Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.
Changes 1 face-up monster your opponent controls to face-down.
You can Special Summon this card as Normal Monster when a Trap card is activated (by you or your opponent). Gains immunity towards monster effects.
This card is not treated as a Trap card, therefore spell/trap removal effects does not work on this card.
If this card leaves the Field after it was Special Summoned, banish this monster.
Have weak ATK and DEF.
When you flip this Trap card after it was Set, it is still considered Trap Card, and it will only set a face-up monster your opponent controls, face-down. After that resolves, this card will be sent to the Graveyard.
After it was sent to the Graveyard, you can therefore activate its effect by chaining to another Trap card’s activation. Monsters set to face-down by this card effect, can be flipped face up again.
This card also acts as an easy tribute for Citadel Whale.
True, but keep in mind this has had a decent lifespan in the game so far. If it were any other developer, it would have been nerfed already so the meta can change up, but Konami just can't understand balance changes and how mandatory they are to the game.
Not really, no cards from the red eyes zombie era were limited. Aliens weren't limited, not hazy flames. It just happens that there are stronger archetypes; if you don't want to spend a single cent just play amazoness, hazy flames, or koa'ki meiru
True, but this card keeps a lot of other decks from getting anywhere if everybody runs it. There's a difference between countering high platinum decks and keeping the mid to low tier decks from achieving anything if you completely shut down their momentum.
I think he meant (no cards from boxes), red eyes insight was a freebie, while gozuki and red eyes zombie were URs from main box
Is this thing bugged? I've had several games where I attack with one creature, this gets popped, and then my other creatures cant declare like they've already swung. Cost me a lot of wins that I would have done well in.
Im pretty sure they will never limit this one, maybe they will introduce more backrow removal cards in like... dunno... 3-4 months... so we will see less usage of this card, gradually. So there wont be any need for limitation
Considering stuff like Cosmic Cyclone and Wall of Disruption still exist and aren't limited, I seriously doubt it will get nerfed. Does annoy me a lot since its practically mandatory in every deck to make them work, but its also the best way to counter rushdown teams.
Cosmic Cyclone, Galaxy Cyclone, Chain Dispel (in case your opponent runs three and 2 of them are in the deck) Soul Release if in the graveyard, or even using Anti Trap cards like EH Wildheart and Blizzard Princess (although it only works once for Blizzard Princess).
Why Canadia can't activate its effect on a ritual monster?
Which effect, the first one where it flips a monster face down in def position or the second one. I'm assuming its the second one when it is in the graveyard. For the second effect to activate in the graveyard, a trap card must be activated anywhere on the field.
*Note: Be specific on the ritual monster and what effects it might have. It could negate any Canadia effects.*