Content

Gravekeepers: deck recipe [Apr 2020]

Duel Links Gravekeepers deck, Gravekeepers in the meta, how to use Gravekeepers cards.
Duel Links Breaking News
Antinomy Event
update 10/07/2020

Overview

Note: :To see the pass of Gravekeeper Decklist, please click the link below:

Example deck

Standard Version

Gravekeepers SpyGravekeepers SpyGravekeepers SpyGravekeepers PriestessGravekeepers DescendantGravekeepers Headman
Gravekeepers HeadmanGravekeepers SpiritualistGravekeepers SpiritualistGravekeepers SpiritualistNecrovalleyNecrovalley
NecrovalleyNecrovalley ThroneNecrovalley ThroneNecrovalley ThroneDivine WrathDivine Wrath
Ultimate ProvidenceUltimate Providence----
Quintet MagicianQuintet MagicianQuintet MagicianGravekeepers SupernaturalistGravekeepers SupernaturalistGravekeepers Supernaturalist
[Skill] descriptionUser
No Mortal Can Resist
Can be used when your Life points are at least 1000 less than the opponent's. All monsters in the opponent's Graveyard changes to Skull Servants (Zombie / DARK / Level 1 / ATK: 300 / DEF: 200). This skill can only be used once per turn.
Ishizu Ishtar
Ishizu Ishtar

Silent Gravekeeper Version

Silent Magician LV8Silent MagicianSilent MagicianSilent MagicianGravekeepers SpyGravekeepers Spy
Gravekeepers DescendantGravekeepers DescendantGravekeepers HeadmanGravekeepers HeadmanGravekeepers SpiritualistGravekeepers Spiritualist
NecrovalleyNecrovalleyNecrovalleyNecrovalley ThroneNecrovalley ThroneNecrovalley Throne
Ultimate ProvidenceUltimate Providence----
Quintet MagicianQuintet MagicianQuintet MagicianGravekeepers SupernaturalistGravekeepers SupernaturalistGravekeepers Supernaturalist
[Skill] descriptionUser
Light and Dark
This Skill can be used when your Life Points decrease by 1000. Choose 1 of the following:
• Return 1 DARK monster from your hand to your Deck. Then, add from your Deck to your hand, 1 LIGHT monster with the same Level and Type as the monster you returned.
• Return 1 LIGHT monster from your hand to your Deck. Then, add from your Deck to your hand, 1 DARK monster with the same Level and Type as the monster you returned.
This Skill can only be used once per turn, and twice per Duel.
Umbra & Lumis
Umbra & Lumis

How to use

Silent Magician

Silent Magician
Silent Magician
LIGHT Spellcaster ★4
ATK 1000 / DEF 1000
Spellbound Silence
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 Spellcaster-Type monster, and cannot be Special Summoned by other ways. This card gains 500 ATK for each card in your hand. Once per turn, during either player's turn, when a Spell Card is activated: You can negate the activation. If this card is destroyed by battle, or if this card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 "Silent Magician" monster from your hand or Deck, except "Silent Magician", ignoring its Summoning conditions.

You can Special Summon Silent Magician by Tributing a Spellcaster-Type monster you control. If you Tribute Gravekeeper’s Recruiter in order to Summon Silent Magician, you will get to add 1 “Gravekeeper’s” monster with 1500 or less DEF from your Deck to your hand. You can search Gravekeeper’s Spiritualist or any other Level 4 “Gravekeeper’s” monster via Recruiter’s effect and then use your Skill to add a Silent Magician to your hand.

Silent Magician is able to, once per turn, negate the activation of a Spell Card, which is particularly relevant in the current meta. Moreover, since, after being negated, the card is simply sent to the Graveyard without being destroyed, you can safely use this effect to negate Geartown or Ancient Gear Fortress.

