[Skill] description | User |
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Treason Phantom The following effects can be used once per Duel. ● Reveal a total of 2 "The Phantom Knights" monsters and/or "Phantom Knights" Spell/Trap Card from your hand, return one of them to your Deck, and send 1 "The Phantom Knights" monster from your Deck to your Graveyard. During this turn, you can treat "The Phantom Knight" monsters as Level 4 monsters when you Xyz Summon "Dark Rebellion Xyz Dragon". ● Remove 2 Xyz Materials from 1 "Dark Rebellion Xyz Dragon" you control, and increase its ATK by 500 until the end of the turn. During your opponent's next turn after you activate this effect, you can activate your Xyz Monster's effect only one time. | Common |
Note: Phantom Knights = PK and Burning Abyss = BA.
Tour Guide From the Underworld | DARK Fiend ★3 ATK 1000 / DEF 600 |
Bundle Set Sale [UR] | |
When this card is Normal Summoned: You can Special Summon 1 Level 3 Fiend monster from your hand or Deck, but negate its effects, also it cannot be used as Synchro Material. |
A Main Core and Strong Instant Rank 3 Card can support this Deck brilliantly. Tour Guide can allow you to summon Dante quickly and set up a combo.
Fiendish Rhino Warrior | DARK Fiend ★3 ATK 1400 / DEF 900 |
Maximum Gustav [SR] | |
Fiend-Type monsters you control, except "Fiendish Rhino Warrior", cannot be destroyed by battle or card effects. If this card is sent to the Graveyard: You can send 1 Fiend-Type monster from your Deck to the Graveyard, except "Fiendish Rhino Warrior". You can only use this effect of "Fiendish Rhino Warrior" once per turn. |
Fiendish Rhino Warrior's effect not only will it protect those "Burning Abyss" monsters from battle or self-destruction (especially when you wanna special summon BA monster while you have PK monster on your field) but it can also allows you to mill an extra "Burning Abyss" monster and trigger their second effect when sent to the Graveyard (including if it is detached as an Xyz Material).
The Phantom Knights of Ancient Cloak | DARK Warrior ★3 ATK 800 / DEF 1000 |
Phantom of Rebellion [UR] | |
If this card is in Attack Position: You can target 1 DARK monster on the field; change this card to Defense Position, and if you do, that monster gains 800 ATK and DEF until the end of your opponent's turn. You can banish this card from your Graveyard; add 1 "The Phantom Knights" card from your Deck to your hand, except "The Phantom Knights of Ancient Cloak". You can only use each effect of "The Phantom Knights of Ancient Cloak" once per turn. |
Its on-field effect is used if you already have a strong monster on the field and it's to help you beat over high ATK monsters. Together with Ragged Gloves, you can increase a rank 3/4 Xyz monster by +1800 ATK.
The graveyard effect is very useful since you can use it to search for what you need. Boots can special summon itself to help make a rank 3 Xyz, while Gloves is if you already have Boots and have yet to normal summon.
The Phantom Knights of Ragged Gloves | DARK Warrior ★3 ATK 1000 / DEF 500 |
Yuto at Lvl 10, 18, and 25 [UR] | |
A DARK Xyz Monster that was Summoned using this card on the field as an Xyz Material gains this effect. ● If it is Xyz Summoned: It gains 1000 ATK.You can banish this card from your Graveyard; send 1 "Phantom Knights" card from your Deck to the Graveyard. You can only use each effect of "The Phantom Knights of Ragged Gloves" once per turn. |
Useful in the hand as the monster that's normal summoned with another special summon to make a rank 3 with the ATK boost.
The graveyard effect is pretty versatile since it can send phantom knight's related cards. This ultimately lets you search for a monster/spell through Cloak or Boots, or special summon a monster from the grave by sending a Trap.
The Phantom Knights of Silent Boots | DARK Warrior ★3 ATK 200 / DEF 1200 |
Phantom of Rebellion [SR] | |
If you control a "The Phantom Knights" monster, you can Special Summon this card (from your hand). You can only Special Summon "The Phantom Knights of Silent Boots" once per turn this way. You can banish this card from your Graveyard; add 1 "Phantom Knights" Spell/Trap Card from your Deck to your hand. You can only use this effect of "The Phantom Knights of Silent Boots" once per turn. |
Special summonable so you can make a rank 3, or to just be used as sacrifice fodder for your Break Sword's effect. Once it's in the grave, you can search for Fog Blade so you can potentially stop your opponent's plays.
