Together with the new EX Structure deck, the Supreme King forms an aggressive hero variant deck that uses both fusion and mask change. Its main goal is to special summon Evil Hero Malicious Fiend that can punish opponents that play defensively.
|Domination of Darkness|
Reveal 1 "Evil HERO" Fusion Monster in your Extra Deck and send all the Fusion Materials that are listed on its card to your Graveyard from the outside of your Deck. This Skill can only be used once per turn and twice per Duel. A Fusion Monster with same name cannot be selected both times with this Skill. This Skill will only activate if you begin the Duel with a Deck/Extra Deck that follows the condition below:
- 10 or more cards that are "Evil HERO" monsters, "Dark Fusion" or "Dark Calling" are included in the deck.
- No monsters other than "HERO" monsters are included in the Deck.
- No monsters other than "Evil HERO" monsters are included in the extra deck.
The Supreme King
This card is mostly going to be special summoned through the skill, instead of being tribute summoned. Its main purpose is to be used to special summon Evil HERO Malicious Fiend through either Dark Fusion or Dark Calling. You'll have to use 2 Malicious Fiends to do the fusion.
Alternatively, you can use Mask Change to special summon Masked HERO Dian when you know you can destroy an opponent's monster, allowing you to special summon a level 4 or lower HERO from your deck.
Its second effect can be situationally useful and secure games against opponents that often sets their monster, even better when their defense is 0 like most zombies or Shiranui cards.
Evil HERO Adusted Gold
|DARK Fiend ★4|
ATK 2100 / DEF 800
|Pendulum Genesis [UR]|
|You can discard this card; add 1 "Dark Fusion", or 1 card that specifically lists "Dark Fusion" in its text, from your Deck to your hand, except "Evil HERO Adusted Gold". You can only use this effect of "Evil HERO Adusted Gold" once per turn. Cannot attack unless you control a Fusion Monster.|
Elemental HERO Stratos
|WIND Warrior ★4|
ATK 1800 / DEF 300
|Shark Fang [UR]|
Selection Box Vol. 03 [UR]
Selection Box Vol.03 Mini [UR]
|When this card is Normal or Special Summoned: You can activate 1 of these effects.|
● You can destroy Spell/Trap Cards on the field, up to the number of "HERO" monsters you control, except this card.
● Add 1 "HERO" monster from your Deck to your hand.
Stratos really helps with this deck's consistency. The spell/trap destruction can ensure that you can play your cards uninterrupted, while the HERO search is usually to get another copy of Malicious Edge for the fusion.
|The Supreme King at Lvl 11, 23 & 38 [SR]|
|Send, from your hand or your side of the field to the Graveyard, the Fusion Material Monsters that are listed on a Fiend-Type Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon). The Special Summoned monster cannot be targeted by the opponent's Spells, Traps, or card effects this turn.|
|Evil Domination [SR]|
|Banish, from your hand or your Graveyard, the Fusion Material Monsters listed on a Fusion Monster Card that can only be Special Summoned with "Dark Fusion", then Special Summon that monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon with "Dark Fusion".)|
Only 1 of each is in the deck since these can be searched via the skill, but having more in the deck can be good too if you want to use the skill to put Necrom in the grave. These fusion spells are only used to special summon Malicious Fiend.
Ideally, you'll want to start with Dark Fusion since it won't banish your cards, and makes your Malicious Fiend untargetable from spells and traps. Dark Calling can be used as the follow up if needed.
Keep in mind that both fusion spells are slightly different. Dark Fusion can use from hand and/or field, while Dark Calling is hand and/or graveyard only.
Evil HERO Malicious Fiend
|FIRE Fiend ★8|
ATK 3500 / DEF 2100
|Evil Domination [UR]|
|"Evil HERO Malicious Edge" + 1 Level 6 or higher Fiend-Type monster|
Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. During your opponent's Battle Phase, all monsters they control are changed to face-up Attack Position, and each monster they control must attack this card, if able.
The only way to special summon this card from this deck is to use 2 Malicious Edge. Keep in mind the restrictions of the fusion spells since you need 2 of them in either the field or hand/grave to fusion summon.
Pretty high attack as the main boss monster, but its main effect is quite situational since they have to enter the battle phase, which they can pretty much skip if they are playing defensively. However, this can sometimes catch people off guard and be a game-winning effect.
Evil HERO Dark Gaia
|EARTH Fiend ★8|
ATK ? / DEF 0
|Pendulum Genesis [SR]|
|1 Fiend-Type monster + 1 Rock-Type monster|
Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. The original ATK of this card is equal to the combined original ATK of the Fusion Material Monsters used to Fusion Summon it. When this card declares an attack: You can change all Defense Position monsters your opponent controls to face-up Attack Position. (Flip Effects are not activated at this time.)
Evil HERO Inferno Wing
|FIRE Fiend ★6|
ATK 2100 / DEF 1200
|The Supreme King at lvl 14, 33 & 45 [UR]|
|"Elemental HERO Avian" + "Elemental HERO Burstinatrix"|
Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to either the ATK or DEF (whichever is higher) of the destroyed monster in the Graveyard.
