Use King of the Swamp depending on what you need. You can send it to the Graveyard to get Polymerization or use it as a Fusion Substitue. It's recommended to have more copies of this card and replace other Fusion Substitute monsters.
Red Eyes deck works well too. Don't attack Manjoume monsters. If RESD is destroyed by lightning vortex, spec. Summ. It by RE Spirit.
Arkbrave Dragon x1
Paladin of Felgrand x3
Dragon Knight of Creation x1
A/D changer x1
Prime Material Dragon x1
RE wyvern x1
RE Retro Dragon x1
RE fusion x1
RE Insight x3
RE Spirit x2
Claw of hermos x2
The most broken, 🔥 and 🔥 unfarmable 40 CPU ever. Look at what this son of a b.itch did: he had an Arm Dragon lv5 on the field against my weaker monster, while I had full LP (so no chance of ending the duel that turn), and his only Arm Dragon lv7 in hand. Instead of attacking to destroy my monster wanting to spec summon his lv7 (only to get a WoD in his face) HE DISCARDS IT for the 🔥 destruction effect. WHY. WHY THE HELL.
Lots of explanation on how his deck isn’t 🔥 detected.
Done right, this deck is ironically easier to beat then the lvl 20 Ojama deck, which can throw off tempo super hard. Just some tips if your struggling:
I suggest using cards that have direct removal. Other then regretful rebirth, Chazz has no way to stop his dragons dying.
When you see a Masked Dragon on the field, leave it alone. Unless you can guarantee 🔥 whatever it summons out, then don't hit it. Otherwise, if it summons out a lvl 3 AD and you have nothing left to swing with, its gonna evolve next turn and start causing problems.
The biggest problem with this deck is AD special ability. Remember that Chazz has to discard something with higher attack then your monster to 🔥 it. If you can get huge creatures out fast, like synchro stuff, you can negate AD ability.
Personally I always use Crystal beasts for this: the creature can be somewhat throwaway, with Crystal Raigeki being phenomenal at keeping the board free of scary stuff
"[...] When you see a Masked Dragon on the field, leave it alone. Unless you can guarantee 🔥 whatever it summons out, then don't hit it. Otherwise, if it summons out a lvl 3 AD and you have nothing left to swing with, its gonna evolve next turn and start causing problems. [...]" I don't know why but I felt highly entertained reading this part. Had to laugh my 🔥 off for some reason xD
Can anyone explain the reason dark flare Knight is in the farming deck? I genuinely don't understand what his use is (other than for the union atk) surely any 2200+atk unit can replace him if that's his only use?
i brick so many times in farming....just feel they rigged it...ita komoney anyway
Farmed chazz with the example deck dark paladin deck that is listed.
I used a fusion subtitute monster instead of fusion sage since the card can be very difficult/expensive to get.
The rest of the deck is exactly the same.
I farmed him 13 times and failed once by getting unlucky. This deck is not 100% but it is very efficient
The deck can't be 100%, there is always a chance you get unlucky, but it is really low, low enough to make it worthwhile farming him with the deck regardless.
2 notes: In my 13 fights I had no use for dark flare knight, he also dies to the (new?) armed dragon in chazz's deck, so you have to summon him at the very end or you risk losing him, summoning him at the end is also tricky because you have 4 cards you can't discard, and need 3 for the fusion.
If you can summon dark paladin on turn one, it is not always the best play - Chazz can lightning vortex you on turn one, meaning that if the only card you have left after summoning your dark paladin is one of the key damage cards, you can't get the damage bonus. If you have only key cards left in your hand after summoning dark paladin, I see no reason not to take damage on turn one(dont summon dark paladin) to avoid a possible lighting vortex on key card...while you don't lose duel assessment points, this does open up a chance for him to use megamorph, should you not be able to discard a card to cancel it, then dark flare knight would actually be useful. There's obviously a very low chance of the duel playing out like this, but its a possibility. Wether you want to spend gems on getting dark flare knight or not is up to you.
He's talking about turn 1 idiot.
If you add fusion recycling plant into the mix, then that means turn 1 you will need 2 monster cards, poly, fusion recycling plant. You think all 4 of those cards will conveniently be in your starting hand turn 1?
Fusion Recycling Plant doesn't really hurt anything. It just requires you have 1 expendable card in your hand instead of Polymerization. (Which is easier if you're running a card like Pot of Benevolence.) The upside's mostly just deck thinning potentially multiple times, though, given the recycled material just replaces Recycling Plant itself as far as fodder's concerned.