"Dark Magician" + "Buster Blader" Must be Fusion Summoned and cannot be Special Summoned by other ways. During either player's turn, when a Spell Card is activated: You can discard 1 card; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect. This card gains 500 ATK for each Dragon-Type monster on the field or in either player's Graveyard.
With its ability to stop/prevent spell cards altogether, you can pressure your opponent even further by using Trap Jammer. This will help protect, not just Dark Paladin, but your other monsters from cards like Mirror Wall or other traps.
Dark Magician and Buster Blader uses different supports, and since it doesn't say that it needs those exact monsters as the fusion materials, you can use fusion substitute monsters instead. This will allow both of them to shine individually in their own decks, or make a fusion oriented deck by putting both Dark Paladin and Buster Blader, the Dragon Destroyer Swordsman.
Is this card still considered good?
The reason I ask is that since then, there are now Silent Magician Lv8 and Horus the Black Flame Dragon Lv8 who have similar effects of negating spell cards and being able to do so WITHOUT discarding a card for their effect. Both Horus and SM are easier to summon with Lv Up compared to DP.
It's still a good card.
Strangely enough, even with silent magician and horus in the game, they don't make this card useless or obsolete. Still a very viable card.
Andrew 26days ago
Yugi deserves a special animation upon summoning this guy since he beats BEUD under normal condition: Kaiba having at least 4 Dragon-type monsters in his field/graveyard so that Dark Paladin would have 4900 ATK. :/
if konami releases sinister serpent, would it work if you discard it from your hand using dp? or would it be banished in your opponent next end phase?
i hope it does cause it means you won't lose your draw like when you use Sword of Deep-Seated, would help dp decks alot!
Who the f*ck summon dark paladin turn one without protection?set up first, try to gain card advantage using crystal seer etc. Play it with last gamble also help creating your beloved card advantage. Im sick of seeing vanilla otc variants, yet konami help it by releasing red lotus lol. I want to try something new and fun to play. Like this badass dark paladin.
Uh ppl DO summon dark paladin turn 1. Why? To negate Black Illlusion Ritual, OtC and the currently meta TOON KINGDOM. If your opponent doesn't have anything, most likely they can only summon 1 monster, so they can only use 1 OtC or something