While its original ATK and DEF are definitely on the low side, thanks to its effect, Silent Magician can quickly become a pretty big threat, gaining 500 ATK for each card in your hand. Additionally, if Silent Magician is destroyed by battle or card effect, you can Special Summon from your hand or Deck a Silent Magician LV8, a 3500 ATK monster that your opponent cannot take control of via Enemy Controller and that also cannot be weakened by World Legacy Clash.

Gravekeeper’s Spiritualist

Gravekeepers Spiritualist
Gravekeepers Spiritualist
DARK Spellcaster ★4
ATK 1500 / DEF 1500
Dark Dimension [N]
During your Main Phase, if "Necrovalley" is on the field: You can Fusion Summon 1 Spellcaster Fusion Monster from your Extra Deck, using this card you control and other monsters from your hand or field as Fusion Material. You can only use this effect of "Gravekeeper's Spiritualist" once per turn.

During your Main Phase, if “Necrovalley” is on the field, you can Fusion Summon 1 Spellcaster Fusion Monster from your Extra Deck using Gravekeeper’s Spiritualist and other monsters from your hand or field as Fusion Material. You can use this effect to Summon Gravekeeper’s Supernaturalist, which would simply require 2 “Gravekeeper’s” monsters, or, if you happen to have enough resources available, even Quintet Magician.

Spiritualist is searchable via Recruiter, since it has exactly 1500 DEF, and, thanks to Light and Dark, it can always be shuffled back into the Deck for a Silent Magician or added to the hand by returning one to the Deck.

You can Tribute Spiritualist for a Silent Magician, Special Summon it from the Graveyard via Gravekeeper’s Headman’s effect and then use them to Summon Gravekeeper’s Supernaturalist. Keep in mind that you do need Necrovalley (or Gravekeeper’s Priestess) on the field in order to do this.

Gravekeeper’s Supernaturalist

Gravekeepers Supernaturalist
Gravekeepers Supernaturalist
DARK Spellcaster ★10
ATK 2000 / DEF 2000
Dark Dimension [R]
2 “Gravekeeper's” monsters
Gains ATK/DEF equal to the combined original Levels of the materials used for its Fusion Summon x 100. While “Necrovalley” is on the field, this card, and any card in your Field Zone, cannot be destroyed by card effects. During your Main Phase: You can activate this effect; during the End Phase of this turn, add 1 “Gravekeeper’s” monster or 1 “Necrovalley” card from your Deck to your hand. You can only this effect of "Gravekeeper's Supernaturalist" once per turn.

Gravekeeper’s Supernaturalist gains ATK and DEF equal to the combined original Levels of the monsters you used to Fusion Summon it, which means that, even if you use 2 Level 3 monsters, it will have enough ATK to get over a Legendary Six Samurai - Shi En and a Dragon Spirit of White, even without Necrovalley.

While Necrovalley in on the field, Supernaturalist and any card in your Field Zone cannot be destroyed by card effects. Your Field Spell can still be targeted, so it’s not safe from Cosmic Cyclone, and Supernaturalist can still be destroyed by battle, banished, returned to the hand, Extra Deck, or sent directly to the Graveyard, but I guess you will not have to worry about Treacherous Trap Hole.

Finally, once per turn, Supernaturalist allows you to add 1 “Gravekeeper’s” monster or 1 “Necrovalley” card from your Deck to your hand. This is an Ignition Effect, which means you have to activate it during your Main Phase, and the card is added to your hand during the End Phase, but being able to thin your Deck and adding something to your hand gratis is always great.

Quintet Magician

Quintet Magician
Quintet Magician
DARK Spellcaster ★12
ATK 4500 / DEF 4500
Dark Dimension [SR]
5 Spellcaster monsters
Must be Fusion Summoned. If this card is Fusion Summoned using 5 Spellcaster monsters with different names: You can destroy all cards your opponent controls. This face-up card on the field cannot be Tributed, nor used as Fusion Material, also it cannot be destroyed by card effects.

