Content

Gravekeepers: deck recipe [July 27]

Duel Links Gravekeepers deck, Gravekeepers in the meta, how to use Gravekeepers cards.
update 27/07/2022

Required Card Boxes

Main Deck

Dark Dimension Antinomic Theory Chaotic Soldiers Energy of Gigarays

Extra Deck

Dark Dimension Infinite Ray Photons of Galaxy Phantom of Rebellion

Example deck

Standard Version

Gravekeepers CommandantGravekeepers CommandantGravekeepers CommandantGravekeepers SpyGravekeepers SpyGravekeepers Descendant
Gravekeepers GuardGravekeepers HeadmanGravekeepers HeadmanGravekeepers SpiritualistGravekeepers SpiritualistGravekeepers Spiritualist
Mystical Space TyphoonBook of MoonBook of MoonBook of MoonNecrovalleyNecrovalley
NecrovalleyNecrovalley ThroneNecrovalley ThroneNecrovalley ThroneEnemy ControllerEnemy Controller
Gravekeepers SupernaturalistGravekeepers SupernaturalistGravekeepers SupernaturalistDark Rebellion Xyz DragonGaia Dragon, the Thunder ChargerNumber 70: Malevolent Sin
Steelswarm Roach-----

Set Skill

[Skill] descriptionUser
White Magician's Defensive Spell
Can be used if you control a Spellcaster-Type monster. Roll a die two times and apply the appropriate effect based on the result.

● 2: Decrease DEF of all monsters your opponent controls by 1000.
● 3-7: Decrease DEF of all monsters your opponent controls by 700.
● 8-11: Decrease DEF of all monsters your opponent controls by 500.
● 12: Decrease DEF of all monsters your opponent controls by 100.

This Skill can only be used once per turn and twice per Duel.
Bakura (DSOD)
Bakura (DSOD)

How to use

Gravekeeper’s Monsters

Gravekeepers Spiritualist
Gravekeepers Spiritualist
DARK Spellcaster ★4
ATK 1500 / DEF 1500
Dark Dimension [N]
During your Main Phase, if "Necrovalley" is on the field: You can Fusion Summon 1 Spellcaster Fusion Monster from your Extra Deck, using this card you control and other monsters from your hand or field as Fusion Material. You can only use this effect of "Gravekeeper's Spiritualist" once per turn.

During your Main Phase, if “Necrovalley” is on the field, you can Fusion Summon 1 Spellcaster Fusion Monster from your Extra Deck using Gravekeeper’s Spiritualist and other monsters from your hand or field as Fusion Material. You can use this effect to Summon Gravekeeper’s Supernaturalist, which would simply require 2 “Gravekeeper’s” monsters, or, if you happen to have enough resources available, even Quintet Magician.

Gravekeepers Spy
Gravekeepers Spy
DARK Spellcaster ★4
ATK 1200 / DEF 2000
Dark Dimension [SR]
FLIP: Special Summon 1 "Gravekeeper's" monster with 1500 or less ATK from your Deck.

Gravekeeper's Spy act as a pretty strong defensive monster, with base stats of 1200/2000 (1700/2500 with Necrovalley), with a powerful Flip Effect that can Special Summon a Gravekeeper with 1500 ATK or less from your Deck.

Gravekeepers Descendant
Gravekeepers Descendant
DARK Spellcaster ★4
ATK 1500 / DEF 1200
Dark Dimension [R]
You can Tribute 1 other face-up "Gravekeeper's" monster to target 1 card your opponent controls; destroy that target.

A Field Removal and non-once per turn by tributing other face-up Gravekeeper monsters except himself. With Necrovalley on the field, it can be a decent beater with 2000 ATK and 1700 DEF.

Gravekeepers Guard
Gravekeepers Guard
DARK Spellcaster ★3
ATK 1000 / DEF 1900
Dark Dimension [R]
FLIP: Target 1 monster your opponent controls; return that target to the hand.

Guard is another defender besides Spy but with lower stats of 1000/1900 (1500/2400 with Necrovalley) which can still to hold off attacks from regular beatsticks. You can bounce a monster on the field to the owner's hand, this effect can deals with those monsters that has powerful stats or cannot be destroyed by battle and card effect.

Gravekeepers Headman
Gravekeepers Headman
DARK Spellcaster ★3
ATK 500 / DEF 1500
Dark Dimension [R]
If this card is Summoned: You can target 1 Level 4 “Gravekeeper's” monster in your GY; Special Summon it in face-up Attack Position or face-down Defense Position. You can only use this effect of “Gravekeeper's Headman” once per turn. This effect is unaffected by “Necrovalley”.

