Gravekeepers Deck [After Oct 2019 ~]

Duel Links Gravekeepers deck, Gravekeepers in the meta, how to use Gravekeepers cards.
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update 01/10/2019


Essential cards
(Box reset)
Dark DimensionDark Dimension
Spellbound SilenceSpellbound Silence

Note: :To see the pass of Gravekeeper Decklist, please click the link below:

Example deck

Silent Gravekeeper Version

Silent Magician LV8Silent MagicianSilent MagicianSilent MagicianGravekeeper's DescendantGravekeepers Spiritualist
Gravekeeper's SpyGravekeeper's SpyGravekeeper's RecruiterGravekeeper's RecruiterGravekeeper's RecruiterGravekeepers Headman
NecrovalleyNecrovalleyNecrovalleyNecrovalley ThroneNecrovalley ThroneNecrovalley Throne
Enemy ControllerTreacherous Trap Hole-Quintet MagicianGravekeepers SupernaturalistGravekeepers Supernaturalist

Set skill

[Skill] descriptionUser
Light and Dark
Choose 1 of the following: -Return 1 DARK monster from your hand to your Deck. Then, add from your Deck to your hand, 1 LIGHT monster with the same Level and Type as the monster you returned. -Return 1 LIGHT monster from your hand to your Deck. Then, add from your Deck to your hand, 1 DARK monster with the same Level and Type as the monster you returned. This Skill can only be used once per turn, and twice per Duel.
Umbra & Lumis
Umbra & Lumis

How to use

Silent Magician

You can Special Summon Silent Magician by Tributing a Spellcaster-Type monster you control. If you Tribute Gravekeeper’s Recruiter in order to Summon Silent Magician, you will get to add 1 “Gravekeeper’s” monster with 1500 or less DEF from your Deck to your hand. You can search Gravekeeper’s Spiritualist or any other Level 4 “Gravekeeper’s” monster via Recruiter’s effect and then use your Skill to add a Silent Magician to your hand.

Silent Magician is able to, once per turn, negate the activation of a Spell Card, which is particularly relevant in the current meta. Moreover, since, after being negated, the card is simply sent to the Graveyard without being destroyed, you can safely use this effect to negate Geartown or Ancient Gear Fortress.

While its original ATK and DEF are definitely on the low side, thanks to its effect, Silent Magician can quickly become a pretty big threat, gaining 500 ATK for each card in your hand. Additionally, if Silent Magician is destroyed by battle or card effect, you can Special Summon from your hand or Deck a Silent Magician LV8, a 3500 ATK monster that your opponent cannot take control of via Enemy Controller and that also cannot be weakened by World Legacy Clash.

Gravekeeper’s Spiritualist

During your Main Phase, if “Necrovalley” is on the field, you can Fusion Summon 1 Spellcaster Fusion Monster from your Extra Deck using Gravekeeper’s Spiritualist and other monsters from your hand or field as Fusion Material. You can use this effect to Summon Gravekeeper’s Supernaturalist, which would simply require 2 “Gravekeeper’s” monsters, or, if you happen to have enough resources available, even Quintet Magician.

Spiritualist is searchable via Recruiter, since it has exactly 1500 DEF, and, thanks to Light and Dark, it can always be shuffled back into the Deck for a Silent Magician or added to the hand by returning one to the Deck.

You can Tribute Spiritualist for a Silent Magician, Special Summon it from the Graveyard via Gravekeeper’s Headman’s effect and then use them to Summon Gravekeeper’s Supernaturalist. Keep in mind that you do need Necrovalley (or Gravekeeper’s Priestess) on the field in order to do this.

Gravekeeper’s Supernaturalist

Gravekeeper’s Supernaturalist gains ATK and DEF equal to the combined original Levels of the monsters you used to Fusion Summon it, which means that, even if you use 2 Level 3 monsters, it will have enough ATK to get over a Legendary Six Samurai - Shi En and a Dragon Spirit of White, even without Necrovalley.

While Necrovalley in on the field, Supernaturalist and any card in your Field Zone cannot be destroyed by card effects. Your Field Spell can still be targeted, so it’s not safe from Cosmic Cyclone, and Supernaturalist can still be destroyed by battle, banished, returned to the hand, Extra Deck, or sent directly to the Graveyard, but I guess you will not have to worry about Treacherous Trap Hole.

Finally, once per turn, Supernaturalist allows you to add 1 “Gravekeeper’s” monster or 1 “Necrovalley” card from your Deck to your hand. This is an Ignition Effect, which means you have to activate it during your Main Phase, and the card is added to your hand during the End Phase, but being able to thin your Deck and adding something to your hand gratis is always great.

Quintet Magician

If it’s Fusion Summoned using 5 Spellcaster monsters with different names, Quintet Magician allows you to destroy all cards your opponent controls. Now, you are rarely going to pull this off, but you can include Gravekeeper’s Stele in your Deck in order to be able to do it more a bit more consistently. Even if you don’t get to wipe your opponent’s side of the field, Quintet Magician is still a pretty powerful monster and, interestingly enough, the first one that cannot be removed via Lava Golem.


