Sage with Eyes of Blue
|LIGHT Spellcaster ★1|
ATK 0 / DEF 1500
|Judgement Force [SR]|
|When this card is Normal Summoned: You can add 1 Level 1 LIGHT Tuner monster from your Deck to your hand, except "Sage with Eyes of Blue". You can discard this card, then target 1 Effect Monster you control; send it to the Graveyard, and if you do, Special Summon 1 "Blue-Eyes" monster from your Deck. You can only use this effect of "Sage with Eyes of Blue" once per turn.|
This deck has two ways of Special Summoning Blue-Eyes monsters from the deck, The White Stone of Ancients and Sage with Eyes of Blue. Sage with Eyes of Blue is the quicker method but requires you have a target on the field, so both are often used together to put 2 Blue-Eyes on the field. Normal Summon White Stone of Ancients and send it to the graveyard with the effect of Sage in your hand to put a Blue-Eyes on the field, and get another Blue-Eyes on the field during the End Phase.
The White Stone of Ancients
|LIGHT Dragon ★1|
ATK 600 / DEF 500
|Lords of Shining [UR]|
|Once per turn, during the End Phase, if this card is in the Graveyard because it was sent there this turn: You can Special Summon 1 "Blue-Eyes" monster from your Deck. You can banish this card from your Graveyard, then target 1 "Blue-Eyes" monster in your Graveyard; add it to your hand. You can only use this effect of "The White Stone of Ancients" once per turn.|
If you only got one of them in your hand, Normal Summon it and pair with a Special Summoned Malefic Blue-Eyes White Dragon. This results in a level-9 Synchro monster and another Blue-Eyes during your End Phase if you used White Stone of Ancients, or a White Stone of Ancients (to use as discard fodder) in your hand if you Normal Summoned Sage.
The number of cards in this deck that have a discard cost is intended to get White Stone of Ancients in your graveyard as often as possible.
Your first goal with this deck should be getting one of these monsters out immediately. They are powerful enough that your opponent is not likely to run them over, forcing them to spend resources on removal effects if they want to get your Blue-Eyes off the field. They are also used to make equally fearsome Synchro monsters.
Blue-Eyes White Dragon
|LIGHT Dragon ★8|
ATK 3000 / DEF 2500
|Seto Kaiba Lv30 [UR]|
Kaiba's starter deck [UR]
Pre-registration bonus (alternate artwork) [UR]
Ranked Rewards [UR]
100 Million Download Appreciation Campaign [UR]
|This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale.|
Using the methods stated in the first section, Special Summon Blue-Eyes White Dragon when you go first or when your opponent does not control any backrow. He is the core of this deck, being an easy to summon beater and being able to interact in some way with every card in the deck. And as a synchro material, he gives you access to both Azure-Eyes Silver Dragon and Blue-Eyes Spirit Dragon.
Dragon Spirit of White
|LIGHT Dragon ★8|
ATK 2500 / DEF 2000
|The White Dragon of Legend [SR]|
|(This card is always treated as a "Blue-Eyes" card.)This card is treated as a Normal Monster while in the hand or Graveyard. When this card is Normal or Special Summoned: You can target 1 Spell/Trap Card your opponent controls; banish it. During either player's turn, if your opponent controls a monster: You can Tribute this card; Special Summon 1 "Blue-Eyes White Dragon" from your hand.|
Special Summon Dragon Spirit of White using Sage when you go second, to remove your opponent's backrow. Its second effect is useful for clearing your opponent's field during the Battle Phase by attacking and then tagging into a Blue-Eyes White Dragon giving you another attack.
Malefic Blue-Eyes White Dragon
|DARK Dragon ★8|
ATK 3000 / DEF 2500
|Truth Universe [SR]|
|Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Blue-Eyes White Dragon" from your Deck. There can only be 1 "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card.|
Malefic Blue-Eyes White Dragon is the reason we run a skill that gives us a free Field Spell. You don't want to Special Summon him as a beater because he prevents your other monsters from attacking. What you want to do is use him as a play extender, Special Summon him and pair him up with your level-1 Tuners to make level-9 Synchros. You can use White Stone of Ancients to recover a Malefic Blue-Eyes for further Synchro plays. And because of Malefic Blue-Eyes, Sage does not become a dead card in situations where he does not have targets on the field. Additionally, mixing in a DARK attribute gives you access to more of Levianeer's effects than in a pure LIGHT deck.