If it’s Fusion Summoned using 5 Spellcaster monsters with different names, Quintet Magician allows you to destroy all cards your opponent controls. Now, you are rarely going to pull this off, but you can include Gravekeeper’s Stele in your Deck in order to be able to do it more a bit more consistently. Even if you don’t get to wipe your opponent’s side of the field, Quintet Magician is still a pretty powerful monster and, interestingly enough, the first one that cannot be removed via Lava Golem.

Necrovalley

Necrovalley
Necrovalley
Field Spell
Dark Dimension [UR]
All "Gravekeeper's" monsters gain 500 ATK and DEF. Cards in the Graveyard cannot be banished. Negate any card effect that would move a card in the Graveyard to a different place. Negate any card effect that changes Types or Attributes in the Graveyard.

Necrovalley increases the ATK and DEF of all “Gravekeeper’s” monsters by 500, it prevents cards from being banished from the Graveyard, and it negates any card effect that would move a card in the Graveyard to a different place.

Necrovalley essentially shuts down Darklord, prevents Spellbooks from activating their best card, prevents Legendary Six Samurai - Enishi from bouncing your monsters, prevents Neos Fusion from protecting Elemental HERO Brave Neos, and that’s just no name a few of the instances in which this Field Spell can either win you the Duel or severely hinder your opponent. Now add Silent Magician on top of Necrovalley to halt any attempt of removing it from the Field Zone and you have on your hands the recipe for an extremely interactive and fun experience.

Necrovalley Throne

Necrovalley Throne
Necrovalley Throne
Normal Spell
Dark Dimension [UR]
Activate 1 of these effects:
• Add 1 “Gravekeeper's” monster from your Deck to your hand.
• Immediately after this effect resolves, Normal Summon 1 “Gravekeeper's” monster.
You can only activate 1 “Necrovalley Throne” per turn.

Necrovalley Throne allows you to add 1 “Gravekeeper’s” monster from your Deck to your hand. If you want to Summon Supernaturalist, you can search Spiritualist, if you need something to Tribute for Silent Magician, you can search Recruiter, and, if you need Silent Magician, you can search a Level 4 “Gravekeeper’s” monster and then use your Skill.

You can also use this Spell Card to Normal Summon a “Gravekeeper’s” monster, but, although it’s still a nice option, it’s probably going to be more relevant in a “Gravekeeper’s” Deck that features Gravekeeper's Chief, Gravekeeper's Oracle, and Gravekeeper's Visionary.

Skill Suggestion

[Skill] descriptionUser
No Mortal Can Resist
Can be used when your Life points are at least 1000 less than the opponent's. All monsters in the opponent's Graveyard changes to Skull Servants (Zombie / DARK / Level 1 / ATK: 300 / DEF: 200). This skill can only be used once per turn.
Ishizu Ishtar
Ishizu Ishtar
Light and Dark
This Skill can be used when your Life Points decrease by 1000. Choose 1 of the following:
• Return 1 DARK monster from your hand to your Deck. Then, add from your Deck to your hand, 1 LIGHT monster with the same Level and Type as the monster you returned.
• Return 1 LIGHT monster from your hand to your Deck. Then, add from your Deck to your hand, 1 DARK monster with the same Level and Type as the monster you returned.
This Skill can only be used once per turn, and twice per Duel.
Umbra & Lumis
Umbra & Lumis

Weaknesses

[July 2020] KOG Notes

Alchemist


GravekeeperAlchemistGravekeeper Alchemist2
IGN: Alchemist, Skill: Balance, Date Submitted: July 9

Note By Alchemist:

This is a resourceful Gravekeepers list, with plenty of checks and counters for today's meta. Balance proved to be the best skill to run. This build is especially strong against any GY-based archetypes or combo decks. Dark Magician is the only strongly negative matchup. It's a fun rogue deck, mildly competitive.

