Together with the new EX Structure deck, the Supreme King forms an aggressive hero variant deck that uses both fusion and mask change. Its main goal is to special summon Evil Hero Malicious Fiend that can punish opponents that play defensively.
|The Power Leads to Destiny|
Reveal 1 card in your hand to the opponent. Depending on the card you have revealed, you can use each of the following effects once per Duel.
● Normal Spell Card: Send 3 "Evil HERO Malicious Edge" from outside of your Deck to the Graveyard. During this Duel, you can Normal Summon/Set "Evil HERO Malicious Edge" without Tributing.
● "Super Polymerization": Set 1 "Supreme King's Castle" to your field from outside of your Deck and add 1 "Evil HERO Malicious Bane" to your Extra Deck.
This Skill will only activate if you begin the Duel with a Deck that contains at least 1 "Super Polymerization," at least 9 monsters, and no monsters other than "Evil HERO" or "Elemental HERO" monsters, as well as an Extra Deck that contains at least 2 Fusion Monsters and no Fusion Monsters other than "Evil HERO" monsters.
Supreme King Jaden
This card is mostly going to be special summoned through the skill, instead of being tribute summoned. Its main purpose is to be used to special summon Evil HERO Malicious Fiend through either Dark Fusion or Dark Calling. You'll have to use 2 Malicious Fiends to do the fusion.
Its second effect can be situationally useful and secure games against opponents that often sets their monster, even better when their defense is 0 like most zombies or Shiranui cards.
Evil HERO Adusted Gold
|DARK Fiend ★4|
ATK 2100 / DEF 800
|Pendulum Genesis [UR]|
|You can discard this card; add 1 "Dark Fusion", or 1 card that specifically lists "Dark Fusion" in its text, from your Deck to your hand, except "Evil HERO Adusted Gold". You can only use this effect of "Evil HERO Adusted Gold" once per turn. Cannot attack unless you control a Fusion Monster.|
Main searcher for adding "Dark Fusion" or "Dark Calling".
Elemental HERO Stratos
|WIND Warrior ★4|
ATK 1800 / DEF 300
|Shark Fang [UR]|
Selection Box Vol. 03 [UR]
Selection Box Vol.03 Mini [UR]
|When this card is Normal or Special Summoned: You can activate 1 of these effects.|
● You can destroy Spell/Trap Cards on the field, up to the number of "HERO" monsters you control, except this card.
● Add 1 "HERO" monster from your Deck to your hand.
Stratos really helps with this deck's consistency. The spell/trap destruction can ensure that you can play your cards uninterrupted, while the HERO search is usually to get another copy of Malicious Edge for the fusion.
Elemental HERO Liquid Soldier
|WATER Warrior ★4|
ATK 1400 / DEF 1300
|Shining Sunrise [SR]|
|When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.|
Helps put another monster on the field by reviving another "HERO" monster from your Graveyard. Special summoning Stratos will then let you destroy 1 spell/trap card your opponent controls or Solid Soldier for Xyz Summon.
Elemental HERO Solid Soldier
|EARTH Warrior ★4|
ATK 1300 / DEF 1100
|Valhalla Calling [SR]|
|When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower “HERO” monster from your hand. If this card is sent from the Monster Zone to the GY by a Spell effect: You can target 1 “HERO” monster in your GY, except “Elemental HERO Solid Soldier”; Special Summon it in Defense Position. You can only use this effect of “Elemental HERO Solid Soldier” once per turn.|
Helps put another monster on the field so you can make a rank 4. Special summoning Stratos will then let you destroy 1 spell/trap card your opponent controls.
Powerful non-target Fusion Spell which can use any monsters from either field as Fusion Material and your opponent cannot response to this card's activation which is good for removing your opponent Big Boss monsters that cannot be targeted or destroyed in addition to bring out Extra 1 Fusion monsters which is Evil HERO Malicious Bane to your field.
Supreme Kings Castle
|D.D. Castle: Supreme King Rises! [UR]|
|You can Fusion Summon Fusion Monsters that must be Special Summoned with "Dark Fusion", with effects other than "Dark Fusion". Once per turn, during damage calculation, if your Fiend monster battles an opponent's monster: You can send 1 "Evil HERO" monster from your Deck or Extra Deck to the GY; your monster gains ATK equal to the Level of the monster sent to the GY x 200, until the end of this turn (even if this card leaves the field).|
Second effect of this card will let you boost up the ATK of your Evil HERO monster by sending Evil HEROes either from your Deck or Extra Deck to your Graveyard.
|Evil Domination [SR]|
|Banish, from your hand or your Graveyard, the Fusion Material Monsters listed on a Fusion Monster Card that can only be Special Summoned with "Dark Fusion", then Special Summon that monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon with "Dark Fusion".)|
Miracle Fusion but in Evil HERO Version. Dark Calling allows you special summon Evil HERO Fusion Monsters by banishing those Fusion Material that listed on that Fusion Monster.
