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Evil HERO: deck recipe [July 8]

Duel Links Evil HERO deck, Evil HERO in the current meta, how to use.
Duel Links Breaking News
Selection Box Vol.04 Mini
update 08/07/2022

Overview

Together with the new EX Structure deck, the Supreme King forms an aggressive hero variant deck that uses both fusion and mask change. Its main goal is to special summon Evil Hero Malicious Fiend that can punish opponents that play defensively.

Required Card Boxes

Main Deck

Visions of Ice Shark Fang Pendulum Genesis Antinomic Theory Chaotic Soldiers Shining Sunrise Evil Domination

Extra Deck

Voltage of the Metal Photons of Galaxy Antinomic Theory

Example Deck

Standard Version

Evil HERO Malicious EdgeEvil HERO Adusted GoldEvil HERO Adusted GoldElemental HERO StratosElemental HERO StratosElemental HERO Stratos
Elemental HERO Liquid SoldierElemental HERO Liquid SoldierElemental HERO Solid SoldierElemental HERO Solid SoldierElemental HERO Solid SoldierSuper Polymerization
Mystical Space TyphoonMystical Space TyphoonMystical Space TyphoonBook of MoonBook of MoonDark Calling
Dark CallingTreacherous Trap Hole----
Evil HERO Malicious FiendEvil HERO Malicious FiendDark Rebellion Xyz DragonAbyss DwellerNumber 70: Malevolent SinSteelswarm Roach
Diamond Dire Wolf-----

Set Skill

[Skill] descriptionUser
The Power Leads to Destiny
Reveal 1 card in your hand to the opponent. Depending on the card you have revealed, you can use each of the following effects once per Duel.

● Normal Spell Card: Send 3 "Evil HERO Malicious Edge" from outside of your Deck to the Graveyard. During this Duel, you can Normal Summon/Set "Evil HERO Malicious Edge" without Tributing.
● "Super Polymerization": Set 1 "Supreme King's Castle" to your field from outside of your Deck and add 1 "Evil HERO Malicious Bane" to your Extra Deck.

This Skill will only activate if you begin the Duel with a Deck that contains at least 1 "Super Polymerization," at least 9 monsters, and no monsters other than "Evil HERO" or "Elemental HERO" monsters, as well as an Extra Deck that contains at least 2 Fusion Monsters and no Fusion Monsters other than "Evil HERO" monsters.
Supreme King Jaden
Supreme King Jaden

How to Use

Evil HERO Malicious Edge

Evil HERO Malicious Edge
Evil HERO Malicious Edge
EARTH Fiend ★7
ATK 2600 / DEF 1800
Evil Domination [UR]
If your opponent controls a monster, you can Tribute Summon this card with 1 Tribute. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

This card is mostly going to be special summoned through the skill, instead of being tribute summoned. Its main purpose is to be used to special summon Evil HERO Malicious Fiend through either Dark Fusion or Dark Calling. You'll have to use 2 Malicious Fiends to do the fusion.

Its second effect can be situationally useful and secure games against opponents that often sets their monster, even better when their defense is 0 like most zombies or Shiranui cards.

Evil HERO Adusted Gold

Evil HERO Adusted Gold
Evil HERO Adusted Gold
DARK Fiend ★4
ATK 2100 / DEF 800
Pendulum Genesis [UR]
You can discard this card; add 1 "Dark Fusion", or 1 card that specifically lists "Dark Fusion" in its text, from your Deck to your hand, except "Evil HERO Adusted Gold". You can only use this effect of "Evil HERO Adusted Gold" once per turn. Cannot attack unless you control a Fusion Monster.

Main searcher for adding "Dark Fusion" or "Dark Calling".

Elemental HEROes

Elemental HERO Stratos
Elemental HERO Stratos
WIND Warrior ★4
ATK 1800 / DEF 300
Shark Fang [UR]
Selection Box Vol. 03 [UR]
Selection Box Vol.03 Mini [UR]
When this card is Normal or Special Summoned: You can activate 1 of these effects.
● You can destroy Spell/Trap Cards on the field, up to the number of "HERO" monsters you control, except this card.
● Add 1 "HERO" monster from your Deck to your hand.

Stratos really helps with this deck's consistency. The spell/trap destruction can ensure that you can play your cards uninterrupted, while the HERO search is usually to get another copy of Malicious Edge for the fusion.

