Dino Beatdown: deck recipe [Apr 14]

Duel Links Dino Beatdown deck, Dino Beatdown in the current meta, how to use.
update 14/04/2022

Required Card Boxes

Main Deck

Generation Next Spirit of the Beast Truth Universe Antinomic Theory

Extra Deck

Secrets of the Ancients Shining Hope Voltage of the Metal Infinite Ray Photons of Galaxy Phantom of Rebellion

Example Deck

MiscellaneousaurusMiscellaneousaurusMiscellaneousaurusGiant RexGiant RexEvilswarm Salamandra
Evilswarm SalamandraEvilswarm SalamandraBlack BrachiosJurrac AeoloMonster RebornMystical Space Typhoon
Mystical Space TyphoonFossil DigFloodgate Trap HoleFloodgate Trap HoleFloodgate Trap HoleSuper Team Buddy Force Unite!
Super Team Buddy Force Unite!Super Team Buddy Force Unite!----
Armades, Keeper of BoundariesDark Rebellion Xyz DragonNumber C39: Utopia RayNumber 39: UtopiaNumber 70: Malevolent SinSteelswarm Roach
Number 18: Heraldry Patriarch-----

Set Skill

[Skill] descriptionUser
The Tie that Binds
Until the end of you turn, the ATK of all face-up monsters on your field increases by the number of monsters on your field times 100. This skill can only be used once per turn.

How to Use


FIRE Dinosaur ★4
ATK 1800 / DEF 1000
Truth Universe [UR]
During either player's Main Phase: You can send this card from your hand to the Graveyard; during this Main Phase, Dinosaur-Type monsters you control are unaffected by your opponent's activated effects. You can banish any number of Dinosaur-Type monsters from your Graveyard, including this card; Special Summon 1 Dinosaur-Type monster from your Deck with a Level equal to the total number of monsters banished to activate this effect, but destroy it during the End Phase. You can only use this effect of "Miscellaneousaurus" once per turn.

Keep it in your hand for the powerful first effect, essentially making your Dinosaurs immune to enemy effects for the entire Main Phase. Do this before you summon anything to protect from Floodgate Trap Hole.

The graveyard effect can let you summon other copy of Dinosaur if you have at least 1 Dinos in the graveyard. For Example, you can special summon "Jurrac Aeolo" by Miscellaneousaurus then Synchro Summon Armades with other Level 4 Dinosaur Monster.

Giant Rex

Giant Rex
Giant Rex
EARTH Dinosaur ★4
ATK 2000 / DEF 1200
Tyranno Hassleberry [UR]
Tyranno Hassleberry Roaming Event [UR]
Tyranno Hassleberry Unlock Event [UR]
Cannot attack directly. If this card is banished: You can Special Summon this card, and if you do, this card gains 200 ATK for each of your banished Dinosaur monsters. You can only use this effect of "Giant Rex" once per turn.

Essentially, as long as you haven’t already used its effect, Giant Rex doesn’t care about Card that has banish effect like Spellbook of Fate, Amazoness Onslaught and Karma Cut, but that’s not all.

  • You can Normal Summon Giant Rex, Special Summon D.D. Sprite by banishing it, Special Summon Giant Rex with its effect and then Synchro Summon Armades, Keeper of Boundaries;

  • You can banish Giant Rex from the Graveyard with Evilswarm Salamandra and get two 2000+ ATK monsters on the field;

Giant Rex’s effect can’t miss the timing because it triggers “if” and not “when” it’s banished. The only downside with this card is the fact that you can’t attack your opponent directly with it.

Evilswarm Salamandra

Evilswarm Salamandra
Evilswarm Salamandra
DARK Dinosaur ★4
ATK 1850 / DEF 950
Tag Duel Tournament [UR]
Ranked Rewards [UR]
New Week Campaign! [UR]
Up to twice per turn: You can banish 1 monster from your Graveyard; this card gains 300 ATK until your opponent's next End Phase.