The Phantom Knights of Stained Greaves | DARK Warrior ★3 ATK 1200 / DEF 600 |
Raiders Requiem [R] | |
If a "The Phantom Knights" monster(s) is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand, then you can increase the Level of this card by 1. You can banish this card from your GY; Special Summon 1 "The Phantom Knights" monster from your hand, except "The Phantom Knights of Stained Greaves", then you can increase its Level by 1. You can only use each effect of "The Phantom Knights of Stained Greaves" once per turn. |
Special summonable when a "The Phantom Knights" monster is special summoned on your field so you can make a rank 3, or you can use it as 1 of the Rank 4 Xyz Material by choosing to increase Stained Greaves' Level by 1. This effect can be useful for setting up your field for a powerful Xyz play, or for getting a specific monster on the field to help with your game plan.
Phantom Knights Wing | Normal Trap |
The Dark Duelist of Xyz: Yuto! Unlock Event [UR] | |
Target 1 face-up monster on the field; it gains 500 ATK, also the first time that target would be destroyed by battle or card effect this turn, it is not destroyed. You can banish this card from your Graveyard, then target 1 "The Phantom Knights" monster in your Graveyard; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Wing" once per turn. |
ATK boost with 500 ATK and 1 time protection from Battle or Card Destruction. It's Grave effect will allows you to revive 1 "The Phantom Knights" monster from your Graveyard by banishing itself which can helps for getting another Xyz Summon with 1 other Phantom Knights monster.
Burning Abyss main deck monsters are all level 3 and have similar effects. Each turn, you can activate their effects to either special summon them when you have no spell/trap cards on the field or activate their sent to the graveyard effect.
Since they can all special summon themselves, it makes it very easy to Xyz into a rank 3 Xyz, which is going to be Dante. Dante has a milling effect to trigger BA's sent to graveyard effect for some combo or extended plays.
Quick notes on BA monsters' sent to graveyard effects:
Make sure to use a normal summon on the BA monster that you want to activate the sent-to-graveyard effect before making an Xyz/synchro. If you go into an Xyz like Dante, you'll want to use the one you normal summoned as the cost to activate the effect so you get the normal summoned BA's sent to grave effect.
Cir is almost always the one to be normal summoned since its effect can extend your plays. Scarm is good for turn 1, while Farfa is if you want to make an offensive play.
Scarm, Malebranche of the Burning Abyss | DARK Fiend ★3 ATK 800 / DEF 2000 |
Fantastic Arc [UR] | |
If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Scarm, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can add 1 Level 3 DARK Fiend-Type monster from your Deck to your hand, except "Scarm, Malebranche of the Burning Abyss". |
The search effect is pretty slow since it works during the end phase, so it's not a reliable card to make a play right away. For this reason, it's best to use it on turn 1.
Search for Cir so you can sort of loop Cir and Scarm combo, or Farfa so you can prevent milling all of them from the deck right away. If you only bring 1 Rubic, then Scarm is the only reliable way to get it from the deck.
Cir, Malebranche of the Burning Abyss | DARK Fiend ★3 ATK 1600 / DEF 1200 |
Fantastic Arc [SR] | |
If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Cir, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● If this card is sent to the Graveyard: You can target 1 "Burning Abyss" monster in your Graveyard, except "Cir, Malebranche of the Burning Abyss"; Special Summon it. |
You can revive Farfa so you can store it in Dante as a safety net in case your Dante gets destroyed, or revive Scarm so you can search for another Cir and do a slow loop.
Farfa, Malebranche of the Burning Abyss | DARK Fiend ★3 ATK 1000 / DEF 1900 |
Fantastic Arc [R] | |
If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Farfa, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● If this card is sent to the Graveyard: You can target 1 monster on the field; banish it until the End Phase. |
Even though the banish effect is only temporary, it's still useful to remove certain monsters so you can attack directly.
Keep in mind that this can also banish your own cards. If you get turn 1 and use Dante's effect to mill the deck, you'll need to carefully read if it's Farfa or not. Otherwise, Farfa will remove your Dante from the field and lose the leftover material.
Putting Farfa in as an Xyz material is the safest place to put it since it will always get sent to the grave if your Xyz monster gets removed through any forms of removal.
During your turn, you can use its effect to banish your opponent's monster and use the skill to permanently remove them out of the game.