With Mask Change, it can be used to dodge targeted cards like Forbidden Chalice or Fiendish Chain to go into Masked HERO Blast.

Elemental HERO Liquid Soldier
Elemental HERO Liquid Soldier
WATER Warrior ★4
ATK 1400 / DEF 1300
Shining Sunrise [SR]
When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.

Helps put another monster on the field by reviving another "HERO" monster from your Graveyard. Special summoning Stratos will then let you destroy 1 spell/trap card your opponent controls or Solid Soldier for Xyz Summon.

Elemental HERO Solid Soldier
Elemental HERO Solid Soldier
EARTH Warrior ★4
ATK 1300 / DEF 1100
Valhalla Calling [SR]
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower “HERO” monster from your hand. If this card is sent from the Monster Zone to the GY by a Spell effect: You can target 1 “HERO” monster in your GY, except “Elemental HERO Solid Soldier”; Special Summon it in Defense Position. You can only use this effect of “Elemental HERO Solid Soldier” once per turn.

Helps put another monster on the field so you can make a rank 4. Special summoning Stratos will then let you destroy 1 spell/trap card your opponent controls.

Super Polymerization

Super Polymerization
Super Polymerization
Quick Spell
Starter/Special Set Bundle Sale [UR]
Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.

Powerful non-target Fusion Spell which can use any monsters from either field as Fusion Material and your opponent cannot response to this card's activation which is good for removing your opponent Big Boss monsters that cannot be targeted or destroyed in addition to bring out Extra 1 Fusion monsters which is Evil HERO Malicious Bane to your field.

Supreme King's Castle (Skill)

Supreme Kings Castle
Supreme Kings Castle
Field Spell
D.D. Castle: Supreme King Rises! [UR]
You can Fusion Summon Fusion Monsters that must be Special Summoned with "Dark Fusion", with effects other than "Dark Fusion". Once per turn, during damage calculation, if your Fiend monster battles an opponent's monster: You can send 1 "Evil HERO" monster from your Deck or Extra Deck to the GY; your monster gains ATK equal to the Level of the monster sent to the GY x 200, until the end of this turn (even if this card leaves the field).

Supreme King Castle's effect can allows you to Fusion Summon monsters that must be Special Summoned by Dark Fusion using other card effects like Polymerization or Super Polymerization.

Second effect of this card will let you boost up the ATK of your Evil HERO monster by sending Evil HEROes either from your Deck or Extra Deck to your Graveyard.

Dark Calling

Dark Calling
Dark Calling
Normal Spell
Evil Domination [SR]
Banish, from your hand or your Graveyard, the Fusion Material Monsters listed on a Fusion Monster Card that can only be Special Summoned with "Dark Fusion", then Special Summon that monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon with "Dark Fusion".)

Miracle Fusion but in Evil HERO Version. Dark Calling allows you special summon Evil HERO Fusion Monsters by banishing those Fusion Material that listed on that Fusion Monster.

Thanks to the Skill effect, you can setup those Fusion Materials to your Graveyard easily.

Extra Decks

Evil HERO Malicious Fiend
Evil HERO Malicious Fiend
FIRE Fiend ★8
ATK 3500 / DEF 2100
Evil Domination [UR]
"Evil HERO Malicious Edge" + 1 Level 6 or higher Fiend-Type monster
Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. During your opponent's Battle Phase, all monsters they control are changed to face-up Attack Position, and each monster they control must attack this card, if able.

The only way to special summon this card from this deck is to use 2 Malicious Edge. Keep in mind the restrictions of the fusion spells since you need 2 of them in either the field or hand/grave to fusion summon.

Pretty high attack as the main boss monster, but its main effect is quite situational since they have to enter the battle phase, which they can pretty much skip if they are playing defensively. However, this can sometimes catch people off guard and be a game-winning effect.

Dark Rebellion Xyz Dragon
Dark Rebellion Xyz Dragon
DARK Dragon ★4
ATK 2500 / DEF 2000
Phantom of Rebellion [UR]
2 Level 4 monsters
You can detach 2 Xyz Materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.

General Rank 4 Xyz Monster for players to use so far. Its effect essentially lets you deal 2500 (its own ATK) damage if this attacks the monster you targeted. The advantage is that your opponent's monster's ATK is also lowered, allowing you to attack over it with your other weaker monsters.

