Paleozoic Canadia | Decks and Tips

This page notes details of Paleozoic Canadia (Trap Card/Normal) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
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update 16/02/2017

Paleozoic Canadia

Paleozoic Canadia
TypeTrap Card
Card Effect TypeCard effect / Quick-like Effect / Condition


Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

How to Get

PackValiant Souls [UR]
Level-up reward--
Victory against--
Card trader--




  • Changes 1 face-up monster your opponent controls to face-down.
  • You can Special Summon this card as Normal Monster when a Trap card is activated (by you or your opponent). Gains immunity towards monster effects.
  • This card is not treated as a Trap card, therefore spell/trap removal effects does not work on this card.


  • If this card leaves the Field after it was Special Summoned, banish this monster.
  • Have weak ATK and DEF.


  • When you flip this Trap card after it was Set, it is still considered Trap Card, and it will only set a face-up monster your opponent controls, face-down. After that resolves, this card will be sent to the Graveyard.
  • After it was sent to the Graveyard, you can therefore activate its effect by chaining to another Trap card’s activation.
    Monsters set to face-down by this card effect, can be flipped face up again.
  • This card also acts as an easy tribute for Citadel Whale.


When Flip summoned, this card can search for Paleozoic Canada from your Deck to your Top Deck.

Field Spell

This monster will greatly increase its ATK with Wetlands on the Field.


You can further equip Amulet of Ambition to this monster to increase its ATK based on its level difference with the opponent’s monster.

Useful Skills

[Skill] descriptionUser
Chain Reaction(skill)
Can be used each time you activate a Trap card. Decreases your opponent's Life Points by 200.




ActionsFlips monsters face-down / Changes Battle Positions / Activates from your Graveyard
Banished categoriesBanishes itself from field
Monster/Spell/Trap categoriesTreats Trap Cards as monsters / Unaffected by Monster Cards
Summoning categoriesSpecial Summons itself from your Graveyard


Hot New Top
They need to limit this card it ruins the game
don't ever touch this card, my deck relies on this.
<< Anonymous
Anonymous Reply
Don't worry, this card most likely is gonna be just in Limited 3

Along with any other powerful generic staple you use :p
<< Anonymous
Anonymous Reply
I see what you have done there
The MVP of duel links
How some people have 3 canadia u just can get one from the pack
<< Anonymous
Anonymous Reply
In this game you can get 3 copies of the UR card by reseting the box and starting opening packs all over again.
<< Anonymous
Anonymous Reply
You can reset the boxes as he said, or get stupid lucky like I did. I got a copy in a guaranteed UR deal, then pulled the copy in the box, it was glossy...

Should I bother trying to get a third?
Use this card if you like being a nerdy camper who delays their defeat.
Honestly I don't see why this card so powerful , I play alien and I can counter this card ,mainly because thanks to mind scan ,mysterious triangle and "A"cell recombination device.
<< Anonymous
Anonymous Reply
Lol canadia not good
Is this thing bugged? I've had several games where I attack with one creature, this gets popped, and then my other creatures cant declare like they've already swung. Cost me a lot of wins that I would have done well in.
Why Canadia can't activate its effect on a ritual monster?
<< Anonymous
Anonymous Reply
Check again the effect of that ritual monster, the ritual spell card used to summon it or effect of other cards on the field that time!
<< Anonymous
Anonymous Reply
Which effect, the first one where it flips a monster face down in def position or the second one. I'm assuming its the second one when it is in the graveyard. For the second effect to activate in the graveyard, a trap card must be activated anywhere on the field.
*Note: Be specific on the ritual monster and what effects it might have. It could negate any Canadia effects.*
<< Anonymous
Anonymous Reply
Easy. It's ritual summoned using djinn. Search djinn in catalog and you will see.
<< Anonymous
Anonymous Reply
If player used a certain Djinn the Ritual Monster will be unaffected by card effects. That includes traps like Canadia
How to counter this thing?
<< Anonymous
Anonymous Reply
Jinzo, or ANY form of backrow removal.
<< Anonymous
Anonymous Reply
Cosmic Cyclone, Galaxy Cyclone, Chain Dispel (in case your opponent runs three and 2 of them are in the deck) Soul Release if in the graveyard, or even using Anti Trap cards like EH Wildheart and Blizzard Princess (although it only works once for Blizzard Princess).
Im pretty sure they will never limit this one, maybe they will introduce more backrow removal cards in like... dunno... 3-4 months... so we will see less usage of this card, gradually. So there wont be any need for limitation
<< Anonymous
Anonymous Reply
You can't just limit Canadia, it's literally one of the only tools we have available to keep consistent turn 2 OTK decks in check.
<< Anonymous
Anonymous Reply
Canadia is the typical card that only bothers the same folks that believe treacherous trap hole is 'broken'. N00bs
<< Anonymous
Anonymous Reply
Considering stuff like Cosmic Cyclone and Wall of Disruption still exist and aren't limited, I seriously doubt it will get nerfed. Does annoy me a lot since its practically mandatory in every deck to make them work, but its also the best way to counter rushdown teams.
Damn bro, I hope they never limit this one but introduce more cards that get rid of backrow instead.
This card ruins any chances of summoning a "okay" Synchro. Semi-limit it for goodness sake
<< Anonymous(Chu-la-blu)
Anonymous Reply
They should semi-limit every OP trap cards: WoD, Paleozoic, Floodgate, etc...
<< Anonymous
Anonymous Reply
Agree that all "STAPLE" traps should be semi-limited then everybody will have to use spell/trap cards of their own archetype.
<< Anonymous
Anonymous Reply
True, but keep in mind this has had a decent lifespan in the game so far. If it were any other developer, it would have been nerfed already so the meta can change up, but Konami just can't understand balance changes and how mandatory they are to the game.
<< Anonymous(Chu-la-blu)
Anonymous Reply
Yeah, I'm still waiting for the Limited 3 update....honestly I think almost everyone predicted this will be one of the first few cards to be in Limited 3.

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