Evilswarm Salamandra is a Level 4 monster that can, up two twice per turn, increase its ATK by 300 until the end of the turn by banishing a monster from your Graveyard. Salamandra has synergy with Giant Rex, it allows you to quickly gain back field-presence.

Black Brachios

Black Brachios
Black Brachios
EARTH Dinosaur ★4
ATK 1800 / DEF 1100
Ranked Rewards [SR]
When this card is Normal Summoned: You can target 1 monster on the field; change that target to face-up Defense Position.

A decent Beater with 2100 ATK while "Jurassic World" is on the Field. Can be used to change your opponent's Big Boss Monster with low DEF stats into Defense Position to get rid of it easily.

Jurrac Aeolo

Jurrac Aeolo
Jurrac Aeolo
FIRE Dinosaur ★2
ATK 200 / DEF 200
Warriors Unite [R]
Truth Universe [R]
You can Tribute this card to select 1 Level 4 or lower "Jurrac" monster in your Graveyard, except "Jurrac Aeolo". Special Summon that monster from the Graveyard.

A Tuner that used to special summon Armades with other Level 4 Dinosaur-Type Monsters. Can be special summoned by using Miscellaneousaurus' effect.

Fossil Dig

Fossil Dig
Fossil Dig
Normal Spell
Rex Raptor [UR]
Add 1 Level 6 or lower Dinosaur-Type monster from your Deck to your hand.

Seacher for adding Level 4 or lower Dinosaur-Type monsters in this Deck.

Super Team Buddy Force Unite!

Super Team Buddy Force Unite!
Super Team Buddy Force Unite!
Normal Trap
Spirit of the Beast [SR]
Selection Box Vol. 02 Mini [SR]
Target 1 face-up monster on the field; Special Summon 1 monster from your hand or GY, with the same original Type as that monster's, but with a different original name. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can Set 1 "Super Team Buddy Force Unite!" directly from your Deck to your Spell & Trap Zone.

Most of this deck is Dinosaur-type so Buddy Force Unite can be a reliable way of reviving Dinosaur monsters and get into Xyz Summon any Rank 4 Monster.

Extra Decks

Armades, Keeper of Boundaries
Armades, Keeper of Boundaries
LIGHT Fiend ★5
ATK 2300 / DEF 1500
Secrets of the Ancients [UR]
1 Tuner + 1 or more non-Tuner monstersIf this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step.

Armades is a Level 5 Synchro that is able to prevent your opponent from activating cards or effects until the end of the Damage Step if it attacks or is attacked; your opponent will not be able to use Battle Trap or activate any monster effect.

Dark Rebellion Xyz Dragon
Dark Rebellion Xyz Dragon
DARK Dragon ★4
ATK 2500 / DEF 2000
Phantom of Rebellion [UR]
2 Level 4 monsters
You can detach 2 Xyz Materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.

General Rank 4 Xyz Monster for players to use so far. Its effect essentially lets you deal 2500 (its own ATK) damage if this attacks the monster you targeted. The advantage is that your opponent's monster's ATK is also lowered, allowing you to attack over it with your other weaker monsters.

Number C39: Utopia Ray
Number C39: Utopia Ray
LIGHT Warrior ★4
ATK 2500 / DEF 2000
Infinite Ray [UR]
3 Level 4 LIGHT monsters
You can also Xyz Summon this card by using a "Number 39: Utopia" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) You can detach 1 Xyz Material from this card; it gains 500 ATK and 1 monster your opponent controls loses 1000 ATK, until the End Phase. You must have 1000 Life Points or less to activate and to resolve this effect.

Since you can only use Utopia Ray's effect when down to your last 1000 LP, he is best used to clutch the game. The ATK manipulation can help you get rid of a powerful enemy monster and deal massive damage. Keep in mind this effect can be activated multiple times per turn as long as you have the materials.

