DSOD)
Sera (DSOD)

Budget Version

Superheavy Samurai WagonSuperheavy Samurai SoulpiercerSuperheavy Samurai SoulpiercerKiteroidKiteroidSuperheavy Samurai Soulpeacemaker
Superheavy Samurai SoulpeacemakerSuperheavy Samurai Big WarajiSuperheavy Samurai FlutistSuperheavy Samurai FlutistSuperheavy Samurai GigaglovesSuperheavy Samurai Gigagloves
Superheavy Samurai GigaglovesSuperheavy Samurai Soulshield WallSuperheavy Samurai Soulshield WallSuperheavy Samurai TrumpeterSuperheavy Samurai TrumpeterSuperheavy Samurai Trumpeter
Superheavy Samurai SoulhornsSuperheavy Samurai Soulhorns----
Superheavy Samurai Stealth NinjaSuperheavy Samurai Stealth NinjaSuperheavy Samurai Ogre ShutendojiSuperheavy Samurai Swordmaster MusashiSuperheavy Samurai Swordmaster MusashiSuperheavy Samurai Beast Kyubi
[Skill] descriptionUser
Level Augmentation
Reveal 1 monster in your hand and select 1 monster on your side of the field. The selected monster's level increase by the level of the monster you revealed. This Skill can only be used once per Duel.
Crow Hogan
Crow Hogan

Crystron Version

Superheavy Samurai WagonSuperheavy Samurai WagonCrystron CitreeCrystron CitreeSuperheavy Samurai SoulpiercerSuperheavy Samurai Soulpiercer
Superheavy Samurai SoulpiercerSuperheavy Samurai SoulpeacemakerSuperheavy Samurai SoulpeacemakerSuperheavy Samurai FlutistSuperheavy Samurai FlutistSuperheavy Samurai Gigagloves
Superheavy Samurai GigaglovesSuperheavy Samurai GigaglovesSuperheavy Samurai Soulshield WallSuperheavy Samurai Soulshield WallSuperheavy Samurai TrumpeterSuperheavy Samurai Trumpeter
Superheavy Samurai TrumpeterSuperheavy Samurai Soulhorns----
Superheavy Samurai Stealth NinjaSuperheavy Samurai Stealth NinjaSuperheavy Samurai Ogre ShutendojiSuperheavy Samurai Swordmaster MusashiSuperheavy Samurai Swordmaster MusashiCrystron Ametrix
[Skill] descriptionUser
Level Duplication
Reveal 1 monster in your hand and select 1 monster on your side of the field. The selected monster's level will become equal to the level of the monster you revealed. This Skill can only be used once per Duel.
Akiza Izinski
Akiza Izinski

How to Play

Wagon & Soulpeacemaker

Superheavy Samurai Wagon
Superheavy Samurai Wagon
EARTH Machine ★4
ATK 1200 / DEF 1800
Future Horizon [UR]
When this card is Normal or Special Summoned: You can change its battle position. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If you have no Spells/Traps in your GY: You can change this card you control from face-up Defense Position to Attack Position, and if you do, add 1 "Superheavy Samurai Soul" monster from your Deck to your hand. You can only use this effect of "Superheavy Samurai Wagon" once per turn.

When Superheavy Samurai Wagon is Normal or Special Summoned, you can change its battle position. Once per turn, if you have no Spell/Trap Cards in your Graveyard, you can change Wagon from face-up Defense to Attack Position, and, if you do, you can add 1 “Superheavy Samurai Soul” monster from your Deck to your hand.

  • Normal Summon Wagon, switch it to Defense and then back to Attack to search Superheavy Samurai Soulpeacemaker, Soulhorns, or Soulshield Wall.
Superheavy Samurai Soulpeacemaker
Superheavy Samurai Soulpeacemaker
EARTH Machine ★1
ATK 0 / DEF 0
Future Horizon [SR]
You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or field to that target. While equipped by this effect, monsters your opponent controls cannot attack monsters you control, except the equipped monster. While this card is equipped to a monster by this card's effect: You can Tribute the equipped monster; Special Summon 1 "Superheavy Samurai" monster from your Deck. You can only use this effect of "Superheavy Samurai Soularbitrator" once per turn.