Evil HERO Wild Cyclone
|EARTH Fiend ★8|
ATK 1900 / DEF 2300
|The Supreme King at lvl 25 & 40 [UR]|
|"Elemental HERO Avian" + "Elemental HERO Wildheart"|
Must be Special Summoned with "Dark Fusion" and cannot be Special Summoned by other ways. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. When this card inflicts Battle Damage to your opponent: Destroy all face-down Spell and Trap Cards your opponent controls.
Evil HERO Infernal Prodigy
|DARK Fiend ★2|
ATK 300 / DEF 600
|D.D. Castle: Supreme King Rises! [UR]|
|If you control no monsters, you can Special Summon this card (from your hand) in face-up Attack Position. During the End Phase, if you Tributed this card this turn to Tribute Summon a "HERO" monster: Draw 1 card.|
Situationally useful to be tributed for Malicious Edge, or become Masked HERO Anki through Mask Change. Otherwise, use it for the skill to search for the card that you need instead.
Evil HERO Infernal Gainer
|EARTH Fiend ★4|
ATK 1600 / DEF 0
|Evil Domination [SR]|
|During your Main Phase 1: You can banish this card, then target 1 Fiend-Type monster you control; that target can make a second attack during each Battle Phase. During your second Standby Phase after this effect was activated: Special Summon this banished card in Attack Position.|
Helps close out games when you already have Malicious Edge/Fiend on your field, especially if Malicious Fiend is summoned using Dark Fusion and is untargetable. This card can also be special summoned from your hand/deck through the skill by putting Necrom in the grave.
|Jaden/Yubel Lvl 40 [UR]|
|Target 1 "HERO" Fusion Monster you control; return it to the Extra Deck, then Special Summon from your Extra Deck, 1 "Masked HERO" monster with the same Level as that monster's original Level, but with a different name. (This Special Summon is treated as a Special Summon with "Mask Change".)|
|Valiant Souls [SR]|
|Target 1 "HERO" monster you control; send it to the Graveyard, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).|
The Mask Change spells give access to more variety of HERO monsters in the extra deck made to help with different situations. They can only be used to special summon a monster of the same attribute.
Form Change lets you change a HERO fusion monster into another fusion but with a different attribute. This is the only way for the deck to special summon Masked HERO Koga.
Since they are quick play spells, they can be used after your monster attacks to get an additional attack or to dodge your opponent's spells/traps.
Masked HERO Koga
|LIGHT Warrior ★8|
ATK 2500 / DEF 1800
|HERO Generation [UR]|
|Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. This card gains 500 ATK for each monster your opponent controls. Once per turn, during either player's turn: You can banish 1 "HERO" monster from your Graveyard, then target 1 face-up monster on the field; that target loses ATK equal to the ATK of the monster banished to activate this effect, until the end of this turn.|
Since there are no Light attribute monsters in the deck, this can only be special summoned using Form Change when you have another HERO fusion monster on the field.
Masked HERO Koga is one of the cards that can help you get over high attack monsters since Malicious Fiend is only 3500 attack. Being a quick effect makes it quite powerful since it can be used defensively or offensively.
Masked HERO Dian
|EARTH Warrior ★8|
ATK 2800 / DEF 3000
|Valhalla Calling [UR]|
|Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon 1 Level 4 or lower "HERO" monster from your Deck.|
Dian can be a pretty decent monster to summon if you know you can destroy your opponent's monster, allowing you to search for any lvl 4 or lower HERO from your deck. The special summoned monster can attack right away, and can be followed up with Mask Change if you have it in your hand.
You can use Dian's effect to special summon Stratos from the deck, activating its effect to destroy a backrow or search for yet another HERO from the deck.
Masked HERO Anki
|DARK Warrior ★8|
ATK 2800 / DEF 1200
|Valiant Souls [UR]|
|Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. This card can attack your opponent directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. You can only use this effect of "Masked HERO Anki" once per turn.|
Anki helps with getting another Mask Change from your deck, but similar to Dian, its effect only works if you can destroy your opponent's monster.
Being able to attack your opponent directly is also another way for the deck to get over monsters that you can't destroy. The damage will be halved, but it can be good to close out games. Optionally, you can bring Forbidden Chalice and use it during the damage step to deal 3200 direct damage to your opponent.
Masked HERO Blast
|WIND Warrior ★6|
ATK 2200 / DEF 1800
|Jaden/Yubel Lvl 45 [UR]|
|Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. If this card is Special Summoned: You can target 1 face-up monster your opponent controls; its ATK becomes half its current ATK. Once per turn, during either player's turn: You can pay 500 LP, then target 1 Spell/Trap Card your opponent controls; return it to the hand.|
Helps with getting over high attack monsters. Also a pretty strong quick effect of returning your opponent's spell/trap to force your opponent to use it before you make follow-up plays.
Noted By Jonnyrico:
Inferno wing + favorite hero is the most common win condition, infernal sniper is filler and never actually used. Praying to draw chalice is the best you can do vs harpies.
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