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Spellbook of Fate | Decks and Tips

This page notes details of Spellbook of Fate (Spell Card/Quick-Play) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
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update 06/06/2017

Spellbook of Fate

Spellbook of Fate
TypeSpell Card
PropertyQuick-Play
Card Effect TypeActivation requirement / Card effect / Condition
Passcode97997309
ArchetypesSpellbook / Prophecy
Supports ArchetypesSpellbook
SupportsSpellcaster
Anti-supportsSpell Card / Trap Card

text

If you control a Spellcaster-Type monster: You can banish up to 3 "Spellbook" Spell Cards from your Graveyard; apply this effect, depending on the number of Spell Cards banished for this card's activation. You can only activate 1 "Spellbook of Fate" per turn. ● 1: Return 1 Set Spell/Trap Card to the hand. ● 2: Change 1 monster on the field to face-down Defense Position or face-up Attack Position. ● 3: Banish 1 card your opponent controls.

How to Get

PackVisions of Ice [R]
Level-up reward--
Victory against--
Card trader--
Other--

Evaluation

RatingB

Pros

  • Good for removing cards from your opponent’s field.
  • Third effect banishes and does not target.

Cons

  • Requires that you remove Spellbooks from the graveyard to activate effect.

Tips

Retrieving Banished Spellbooks

Use these cards to retrieve your banished Spellbook cards. Spellbook of Eternity adds a banished Spellbook spell card back to hand. Wheel of Prophecy, when special summoned by another Spellcaster-type monster, allows you to return as many banished Spellbook spell cards back to the deck and return the rest of them to your graveyard.

Spellbook

Here are some Spellbook spell cards that support the Prophecy Archetype and Spellcasters in general. Remove them from the Graveyard to activate the effect of Spellbook of Fate.

Rulings

Decks

Classifications

ActionsReturns from field to hand / Changes Battle Positions
Banished categoriesBanishes from Graveyard for cost / Banishes from your opponent's field

Comments

Hot New Top
Anonymous
Took them long enough, but this card is finally semi-limited, yay.
<< Anonymous
Anonymous Reply
Not a big deal most people run 2 fates in their deck anyways
Anonymous
mampus dilimit
Kuro kenshin
This card is 100% balanced,there is few reason
1.its once per turn
2.its cant be copied by master cuz its quick-play spell
3.the third effect is kinda hard to pull sometimes

right?

<< Anonymous(Kuro kenshin)
Oso Reply
Stop. The entire deck makkles it simple to get SB in GY.
<< Anonymous(Kuro kenshin)
Anonymous Reply
It doesnt target, which mean:
-Red eyes slash eff is useless
- Mask change is useless since the chain happen right after the banishing section.
-Hazy's anti target is useless due to this card description which is doesnt target any of them
-Bujin Hare is useless

Conclusion:The best way to get rid of it is using spell removal, such as galaxy cyxlone. I wont find it weird if this card semi limited
<< Anonymous
Anonymous Reply
all those decks aren't meta so it doesn't matter, except heroes ofc but just as spellbooks have better chance to win aganist heroes, spellbooks is literally a free win for vampires, also heroes can use sealed tombs and you literally counter spellbooks, there's so many ways to counter spellbooks (that's is why is tier 3) so the deck doens't really need a nerf, at least you want the deck to die ofc
miri
curious to know.. when my oppenet uses this card and picks the number 3, it does not tell me which card hes picking? is it because it does not "target" even though it sort of does
<< Anonymous(miri)
Anonymous Reply
yes, that's why you gotta active your traps before that since fate doesn't target, you won't be able to active once fate selected your bg
<< Anonymous(miri)
Anonymous Reply
yes, that's why you gotta active your traps before that since fate doesn't target, you won't be able to active once fate selected your bg
Work around it
Set 1 econ and 1 monster.

If he uses fate you can econtake his monster and make him use banish on his own monster.

You can also cyclone fate when they put it facedown or in your turn to force them to use it or by hey trunade or use gyoku.

You can give them too much targets to fate so they cant fate it all.
You can use spell negating cards etc.

There are many ways around it.

Just need to learn how to work around it.

<< Anonymous(Xenon)
Work around it Reply
Also I would like to add that they cant fate (and some other spells) if they dont have a spellcaster on the field.

So killing/facedown swap his monster can give them trouble and slow them down too.

<< Anonymous
Work around it Reply
No they cant banish econ in that situation.

Look at following example.

You have 1 monster and 1 econ.

He activates fate (the card he picks isnt chosen at this point).
Now you do econtake and have his monster.

Now he has to apply the fate effect and there is only his monster on your field that he has to use it on.

Thats a downside of how fate works.

<< Anonymous(Xenon)
Work around it Reply
If your deck doesnt have special summon options to swarm or none of the tools i mentioned, than your chances are low.
Many meta decks have those tools though.

Dont get me wrong btw. I have cursed as well when my first 2 draws didnt provide me the needed tools resulting in falling behind and feeling quite powerless.

On the other hand i have beaten them often too.
<< Anonymous(Work around it)
Anonymous Reply
There's a problem there. E-Con stays on the field until the end of the chain so they can banish the E-Con instead. Also you will have a clear board if you only set two.
Anonymous
This card represents the power of the spellbooks, but what would happen if I use cursed seal of the forbidden spell against this card? I'm afraid the opponent would surrender immediately
<< Anonymous
Anonymous Reply
Pretty much same as a mirror match. Whoever gets Silent Magician first shuts down the opponent.
Anonymous
This card is the only reason that SB is even good, a quick play banish is sometimes all it takes to turn the duel around. Unfortunately for this deck users it’s only a rare card, so it’s a prime target to get limited or even forbidden when it’s this decks turn to get nurfed.
<< Anonymous
Anonymous Reply
I think that's the point. Konami released cards like Onslaught, Fate, and Mayhem/Dyna/Wiz as R so that they can be hit later on.
<< Anonymous
Anonymous Reply
You're right.
I was thinking that the most troublesome fur hire is beat, but since beat is SR, very likely it will go untouched.

Thus, left dyna & wiz to be on the list in the future if they continue to pose threat.

But, I think it could be too much if they put both dyna & wiz on semi. Not sure which card will hit the ban list though
<< Anonymous
FH is geyy Reply
who runs 3 dynas and wiz tho
<< Anonymous
Anonymous Reply
Reading that old reply is amusing now that Dyna is limited and Wiz is semi-limited XD
Anonymous
they dont call it skillbooks for nothing
<< Anonymous
Anonymous Reply
There is no skill in any only one|two theme deck. You make the same move other and other
<< Anonymous
Anonymous Reply
Say that to nekroz, pepe, or TCG sylvan deck.
<< Anonymous
Anonymous Reply
Also, even in non-themed deck, you still make the same move over and over. What's your point?
Anonymous
The strongest form of removal in the game right now
Anonymous
wtf bro, this card is a never ending of absolute SWAG
Anonymous
This is one of the cards for people that are missing a pair of danglers
Anonymous
Disrupted by dna surgery :v

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