All "Gravekeeper's" monsters gain 500 ATK and DEF. Cards in the Graveyard cannot be banished. Negate any card effect that would move a card in the Graveyard to a different place. Negate any card effect that changes Types or Attributes in the Graveyard.
Prevents your opponent from interacting with both your graveyards.
Boosts the stats of Necrovalley monster.
You are also unable to interact with any graveyard.
Necrovalley is Gravekeeper deck’s signature Field Spell and naturally they would work well together. Even with Necrovallery active, Gravekeeper effects are still able to interact with the graveyard. Additionally Gravekeeper monsters gain a stat boost because of Necrovalley.
There are some cards that are still able to work with the graveyard even with Necrovalley on the field like Hidden Temples of the Necrovalley and Gravekeeper’s Steele. Cat of Ill Omen and An Owl of Luck can become better searchers when Necrovalley is on the field.
It's pretty well known that a bunch of revival effects are/were bugged in regards to Necrovalley.
Necrovalley should stop any card from being moved out of the Graveyard by a card effect. Anything that manages to do this under Necrovalley is obviously bugged. It's probably due to the fact Necrovalley's effect changed IRL since the last time it appeared in a video game.
Anonymous 1days ago
Had this out and destroyed red-eyes slash dragon, the monsters still got special summoned from gy, wth?
Just reminder for anyone who said " RIP BEWD" "RIP Vampire" "RIP Koa'ki"
Vampire has Grace and Simultaneous Loss
Koa'ki can finish you on turn 2
Blue-eyes has Dragon Spirit,Psychic Ace and Lyla
While Necrovalley has no searcher (at least not confirmed yet)
Planet Pathfinder cost your normal summon, it also makes your deck inconsistent. As vampire player, i'm more worried to Sealed Tomb than Necrovalley, since it can be activated anytime and your opponent can combined it with otk deck like Fur Hire and Koaki.