[Skill] description | User |
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The Tie that Binds Until the end of you turn, the ATK of all face-up monsters on your field increases by the number of monsters on your field times 100. This skill can only be used once per turn. | Common |
Miscellaneousaurus | FIRE Dinosaur ★4 ATK 1800 / DEF 1000 |
Truth Universe [UR] | |
During either player's Main Phase: You can send this card from your hand to the Graveyard; during this Main Phase, Dinosaur-Type monsters you control are unaffected by your opponent's activated effects. You can banish any number of Dinosaur-Type monsters from your Graveyard, including this card; Special Summon 1 Dinosaur-Type monster from your Deck with a Level equal to the total number of monsters banished to activate this effect, but destroy it during the End Phase. You can only use this effect of "Miscellaneousaurus" once per turn. |
Keep it in your hand for the powerful first effect, essentially making your Dinosaurs immune to enemy effects for the entire Main Phase. Do this before you summon anything to protect from Floodgate Trap Hole.
The graveyard effect can let you summon other copy of Dinosaur if you have at least 1 Dinos in the graveyard. For Example, you can special summon "Jurrac Aeolo" by Miscellaneousaurus then Synchro Summon Armades with other Level 4 Dinosaur Monster.
Giant Rex | EARTH Dinosaur ★4 ATK 2000 / DEF 1200 |
Tyranno Hassleberry [UR] Tyranno Hassleberry Roaming Event [UR] Tyranno Hassleberry Unlock Event [UR] | |
Cannot attack directly. If this card is banished: You can Special Summon this card, and if you do, this card gains 200 ATK for each of your banished Dinosaur monsters. You can only use this effect of "Giant Rex" once per turn. |
Essentially, as long as you haven’t already used its effect, Giant Rex doesn’t care about Card that has banish effect like Spellbook of Fate, Amazoness Onslaught and Karma Cut, but that’s not all.
Giant Rex’s effect can’t miss the timing because it triggers “if” and not “when” it’s banished. The only downside with this card is the fact that you can’t attack your opponent directly with it.
Evilswarm Salamandra | DARK Dinosaur ★4 ATK 1850 / DEF 950 |
Tag Duel Tournament [UR] Ranked Rewards [UR] New Week Campaign! [UR] | |
Up to twice per turn: You can banish 1 monster from your Graveyard; this card gains 300 ATK until your opponent's next End Phase. |
Evilswarm Salamandra is a Level 4 monster that can, up two twice per turn, increase its ATK by 300 until the end of the turn by banishing a monster from your Graveyard. Salamandra has synergy with Giant Rex, it allows you to quickly gain back field-presence.
Black Brachios | EARTH Dinosaur ★4 ATK 1800 / DEF 1100 |
Ranked Rewards [SR] | |
When this card is Normal Summoned: You can target 1 monster on the field; change that target to face-up Defense Position. |
A decent Beater with 2100 ATK while "Jurassic World" is on the Field. Can be used to change your opponent's Big Boss Monster with low DEF stats into Defense Position to get rid of it easily.
Jurrac Aeolo | FIRE Dinosaur ★2 ATK 200 / DEF 200 |
Warriors Unite [R] Truth Universe [R] | |
You can Tribute this card to select 1 Level 4 or lower "Jurrac" monster in your Graveyard, except "Jurrac Aeolo". Special Summon that monster from the Graveyard. |
A Tuner that used to special summon Armades with other Level 4 Dinosaur-Type Monsters. Can be special summoned by using Miscellaneousaurus' effect.
Fossil Dig | Normal Spell |
Rex Raptor [UR] | |
Add 1 Level 6 or lower Dinosaur-Type monster from your Deck to your hand. |
Seacher for adding Level 4 or lower Dinosaur-Type monsters in this Deck.