Libic, Malebranche of the Burning Abyss | DARK Fiend ★3 ATK 1300 / DEF 700 |
Antinomic Theory [R] | |
If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Libic, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● If this card is sent to the Graveyard: You can Special Summon 1 Level 3 DARK Fiend-Type monster from your hand, but its effects are negated. |
If you get turn 2, this can be a "safe" card to normal summon since this plays around card removal cards your opponent might have like Ballista Squad or even Treacherous Trap Hole, allowing you to potentially shrug it off and make a different play, or at the very least, not leave you defenseless.
Alich, Malebranche of the Burning Abyss | DARK Fiend ★3 ATK 1200 / DEF 0 |
Fantastic Arc [N] | |
If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Alich, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● If this card is sent to the Graveyard: You can target 1 face-up monster on the field; negate its effects until the end of this turn. |
You can reliably send this from the deck to the grave with Fiend Griefing. It's almost as effective as Farfa to stop your opponent's combos during their turn, so this essentially lets you have multiple disruptions in case you milled all of the Farfas or Alichs.
However, Farfa's effect is generally better since removing them means they can't use them to Xyz, synchro, or tributed.
Rubic, Malebranche of the Burning Abyss | DARK Fiend ★3 ATK 100 / DEF 2100 |
Fantastic Arc [N] | |
If you control a monster that is not a "Burning Abyss" monster, destroy this card. Cannot be used as a Synchro Material, except for the Synchro Summon of a "Burning Abyss" Synchro Monster. If you control no Spell/Trap Cards: You can Special Summon this card from your hand. You can only use this effect of "Rubic, Malebranche of the Burning Abyss" once per turn. |
It's the only tuner in the deck so its main purpose is to simply let you synchro into Virgil.
Barbar, Malebranche of the Burning Abyss | DARK Fiend ★3 ATK 1700 / DEF 1000 |
Antinomic Theory [N] | |
If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Barbar, Malebranche of the Burning Abyss" per turn, and only once that turn.● If you control no Spell/Trap Cards: You can Special Summon this card from your hand.● If this card is sent to the Graveyard: You can target up to 3 "Burning Abyss" cards in your Graveyard, except "Barbar, Malebranche of the Burning Abyss"; banish them, and if you do, inflict 150 damage to your opponent for each. |
Pretty decent stats with 1700 ATK which can be used as beater in some situation. Its second effect will able to burn max. 450 Life Points to your opponents which used to end game while your opponent has 450 Life Points or below.
Virgil, Rock Star of the Burning Abyss | LIGHT Spellcaster ★6 ATK 2500 / DEF 1000 |
Fantastic Arc [SR] | |
1 Tuner + 1 or more non-Tuner monsters You can only control 1 "Virgil, Rock Star of the Burning Abyss". Once per turn: You can discard 1 "Burning Abyss" card, then target 1 card your opponent controls or in their Graveyard; shuffle it into the Deck. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: You can draw 1 card. You can only use this effect of "Virgil, Rock Star of the Burning Abyss" once per turn. |
Has a pretty strong form of removal and 2500 base ATK, which is the deck's highest ATK.
Unlike the other BA monsters, Virgil's last effect only works when he is destroyed instead of just sent to the grave. This makes him a decent candidate to revive with Cir as a blocker if your opponent can still attack and you have yet to use the draw effect.
Dark Requiem Xyz Dragon | DARK Dragon ★5 ATK 3000 / DEF 2500 |
Raiders Requiem [UR] | |
3 Level 5 monsters If this card has "Dark Rebellion Xyz Dragon" as Xyz Material, it gains these effects. ● Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; its ATK becomes 0, and if it does, this card gains ATK equal to that monster's original ATK. ● During either player's turn, when your opponent activates a monster effect: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that monster, then you can Special Summon 1 Xyz Monster from your Graveyard. |
The Upgrade Version of Dark Rebellion Xyz Dragon, a Rank 5 Xyz Monster that allows you to target a face-up monster your opponent controls and reduce its ATK to 0 by detaching 1 Xyz Material from this card. This effect not only weakens your opponent's monster but also grants Dark Requiem Xyz Dragon an ATK boost equal to the original ATK of the targeted monster, which can make it a formidable attacker.
The second effect of Dark Requiem Xyz Dragon allows you to negate an opponent's monster effect by detaching 1 Xyz Material from this card. This effect can be used during either player's turn and can help you disrupt your opponent's plays, while also providing you with the opportunity to Special Summon an Xyz monster from your Graveyard.