Thanks to the Skill effect, you can setup those Fusion Materials to your Graveyard easily.
Evil HERO Malicious Fiend
|FIRE Fiend ★8|
ATK 3500 / DEF 2100
|Evil Domination [UR]|
|"Evil HERO Malicious Edge" + 1 Level 6 or higher Fiend-Type monster|
Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. During your opponent's Battle Phase, all monsters they control are changed to face-up Attack Position, and each monster they control must attack this card, if able.
The only way to special summon this card from this deck is to use 2 Malicious Edge. Keep in mind the restrictions of the fusion spells since you need 2 of them in either the field or hand/grave to fusion summon.
Pretty high attack as the main boss monster, but its main effect is quite situational since they have to enter the battle phase, which they can pretty much skip if they are playing defensively. However, this can sometimes catch people off guard and be a game-winning effect.
General Rank 4 Xyz Monster for players to use so far. Its effect essentially lets you deal 2500 (its own ATK) damage if this attacks the monster you targeted. The advantage is that your opponent's monster's ATK is also lowered, allowing you to attack over it with your other weaker monsters.
Number 70: Malevolent Sin
|DARK Insect ★4|
ATK 2400 / DEF 1200
|Photons of Galaxy [SR]|
|2 Level 4 monsters|
Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.
Useful when your opponent only has 1 monster on the field. Temporarily banishing them will let you attack directly to secure some games.
It's also good against Xyz monsters since banishing them will also remove their materials.
A decent control type monster that's good to bring out if you know what you're going against. Your opponent will have to play around this, which can end up making them slower, giving you the advantage.
Diamond Dire Wolf
|EARTH Beast ★4|
ATK 2000 / DEF 1200
|Voltage of the Metal [SR]|
Selection Box Vol.03 Mini [SR]
|2 Level 4 monsters|
Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.
Destroy itself and 1 card your opponent controls. If you already have 2 monsters on the field because of the Gadget's floating effect, you can make a Dire Wolf and destroy an opponent's spell/trap before you normal summon to have a more safer and uninterrupted play.
Evil HERO Infernal Gainer
|EARTH Fiend ★4|
ATK 1600 / DEF 0
|Evil Domination [SR]|
|During your Main Phase 1: You can banish this card, then target 1 Fiend-Type monster you control; that target can make a second attack during each Battle Phase. During your second Standby Phase after this effect was activated: Special Summon this banished card in Attack Position.|
Helps close out games when you already have Malicious Edge/Fiend on your field, especially if Malicious Fiend is summoned using Dark Fusion and is untargetable. This card can also be special summoned from your hand/deck through the skill by putting Necrom in the grave.
Evil HERO Infernal Prodigy
|DARK Fiend ★2|
ATK 300 / DEF 600
|D.D. Castle: Supreme King Rises! [UR]|
|If you control no monsters, you can Special Summon this card (from your hand) in face-up Attack Position. During the End Phase, if you Tributed this card this turn to Tribute Summon a "HERO" monster: Draw 1 card.|
Situationally useful to be tributed for Malicious Edge, or become Masked HERO Anki through Mask Change. Otherwise, use it for the skill to search for the card that you need instead.
Evil HERO Inferno Wing
|FIRE Fiend ★6|
ATK 2100 / DEF 1200
|The Supreme King at lvl 14, 33 & 45 [UR]|
|"Elemental HERO Avian" + "Elemental HERO Burstinatrix"|
Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to either the ATK or DEF (whichever is higher) of the destroyed monster in the Graveyard.
Giving Piercer Damage when Inferno Wing attacks a Defense Position monster. Similar to Elemental HERO Flame Wingman's effect but you can choose either ATK or DEF (whichever is higher) of the destroyed monster and inflicting the same amount damage to your opponent.
Evil HERO Wild Cyclone
|EARTH Fiend ★8|
ATK 1900 / DEF 2300
|The Supreme King at lvl 25 & 40 [UR]|
|"Elemental HERO Avian" + "Elemental HERO Wildheart"|
Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. When this card inflicts Battle Damage to your opponent: Destroy all face-down Spell and Trap Cards your opponent controls.