Comments

Hot New Top
Anonymous
KOG
<< Anonymous
Anonymous Reply
I'm balance won't activate lol
<< Anonymous
Anonymous 30days ago Reply
How do you summon quintet here?
Little Noob
Cards we need to make Gravekeepers great against 🔥s:

Gravekeeper's Commandant
Magician's Left Hand
Magician's Right Hand
Aluran
Just made Dv max with this build
Anonymous
We should get gravekeeper commandant.by the way I reached kog with gravekeeper without silent magician and with only one necrovaller.just use demise of land and use polymerisation and magicialise fusion.top tier deck f2p
<< Anonymous(Kaevlar)
Yamaneko Reply
what is that magic card next to the necrovaley temple?
<< Anonymous(Yamaneko)
WoodFrJared Reply
It is Magicalized Fusion :)
<< Anonymous(Yamaneko)
Steo Kiaba Reply
Night Beam
<< Anonymous(Yamaneko)
Steo Kiaba Reply
and that was Necrovalley Throne, not Temple. Necrovalley Temple is a trap
Anonymous
Would a version with Balance be any good?
<< Anonymous
Anonymous Reply
probably not
<< Anonymous
Anonymous Reply
I run one with balance and made it so far to legend 5, still only got 1 necrovalley though
Exodia
Cool,But Why Not leader?
Anonymous
how much gems needed for f2p route? is it good enough in this meta?
<< Anonymous
Anonymous Reply
Im already stage 2 in kc. 2 days ahead. I spent around 12k gems plus silent magican and the traps.
https://duellinks.konami.net/att/02757eefaafe95794e0cb67c579285710cb6f132e2
<< Anonymous
Priestelar Reply
I am a F2P player and spent a TON of gems on these packs to get all the gravekeeper cards and the UR. Honestly worth it tho I used a GK deck to climb to legend rank 1
<< Anonymous(Priestelar)
Anonymous Reply
As long as you have fun, its worth to invest to a deck, in my opinion.
<< Anonymous
B4Bear Reply
I made stage 2 of KC with a pure necro deck.

I had to reset the main box three times to get all the cards. The bonus being I ended up with a pretty strong Blackwing deck too.

I like it as it is anti-meta atm and is not expected.
Anonymous
With L&D Nerf, a pure GK build ist the best way to Go.
<< Anonymous
Anonymous Reply
Correct. Above deck is not good at all. A deck with purely grave keeper monsters is much better. Since all of them benefits from necrovalleys atk+ and def+
Mark741
This Deck is painfull to battle against with my zomobie deck due to necrovalley. But if i get skill 'no mortal can resist' it wil be easier :)
<< Anonymous(Mark741)
Mark741 Reply
Zombie*
HereIsPlenty
I have mostly copied the comments here rather than the main deck above. Slight variation. Variety to support quintet and aiming for consistent use for supernaturalist (3 super and 2 quintet in sideboard.)

Been working off principle though that since we have 3 lanes and want to load grave and can mostly use grave or field, some going to grave on demand will be helpful.

2 Spy, 2 Descendant, 2 Nobleman, 2 Necrovalley, 3 Wall of Disruption, 2 Magicalised fusion, 1 Necrovalley Throne, 1 Priestess, 1 Recruiter, 1 Assailant, 1 Headman, 1 Chief, 1 Oracle.
Anonymous
A pure Gravekeeper build is definitly viable and more effective since L&D nerf.
Tackrad
i swear i thought GameA was better then putting a premium card in, & yes i know u get it with a Dream ticket but come on!?!

Commens and feedback

Recommend

Ranking

Comments (updated every hour)

I think they did that on purpose such that people only mention the most important things and don&...
My longest duel was 43 turns, so that's certainly not a rule XD
Magician Girls? Red-Eyes? You must be kidding
It's a good deck. It only lacks the support it has outside the duel links game
> Go to the latest comments

Popular Decks

Popular Cards

QA

Another Game Site