Dark Rebellion Xyz Dragon | DARK Dragon ★4 ATK 2500 / DEF 2000 |
Phantom of Rebellion [UR] | |
2 Level 4 monsters You can detach 2 Xyz Materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK. |
General Rank 4 Xyz Monster for players to use so far. Its effect essentially lets you deal 2500 (its own ATK) damage if this attacks the monster you targeted. The advantage is that your opponent's monster's ATK is also lowered, allowing you to attack over it with your other weaker monsters.
Dante, Traveler of the Burning Abyss | DARK Fiend ★3 ATK 1000 / DEF 2500 |
Fantastic Arc [UR] | |
2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card and choose a number from 1 to 3, then send that many cards from the top of your Deck to the Graveyard; until the end of this turn, this card gains 500 ATK for each card sent to the Graveyard this way. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card is sent to the Graveyard: You can target 1 "Burning Abyss" card in your Graveyard, except this card; add it to your hand. |
The main monster to make with the BA monsters. You can also able to summon Dante quickly by using Phantom Knight monsters as well. Dante is an enabler that has a milling effect to trigger more BA monsters that are sent from the deck to the grave. His sent to grave effect lets him recover a BA from the grave, and it's not limited to once per turn.
Dante has low base ATK but can get up to 2500 if you mill 3 cards. If you want to avoid triggering your opponent's Destiny Draw, you can mill only 1 card to deal 1500 damage.
Ideally, you want to make Dante with Cir as one of his materials. This way, when Dante gets removed, Cir will go to the grave so it can special summon another BA from the grave so you won't be left defenseless.
If Dante is sent to the grave, Cir can special summon Dante again back to the field. This effect can allows you to use Dante and dive into Xyz Summon Beatrice.
Beatrice, Lady of the Eternal | LIGHT Fairy ★6 ATK 2500 / DEF 2800 |
Heart of Xyz | |
2 Level 6 monsters You can also Xyz Summon this card by sending 1 "Burning Abyss" monster from your hand to the Graveyard, then using 1 "Dante" monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; send 1 card from your Deck to the Graveyard. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can Special Summon 1 "Burning Abyss" monster from your Extra Deck, ignoring its Summoning conditions. |
A great combo catalyst card which is (Speed 2 effect) works great that can allows you to sent no matter Burning Abyss monsters or Phantom Knights cards to the Graveyard during your opponent's turn.
This effect will trigger Burning Abyss' monster or Phantom Knights card's effect which can let you setup the board easier and faster, even sometimes you can disrupt your opponent as well.
Number 70: Malevolent Sin | DARK Insect ★4 ATK 2400 / DEF 1200 |
Photons of Galaxy [SR] | |
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3. |
Works great when your opponent only has 1 monster on the field, potentially giving you an OTK chance. Also works well against Xyz monsters since this will remove their materials.
Keep in mind that if you use the skill, you can't use Break Sword's effect to special summon 2 PK to the field to Xyz into this because of the skill's restriction. But on any other turn, this is a pretty great combo since you can use Break Sword to destroy a backrow and then follow it up with Malevolent Sin to banish your opponent's monster so you can attack directly.
The Phantom Knights of Break Sword | DARK Warrior ★3 ATK 2000 / DEF 1000 |
Phantom of Rebellion [SR] | |
2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 "The Phantom Knights" monsters with the same Level in your Graveyard; Special Summon them and increase their Levels by 1, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. |
The main starter boss of the deck. It has a card removal effect that almost works like Diamond Dire Wolf and a rank-up effect that works differently than just adding a higher rank on top of it.
You can use its effect to destroy your other Phantom Knight card so you can activate them in the graveyard, or simply destroy itself so you can bring back 2 Phantom Knights monsters so you can Xyz into a rank 4.
It's recommended to go after backrows first since it will be a huge problem if the monsters you special summoned get stopped by something like Floodgate Trap Hole or even Book of Moon.
D.D. Crow | DARK Winged Beast ★1 ATK 100 / DEF 100 |
Shining Hope [UR] Selection Box Vol.05 [UR] | |
During either player's turn: You can discard this card to the Graveyard to target 1 card in your opponent's Graveyard; banish that target. |
Best Counter Tech in the current meta. Great Disruption effect to stop your opponent's combo by graveyard effect activation or monster reviving.
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