[Skill] description | User |
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Spell of Roses Send 1 "Rose Dragon" monster, "Witch of the Black Rose," or "Rose Fairy" to the Graveyard from your hand and add 1 "Rose Dragon" monster from your Deck to your hand. Then, place 1 "Rose Fairy" on either the top or bottom of the Deck from outside of your Deck. You can only Special Summon "Rose Dragon" monsters from your Extra Deck this turn. This Skill can only be used if you begin the Duel following the conditions below: ● Your Deck contains at least 12 Tuner or "Rose Dragon" monsters, and no monsters other than Plant-Type monsters. ● You Extra Deck contains at least 1 monster, and no monsters other than Synchro Monsters. This Skill can only be used once per Duel. | Akiza Izinski |
White Rose Dragon | DARK Dragon ★4 ATK 1200 / DEF 1000 |
Blazing Rose [R] Ruddy Rose Burning [R] | |
When this card is Normal Summoned: You can Special Summon 1 "Rose Dragon" monster from your hand or GY, except "White Rose Dragon". You can only use each of these effects of "White Rose Dragon" once per turn: ● If you control a Dragon Tuner or Plant Tuner: You can Special Summon this card from your hand. ● If this card is sent to the GY as Synchro Material: You can send 1 Level 4 or higher Plant monster from your Deck to the GY. |
White Rose Dragon's effect will allows you to special summon Roxrose Dragon from hand or GY then synchro summon into Black Rose Dragon or other Level 7 Synchro Monster.
Roxrose Dragon | DARK Dragon ★3 ATK 1600 / DEF 1200 |
Ruddy Rose Burning [SR] | |
If this card is Normal or Special Summoned: You can add 1 card that specifically lists "Black Rose Dragon" in its text, from your Deck to your hand, except "Roxrose Dragon". While this card is in your GY, if a face-up "Rose Dragon" monster(s) or Plant Synchro Monster(s) you control is destroyed by battle or an opponent's card effect: You can add this card to your hand. You can only use each effect of "Roxrose Dragon" once per turn. |
Roxrose Dragon, a Level 3 Dragon Tuner Monster which has searcher effect to add 1 card that specifically lists "Black Rose Dragon" in its text from your Deck (will be Basal Rose Shoot in this case).
It's second self-recycle effect might be less use since White Rose Dragon can drag out Roxrose Dragon from GY due to it's effect.
Blue Rose Dragon | DARK Dragon ★4 ATK 1600 / DEF 1200 |
Blazing Rose [N] Ruddy Rose Burning [N] | |
When this card on the field is destroyed and sent to the Graveyard: You can target 1 "Black Rose Dragon" or 1 Plant-Type monster in your Graveyard; Special Summon that target. |
A Good Combo Piece with Black Rose Dragon since it can allows you revive Black Rose Dragon after Black Rose Dragon activates its effect to wipe out the entire board and sent to the GY.
Here will shows you the combo sequence:
Witch of the Black Rose | DARK Spellcaster ★4 ATK 1700 / DEF 1200 |
Blazing Rose [R] Ruddy Rose Burning [R] | |
This card cannot be Special Summoned. When this card is Normal Summoned while you control no cards, draw 1 card and reveal it. If the card you drew is not a Monster Card, send it to the Graveyard and destroy this card. |
Ruddy Rose Witch | LIGHT Plant ★1 ATK 800 / DEF 1700 |
Ruddy Rose Burning [SR] | |
You can Tribute this card; add 1 "Witch of the Black Rose" from your Deck to your hand, and if you do, take 1 Level 3 or lower Plant monster from your Deck and place it on top of your Deck, then immediately after this effect resolves, you can Normal Summon 1 "Witch of the Black Rose" from your hand. You can banish this card from your GY; return 1 of your "Black Rose Dragon" or "Ruddy Rose Dragon" that is banished or in your GY to the Extra Deck. You can only use each effect of "Ruddy Rose Witch" once per turn. |
Rose Fairy | WIND Plant ★3 ATK 600 / DEF 1200 |
Akiza Izinski at Lvl 3, 10, and 18 [N] | |
If this card is added from your Deck to your hand by a card effect: You can Special Summon this card. |
World Carrotweight Champion | DARK Plant ★4 ATK 1900 / DEF 0 |
Rampage of the Forest [R] | |
If this card is in your Graveyard: You can send 1 Plant-Type monster from your hand or face-up from your field to the Graveyard, except "World Carrotweight Champion"; Special Summon this card. You can only use this effect of "World Carrotweight Champion" once per turn. |
Send World Carrotweight Champion from your Deck to the Graveyard via White Rose Dragon’s effect and then Special Summon it by sending Rose Girl from your hand to the Graveyard.