Superheavy Samurai Soulpeacemaker can be equipped from your hand or field to a “Superheavy Samurai” monster you control. You can Tribute the monster Soulpeacemaker is equipped to Special Summon 1 “Superheavy Samurai” monster directly from your Deck.

  • You can equip Soulpeacemaker to the Wagon you used to search it, to Superheavy Samurai Big Waraji or Trumpeter, both of which can be Special Summoned at no cost, or to Superheavy Samurai Soulpiercer. Tribute the equipped monster and Special Summon any “Superheavy Samurai” monster from your Deck.

Big Waraji & Trumpeter

As long as you have no Spell/Trap Cards in your Graveyard, you can Special Summon Superheavy Samurai Big Waraji (Level 5 non-Tuner) and Trumpeter (Level 2 Tuner) from your hand.

You are mostly going to use Big Waraji and Trumpeter to Synchro Summon Superheavy Samurai Stealth Ninja, but there are a few more things that you can do with them.

  • Normal Summon Superheavy Samurai Gigagloves, Special Summon Trumpeter, Synchro Summon Superheavy Samurai Swordmaster Musashi, add Trumpeter back to your hand via Musashi’s effect.

When an opponent's monster declares a direct attack, you can banish Superheavy Samurai Gigagloves from your Graveyard, excavate the top card of your deck, and if it’s a "Superheavy Samurai" monster, it’s added to your hand and the attacking monster's ATK becomes 0.

Now, I did not include Gigagloves in the Example Deck, but I do think it’s a really good card, so I would suggest trying it out.

Superheavy Samurai Big Waraji
Superheavy Samurai Big Waraji
EARTH Machine ★5
ATK 800 / DEF 1800
Future Horizon [R]
If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). After this card was Special Summoned this way, you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. This card can be treated as 2 Tributes for the Tribute Summon of a Machine-Type monster.
Superheavy Samurai Trumpeter
Superheavy Samurai Trumpeter
EARTH Machine ★2
ATK 300 / DEF 600
Future Horizon [R]
If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). After this card was Special Summoned this way, you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. If this card is Tributed for the Tribute Summon of a "Superheavy Samurai" monster and sent to the Graveyard, and you have no Spell/Trap Cards in your Graveyard: You can Special Summon this card.

Ogre Shutendoji & Fist

Superheavy Samurai Ogre Shutendoji
Superheavy Samurai Ogre Shutendoji
EARTH Machine ★6
ATK 500 / DEF 2500
Future Horizon [R]
1 Machine-Type Tuner + 1 or more non-Tuner "Superheavy Samurai" monsters
This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. When this card is Synchro Summoned, while you have no Spell/Trap Cards in your Graveyard: You can destroy all Spell and Trap Cards your opponent controls.

You can’t run Cosmic Cyclone or Hey, Trunade! since having even a single Spell/Trap Card in your Graveyard would invalidate most of your cards, so I decided to include Superheavy Samurai Ogre Shutendoji in the Example Deck. When it’s Synchro Summoned, this Level 6 monster allows you to destroy all Spell and Trap Cards your opponent controls.

  • Normal Summon Wagon, search a “Superheavy Samurai Soul” monster, Special Summon Trumpeter, Synchro Summon Ogre Shutendoji, destroy all Spell/Trap Cards your opponent controls.

Pretty simple, but if you use Superheavy Samurai Fist to Summon Ogre Shutendoji, after getting rid of your opponent’s back row, you can also Summon Stealth Ninja.

  • Normal Summon Wagon, search Superheavy Samurai Soulpeacemaker, Special Summon Trumpeter (or Big Waraji), equip Soulpeacemaker to it, Tribute it to Special Summon Superheavy Samurai Fist from your Deck, Synchro Summon Ogre Shutendoji, destroy all Spell/Trap Cards your opponent controls.
Superheavy Samurai Fist
Superheavy Samurai Fist
EARTH Machine ★2
ATK 900 / DEF 900
Future Horizon [N]
During your Battle Phase, if your "Superheavy Samurai" monster destroyed an opponent's monster by battle this Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using materials you control, including this card. If you have no Spells/Traps in your GY: You can target 1 "Superheavy Samurai" Synchro Monster you control; reduce its Level by 1, and if you do, Special Summon this card from your GY, also you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. You can only use each effect of "Superheavy Samurai Fist" once per turn.