A good board rebuilder that can special summon Level 4 Gravekeeper monster from your Graveyard like Spy, Nobleman, or Spiritualist.

Gravekeeper's Commandant & Necrovalley

Gravekeepers Commandant
Gravekeepers Commandant
DARK Spellcaster ★4
ATK 1600 / DEF 1500
Energy of Gigarays [SR]
You can discard this card to the Graveyard; add 1 "Necrovalley" from your Deck to your hand.

Commandant has a very useful effect: similar to Terraforming's effect, you can search out Necrovalley from your Deck by discarding him. With base stats of 1600/1500, he becomes a fearsome 2100/2000 beater when you have Necrovalley on your field.

Necrovalley
Necrovalley
Field Spell
Dark Dimension [UR]
All "Gravekeeper's" monsters gain 500 ATK and DEF. Cards in the Graveyard cannot be banished. Negate any card effect that would move a card in the Graveyard to a different place. Negate any card effect that changes Types or Attributes in the Graveyard.

Necrovalley increases the ATK and DEF of all “Gravekeeper’s” monsters by 500, it prevents cards from being banished from the Graveyard, and it negates any card effect that would move a card in the Graveyard to a different place.

Necrovalley essentially shuts down Darklord, prevent Phantom Knights from activating their graveyard effect to search or send cards, prevents Spellbooks from activating their best card, prevents Neos Fusion from protecting Elemental HERO Brave Neos, and that’s just no name a few of the instances in which this Field Spell can either win you the Duel or severely hinder your opponent.

Necrovalley Throne

Necrovalley Throne
Necrovalley Throne
Normal Spell
Dark Dimension [UR]
Activate 1 of these effects:
• Add 1 “Gravekeeper's” monster from your Deck to your hand.
• Immediately after this effect resolves, Normal Summon 1 “Gravekeeper's” monster.
You can only activate 1 “Necrovalley Throne” per turn.

Necrovalley Throne allows you to add 1 “Gravekeeper’s” monster from your Deck to your hand. If you want to Summon Supernaturalist, you can search Spiritualist, if you need something to Tribute for Silent Magician, you can search Recruiter, and, if you need Silent Magician, you can search a Level 4 “Gravekeeper’s” monster and then use your Skill.

You can also use this Spell Card to Normal Summon a “Gravekeeper’s” monster, but, although it’s still a nice option, it’s probably going to be more relevant in a “Gravekeeper’s” Deck that features Gravekeeper's Chief, Gravekeeper's Oracle, and Gravekeeper's Visionary.

Extra Decks

Gravekeepers Supernaturalist
Gravekeepers Supernaturalist
DARK Spellcaster ★10
ATK 2000 / DEF 2000
Dark Dimension [R]
2 “Gravekeeper's” monsters
Gains ATK/DEF equal to the combined original Levels of the materials used for its Fusion Summon x 100. While “Necrovalley” is on the field, this card, and any card in your Field Zone, cannot be destroyed by card effects. During your Main Phase: You can activate this effect; during the End Phase of this turn, add 1 “Gravekeeper’s” monster or 1 “Necrovalley” card from your Deck to your hand. You can only this effect of "Gravekeeper's Supernaturalist" once per turn.

Gravekeeper’s Supernaturalist gains ATK and DEF equal to the combined original Levels of the monsters you used to Fusion Summon it, which means that, even if you use 2 Level 3 monsters, it will have enough ATK to get over a Legendary Six Samurai - Shi En and a Dragon Spirit of White, even without Necrovalley.

While Necrovalley in on the field, Supernaturalist and any card in your Field Zone cannot be destroyed by card effects. Your Field Spell can still be targeted, so it’s not safe from Cosmic Cyclone, and Supernaturalist can still be destroyed by battle, banished, returned to the hand, Extra Deck, or sent directly to the Graveyard, but I guess you will not have to worry about Treacherous Trap Hole.

Finally, once per turn, Supernaturalist allows you to add 1 “Gravekeeper’s” monster or 1 “Necrovalley” card from your Deck to your hand. This is an Ignition Effect, which means you have to activate it during your Main Phase, and the card is added to your hand during the End Phase, but being able to thin your Deck and adding something to your hand gratis is always great.

Gaia Dragon, the Thunder Charger
Gaia Dragon, the Thunder Charger
WIND Dragon ★7
ATK 2600 / DEF 2100
Infinite Ray [SR]
2 Level 7 monsters
You can also Xyz Summon this card by using a Rank 5 or 6 Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

Decent ATK with Piercing Attack Damage Effect which can lets you attack right away to help secure some games quickly, instead of giving your opponent another turn to make a comeback.

