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Necrovalley | Decks and Tips

This page notes details of Necrovalley (Spell Card/Field) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
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update 16/03/2020

Necrovalley

Necrovalley
TypeSpell Card
PropertyField
Card Effect TypeContinuous-like Effect
Passcode47355498
ArchetypesNecrovalley
Supports ArchetypesGravekeeper's
Related to ArchetypesField Searcher

text

All "Gravekeeper's" monsters gain 500 ATK and DEF. Cards in the Graveyard cannot be banished. Negate any card effect that would move a card in the Graveyard to a different place. Negate any card effect that changes Types or Attributes in the Graveyard.

How to Get

PackSelection Box Vol. 02 [UR]
Dark Dimension [UR]
Level-up reward--
Victory against--
Card trader--
Other--

Evaluation

RatingA-

Pros

  • Disrupts graveyard plays.
  • Protects your graveyard.
  • Boosts Gravekeeper monsters’ stats.

Cons

  • Will also prevent you from interacting with your graveyard.

Tips

  • You can use this card outside of Gravekeeper decks as a control card against your opponent’s graveyard plays.

Gravekeeper

Necrovalley is able to boost all your Gravekeeper monsters’ stats by a significant amount. Additionally, Gravekeeper cards can specifically bypass Necrovalley’s graveyard disruption.

Activation

Being the center of Gravekeeper decks, there are lots of ways to get Necrovalley from your deck and graveyard.

Gilasaurus

While Necrovalley is face-up you can Special Summon Gilasaurus without letting your opponent revive a monster.

Decks

Gravekeeper Deck

Rulings

Classifications

Comments

Hot New Top
Not KoG
Lucky me I only need 1 for my HERO deck.
Anonymous
Must be fate... Got 3 of this in 100 pulls... Now I just need to dig the rest of the box for 2nd invoker and an invocation.
<< Anonymous
Anonymous Reply
6 URs in 100 pulls so not like I was overly lucky. Just got the right card.
Anonymous
should I spend dream ticket on this?
<< Anonymous
anonymous Reply
dont-spend-dream-ticket-on-important-box-that-have-important-archetype-get-card-you-need-to-buy-to-owned-it
Anonymous
The previous version was perfect. Why would they change...

"All "Gravekeeper's" monsters gain 500 ATK and DEF. Cards in either player's Graveyard cannot be banished. Negate any card effect that would move a card in the Graveyard, other than itself, to a different place."
<< Anonymous
Anonymous Reply
TCG is to be blamed here, they had trouble describing the correct effect. It took them 7 (SEVEN) errata until they got it right lol.

The current written effect is the correct one, as per the OCG rulings.
<< Anonymous
Anonymous Reply
Necrovalley is actually the card with the most erratas, if not tied for it. I honestly wouldn't be surprised if it ended up getting another errata in the future.

Funnily enough, it's a direct counter to Zombie World, somewhat referencing the traditional role of a gravekeeper to protect a tomb from robbers or being desecrated... Or preventing the zombies/mummies from getting out like in the lore.
<< Anonymous
Candend Reply
I think you mean the current version because there's no changing attribute and type negate in previous version which is good against elementsaber. "Move a card from GY to different place" is still in the text.
Anonymous
Is terraforming on the game yet?
<< Anonymous
Anonymous Reply
Yeah just that it's called balance
Anonymous
I’m not understanding Necrovalley right now. I just used it and the player was still able to move cards back from the grave to the deck with its cards effect on the field.
<< Anonymous
Anonymous Reply
Are you sure it wasn't a cost.

The gusto cards shuffle cards into the deck as cost
<< Anonymous
Anonymous Reply
He chained to your Necrovalley activation
Dave
THIS CARD IS VERY GOOD! WORTH TO SPEND YOUR UR DREAM TICKET!
COUNTERS OR AT LEAST SLOWS DOWN EVERY DECK THAT PICKS CARDS FROM THE GRAVE TO THE HAND, SPECIAL SUMMON FROM THE GRAVE OR BANISHES CARDS FROM THE GRAVE.
Anonymous
Just reminder for anyone who said " RIP BEWD" "RIP Vampire" "RIP Koa'ki"
Vampire has Grace and Simultaneous Loss
Koa'ki can finish you on turn 2
Blue-eyes has Dragon Spirit,Psychic Ace and Lyla
While Necrovalley has no searcher (at least not confirmed yet)
<< Anonymous
Anonymous Reply
I think Necrovalley come to the game too late, if this card was in early game when there were no many otk decks, it will be a great card.
<< Anonymous
Anonymous Reply
It would’ve been great during Vampire format when graveyard effects were running the meta, but rn none of the top decks care about it atm
<< Anonymous
Anonymous Reply
Overrated regular old school field spell card,so many ways available to deal with it
<< Anonymous
Anonymous Reply
Teracope. This card came to stay and muh Vampires and muh psychic ace and muh Koakis became ostracized.
Anonymous
We need more cards like this.
<< Anonymous
Fetih 1453 Reply
or you can got this card three times
Heaven
Best counter for shiranui deck
<< Anonymous(Heaven)
Anonymous Reply
But now new players can't dig for 3x Necrovalley because the box doesn't have much value left
<< Anonymous
Anonymous Reply
Dig 2 + 1 UR dream ticket
Anonymous
I want Konamy to give us Imperial tombs of Necrovalley.
<< Anonymous
Anonymous Reply
Get dark illusion
<< Anonymous
Anonymous Reply
It's not the same though.
Anonymous
I would like to thank all you tryhards who think you're so smart putting 3 of your "tech cards" in your random tryhard decks and activating them on your first turn before even checking what I'm playing. You're boosting all my monsters by 500 and enabling several effects I can't activate if I don't open my own NV. Congrats.
<< Anonymous
Anonymous Reply
This :D

GK players love it when our opponent activates Necrovalley for us XD
<< Anonymous
Anonymous Reply
It's so funny when they realize I'm playing the deck and futilely set a second one to remove their own. So much card loss while I search more cards with the fusion.

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^Yeah, pretty much similar to sixsam dual wield. There can't be two x-saber on the OP field
I have some bad news for you that involves Infenities then.
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