Number 70: Malevolent Sin
Number 70: Malevolent Sin
DARK Insect ★4
ATK 2400 / DEF 1200
Photons of Galaxy [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.

Useful when your opponent only has 1 monster on the field. Temporarily banishing them will let you attack directly to secure some games.

It's also good against Xyz monsters since banishing them will also remove their materials.

Steelswarm Roach
Steelswarm Roach
DARK Fiend ★4
ATK 1900 / DEF 0
Photons of Galaxy [SR]
2 Level 4 monsters
During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it.

A decent control type monster that's good to bring out if you know what you're going against. Your opponent will have to play around this, which can end up making them slower, giving you the advantage.

Diamond Dire Wolf
Diamond Dire Wolf
EARTH Beast ★4
ATK 2000 / DEF 1200
Voltage of the Metal [SR]
Selection Box Vol.03 Mini [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.

Destroy itself and 1 card your opponent controls. If you already have 2 monsters on the field because of the Gadget's floating effect, you can make a Dire Wolf and destroy an opponent's spell/trap before you normal summon to have a more safer and uninterrupted play.

Other Cards Option

Evil HERO Infernal Gainer

Evil HERO Infernal Gainer
Evil HERO Infernal Gainer
EARTH Fiend ★4
ATK 1600 / DEF 0
Evil Domination [SR]
During your Main Phase 1: You can banish this card, then target 1 Fiend-Type monster you control; that target can make a second attack during each Battle Phase. During your second Standby Phase after this effect was activated: Special Summon this banished card in Attack Position.

Helps close out games when you already have Malicious Edge/Fiend on your field, especially if Malicious Fiend is summoned using Dark Fusion and is untargetable. This card can also be special summoned from your hand/deck through the skill by putting Necrom in the grave.

Evil HERO Infernal Prodigy

Evil HERO Infernal Prodigy
Evil HERO Infernal Prodigy
DARK Fiend ★2
ATK 300 / DEF 600
D.D. Castle: Supreme King Rises! [UR]
If you control no monsters, you can Special Summon this card (from your hand) in face-up Attack Position. During the End Phase, if you Tributed this card this turn to Tribute Summon a "HERO" monster: Draw 1 card.

Situationally useful to be tributed for Malicious Edge, or become Masked HERO Anki through Mask Change. Otherwise, use it for the skill to search for the card that you need instead.

Other Evil HERO Fusion Monsters

Evil HERO Inferno Wing
Evil HERO Inferno Wing
FIRE Fiend ★6
ATK 2100 / DEF 1200
The Supreme King at lvl 14, 33 & 45 [UR]
"Elemental HERO Avian" + "Elemental HERO Burstinatrix"
Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to either the ATK or DEF (whichever is higher) of the destroyed monster in the Graveyard.

Giving Piercer Damage when Inferno Wing attacks a Defense Position monster. Similar to Elemental HERO Flame Wingman's effect but you can choose either ATK or DEF (whichever is higher) of the destroyed monster and inflicting the same amount damage to your opponent.

Evil HERO Wild Cyclone
Evil HERO Wild Cyclone
EARTH Fiend ★8
ATK 1900 / DEF 2300
The Supreme King at lvl 25 & 40 [UR]
"Elemental HERO Avian" + "Elemental HERO Wildheart"
Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. When this card inflicts Battle Damage to your opponent: Destroy all face-down Spell and Trap Cards your opponent controls.

Wild Cyclone can shut down your opponent's backrow while he is attacking. After that, you can wipe out all Face-Down backrow that your opponent controls too.

Evil HERO Lightning Golem
Evil HERO Lightning Golem
LIGHT Fiend ★6
ATK 2400 / DEF 1500
Pendulum Genesis [SR]
"Elemental HERO Sparkman" + "Elemental HERO Clayman"
Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. Once per turn: You can target 1 monster on the field; destroy that target.

Similar to Elemental HERO Thunder Giant 's effect but no ATK limitation which will allows you to get rid some Monsters that cannot be destroyed by battle.

Evil HERO Infernal Sniper
Evil HERO Infernal Sniper
FIRE Fiend ★6
ATK 2000 / DEF 2500
D.D. Castle: Supreme King Rises! [SR]
"Elemental HERO Clayman" + "Elemental HERO Burstinatrix"
Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. This card cannot be destroyed by Spell Cards. During each of your Standby Phases: Inflict 1000 damage to your opponent. This card must be in face-up Defense Position to activate and to resolve this effect.