Basal Rose Shoot | Quick Spell |
Ruddy Rose Burning [UR] | |
Special Summon 1 "Rose Dragon" monster from your hand or GY in Defense Position. If this Set card is destroyed: You can target 1 of your "Black Rose Dragon" or 1 monster that lists that card in its text, that is banished or in your GY; Special Summon it. You can only use each effect of "Basal Rose Shoot" once per turn. |
A Quick Spell that can special summon "Rose Dragon" from your hand or revive from GY which can helps for Synchro Summoning.
Her second effect is good synergy with Black Rose Dragon. While this set card is destroyed, it will allows you to special summon Ruddy Rose Dragon or Black Rose Dragon that is banished or in your GY.
Mystical Space Typhoon | Quick Spell |
Antinomic Theory [UR] Selection Box Vol.03 Mini [UR] | |
Target 1 Spell/Trap Card on the field; destroy that target. |
A General Popular Spell Speed 2 Backrow Removal in this environment. Deals with your opponent's back row so that you can more safely summon your monsters.
Book of Moon | Quick Spell |
Chaotic Soldiers [UR] Selection Box Vol.04 [UR] | |
Target 1 face-up monster on the field; change that target to face-down Defense Position. |
Always a strong card to have. Can be used to disrupt your opponent and dodge from back row disruption for your monsters. However, Book of Moon is useless against Link Monster since they cannot be changed into Defense Position due to Non-DEF Stat.
Compulsory Evacuation Device | Normal Trap |
Selection Box Vol.04 Mini [UR] | |
Target 1 monster on the field; return that target to the hand. |
Very powerful monster removal card that can disrupt your opponent's combo easily.
Trishula, Zero Dragon of the Ice Barrier | WATER Dragon ★11 ATK 2700 / DEF 2000 |
Stars of Synchro [UR] | |
1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 3 cards your opponent controls. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 "Trishula, Dragon of the Ice Barrier" from your Extra Deck or GY, its ATK becomes 3300, then halve the ATK of any face-up monsters your opponent currently controls, also negate their effects. You can only use this effect of "Trishula, Zero Dragon of the Ice Barrier" once per turn. |
Banish Removal effect with up to 3 cards your opponnet control while this card is Synchro Summoning. Trishula Zero Dragon's floating effect will helps you bring out Trishula Dragon either from your Extra Deck or Graveyard with 3300 ATK stats which can stop your opponent by OTK.
Ruddy Rose Dragon | FIRE Dragon ★10 ATK 3200 / DEF 2400 |
Ruddy Rose Burning [UR] | |
1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can banish all cards from the GYs, then, if this card was Synchro Summoned using "Black Rose Dragon" or a Plant Synchro Monster as material, you can destroy all other cards on the field. When your opponent activates a card or effect that would destroy a card(s) (Quick Effect): You can Tribute this card; negate the activation, then you can Special Summon 1 "Black Rose Dragon" from your Extra Deck or GY. |
Enhance version of Black Rose Dragon but banish all cards from the GYs instead of wiping out board when Ruddy Rose Dragon is synchro summoned.
This effect might good for removing sources from your opponent's graveyard which is very effective against the Decks that mostly rely on GY like The Phantom Knights and Burning Abyss. However, this will also affected to your GY as well, so you need to think wisely before activate this effect.
Trishula, Dragon of the Ice Barrier | WATER Dragon ★9 ATK 2700 / DEF 2000 |
Starter/Special Set Bundle Sale [UR] | |
1 Tuner + 2 or more non-Tuner monsters When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and Graveyard. (The card in the hand is chosen at random.) |
The effect by banishing 1 card each from your opponent's hand, field, and Graveyard which can easily disrupt your opponent's combo. However, this card is unable to special summoned in normal way except by Trishula Zero Dragon's effect.
Black Rose Dragon | FIRE Dragon ★7 ATK 2400 / DEF 1800 |
Blazing Rose [UR] | |
1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant-Type monster from your Graveyard, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn. |
Special Summon Black Rose Dragon to get rid of your opponent's entire field setup.
To make Black Rose Dragon:
Yazi, Evil of the Yang Zing | DARK Wyrm ★7 ATK 2600 / DEF 2100 |
Selection Box Vol.04 Mini [SR] | |
1 Tuner + 1 or more non-Tuner monsters Cannot be targeted by an opponent's card effects. You can only use each of these effects of "Yazi, Evil of the Yang Zing" once per turn. ● You can target 1 "Yang Zing" monster you control and 1 card your opponent controls; destroy them. ● When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 Wyrm-Type monster from your Deck in Defense Position. |
A Level 7 Synchro Monster that un-targetable by your opponent's cards effect with a decent 2600 ATK stat. You can use its effect to destroy 1 "Yang Zing" monster you control to bring out Suanni to OTK your opponent. Yazi's floating effect also allows you to bring out 1 other Yang Zing tuner or monster for another synchro combo setup or block enemy from direct attacks.