Chaos Dragon Levianeer
|DARK Dragon ★8|
ATK 3000 / DEF 0
|Selection Box Vol. 02 Mini [UR]|
|Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 LIGHT and/or DARK monsters from your GY. When Summoned this way: You can activate this effect; apply the following effect, based on the Attribute(s) of the monsters banished for the Special Summon, also this card cannot attack for the rest of this turn.|
● Only LIGHT: Special Summon 1 monster from your GY in Defense Position.
● Only DARK: Shuffle 1 random card from your opponent's hand into the Deck.
● Both LIGHT and DARK: Destroy up to 2 cards on the field.
You can only use this effect of "Chaos Dragon Levianeer" once per turn.
A powerful monster you can Special Summon with resources from your graveyard. Aside from Blue-Eyes White Dragon and Dragon Spirit of White other monsters in the deck don't really come back from the graveyard, and even then you are often able to end the Duel without relying on recursion effects, so its best to use your graveyard for summoning Chaos Dragon Levianeer.
Banish at least one Malefic Blue-Eyes in your graveyard when summoning Levianeer to get the 2 card removal effect, the effect most relevant to this deck.
You will use these cards to search Chaos Dragon Levianeer and Malefic Blue-Eyes most of the time, your Blue-Eyes monsters prefer to stay in the deck where they can be Special Summoned by White Stone of Ancients and Sage. But if you plan to put Dragon Spirit of White on the field, then you have a reason to get 1 Blue-Eyes White Dragon in your hand.
Bingo Machine, Go!!!
|The White Dragon of Legend [R]|
|Reveal 3 cards from your Deck that each meets at least 1 of the criteria listed below, your opponent randomly picks 1 for you to add to your hand, and you shuffle the rest into your Deck. You can only activate 1 "Bingo Machine, Go!!!" per turn.- "Blue-Eyes" monster.- Spell/Trap that specifically lists the card "Blue-Eyes White Dragon" or "Blue-Eyes Ultimate Dragon", except "Bingo Machine, Go!!!".|
A powerful combo you can do with just Sage and Melody on hand: Normal Summon Sage and search White Stone of Ancients. Discard White Stone of Ancients to activate Melody and search Levianeer and Malefic Blue-Eyes. Special Summon Malefic Blue-Eyes and pair with Sage to make Blue-Eyes Spirit Dragon or Vermillion Mech Dragon. By the End Phase you have a Blue-Eyes monster and a level-9 Synchro on the field, and a Levianeer ready to be summoned during your next turn. This combo can be extended with D.D.R.
Most of the Synchro monsters in this deck are level-9 because thats the only level Blue-Eyes decks can reliably make. Luckily, the level-9 Synchros they have access to are good monsters.
Blue-Eyes Spirit Dragon
|LIGHT Dragon ★9|
ATK 2500 / DEF 3000
|Judgement Force [UR]|
|1 Tuner + 1 or more non-Tuner "Blue-Eyes" monsters|
Neither player can Special Summon 2 or more monsters at the same time. Once per turn, during either player's turn, when an effect of a card in the Graveyard is activated: You can negate the activation. During either player's turn: You can Tribute this Synchro Summoned card; Special Summon 1 LIGHT Dragon-Type Synchro Monster from your Extra Deck in Defense Position, except "Blue-Eyes Spirit Dragon", but destroy it during the End Phase of this turn.
Blue-Eyes Spirit Dragon - The Synchro monster you will most often summon because of its anti-meta ability of stopping graveyard effects good against Shiranui, Invoked, Vision HERO, and tech cards such as Plaguespreader Zombie, Glow-Up Bloom, Kiteroid, and others. Preventing a Player from Special Summoning 2 monsters at the same time greatly slows down Magician Navigation for Dark Magician Decks. Lastly, Blue-Eyes Spirit Dragon's ability to tag into other monsters gives it great versatility.