Dark Rebellion Xyz Dragon
Dark Rebellion Xyz Dragon
DARK Dragon ★4
ATK 2500 / DEF 2000
Phantom of Rebellion [UR]
2 Level 4 monsters
You can detach 2 Xyz Materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK.

General Rank 4 Xyz Monster for players to use so far. Its effect essentially lets you deal 2500 (its own ATK) damage if this attacks the monster you targeted. The advantage is that your opponent's monster's ATK is also lowered, allowing you to attack over it with your other weaker monsters.

Number 70: Malevolent Sin
Number 70: Malevolent Sin
DARK Insect ★4
ATK 2400 / DEF 1200
Photons of Galaxy [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.

Works well against opponents that only have 1 monster on the field. Even better if it's an XYZ monster since it will remove all their materials, or if it's a monster that says that it can't be special summoned in the card text.

Steelswarm Roach
Steelswarm Roach
DARK Fiend ★4
ATK 1900 / DEF 0
Photons of Galaxy [SR]
2 Level 4 monsters
During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it.

Can stop a synchro, pendulum, or certain monsters from special summoning themselves. This can potentially prevent your opponent from making strong plays since they have to play around the Roach.

Other Cards Option

Silent Magician

Silent Magician
Silent Magician
LIGHT Spellcaster ★4
ATK 1000 / DEF 1000
Spellbound Silence
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 Spellcaster-Type monster, and cannot be Special Summoned by other ways. This card gains 500 ATK for each card in your hand. Once per turn, during either player's turn, when a Spell Card is activated: You can negate the activation. If this card is destroyed by battle, or if this card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 "Silent Magician" monster from your hand or Deck, except "Silent Magician", ignoring its Summoning conditions.

You can Special Summon Silent Magician by Tributing a Spellcaster-Type monster you control. If you Tribute Gravekeeper’s Recruiter in order to Summon Silent Magician, you will get to add 1 “Gravekeeper’s” monster with 1500 or less DEF from your Deck to your hand. You can search Gravekeeper’s Spiritualist or any other Level 4 “Gravekeeper’s” monster via Recruiter’s effect and then use your Skill to add a Silent Magician to your hand.

Silent Magician is able to, once per turn, negate the activation of a Spell Card, which is particularly relevant in the current meta. Moreover, since, after being negated, the card is simply sent to the Graveyard without being destroyed, you can safely use this effect to negate Geartown or Ancient Gear Fortress.

While its original ATK and DEF are definitely on the low side, thanks to its effect, Silent Magician can quickly become a pretty big threat, gaining 500 ATK for each card in your hand. Additionally, if Silent Magician is destroyed by battle or card effect, you can Special Summon from your hand or Deck a Silent Magician LV8, a 3500 ATK monster that your opponent cannot take control of via Enemy Controller and that also cannot be weakened by World Legacy Clash.

Gravekeepers Nobleman

Gravekeepers Nobleman
Gravekeepers Nobleman
DARK Spellcaster ★3
ATK 1000 / DEF 1000
Dark Dimension [R]
When this card you control is destroyed by battle with an opponent's attacking monster and sent to your Graveyard: You can Special Summon 1 "Gravekeeper's" monster from your Deck in face-down Defense Position, except "Gravekeeper's Nobleman".

Usually used to special summon Spy for preparing setup. Keep in mind that this effect can only applies when Nobleman is getting destroyed by battle only, not even included Card Effect.

Predaplant Engine

Predaplant Chlamydosundew
Predaplant Chlamydosundew
DARK Plant ★2
ATK 600 / DEF 200
Witchs Sorcery [R]
Monsters with a Predator Counter that you use as Fusion Materials are treated as DARK. During your Main Phase: You can Fusion Summon 1 DARK Fusion Monster from your Extra Deck, using this card on the field and monsters from your hand, field, and/or monsters with a Predator Counter your opponent controls as Fusion Materials. You can only use this effect of "Predaplant Chlamydosundew" once per turn.

All Gravekeeper monsters are DARK attribute, which means you can mix the Predaplant Engine into the deck and add Chimerafflesia as an alternative boss monster. This engine won't affect your consistency much because you're only adding Chlamydosundew to your Main Deck. And it only requires you have Chlamydosundew on the field and at least 1 DARK monster onhand to make use of the engine.