Necrovalley increases the ATK and DEF of all “Gravekeeper’s” monsters by 500, it prevents cards from being banished from the Graveyard, and it negates any card effect that would move a card in the Graveyard to a different place.

Necrovalley essentially shuts down Darklord, prevents Spellbooks from activating their best card, prevents Legendary Six Samurai - Enishi from bouncing your monsters, prevents Neos Fusion from protecting Elemental HERO Brave Neos, and that’s just no name a few of the instances in which this Field Spell can either win you the Duel or severely hinder your opponent. Now add Silent Magician on top of Necrovalley to halt any attempt of removing it from the Field Zone and you have on your hands the recipe for an extremely interactive and fun experience.

Necrovalley Throne

Necrovalley Throne allows you to add 1 “Gravekeeper’s” monster from your Deck to your hand. If you want to Summon Supernaturalist, you can search Spiritualist, if you need something to Tribute for Silent Magician, you can search Recruiter, and, if you need Silent Magician, you can search a Level 4 “Gravekeeper’s” monster and then use your Skill.

You can also use this Spell Card to Normal Summon a “Gravekeeper’s” monster, but, although it’s still a nice option, it’s probably going to be more relevant in a “Gravekeeper’s” Deck that features Gravekeeper's Chief, Gravekeeper's Oracle, and Gravekeeper's Visionary.

Additional Notes


[Skill] descriptionUser
Light and Dark
Choose 1 of the following: -Return 1 DARK monster from your hand to your Deck. Then, add from your Deck to your hand, 1 LIGHT monster with the same Level and Type as the monster you returned. -Return 1 LIGHT monster from your hand to your Deck. Then, add from your Deck to your hand, 1 DARK monster with the same Level and Type as the monster you returned. This Skill can only be used once per turn, and twice per Duel.
Umbra & Lumis
Umbra & Lumis

Light and Dark is pretty much what holds this Deck together. I’ve already explained how you can use this Skill to add Silent Magician to your hand using Gravekeeper’s Recruiter and Necrovalley Throne, so I’m just going to add this: you can play Gravekeeper’s Visionary just to be able to return Silent Magician LV8 to your Deck when you draw it.



Hot New Top
Anonymous 10days ago
With L&D Nerf, a pure GK build ist the best way to Go.
Anonymous 18days ago
how much gems needed for f2p route? is it good enough in this meta?
<< Anonymous
Anonymous 18days ago Reply
Im already stage 2 in kc. 2 days ahead. I spent around 12k gems plus silent magican and the traps.
HereIsPlenty 27days ago
I have mostly copied the comments here rather than the main deck above. Slight variation. Variety to support quintet and aiming for consistent use for supernaturalist (3 super and 2 quintet in sideboard.)

Been working off principle though that since we have 3 lanes and want to load grave and can mostly use grave or field, some going to grave on demand will be helpful.

2 Spy, 2 Descendant, 2 Nobleman, 2 Necrovalley, 3 Wall of Disruption, 2 Magicalised fusion, 1 Necrovalley Throne, 1 Priestess, 1 Recruiter, 1 Assailant, 1 Headman, 1 Chief, 1 Oracle.
Anonymous 27days ago
A pure Gravekeeper build is definitly viable and more effective since L&D nerf.
i swear i thought GameA was better then putting a premium card in, & yes i know u get it with a Dream ticket but come on!?!
We should get gravekeeper the way I reached kog with gravekeeper without silent magician and with only one necrovaller.just use demise of land and use polymerisation and magicialise tier deck f2p
<< Anonymous
Anonymous Reply
Agreed. The poly/ magicalize is simple yet effective and dosent waste a normal summon.
<< Anonymous
Anonymous Reply
my deck LOL only 1 box.
<< Anonymous
Kaevlar Reply
Hey, just wanted to say this is a great sample deck. Really powerful, thanks 4 sharing man.
damn, this deck is awesome
If you don't have Silent Magician, better play Gravekeeper as a stall deck instead of aggressive deck. GK Spy, Nobleman, Headman, Rite of Spirit are really good for stalling and maintaining your field before you blow the opponent's field by summoning Quintet Magician. Lava Golem is a nice tech for this kind of deck, especially against Six Sams and Darklord
Could Ties of the Brethen be useful to get a few Descendants on the field? Then you could use Destiny Draw to search Necrovalley or another card that you need.
They came back after TWO LOOOOOONG YEARS. Damn !
Can we get a version of Gravekeeper's for Ishizu?
<< Anonymous
Anonymous Reply
why not
Bro I kogged last time with Desperados. I was on a 10 win streak with GKs but I started to lose and started using Desperado again. Can't decide which one is better, but Sartorious using cup of ace is a huge benefit
<< Anonymous
Anonymous Reply
I can see Konami "nerfing" the skill soon.
<< Anonymous
Anonymous Reply

Commens and feedback


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