Super Team Buddy Force Unite! | Normal Trap |
Spirit of the Beast [SR] Selection Box Vol. 02 Mini [SR] | |
Target 1 face-up monster on the field; Special Summon 1 monster from your hand or GY, with the same original Type as that monster's, but with a different original name. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can Set 1 "Super Team Buddy Force Unite!" directly from your Deck to your Spell & Trap Zone. |
Most of this deck is Dinosaur-type so Buddy Force Unite can be a reliable way of reviving Dinosaur monsters and get into Xyz Summon any Rank 4 Monster.
Armades, Keeper of Boundaries | LIGHT Fiend ★5 ATK 2300 / DEF 1500 |
Secrets of the Ancients [UR] | |
1 Tuner + 1 or more non-Tuner monstersIf this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step. |
Armades is a Level 5 Synchro that is able to prevent your opponent from activating cards or effects until the end of the Damage Step if it attacks or is attacked; your opponent will not be able to use Battle Trap or activate any monster effect.
Dark Rebellion Xyz Dragon | DARK Dragon ★4 ATK 2500 / DEF 2000 |
Phantom of Rebellion [UR] | |
2 Level 4 monsters You can detach 2 Xyz Materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK. |
General Rank 4 Xyz Monster for players to use so far. Its effect essentially lets you deal 2500 (its own ATK) damage if this attacks the monster you targeted. The advantage is that your opponent's monster's ATK is also lowered, allowing you to attack over it with your other weaker monsters.
Number C39: Utopia Ray | LIGHT Warrior ★4 ATK 2500 / DEF 2000 |
Infinite Ray [UR] | |
3 Level 4 LIGHT monsters You can also Xyz Summon this card by using a "Number 39: Utopia" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) You can detach 1 Xyz Material from this card; it gains 500 ATK and 1 monster your opponent controls loses 1000 ATK, until the End Phase. You must have 1000 Life Points or less to activate and to resolve this effect. |
Since you can only use Utopia Ray's effect when down to your last 1000 LP, he is best used to clutch the game. The ATK manipulation can help you get rid of a powerful enemy monster and deal massive damage. Keep in mind this effect can be activated multiple times per turn as long as you have the materials.
Number 39: Utopia | LIGHT Warrior ★4 ATK 2500 / DEF 2000 |
Shining Hope [UR] | |
2 Level 4 monsters When any player's monster declares an attack: You can detach 1 Xyz Material from this card; negate the attack. When this card is targeted for an attack, while it has no Xyz Materials: Destroy this card. |
Utopia is a beater with built-in battle protection. The battle protection also extends to your other monsters but can only be used twice. But in this case, Utopia should always be upgraded to Utopia Ray immediately after summoning.
Number 70: Malevolent Sin | DARK Insect ★4 ATK 2400 / DEF 1200 |
Photons of Galaxy [SR] | |
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3. |
Useful when your opponent only has 1 monster on the field. Temporarily banishing them will let you attack directly to secure some games.
It's also good against Xyz monsters since banishing them will also remove their materials.
Steelswarm Roach | DARK Fiend ★4 ATK 1900 / DEF 0 |
Photons of Galaxy [SR] | |
2 Level 4 monsters During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it. |
Roach is great for monster suppresion, much like a Trap Hole card. When your opponent summons a boss monster, use Roach's effect to immediately destroy it. This is an especially good counter against Synchro Decks. But most of the time, just Roach's presence on the field is enough to deter the opponent from making big monsters.
Number 18: Heraldry Patriarch | LIGHT Psychic ★4 ATK 2200 / DEF 2200 |
Voltage of the Metal [R] | |
2 Level 4 monsters Once per Chain, during either player's turn, if 2 or more monsters with the same name are on the field: You can detach 1 Xyz Material from this card; choose 1 monster among those with the same name, and destroy all other monsters with that name. While this card remains face-up on the field, your opponent cannot Summon monsters with the same name as any of the monster(s) chosen for this card's effect. If this card is sent to the Graveyard: You can send 2 "Heraldic Beast" monsters from your Deck to the Graveyard. |
Potentially a game-winning card when you go against decks that uses same name monsters like Harpies.
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