Predaplant Chimerafflesia
Predaplant Chimerafflesia
DARK Plant ★7
ATK 2500 / DEF 2000
Witchs Sorcery [UR]
1 "Predaplant" monster + 1 DARK monster
Once per turn: You can target 1 monster on the field with a Level less than or equal to this card's; banish it. When an attack is declared involving this card and an opponent's face-up monster: You can activate this effect; until the end of this turn, that opponent's monster loses 1000 ATK, and if it does, this card gains 1000 ATK. Once per turn, during the next Standby Phase after this card was sent to the Graveyard: You can add 1 "Polymerization" Spell Card or "Fusion" Spell Card from your Deck to your hand.

Chimerafflesia has good enough stats to be an effective beater. This is supplemented by its self ATK boost and debuffing the opponent's during battle, making Chimerafflesia almost impossible to beat in battle.

The free removal effect also helps in getting rid of problematic monsters such as Assault Blackwing - Raikiri the Rain Shower and other Blackwing Synchros.

Other Extra Decks

Quintet Magician
Quintet Magician
DARK Spellcaster ★12
ATK 4500 / DEF 4500
Dark Dimension [SR]
5 Spellcaster monsters
Must be Fusion Summoned. If this card is Fusion Summoned using 5 Spellcaster monsters with different names: You can destroy all cards your opponent controls. This face-up card on the field cannot be Tributed, nor used as Fusion Material, also it cannot be destroyed by card effects.

If it’s Fusion Summoned using 5 Spellcaster monsters with different names, Quintet Magician allows you to destroy all cards your opponent controls. Now, you are rarely going to pull this off, but you can include Gravekeeper’s Stele in your Deck in order to be able to do it more a bit more consistently. Even if you don’t get to wipe your opponent’s side of the field, Quintet Magician is still a pretty powerful monster and, interestingly enough, the first one that cannot be removed via Lava Golem.

Abyss Dweller
Abyss Dweller
WATER Sea Serpent ★4
ATK 1700 / DEF 1400
Photons of Galaxy [UR]
2 Level 4 monsters
While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn.

Abyss Dweller is an anti-Graveyard interaction tech, intended to hinder Decks that activate a ton of effects from the graveyard. It's best to activate this at the start of the opponent's turn, so make sure to toggle Chain to "ON" and activate Abyss Dweller's effect during the opponent's Draw Phase.

Number 18: Heraldry Patriarch
Number 18: Heraldry Patriarch
LIGHT Psychic ★4
ATK 2200 / DEF 2200
Voltage of the Metal [R]
2 Level 4 monsters
Once per Chain, during either player's turn, if 2 or more monsters with the same name are on the field: You can detach 1 Xyz Material from this card; choose 1 monster among those with the same name, and destroy all other monsters with that name. While this card remains face-up on the field, your opponent cannot Summon monsters with the same name as any of the monster(s) chosen for this card's effect. If this card is sent to the Graveyard: You can send 2 "Heraldic Beast" monsters from your Deck to the Graveyard.

Useful card to bring if the meta uses decks that use monsters with similar names especially Harpies, preventing them from being able to perform long combos.

[July 2020] KOG Notes

Alchemist


GravekeeperAlchemistGravekeeper Alchemist2
IGN: Alchemist, Skill: Balance, Date Submitted: July 9

Note By Alchemist:

This is a resourceful Gravekeepers list, with plenty of checks and counters for today's meta. Balance proved to be the best skill to run. This build is especially strong against any GY-based archetypes or combo decks. Dark Magician is the only strongly negative matchup. It's a fun rogue deck, mildly competitive.

Comments

Hot New Top
Konami should DÎÉ
You know this deck is actually good. However, its algorithm in ranked matches was always rigged to be 2nd turn, 90% of the time so the game will always let opponents setup first then after that GK could do nothing against negates because its heavily reliant on effects. One of the reasons why this game is so rigged. The word "chance" doesn't exist in this game, its always predetermined but go ahead and prove me wrong when you don't even have the statistics to back it up
Anonymous
Has gravekeeper commandant broken the game yet?
<< Anonymous
Sheep Reply
Oh it WILL broke the game alright, just like how most people say it is.

Why would they lie to us?
Anonymous
I'm Sorry to say it but this decklist is garbage. Why would you ever run those flip monster in 2022?
<< Anonymous
Fetih 1453 Reply
Gravekeepers can lock graveyard and make strong deck players surrender, like Galaxy Eyes and Burning Abyss
<< Anonymous(Fetih 1453)
Anonymous Reply
No, they can't.