Azure-Eyes Silver Dragon
|LIGHT Dragon ★9|
ATK 2500 / DEF 300
|Stardust Acceleration [SR]|
|1 Tuner + 1 or more non-Tuner Normal Monsters|
When this card is Special Summoned: Dragon-Type monsters you currently control cannot be targeted or destroyed by card effects until the end of the next turn. Once per turn, during your Standby Phase: You can target 1 Normal Monster in your Graveyard; Special Summon that target.
Azure-Eyes Silver Dragon - Must be made using a Normal non-Tuner monster which in this deck means you have to use Blue-Eyes White Dragon. Protecting your Dragons monsters from targeting and destruction effects is good while you set up your board. The ability to revive Blue-Eyes White Dragon or Dragon Spirit of White lets you swarm the field for more damage potential, and backrow removal in Dragon Spirit of White's case.
Vermillion Dragon Mech
|FIRE Machine ★9|
ATK 2700 / DEF 1800
|Blazing Rose [UR]|
|1 Tuner + 1 or more non-Tuner monsters|
Once per turn: You can banish 1 Tuner from your hand, field, or Graveyard, then target 1 card on the field; destroy it. If this Synchro Summoned card is destroyed by card effect and sent to the Graveyard: You can target 1 of your banished Tuners; add it to your hand.
Vermillion Dragon Mech - A removal effect that can get rid of any card on the field. Choose this monster over Blue-Eyes Spirit Dragon if you want a monster with a removal effect and a little more ATK. Also it can occasionally let you retrieve your banished Tuners.
Ancient Pixie Dragon
|DARK Dragon ★7|
ATK 2100 / DEF 3000
|Truth Universe [UR]|
|1 Tuner + 1 or more non-Tuner monsters|
After resolving a Field Spell Card that was activated during your turn: Draw 1 card. You can only use this effect of "Ancient Pixie Dragon" once per turn. Once per turn: You can target 1 face-up Attack Position monster on the field; destroy that target. There must be a face-up Field Spell Card on the field to activate and to resolve this effect.
Ancient Pixie Dragon - This monster is in your Extra Deck because it is a great monster to go into with Blue-Eyes Spirit Dragon. Especially in this deck that uses a Field Spell skill, allowing you to more consistently use Ancient Pixie Dragon's free removal effect. The 3000 DEF is also nice since Dragon Spirit of White always Special Summons the monster in defense position.
Raigeki Break combos great with White Stone of Ancients and into Dragon Spirit of White. Activate Raigeki during your opponent's turn to destroy an opponent's card and discard Dragon Spirit of White. Then during the End Phase of your opponent's turn you can Special Summon Dragon Spirit of White to get rid of their newly set backrow before they can respond with it.
Between summoning Levianeer and Malefic Blue-Eyes you will be banishing some significant high-leveled monsters. D.D.R. - Different Dimension Reincarnation lets you revive those monsters for more field presence. And also recovers them from the banish zone since Blue-Eyes decks don't have much interaction there. It has a discard cost which lets you put White Stone of Ancients in the graveyard.
Glow-Up Bulb is a self reviving Tuner, allowing you to reuse it once for your level-9 Synchros. It has a discard cost letting you put White Stone of Ancients in the graveyard. And you can Normal Summon it to be a target for Sage.
Master with Eyes of Blue
|Lets you retrieve Blue-Eyes support from your graveyard. You can use him as synchro material along with a Blue-Eyes monster. Activate his effect in the graveyard to target White Stone of Legends on the field and revive a Blue-Eyes monster in your graveyard.|
Michael, the Arch-Lightsworn
|A monster you can go into with Blue-Eyes Spirit Dragon. His removal effect is much more versatile than Ancient Pixie Dragon's. And milling your deck can be good for setting up White Stone of Ancients, Glow-Up Bulb, or Levianeer's summoning. Can make you deck out if you don't end the duel quick.|
Ancient Fairy Dragon
|A monster you can go into with Blue-Eyes Spirit Dragon. Can Special Summon your Tuners letting you extend into Synchro plays. Can be used to search Necrovalley when facing a graveyard heavy deck.|
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