Number 39: Utopia
Number 39: Utopia
LIGHT Warrior ★4
ATK 2500 / DEF 2000
Shining Hope [UR]
2 Level 4 monsters
When any player's monster declares an attack: You can detach 1 Xyz Material from this card; negate the attack. When this card is targeted for an attack, while it has no Xyz Materials: Destroy this card.

Utopia is a beater with built-in battle protection. The battle protection also extends to your other monsters but can only be used twice. But in this case, Utopia should always be upgraded to Utopia Ray immediately after summoning.

Number 70: Malevolent Sin
Number 70: Malevolent Sin
DARK Insect ★4
ATK 2400 / DEF 1200
Photons of Galaxy [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.

Useful when your opponent only has 1 monster on the field. Temporarily banishing them will let you attack directly to secure some games.

It's also good against Xyz monsters since banishing them will also remove their materials.

Steelswarm Roach
Steelswarm Roach
DARK Fiend ★4
ATK 1900 / DEF 0
Photons of Galaxy [SR]
2 Level 4 monsters
During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it.

Roach is great for monster suppresion, much like a Trap Hole card. When your opponent summons a boss monster, use Roach's effect to immediately destroy it. This is an especially good counter against Synchro Decks. But most of the time, just Roach's presence on the field is enough to deter the opponent from making big monsters.

Number 18: Heraldry Patriarch
Number 18: Heraldry Patriarch
LIGHT Psychic ★4
ATK 2200 / DEF 2200
Voltage of the Metal [R]
2 Level 4 monsters
Once per Chain, during either player's turn, if 2 or more monsters with the same name are on the field: You can detach 1 Xyz Material from this card; choose 1 monster among those with the same name, and destroy all other monsters with that name. While this card remains face-up on the field, your opponent cannot Summon monsters with the same name as any of the monster(s) chosen for this card's effect. If this card is sent to the Graveyard: You can send 2 "Heraldic Beast" monsters from your Deck to the Graveyard.

Potentially a game-winning card when you go against decks that uses same name monsters like Harpies.


we need more dino support. what do you think might be safe to release. I think archeosuarus and petiterandon might be.
<< Anonymous
Anonymous Reply
They can just give us 2 more double evolution pills and 1 more overtex.
Good ol' Dino Unga Bunga
<< Anonymous
Fetih 1453 Reply
It would be perfect if they replace Jurrac Aeolo with SR or UR
still dope
Stool(duel links nam
Is this a good deck?
How about Giant Rex Fittest?
to not confuse with Beatdown skill.
<< Anonymous
Anonymous Reply
How about giant D's ;)
Reached Legend 2 with
1 Jinzo
3 Giant Rex
2 Evilswarm Salamandra
3 Black Brachios
1 Sphere Kuriboh
1 Gold Sarcophagus (never felt like needing a 2nd)
2 Cosmic Cyclone (some insta wins against vamps)
1 Fossil Dig
3 Floodgate Trap Hole (Canadia is useless against Maximus)
2 Mirror Wall (Better than WoD nowadays)
1 Survival of the Fittest (It has been surprinsingly good)

Any ideas on how to improve it are well received.
Should I change the name in "Giant Rex Beatdown" or something?
Should I change the name in "Giant Rex Beatdown" or something?
This deck looks very cool.

I made my own hypothetical version to try out. It’s a bit of a different take, leaving out the synchro component and focusing on some extra remova via tributes instead.

1x Zaborg
1x Witch Raider
1x Gigantes
3x Giant Rex
3x Evilswarm

1x Fosil Dig
2x Trunade
2x Gold Sarc

2x Candia
2x Hallucinogenia
2x Survial Instinct

Want to try out this version as well though

<< Anonymous
Anonymous Reply
Brainless unga bunga deck = cool lolololololol
<< Anonymous
Anonymous Reply
FYI brainless unga bunga is also how Yugioh started as
We'll have to wait two more days?

Commens and feedback


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When will they add Manticore of Darkness??
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Fetih, did you change your name to "Not KoG"???
I don't think it will work against Gates of Dark World. This card can only negate the activa...
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