Dinosaur-Type monsters used to be pretty relevant in Duel Links back when the game was first released. Cards like Crawling Dragon #2 and Two-Headed King Rex were able to overwhelm most opponents thanks to their high naturally ATK, but the game has evolved since then and, while stats are still pretty important, they are not always enough to prevail in a Duel.
Tyranno Hassleberry is coming to Duel Links and, as you probably already know, he’s bringing quite a lot of new cards that have the potential to revive one of oldest decks in the game. This is just an aggressive Dinosaur deck that centers around Giant Rex, what I think we can all agree is the best card among the ones that we will be able to obtain.
Once per turn, if Giant Rex is banished, you can Special Summon it; after Giant Rex has been Special Summoned by its own effect, it will gain 200 ATK for each of your banished Dinosaur-Type monsters. Essentially, as long as you haven’t already used its effect, Giant Rex doesn’t care about Spellbook of Fate, U.A. Penalty Box, Amazoness Onslaught and D.D. Assailant, but that’s not all.
You can banish Giant Rex from your Deck with Gold Sarcophagus and then Special Summon it;
You can Normal Summon Giant Rex, Special Summon D.D. Sprite by banishing it, Special Summon Giant Rex with its effect and then Synchro Summon Armades, Keeper of Boundaries;
You can banish Giant Rex from the Graveyard with Evilswarm Salamandra and get two 2000+ ATK monsters on the field;
You can banish Giant Rex to Special Summon Gigantes and then Special Summon Giant Rex.
Giant Rex’s effect can’t miss the timing because it triggers “if” and not “when” it’s banished. The only downside with this card is the fact that you can’t attack your opponent directly with it.
Evilswarm Salamandra is a Level 4 monster that can, up two twice per turn, increase its ATK by 300 until the end of the turn by banishing a monster from your Graveyard. Salamandra has synergy with Giant Rex, it allows you to quickly gain back field-presence.
A bit of an usual choice, but D.D. Sprite has great synergy Giant Rex and it gives you access to the Extra Deck. The sole fact that we have Armades, Keeper of Boundaries available is a good enough reason to run this card.
You do not have to Special Summon D.D. Sprite, you can Normal Summon it and maybe recycle some of your monsters whose ATK might have been reduced by a Wall of Disruption. If you want to Special Summon this card, it’s highly advised to use Giant Rex as the “cost” since keeping this Level 1 Tuner on the field to eventually retrieve the card you banished is not easy.
You can Synchro Summon Armades, Keeper of Boundaries using D.D. Sprite and any of your Level 4 monsters. You can Synchro Summon Giganticastle using D.D. Sprite and two of your Level 4 monsters.
An interesting Trap Card that can be used both offensively and defensively. Survival of the Fittest increases the ATK of one of your Dinosaur-Type monsters by 1000, usually allowing it to get over common threats such as Masked HERO Anki.
Survival of the Fittest can be activated during the Damage Step, outside of the window of opportunity within which Enemy Controller, Wall of Disruption and Widespread Ruin can be activated, and, if the monster equipped with it manages to destroy and opponent’s monster by battle, it can perform an additional attack afterwards.
Balance can be used to increase the consistency of the deck and guarantee at least a Monster, a Spell and a Trap Card in your starting hand.
Vampire Vamp can easily get rid of Giant Rex, Evilswarm Salamandra and Armades.
Giant Rex’s effect works only once per turn: if you Special Summon it using Gold Sarcophagus, your opponent will be able to banish it with Spellbook of Fate without having it coming back.
Without the help of Survival of the Fittest and Wall of Disruption, Giant Rex and Evilswarm Salamandra have trouble dealing with common high ATK monsters such as Blue-Eyes White Dragon, Cosmo Brain and Masked HERO Anki.