Now, by reducing Ogre Shutendoji’s Level by 1, you can Special Summon Fist from the Graveyard and Synchro Summon the Level 7 Stealth Ninja.
You are mostly not going to need back row removal at all since Stealth Ninja will be unaffected by Drowning Mirror Force and Wall of Disruption, so Shutendoji Ogre might be removed from the Example Deck in the future.

Superheavy Samurai Stealth Ninja

Superheavy Samurai Stealth Ninja
Superheavy Samurai Stealth Ninja
EARTH Machine ★7
ATK 1200 / DEF 2800
Future Horizon [R]
1 Machine-Type Tuner + 1 or more non-Tuner Machine-Type monsters
This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If you have no Spell/Trap Cards in your Graveyard: You can halve this card's original DEF until the end of this turn, and if you do, this card can attack your opponent directly this turn. Once per turn, during the next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: You can Special Summon this card.

You can halve Superheavy Samurai Stealth Ninja’s original DEF until the end of the turn to allow it to attack your opponent directly this turn.

  • Equip Superheavy Samurai Soulhorns to Stealth Ninja to allow it to make a second attack during each Battle Phase.

  • Equip Superheavy Samurai Soulshield Wall to Stealth Ninja to raise its DEF by 1200.

If you equip both Soulhorns and Soulshield Wall to Stealth Ninja, it will be able to inflict 5200 damage to your opponent, which is more than enough to finish off most opponents.

Superheavy Samurai Swordmaster Musashi

Superheavy Samurai Swordmaster Musashi
Superheavy Samurai Swordmaster Musashi
EARTH Machine ★5
ATK 300 / DEF 2300
Future Horizon [R]
1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: You can target 1 Machine-Type monster in your Graveyard; add it to your hand, but if you have a Spell/Trap Card in your Graveyard, you cannot Normal or Special Summon monsters with that monster's name for the rest of this turn. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation.

Skill Suggestion

  • Grit: Going 1st is admittedly detrimental for Superheavy Samurai. This Skill will allow you to survive potential Turn 2 OTKs and give you the chance to retaliate.
[Skill] descriptionUser
Level Augmentation
Reveal 1 monster in your hand and select 1 monster on your side of the field. The selected monster's level increase by the level of the monster you revealed. This Skill can only be used once per Duel.
Crow Hogan
Crow Hogan
Defense Charge
1 face-up monster you control gains the current turn x100 DEF until the end of the turn. This Skill can only be used once per Duel.
Sera (DSOD)
Sera (DSOD)
Grit
If you had 4000 or more Life Points at the start of that turn, you Life Points will not fall below 1 for one time only. This Skill will only activate once per Duel.
Joey Wheeler
Joey Wheeler
Level Duplication
Reveal 1 monster in your hand and select 1 monster on your side of the field. The selected monster's level will become equal to the level of the monster you revealed. This Skill can only be used once per Duel.
Akiza Izinski
Akiza Izinski

Weaknesses

  • Since Stealth Ninja, your main monster, is pretty much unaffected by Drowning Mirror Force and Wall of Disruption your biggest problem will likely be Treacherous Trap Hole. Unfortunately, Shutendoji also comes out too late to do anything about Treacherous Trap Hole.

  • There is no space for back row (unless you decide to run Endless Trap Hell). You are going to be extremely susceptible to OTKs and you are generally going to lack interaction with your opponent during their turn. You could probably run Shadow-Imprisoning Mirror because it stays on the field to deal with Aleister the Invoker and Elementsaber Molehu.

  • Wagon can’t search Big Waraji or Trumpeter which, weirdly enough, makes the only UR in the archetype sort of awkward to use sometimes.