Wild Cyclone can shut down your opponent's backrow while he is attacking. After that, you can wipe out all Face-Down backrow that your opponent controls too.
Similar to Elemental HERO Thunder Giant 's effect but no ATK limitation which will allows you to get rid some Monsters that cannot be destroyed by battle.
Evil HERO Infernal Sniper
|FIRE Fiend ★6|
ATK 2000 / DEF 2500
|D.D. Castle: Supreme King Rises! [SR]|
|"Elemental HERO Clayman" + "Elemental HERO Burstinatrix"|
Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. This card cannot be destroyed by Spell Cards. During each of your Standby Phases: Inflict 1000 damage to your opponent. This card must be in face-up Defense Position to activate and to resolve this effect.
Evil HERO version of Rampart Blaster. While it is in Defense Position, it can dealing 1000 Damage to your opponent and Infernal Sniper has card effect destruction immunization from Spell Cards like Lightning Vortex.
|Jaden/Yubel Lvl 40 [UR]|
|Target 1 "HERO" Fusion Monster you control; return it to the Extra Deck, then Special Summon from your Extra Deck, 1 "Masked HERO" monster with the same Level as that monster's original Level, but with a different name. (This Special Summon is treated as a Special Summon with "Mask Change".)|
|Valiant Souls [SR]|
|Target 1 "HERO" monster you control; send it to the Graveyard, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).|
The Mask Change spells give access to more variety of HERO monsters in the extra deck made to help with different situations. They can only be used to special summon a monster of the same attribute.
Form Change lets you change a HERO fusion monster into another fusion but with a different attribute. This is the only way for the deck to special summon Masked HERO Koga.
Since they are quick play spells, they can be used after your monster attacks to get an additional attack or to dodge your opponent's spells/traps.
Masked HERO Koga
|LIGHT Warrior ★8|
ATK 2500 / DEF 1800
|HERO Generation [UR]|
|Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. This card gains 500 ATK for each monster your opponent controls. Once per turn, during either player's turn: You can banish 1 "HERO" monster from your Graveyard, then target 1 face-up monster on the field; that target loses ATK equal to the ATK of the monster banished to activate this effect, until the end of this turn.|
Since there are no Light attribute monsters in the deck, this can only be special summoned using Form Change when you have another HERO fusion monster on the field.
Masked HERO Koga is one of the cards that can help you get over high attack monsters since Malicious Fiend is only 3500 attack. Being a quick effect makes it quite powerful since it can be used defensively or offensively.
Masked HERO Dian
|EARTH Warrior ★8|
ATK 2800 / DEF 3000
|Valhalla Calling [UR]|
|Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon 1 Level 4 or lower "HERO" monster from your Deck.|
Dian can be a pretty decent monster to summon if you know you can destroy your opponent's monster, allowing you to search for any lvl 4 or lower HERO from your deck. The special summoned monster can attack right away, and can be followed up with Mask Change if you have it in your hand.
You can use Dian's effect to special summon Stratos from the deck, activating its effect to destroy a backrow or search for yet another HERO from the deck.
Masked HERO Anki
|DARK Warrior ★8|
ATK 2800 / DEF 1200
|Valiant Souls [UR]|
|Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. This card can attack your opponent directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. You can only use this effect of "Masked HERO Anki" once per turn.|
Anki helps with getting another Mask Change from your deck, but similar to Dian, its effect only works if you can destroy your opponent's monster.
Being able to attack your opponent directly is also another way for the deck to get over monsters that you can't destroy. The damage will be halved, but it can be good to close out games. Optionally, you can bring Forbidden Chalice and use it during the damage step to deal 3200 direct damage to your opponent.
Masked HERO Blast
|WIND Warrior ★6|
ATK 2200 / DEF 1800
|Jaden/Yubel Lvl 45 [UR]|
|Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. If this card is Special Summoned: You can target 1 face-up monster your opponent controls; its ATK becomes half its current ATK. Once per turn, during either player's turn: You can pay 500 LP, then target 1 Spell/Trap Card your opponent controls; return it to the hand.|
Helps with getting over high attack monsters. Also a pretty strong quick effect of returning your opponent's spell/trap to force your opponent to use it before you make follow-up plays.
Noted By Jonnyrico:
Inferno wing + favorite hero is the most common win condition, infernal sniper is filler and never actually used. Praying to draw chalice is the best you can do vs harpies.
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