This is a ritual-based deck where the main boss is Demise, a monster with an effect that can destroy all cards on the field. Together with Ruin, a high stats monster with a double attack, the deck has good OTK potential and plays pretty quickly.
|Master of Rites|
Can be used each time your Life Points decrease by 1000.
This Skill can only be used twice per Duel.
Return 1 card from your hand to your Deck and choose 1 of the following:
• Add random Ritual Monster to your hand from your deck.
• Add random Ritual Spell Card to your hand from your deck.
Board wipe effect for 2000 LP. Since the deck doesn't use any LP increasing cards/skills, it's only going to be used once in a duel. After paying the LP cost, you'll be able to use the skill to switch a card in hand to become a ritual monster/spell.
This is still used in the deck since it can be ritual summoned from the deck with "Turning of the World", and it's still pretty good to summon when you can't bring out the Supreme ones, or at the very least, bringing this out can force your opponent's backrow before you make other plays.
Keep in mind that the deck also uses Cosmic Cyclone as the back row removals, which also needs LP. Using this effect will mean you can only use Cosmic Cyclone once as well, making the other 2 Cosmics in the deck become a dead card.
Demise, Supreme King of Armageddon
|DARK Fiend ★10|
ATK 3000 / DEF 3000
|Maximum Gustav [SR]|
|You can Ritual Summon this card with "Cycle of the World". This card's name becomes "Demise, King of Armageddon" while in the hand or on the field. While this Ritual Summoned card is on the field, your Ritual Monsters cannot be destroyed by battle. If all monsters used to Ritual Summon this card were Ritual Monsters, you do not pay LP to activate its effects. Once per turn: You can pay 2000 LP; destroy as many other cards on the field as possible, and if you do, inflict 200 damage to your opponent for each destroyed card they controlled.|
Essentially a stronger version of the level 8 Demise. It has higher ATK/DEF and a shared effect to prevent battle destruction for the ritual monsters on the field. The main benefit of this card is that it can wipe your opponent's board with no LP cost, but only if this is ritual summoned with ritual monsters.
Since it's a level 10, this pretty much needs to use another Supreme ritual monster for the sacrifice. The other way is to use the level 8 Demise with "Breaking of the World" (the field spell) to make it into level 10. Level 8 Demise with Senju/Manju won't give the costless LP effect, but it's at least a way to ritual summon this.
If Supreme Ruin is on the field, you'll be able to use Supreme Demise's effect without destroying Ruin because of her shared effect to protect ritual monsters from card destruction. With both Supreme Demise and Ruin on the field, your ritual monsters can't be destroyed by battle and card effects, but not protected from targeting makes them far from a "safe" monster to stay on the field.
Ruin, Supreme Queen of Oblivion
|LIGHT Fairy ★10|
ATK 2900 / DEF 3000
|Maximum Gustav [R]|
|You can Ritual Summon this card with "Cycle of the World". This card's name becomes "Ruin, Queen of Oblivion" while in the hand or on the field. While this Ritual Summoned card is on the field, Ritual Monsters you control cannot be destroyed by card effects. If all monsters used to Ritual Summon this card were Ritual Monsters, it can make a second attack during each Battle Phase. If this card destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that destroyed monster's original ATK.|
High stats, protects your ritual monsters from card effect destruction, and can inflict some effect damage too. It has the added benefit of being able to attack twice if you summon with ritual monsters only, which is still a decent way to OTK if your opponent only has 1 monster.
Having this in the deck just makes it easier to help ritual summon Supreme Demise so the board wipe effect becomes costless.
Both of these are essentially the same since they help with getting a ritual monster/spell from the deck. Both are level 4 that require normal summoning and can occasionally be used to make a rank 4. Keep in mind that using these to ritual summon a Supreme ritual monster won't give them the bonus effect.
Senju is used over Sonic Bird since the deck needs the ritual monsters more, and having Senju lets you search for a specific one. The skill can be used to help fetch a ritual spell. Even though it gives a random spell, it doesn't really matter in this deck since there are only 4 and all of them can be used to ritual summon any of the ritual monsters.
