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[Master Duel] Master Pack

Master Duel Master Pack. Card list, decks, should we pull or not, meta, and combos.
update 09/03/2022

Overview

Master Pack has contains many Thousand of Cards, including Cards from Selection Packs and Feature Cards from Secret Card Packs. Due to the large number of cards (total of 6750), here will only shows some of the Popular Staple Cards that only found in Master Pack.

We will also direct you to our overall list of Normal Pack & Secret packs.

Rating (Versatility)
B-
Cards Included
Cards that included from Selection Packs and Feature Cards from Secret Card Packs

    UR & SR Featured Cards

    Divine Arsenal AA-ZEUS - Sky Thunder [UR]

    Divine Arsenal AA-ZEUS - Sky Thunder
    Divine Arsenal AA-ZEUS - Sky Thunder
    LIGHT Machine ★12
    ATK 3000 / DEF 3000
    Master Pack [UR]
    2 Level 12 monsters
    Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.

    Apollousa, Bow of the Goddess [UR]

    Apollousa, Bow of the Goddess
    Apollousa, Bow of the Goddess
    WIND Fairy
    ATK ? / DEF 4
    Master Pack [UR]
    2+ monsters with different names, except Tokens
    You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.

    Ash Blossom & Joyous Spring [UR]

    Ash Blossom & Joyous Spring
    Ash Blossom & Joyous Spring
    FIRE Zombie ★3
    ATK 0 / DEF 1800
    Master Pack [UR]
    When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.

    ● Add a card from the Deck to the hand.
    ● Special Summon from the Deck.
    ● Send a card from the Deck to the GY.

    You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

    Lightning Storm [UR]

    Lightning Storm
    Lightning Storm
    Quick Spell
    Master Pack [UR]
    If you control no face-up cards: Activate 1 of these effects;

    ● Destroy all Attack Position monsters your opponent controls.
    ● Destroy all Spells and Traps your opponent controls.

    You can only activate 1 "Lightning Storm" per turn.

    Called by the Grave [UR]

    Called by the Grave
    Called by the Grave
    Quick Spell
    Master Pack [UR]
    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.

    Memories of Hope [UR]

    Memories of Hope
    Memories of Hope
    Normal Spell
    Master Pack [UR]
    Draw cards equal to the number of "Number" Xyz Monsters with different names you control. You can only activate 1 "Memories of Hope" per turn.

    Terraforming [UR]

    Terraforming
    Terraforming
    Field Spell
    Master Pack [UR]
    Add 1 Field Spell Card from your Deck to your hand.

    Triple Tactics Talent [UR]

    Triple Tactics Talent
    Triple Tactics Talent
    Normal Spell
    Master Pack [UR]
    If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects;

    ● Draw 2 cards.
    ● Take control of 1 monster your opponent controls until the End Phase.
    ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck.

    You can only activate 1 "Triple Tactics Talent" per turn.

    Infinite Impermanence [UR]

    Infinite Impermanence
    Infinite Impermanence
    Normal Trap
    Master Pack [UR]
    Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

    Imperial Order [UR]

    Imperial Order
    Imperial Order
    Normal Trap
    Master Pack [UR]
    Negate all Spell Card effects on the field. During each of your Standby Phases, pay 700 Life Points or destroy this card.

    Vanity's Emptiness [UR]

    Vanitys Emptiness
    Vanitys Emptiness
    Continuous Trap
    Master Pack [UR]
    Neither player can Special Summon monsters. If a card is sent from the Deck or the field to your Graveyard: Destroy this card.

    Vermillion Mech Dragon [SR]

    Vermillion Dragon Mech
    Vermillion Dragon Mech
    FIRE Machine ★9
    ATK 2700 / DEF 1800
    Master Pack [SR]
    1 Tuner + 1 or more non-Tuner monsters
    Once per turn: You can banish 1 Tuner from your hand, field, or Graveyard, then target 1 card on the field; destroy it. If this Synchro Summoned card is destroyed by card effect and sent to the Graveyard: You can target 1 of your banished Tuners; add it to your hand.

    Coral Dragon [SR]

    Coral Dragon
    Coral Dragon
    WATER Dragon ★6
    ATK 2400 / DEF 500
    Master Pack [SR]
    1 Tuner + 1 or more non-Tuner monsters
    Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the Graveyard: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn.

    D.D. Crow [SR]

    D.D. Crow
    D.D. Crow
    DARK Winged Beast ★1
    ATK 100 / DEF 100
    Master Pack [SR]
    During either player's turn: You can discard this card to the Graveyard to target 1 card in your opponent's Graveyard; banish that target.

    Swift Scarecrow [SR]

    Swift Scarecrow
    Swift Scarecrow
    EARTH Machine ★1
    ATK 0 / DEF 0
    Master Pack [SR]
    When an opponent's monster declares a direct attack (Quick Effect): You can discard this card; negate the attack, then end the Battle Phase.

    Eva [SR]

    Eva
    Eva
    LIGHT Fairy ★1
    ATK 500 / DEF 200
    Master Pack [SR]
    If this card is sent to the GY: You can banish up to 2 other LIGHT Fairy monsters from your field and/or GY; add the same number of Level 2 or lower LIGHT Fairy monsters with different names from your Deck to your hand, except "Eva". You can only use this effect of "Eva" once per turn.

    Emergency Teleport [SR]

    Emergency Teleport
    Emergency Teleport
    Quick Spell
    Master Pack [SR]
    Special Summon 1 Level 3 or lower Psychic-Type monster from your hand or Deck, but banish it during the End Phase of this turn.

    Piri Reis Map [SR]

    Piri Reis Map
    Piri Reis Map
    Normal Spell
    Master Pack [SR]
    At the start of your Main Phase 1: Add 1 monster with 0 ATK from your Deck to your hand, but halve your LP. After adding it to your hand, until the end of the next turn after this card was activated, you cannot activate the added monster's effects, or the effects of cards with its name, until you Normal Summon that monster or a card with its name.

    Pot of Extravagance [SR]

    Pot of Extravagance
    Pot of Extravagance
    Normal Spell
    Master Pack [SR]
    At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.

    Skill Drain [SR]

    Skill Drain
    Skill Drain
    Continuous Trap
    Master Pack [SR]
    Activate by paying 1000 Life Points. The effects of all face-up monsters on the field are negated while those monsters are face-up on the field (but their effects can still be activated).

    Gozen Match [SR]

    Gozen Match
    Gozen Match
    Continuous Trap
    Master Pack [SR]
    Each player can only control 1 Attribute of monster. Send all other face-up monsters they control to the Graveyard.

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