You can Tribute The Black Stone of Legend to Special Summon a Level 7 or lower “Red-Eyes” monster directly from your Deck. Normal Summon The Black Stone of Legend, Tribute it and Special Summon Red-Eyes Toon Dragon. Starting from your next turn, you will be able to add The Black Stone of Legend from the Graveyard back to your hand by shuffling a Level 7 or lower “Red-Eyes” monster in your Graveyard back into your Deck. Basically, even if your Red-Eyes Toon Dragon is destroyed, you can bring it back.
Once per turn, Red-Eyes Toon Dragon allows you to Special Summon another “Toon” monster from your hand ignoring its Summoning conditions. Use Red-Eyes Toon Dragon’s effect to Special Summon Toon Dark Magician, Toon Dark Magician Girl, or Toon Barrel Dragon.
Once per turn, by discarding a “Toon” card, Toon Dark Magician allows you to Special Summon another “Toon” monster from your Deck or add a “Toon” Spell/Trap Card from your Deck to your hand. Use Toon Dark Magician’s effect to Special Summon Toon Barrel Dragon or to search Toon Kingdom.
While Toon World is on the field, unless your opponent controls a “Toon” monster as well, Toon Dark Magician Girl can attack your opponent directly.
With 2000 ATK, this card only needs two turns to end a duel and, unlike Toon Mermaid and Toon Summoned Skull, it can attack the turn it’s Summoned. Ideally you want to use Relinkuriboh as Tribute to Summon this card, but Paleozoic Canadia is also a good option.
You can use Toon Rollback, which can be searched by Toon Table of Contents, to quickly OTK your opponent with this card.
Toon Kingdom will prevent all of your “Toon” monsters from being targeted by your opponent’s card effects and, at the cost of banishing one card from the top of your Deck face-down, it will also prevent them from being destroyed.
If Toon World or Toon Kingdom, which is treated as Toon World while in the Field Spell Zone, is destroyed, your “Toon” monsters will be destroyed as well, but, if your opponent banishes one of those cards instead, nothing will happen to them.
By sending 1 “Red-Eyes” monster from your hand or Deck to the Graveyard, Red-Eyes Insight allows you to add 1 “Red-Eyes” Spell/Trap Card from your Deck to your hand, except Red-Eyes Insight. Send Red-Eyes Toon Dragon to the Graveyard and search Red-Eyes Spirit.
Beatdown! This turn, the Atk of all Level 5 or higher face-up monsters on your field increases by the number of monsters of Level 5 or higher on your field times 300.
Without Toon World or Toon Kingdom, your “Toon” monsters will not be able to attack your opponent directly. You can use this Skill to open directly with the Continuous Spell on your side of the field.
Light and Dark Choose 1 of the following: -Return 1 DARK monster from your hand to your Deck. Then, add from your Deck to your hand, 1 LIGHT monster with the same Level and Type as the monster you returned. -Return 1 LIGHT monster from your hand to your Deck. Then, add from your Deck to your hand, 1 DARK monster with the same Level and Type as the monster you returned. This Skill can only be used once per turn, and twice per Duel.
You can use The White Stone of Ancients, The White Stone of Legend, or Buster Whelp of the Destruction Swordsman to add The Black Stone of Legend to your hand and/or Divine Grace - Northwemko to add Toon Dark Magician.
Consistency can turn out to be an issue. Running so many high-Level monsters that require specific cards in order to be Summoned can cause many unplayable hands.
Even though the Toon Kingdom prevents your monsters from being targeted or destroyed, your opponent can still reduce their ATK (Wall of Disruption), shuffle them back into the Deck, or banish them (Spellbook of Fate).
Toon Kingdom can be destroyed, banished, or prevented from being activated in the first place. You only have one copy of this card and, if you’re going 2nd against Six Samurai, it’s likely not going to resolve.
Sooooo in your writeup you mention several times that (eg) ‘with toon world on the field, Toon DMG can attack directly.’ That’s actually not what the card says, it’s only if they have a toon monster that she can’t, same with the other older toon cards (like blue eyes for example)...it’s just that before they needed toon world on the field to be summoned. Now with red eyes and DM special summoning toons ‘ignoring conditions’...you don’t actually need Toon world or Kingdom at all...backrow protection for a blue eyes and grit or something...
Yeah, that's a mistake: I probably got confused with Toon DM, which does require Toon World to be on the field in order to attack the opponent directly. My bad, I'll fix it as soon as I can.
Anonymous 9days ago
If you don't have Toon Barrel Dragon or want to play another big Toon monster instead I would recommend Toon Ancient Gear Golem. I run one myself because 1) I love Ancient Gears and Toons. 2) Its stats are bigger than some popular boss monsters and the effect makes it safe to attack directly without having to worry about DMF or WoD.
Toon Ancient Gear Golem can be Special Summoned unlike its original counterpart. Also, it's less prone to removal than any other Toon. I'm not saying it's an amazing card, but it's far from "never worth playing".
I don't recommend using that tho because the deck space for toons is too tight to run something like that in place of something like a tech card. You should rely on drawing into those cards (which you will) or other summoning methods.