Other useful cards

CardExplanation
Sphere Kuriboh
Sphere Kuriboh
Since Superheavy Samurai decks cannot use backrow you need to rely on Sphere Kuriboh as a battle trap and to prevent OTKs.
Kiteroid
Kiteroid
Prevents OTKs similar to Sphere Kuriboh. Keep it in your hand to avoid damage from a direct attack, then later banish it from the graveyard to avoid damage from another direct attack.
Jinzo
Jinzo
Prevents your opponent from using Trap cards, shutting off disruption like Treacherous Trap Hole and key cards like Magician Navigation. Since you don't use any backrow, Jinzo won't affect you affect you negatively.
Crystron Citree
Crystron Citree
With some graveyard setup, Citree lets you make you Superheavy Samurai Synchros on your opponent's turn. Citree paired with Wagon or Soulpiercer can make Shutendoji on your opponent's turn to destroy their Spell/Trap cards before they can be activated. For stopping OTKs, Citree paired with Gigagloves, Flutist, or Soulshield can make Crystron Ametrix and change your opponent's monsters to defense position.

KC GT Lvl Max Notes

blorb


Superheavy Samurai SynchroblorbSuperheavy Samurai Synchro blorb2
IGN: blorb, Skill: -, Date Submitted: June 9

Note by blorb:

Superheavy Sam is quite a consistent deck.
It provides protection, draw power and of course devastating direct battle damage.
The deck is versatile : destroy heavy back rows with shutendoji, protect and draw with gigaglove, piercing damage or draw power with soul piercer, searching with wagon and soulpeacemaker ... etc

I thought of replacing kyuby for a second shutendoji (never summoned the former) but I forgot to do it :-) and it didn’t really bother tbh.

Biggest problem of course are floodgate th and Canadia (but I never encountered an opponent playing the latter) and still, you can tribute face down trumpeter and recycle it if you have special summoned it in the first place...

Bottom line I lost only a few duels during the climb mostly because I made mistakes.

Dr.Agon


Superheavy Samurai SynchroDr.AgonSuperheavy Samurai Synchro Dr.Agon2
IGN: Dr.Agon, Skill: Defense Charge, Date Submitted: June 10

Note by Dr.Agon:

Completely F2P, trust me, the Ur and Sr cards won't make this deck more consistent. As a tip, always try to set up your graveyard with gigagloves and flutist and get the most benefit out of the 1000 ways you have to search your deck. Fist is a personal fetish, you can use it to get extra sincros for free and climb from the lv 5 syncro to the lv 6 or from 6 to 7.

[May 2020] KOG Notes

abutaleb


Superheavy SamuraiabutalebSuperheavy Samurai abutaleb2
IGN: abutaleb, Skill: Defense Charge, Date Submitted: May 16

Note by abutaleb:

That lava and jinzo thing can help u against so many decks and boss monsters

Stefan Fuchu


Superheavy SamuraiStefan Fuchu
IGN: Stefan Fuchu, Skill: Grit, Date Submitted: May 31

Note by Stefan Fuchu:

Just reached KoG today, so I thought it would be nice to share my deck with other players. Btw, your website was of so much help since I just got back into YuGiOh 2 months ago. This is a SHS deck, very easy and fun to play, the SHS Fist is just an addition so you can synchro from lets say an Ogre to a Stealth Ninja.