Evil HERO version of Rampart Blaster. While it is in Defense Position, it can dealing 1000 Damage to your opponent and Infernal Sniper has card effect destruction immunization from Spell Cards like Lightning Vortex.

Masked HERO Engine

Form Change
Form Change
Quick Spell
Jaden/Yubel Lvl 40 [UR]
Target 1 "HERO" Fusion Monster you control; return it to the Extra Deck, then Special Summon from your Extra Deck, 1 "Masked HERO" monster with the same Level as that monster's original Level, but with a different name. (This Special Summon is treated as a Special Summon with "Mask Change".)
Mask Change
Mask Change
Quick Spell
Valiant Souls [SR]
Target 1 "HERO" monster you control; send it to the Graveyard, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).

The Mask Change spells give access to more variety of HERO monsters in the extra deck made to help with different situations. They can only be used to special summon a monster of the same attribute.

Form Change lets you change a HERO fusion monster into another fusion but with a different attribute. This is the only way for the deck to special summon Masked HERO Koga.

Since they are quick play spells, they can be used after your monster attacks to get an additional attack or to dodge your opponent's spells/traps.

Masked HERO Koga
Masked HERO Koga
LIGHT Warrior ★8
ATK 2500 / DEF 1800
HERO Generation [UR]
Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. This card gains 500 ATK for each monster your opponent controls. Once per turn, during either player's turn: You can banish 1 "HERO" monster from your Graveyard, then target 1 face-up monster on the field; that target loses ATK equal to the ATK of the monster banished to activate this effect, until the end of this turn.

Since there are no Light attribute monsters in the deck, this can only be special summoned using Form Change when you have another HERO fusion monster on the field.

Masked HERO Koga is one of the cards that can help you get over high attack monsters since Malicious Fiend is only 3500 attack. Being a quick effect makes it quite powerful since it can be used defensively or offensively.

Masked HERO Dian
Masked HERO Dian
EARTH Warrior ★8
ATK 2800 / DEF 3000
Valhalla Calling [UR]
Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon 1 Level 4 or lower "HERO" monster from your Deck.

Dian can be a pretty decent monster to summon if you know you can destroy your opponent's monster, allowing you to search for any lvl 4 or lower HERO from your deck. The special summoned monster can attack right away, and can be followed up with Mask Change if you have it in your hand.

You can use Dian's effect to special summon Stratos from the deck, activating its effect to destroy a backrow or search for yet another HERO from the deck.

Masked HERO Anki
Masked HERO Anki
DARK Warrior ★8
ATK 2800 / DEF 1200
Valiant Souls [UR]
Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. This card can attack your opponent directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. You can only use this effect of "Masked HERO Anki" once per turn.

Anki helps with getting another Mask Change from your deck, but similar to Dian, its effect only works if you can destroy your opponent's monster.

Being able to attack your opponent directly is also another way for the deck to get over monsters that you can't destroy. The damage will be halved, but it can be good to close out games. Optionally, you can bring Forbidden Chalice and use it during the damage step to deal 3200 direct damage to your opponent.

Masked HERO Blast
Masked HERO Blast
WIND Warrior ★6
ATK 2200 / DEF 1800
Jaden/Yubel Lvl 45 [UR]
Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. If this card is Special Summoned: You can target 1 face-up monster your opponent controls; its ATK becomes half its current ATK. Once per turn, during either player's turn: You can pay 500 LP, then target 1 Spell/Trap Card your opponent controls; return it to the hand.

Helps with getting over high attack monsters. Also a pretty strong quick effect of returning your opponent's spell/trap to force your opponent to use it before you make follow-up plays.

[October 2021] KOG Notes

Jonnyrico


Jonnyrico
IGN: Jonnyrico, Skill: Domination of Darkness, Date Submitted: Oct 29

Noted By Jonnyrico:

Inferno wing + favorite hero is the most common win condition, infernal sniper is filler and never actually used. Praying to draw chalice is the best you can do vs harpies.