PSY-Framelord Zeta | LIGHT Psychic ★7 ATK 2500 / DEF 1800 |
Future Horizon [R] | |
1 Tuner + 1 or more non-Tuner monsters Once per turn, during either player's turn: You can target 1 Special Summoned monster your opponent controls in face-up Attack Position; banish both that monster and this card from the field, but return them in your next Standby Phase. If this card is in your Graveyard: You can target 1 other "PSY-Frame" card in your Graveyard; return this card to the Extra Deck, and if you do, add that target to your hand. |
Zeta temporarily banishes itself with an enemy monster. This can be done over and over again to effectively act as permanent banishing until you have a better out to the enemy monster. This also forces the opponent to keep a monster zone open so their monster can return. With the introduction of Xyz monsters, Zeta has an additional utility of removing their Xyz materials.
Samurai Destroyer | EARTH Machine ★7 ATK 2600 / DEF 1400 |
Dark Dimension [R] Fantastic Arc [R] | |
1 Tuner + 1+ non-Tuner monsters If this card battles an opponent's monster, your opponent cannot activate cards or effects until the end of the Damage Step, also that opponent's monster has its effects negated during the Battle Phase only. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can target 1 Machine monster in your GY; Special Summon it. |
Summon Samurai Destroyer as an offensive option. He prevents your opponent from activating effects when he battles, stopping battle traps and disruption like Sphere Kuriboh and Kiteroid, letting all of Samurai Destroyer's attacks go through.
Monsters battling Samurai Destroyer have their effects negated. This makes Samurai Destroyer a good way to get rid of monsters without triggering their floating effects. You can also attack into monsters and ignore their self ATK boosts.
Link Disciple | LIGHT Cyberse ATK 500 / DEF 1 |
Link Revolution [R] | |
1 Level 4 or lower Cyberse monster You can Tribute 1 monster this card points to; draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Link Disciple" once per turn. |
Used as Filter Draw by tributing 1 monster this card points to; usually used to get rid of Knightmare Corruptor Iblee that was special summoned to your field by the opponent.
Since Jiaotu's special summon has a restrictive condition, you'll have to keep in mind their ATK and DEF to see what you can summon. You can't use Jiaotu to bring out Bixi since they both have 0 ATK, same with Taotie and Suanni since they both have 0 DEF.
Another thing to keep in mind is that Jiaotu and Bixi when destroyed can ONLY special summon a Yang Zing in ATTACK POSITION.
This only matters if you want to be careful with your LP, especially if it's low. Using Jiaotu and Bixi as the floaters can be dangerous if you only have low ATK monsters while floating into a defense position monster is dangerous if your opponent has a piercing effect.
Jiaotu, Darkness of the Yang Zing | DARK Wyrm ★2 ATK 0 / DEF 2000 |
Fantastic Arc [SR] | |
When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Attack Position, except "Jiaotu, Darkness of the Yang Zing". If you control no other monsters: You can send 2 "Yang Zing" cards from your hand to the Graveyard; Special Summon 1 "Yang Zing" monster with 0 ATK and 1 "Yang Zing" monster with 0 DEF from your Deck, but banish them during the End Phase. You can only use 1 "Jiaotu, Darkness of the Yang Zing" effect per turn, and only once that turn. |
This can be a combo starter of the deck so you can special summon 2 monsters from the deck to make a synchro. However, it needs to be the only monster on the field. You can do this simply by normal summoning it first, or float into this with your other monsters to block enemy attacks and bring out Jiaotu when you know your opponent can't attack anymore.
With Jiaotu's effect, you can make a level 8 (Baxia) with Suanni and Bixi. Or you can dive into level 7 (Black Rose, Zeta, etc) with Taotie. Keep in mind that the non-tuners can give effects to the synchro monster that uses them as materials, so use the pair that you need. Bixi is to be immune to traps.