Comments

Hot New Top
Anonymous 26days ago
why no banlist for this deck?
<< Anonymous
Anonymous 26days ago Reply
because it also needs time to shine?
<< Anonymous
Anonymous 26days ago Reply
Because Witchcrafters and Floodgate can easily counter Superheavy Samurais.
<< Anonymous
Anonymous 24days ago Reply
because you just need 3 floodgate to shutdown this deck
<< Anonymous
Anonymous 23days ago Reply
If you don't draw floodgate in your starting hand then you are gone. I saw people running lava golem in this deck and that will really give you a lot of trouble.
Anonymous
When someone say that this is a 🔥ty deck, but he don't know about the existence of Steam Train King.
<< Anonymous
Anonymous Reply
too bad we don't have SHS Steam Train King yet in DL
<< Anonymous
Anonymous 23days ago Reply
That will probably come together with Arc V world which is still far away.
Anonymous
Is only me who finds this deck boring to use and to face?
<< Anonymous
Anonymous 26days ago Reply
Still more interesting than Blue eyes and DM decks
Anonymous
What is this deck's weakness
<< Anonymous(Anonymous)
CK15 Reply
Everything. This deck is trash. All you need is the most basic disruption and targeted destruction, and the deck crumbles to ashes. I've destroyed every single Superheavy deck I've faced with BATTERYMEN. If Batteryman hard-counters your deck, find a new deck.
<< Anonymous(Anonymous)
Yoong Kwong Reply
Tons of weakness.
1) Do everything twice. Superheavy Samurai Flutist can only negate once.
2) Banish Samurai Stealth Ninja the effect special summon won't activate cause is not in his graveyard.
3) Use controller to take over the card. Tribute summon with your monster.
4) Just get a card cannot banish cards from graveyard.

List goes on...
<< Anonymous(Anonymous)
Anonymous Reply
subterrors. Uma banishes the samurai and he gets back onto the field if in the graveyard. banish and hes gone
<< Anonymous
Anonymous Reply
You don't have to find a new deck. If anyone hard-counters your deck, block that player after duel. Everybody do that for sure.
Anonymous
Destiny Hero Plasma completely shuts down this deck
Anonymous
I can counter it easily with my Roid Deck
Anonymous
It will be interesting if Komoney limit some cards just to force people putting in spell/trap.
someone
I think konami has been releasing very mysterious archetypes lately.

lol
<< Anonymous(someone)
Anonymous Reply
but I liked shiranui a lot and also aromages
CK15
This deck is pure trash. One Canadia is enough to silence the entire deck, they have no protection of note, can be removed pretty much by any means, and they put all their resources into one card. They also can't have backrow. the whole point of the deck is big numbers and DEF position. Nothing more. How does this deck have ANY representation in KoG and KC Cup?
<< Anonymous(CK15)
Anonymous Reply
Just admit that you don't know how this deck works instead of saying that it's trash.
Anonymous
Reached KoG with this deck.

I used this deck to reach KoG this day.

Skill: Grit (to not get OTK if your opening hand suuuucks) or Level Augmentation.

I like grit better.

2x wagon
3x soulpiercer
2x soulpeacemaker
2x waraji
2x flutis
2x gigagloves
2x soulshield wall
3x trumpet
2x horn (for better first draw chances to otk)

Extra deck:
2x stealth
1x ogre
2x musashi
1x the level 9 synchro. (forgot the name)

Decks i can't beat:
Invoker (damn that elementsabre molehu)
DM (beateable if their deck is incomplete)
Anonymous
SHIRANUI IS MORE CHEAP, MORE STRONG AND MORE FUN TO PLAY THAN THIS GARBAGE DECK
<< Anonymous
Anonymous Reply
- Soon to be nerfed
- The rest cards of the box is trash compared to other boxes which contain multiple strong archetypes
- The deck isn't even the best performed in the last KC Cup
<< Anonymous
Anonymous Reply
The best Shiranui decks tech stuff like Gozuki, Gold Sarc (which you have to pay to get) and lightsworn cards. This deck is definitely cheaper.
<< Anonymous
Anonymous Reply
SHS actually has Pendulum support, which will come to us in the future.

Meanwhile, as OCG/TCG has shown, Shiranui is a terrible deck in Pendulum era lol
Anonymous
I remember when electric overload was new and now gong (a character from ARC-V) has his cards in Duel Links
<< Anonymous
Anonymous Reply
I love this deck man and it made me relaise that gong is really good for playing without spells or traps
<< Anonymous
Anonymous Reply
arc-v was dope

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Comments (updated every hour)

Why is there so much lowly F2P complaining today. Levianeer will be added once the powercreep fin...
Stop complaining. If they did this F2P idiots would not be motivated to buy more cards. They woul...
Why doesn't this card work with trap cards like Quantum Cat and Swamp Mirrorer?
they did something like that last year, but it wasn't a pvp event, it was to unlock Tristan;...
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