Comments

Hot New Top
Optimus
But how can its possibile to summon Gaia? There is not rock monster right?
<< Anonymous
Anonymous Reply
Or use a generic splashable rock monster, like neospacian grand mole.
<< Anonymous
Anonymous Reply
Check out power giant. It's a rock and you discard one card to special summon it. 2200 atk 0 Def, easy to get out in a dark gaia deck . You end up faster summoning but lower power for dark gaia than combining with valkyron.but that's no problem because infernal gainer let's u attack twice and with dark fusion you can't be targeted. Easy k.o. win in 2 -4 rounds. Deck will block tho at times
<< Anonymous
Anonymous Reply
You all forget about the skill:

No monsters other than "HERO" monsters are included in the Deck.
<< Anonymous
Smokey 14days ago Reply
U can just tech a rock xyz and with field spell activated can use it as material to make one or send him to gy to boost up ur evil hero’s whichever comes first
Anonymous 27days ago
DON'T USE THIS DECK!

IT'S EVIL!
<< Anonymous
Khuat Van Khang 27days ago Reply
Why not? As long as it wins you duels.
<< Anonymous(Khuat Van Khang)
Anonymous 27days ago Reply
BUT IT'S EVIL!
<< Anonymous
Tristan 27days ago Reply
If Freddy and Jason had a baby, this deck would be the baby!
<< Anonymous(Tristan)
Văn Khang Khuất 27days ago Reply
then I would be the midwife
Anonymous
How do you summon the evil hero fusions that need elemental heroes as fusion material?
<< Anonymous
Anonymous Reply
With the skill, I guess
<< Anonymous
WoodFrJared Reply
With the Skill, you can setup those Fusion Material Fusion Materials that are listed on its card to your Graveyard from the outside of your Deck. After that, use Dark Calling to Fusion Summon the Evil HERO Fusion Monster that you want.
<< WoodFrJared
Anonymous Reply
Could you update the skill description on this page? With the old description it looks like the skill won't work.
Anonymous
Messed up with the standard version since gaia needs a rock type, unless they're just there for show. Unrelated but anyone know who is the next character to be unlocked?
<< Anonymous
Anonymous Reply
Declan at the end of the month
<< Anonymous
Anonymous Reply
Cool thanks. I can probably guess Celine will be the next arc v character sometime after Declan
<< Anonymous
Not KoG Reply
Jim in 5D's. It is in rotation always.

DM -> GX -> 5Ds -> ZeXaL -> ArV
<< Anonymous(Not KoG)
MangakaJ96 Reply
Jim Crocodile is from GX and Declan is the next unlock later this month.
Anonymous
A monster with 7000 attack that can't be targeted and easy to summon on your first turn? hell yes
lesikra
Hello, please check my mock KoG post in reddit, hope you get a good laugh, thanks.
<< Anonymous(lesikra)
Anonymous Reply
so that's why the post felt awfully familiar
<< Anonymous(lesikra)
Anonymous Reply
link pls
<< Anonymous
Anonymous Reply
zelda pls
<< Anonymous(lesikra)
Anonymous Reply
You are breaking many hearts this very moment you know
Anonymous
if u want a good deck for hero just release dark law :) f-k duel-links
<< Anonymous
Anonymous Reply
No one wants good hero decks only middles schoolers thought they were cool their only fans now are immature men in their 30s
<< Anonymous
Anonymous Reply
You seem upset
<< Anonymous
Anonymous Reply
I think most hero players are upset look at how they destroyed evil heroes they can't even beat aromage
<< Anonymous
Anonymous Reply
From all introductions of a new archetype the evil hero one was probably the worst or close second just to nekroz
Anonymous
The skill won’t work in that deck
<< Anonymous
Anonymous Reply
- No monsters other than "Evil HERO" or “Elemental HERO" monsters are included in the Deck.
<< Anonymous
Anonymous Reply
The main deck is only evil heroes and Stratos though... So it meets the requirement.
<< Anonymous
Anonymous Reply
Now it does. The original version did include Amazoness monsters for some reason
<< Anonymous
Anonymous Reply
If you look closely, they already posted a clarification:
"Sorry my bad, the Amazoness is actually Stratos."
"Sorry for the mistake. Actually the Amazoness Monsters is Elemental HERO Stratos. Thanks for mentioning the issue."
Anonymous
lol i didnt have to read the description as i knew they will just skip the battle phase then
Anonymous
List of trap card combinations in duel links:

-2 treacherous
-1 treacherous
-No traps
Anonymous
I think the better skill is domination of darkness
Anonymous
More Like Evil Amazoness for me
<< Anonymous
WoodFrJared Reply
Sorry my bad, the Amazoness is actually Stratos.

Commens and feedback

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