What locks graveyard is necrovalley, you don't even need to summon a gk monster or something to use it
<< Anonymous
Anonymous Reply
Actually if run correctly it's not a bad deck to have although to be honest I would have substituted a couple extra traps in there with a spell card that stops all special summons other than grave keeper Monsters I use this deck quite regularly and if u xan get the right cards early on I've watched it cause quite a few people to rage quit in pvp
<< Anonymous
Anonymous Reply
You are describing what a mediocre deck is/does: carried by backrow staples, at the mercy of topdecking, needs like 3 cards combo to have a so so board, etc

Now add that its boss monster is just a big beater and you have a mem€ deck
Anonymous
Why do you use that skill? I know that someone on DLM used it too but aren't there better skills?
Anonymous
gk needs their skill too konami it's not the best optimal deck without em and you know it
<< Anonymous
Anonymous Reply
Draw Sense: Gravekeeper

Can only be used when there are 5 or more Gravekeeper monsters with different names in your deck (excluding Extra Deck).
Instead of your normal draw, add a random Gravekeeper monster from your deck.
Can only be used twice per duel.
<< Anonymous
Anonymous Reply
Ishizu already has a very similar skill.
Anonymous
Ur decklist is a total joke, 3 spiritualists r an absolute must since they r ur only way to make a fusion, u must not run 3 Commandant since It has no use at all on the field except searchin NV n u hv to normal summon him.... , Throne itself auto searches the commandant if u hv no NV in the starting hand, 2 Commandant or 1 is the max to put in the deck when u hv 3 NV in already . 3 spies is also garbage idea since they hv no use except waiting n most people will never attack it. Nobleman doesnt belong at all in the deck neither guard, all flip effects r well known n people will just destroy those cards with effects, u hv to concentrate on fusing turn one n hold the ground with NV anti destruction Supernaturalist n the new counter trap, this is how this deck should be played. 3 books of moon is also a joke, u just put those in every single deck regardless.... u hv to put Fiendish chains in this deck n effect negators instead. (Book of moon stops the opponent for only one turn) U need more time then that. Not even puttin the new counter trap which is also showin ur makin jokes instead of really tryin to build the deck as best as possible, all what u do is in every decklist put 3x of every expensive card regardless of startegy
<< Anonymous
Anonymous Reply
DLM probably copied it too.
<< Anonymous
Anonymous Reply
DLM is a bunch of american scammers, not devoted to master duel
<< Anonymous
Anonymous Reply
"seems like they copied"
nice try dkay. Now, get out of here.
<< Anonymous
Anonymous Reply
So far, you haven't made any convincing arguments after I pointed out the obvious dates. You can't prove they're making fake dates. And the OP was the only one who actually explained this deck's weaknesses without you even being able to give a real answer as to why it is supposed to good.
Anonymous
Cheap deck
Aluran
Just made Dv max with this build
<< Anonymous(Aluran)
Illuminary Reply
I’m clicking on the pic but it’s really fuzzy... would you be willing to write it out... thanks :)
Tobi
This deck is my fv
[This image is being checked...]
Budi
I reached legendary ranked with Gravekeeper's, but I can't go any further
<< Anonymous(Budi)
anonymous Reply
all decks can get in legend ranked because no demoted iidiot
<< Anonymous(Budi)
Anonymous Reply
You need broken traps and book of moon to KOG with GK nowadays
Anonymous
Yoo dude and gals... The best anti-grave is back in action
<< Anonymous
Anonymous Reply
You’d think the prime anti-graveyard deck would at least be KoG worthy, but nope. This deck just doesn’t cut it.
<< Anonymous
Anonymous Reply
Yea i know that but GK has best spell cards, with them combined you basically shut their gameplay SS and grave locked
<< Anonymous
Anonymous Reply
Yeah, but too much combo needed for perfect setup,
<< Anonymous
Anonymous Reply
Hmm.. you got the point
Anonymous
KOG
<< Anonymous
Anonymous Reply
How do you summon quintet here?
<< Anonymous
Anonymous Reply
It depends; if you want to use Quintet's special effect to wipe out your opponent's cards, then you combine Gravekeeper's Spy + Descendant + Headman + Spiritualist + Supernaturalist (which will require a previous fusion). Quintet's fusion demands 5 spellcaster-type monsters, and IF you combine 5 monsters with different names, you get the extra wipe-out effect. Either way, you get a power house.
<< Anonymous
Lael Reply
He ASK you how to SUMMON it. Do you use Fusion card? If so why there isn't one in the deck? or it can be summon without fusion card?

Answer!
<< Anonymous(Lael)
Anonymous Reply
White spiritualist. She acts like a polimerization while on the field and with Necrovalley activated.

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