Chiwen, Light of the Yang Zing | LIGHT Wyrm ★1 ATK 0 / DEF 0 |
Fantastic Arc [R] | |
When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck, except "Chiwen, Light of the Yang Zing". When a "Yang Zing" monster(s) you control is destroyed by battle or card effect and sent to the Graveyard, while this card is in your Graveyard: You can Special Summon this card, and if you do, banish it when it leaves the field. You can only use 1 "Chiwen, Light of the Yang Zing" effect per turn, and only once that turn. |
A pretty flexible card since it has 0 ATK and DEF so you can use it as one of the filler monster to special summon with Jiaotu. Just keep in mind that it's a tuner so you don't end up making wrong calculations when summoning with Jiaotu.
Since you can only activate 1 of its effect in a single turn, you won't be able to use its floating effect and special summon itself on the same turn. It's recommended to at least float into this once, early in the duel, so that it's in the grave and ready for you to use it on the next turn.
When a Yang Zing monster you control is destroyed, you can float into a level 5, 4, 2, or 1 and special summon Chiwen (a level 1 tuner) from the grave. Since the non-tuner Yang Zings have an effect that allows you to synchro during your opponent's turn, you can potentially block attacks by summoning a high ATK monster or something like Vulcan the Divine or Ally of Justice Catastor.
These Non-Tuner Monsters have similar effects where they can also float into another Yang Zing other than itself when they're destroyed, but they can also synchro during your opponent's turn with another Yang Zing, as well as being able to give an additional effect to the synchro monster that uses these as materials.
Quick notes on them:
Taotie - Your opponent won't be able to take control of your monster.
Suanni - Gains 500 ATK and DEF.
Bixi - Immune to traps while used as Synchro Material.
Keep in mind that Taotie and Suanni can only special summon in DEFENSE POSITION.
Taotie, Shadow of the Yang Zing | DARK Wyrm ★5 ATK 2200 / DEF 0 |
Fantastic Arc [R] | |
When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Defense Position, except "Taotie, Shadow of the Yang Zing". You can only use this effect of "Taotie, Shadow of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "Yang Zing" monsters you control (this is a Quick Effect). Possession of a Synchro Monster on the field that used this card as a Synchro Material cannot switch. |
Suanni, Fire of the Yang Zing | FIRE Wyrm ★4 ATK 1900 / DEF 0 |
Fantastic Arc [R] | |
When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Defense Position, except "Suanni, Fire of the Yang Zing". You can only use this effect of "Suanni, Fire of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "Yang Zing" monsters you control (this is a Quick Effect). A Synchro Monster that used this card as a Synchro Material gains 500 ATK and DEF. |
Bixi, Water of the Yang Zing | WATER Wyrm ★2 ATK 0 / DEF 2000 |
Fantastic Arc [N] | |
When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Attack Position, except "Bixi, Water of the Yang Zing". You can only use this effect of "Bixi, Water of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "Yang Zing" monsters you control (this is a Quick Effect). A Synchro Monster that used this card as a Synchro Material is unaffected by Trap effects. |
Rose Girl | EARTH Plant ★3 ATK 800 / DEF 600 |
PvP Duel: Turbo Duel Grand Prix [UR] | |
If a face-up Plant monster(s) you control is sent to the GY (except during the Damage Step): You can Special Summon this card from your hand. If a Plant monster is on the field and this card is in your GY: You can add this card to your hand. You can only use 1 "Rose Girl" effect per turn, and only once that turn. |
A Level 3 Plant-Type Tuner can be special summoned when you performs Synchro Summoning including any Plant-Type monsters or your plant-type monsters sent to the Graveyard by destroyed in battle or card effect.
You can recycle her when a Plant monster is on the field which you can use her again for Synchro Summoning on the next turn.
Spore | WIND Plant ★1 ATK 400 / DEF 800 |
Aerial Assault [SR] | |
If this card is in your Graveyard: You can banish 1 other Plant-Type monster from your Graveyard; Special Summon this card from your Graveyard and increase its Level by the Level of that banished monster. Each player can only activate the effect of "Spore" once per Duel. |
Spore, a Level-1 Tuner with an inherent revival effect while it is in your GY:
Synchro Magnet | EARTH Machine ★3 ATK 1000 / DEF 600 |
Ranked Rewards [R] | |
This card cannot be Normal Summoned or Set. When you Synchro Summon a Synchro Monster, you can Special Summon this card from your hand. |
Synchro Combo Extender that can be special summoned from your hand while a Synchro Monster is being Synchro Summoned, then use Synchro Magnet to perform another Synchro Summoning.
Angel Trumpeter | EARTH Plant ★4 ATK 1900 / DEF 1600 |
Future Horizon [R] | |
This beautiful, fairy-like flower generates a delusional mist to keep intruders away from the deepest parts of the forest, where sacred beasts dwell. |
Used for special summoning Trishula, Zero Dragon of the Ice Barrier.
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