End of the World
|Infernity Destruction [N]|
|This card can be used to Ritual Summon "Ruin, Queen of Oblivion", or "Demise, King of Armageddon". You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you are attempting to Ritual Summon.|
Simply a ritual spell to summon any of the ritual monsters in the deck. The Supreme versions have effects that treat their name as their level 8 counterpart when in hand and field, which is why this can still be used to ritual summon them.
If you need more ritual spells, you can consider cards like Contract with the Abyss or Sprite's Blessing, but they have more restrictions to them, and having more ritual spells can make the skill a little less reliable.
Turning of the World
|Maximum Gustav [R]|
|This card is used to Ritual Summon "Ruin, Queen of Oblivion" or "Demise, King of Armageddon" from your hand or Deck. You must also Tribute Ritual Monsters from your hand whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. You can only activate 1 "Turning of the World" per turn.|
Quick-play ritual spell so you can ritual summon during your opponent's turn. This can also ritual summon monsters from your deck, but since the Supreme ritual monsters' effects to change their name only works when in hand and field, this spell can only be used to ritual summon the deck the level 8 Demise (or Ruin if you bring her).
Breaking of the World
|Infernity Destruction [N]|
Maximum Gustav [N]
|Once per turn: You can target 1 Ritual Monster you control; show 1 Ritual Monster in your hand, until the end of this turn. The Level of the shown Ritual Monster becomes the targeted monster's Level, until the end of this turn (even if this card leaves the field). Once per turn, if "Ruin, Queen of Oblivion" or "Demise, King of Armageddon" is Ritual Summoned to your field (except during the Damage Step): You can activate 1 of these effects;|
● Draw 1 card.
● Destroy 1 card on the field.
Having this on the field gives an additional effect whenever you ritual summon. The effect to change a ritual monster's level is useful if you have the level 8 Demise and you want to ritual summon the Supremes. It's more effective if you bring more of the level 8 Demise/Ruin, but it can end up bricking the deck.
Useful backrow removal so you can more safely make your plays. The cost of 1000 LP can be considered a benefit in the deck since it will enable the skill to search for a ritual spell/monster.
Having this can also make the skill usable twice per turn by using it first, then using Cosmic to take another 1000 damage to enable the skill again.
Potentially helps as a finisher, but making this probably means you already have two Supremes on the field, which is often enough for an OTK without going into Gustav Max.
Lets you get over any monster through battle, as long as they can be targeted. The damage from the battle will always be 2500 if there aren't any other ATK changing cards used.
|WATER Sea Serpent ★4|
ATK 1700 / DEF 1400
|Photons of Galaxy [UR]|
Selection Box Vol.03 Mini [UR] [UR]
|2 Level 4 monsters|
While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn.
Effective against decks that rely on effects that activate in the graveyard. Since there aren't any WATER attribute monsters in the deck, Abyss Dweller will only have 1700 ATK so it probably won't survive that long.
Has a draw effect and higher ATK than Senju/Manju. Better used if you really need more cards in hand or if you already have an advantage over your opponent. Otherwise, going into a rank 4 to deal with your opponent's card is often better.
Number 70: Malevolent Sin
|DARK Insect ★4|
ATK 2400 / DEF 1200
|Photons of Galaxy [SR]|
|2 Level 4 monsters|
Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.
Strong generic rank 4 that can help OTK if your opponent only has 1 monster on the field. Also effective when you use it on your opponent's Xyz since it will remove their Xyz materials too.
Diamond Dire Wolf
|EARTH Beast ★4|
ATK 2000 / DEF 1200
|Voltage of the Metal [SR]|
Selection Box Vol.03 Mini [SR] [SR]
|2 Level 4 monsters|
Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.
You can use this to destroy your opponent's backrow to lessen the odds of interruption before summoning the ritual monsters.
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