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Gravekeepers: deck recipe [Sept 2020]

Duel Links Gravekeepers deck, Gravekeepers in the meta, how to use Gravekeepers cards.
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update 22/09/2020

Required Card Boxes

Generation Next Servants of Kings Dark Dimension Witchs Sorcery

Example deck

Standard Version

Gravekeepers SpyGravekeepers SpyGravekeepers DescendantGravekeepers GuardGravekeepers HeadmanGravekeepers Headman
Gravekeepers SpiritualistGravekeepers SpiritualistGravekeepers SpiritualistNecrovalleyNecrovalleyNecrovalley
Necrovalley ThroneNecrovalley ThroneDemise of the LandFloodgate Trap HoleFloodgate Trap HoleFloodgate Trap Hole
Head JudgingWall of DisruptionWall of Disruption---
Quintet MagicianQuintet MagicianQuintet MagicianGravekeepers SupernaturalistGravekeepers SupernaturalistGravekeepers Supernaturalist
[Skill] descriptionUser
Balance
Your starting hand will reflect the card balance of your deck. This Skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.
Common
Common

Predaplant Engine Version

Gravekeepers SpyGravekeepers SpyGravekeepers SpyGravekeepers DescendantGravekeepers GuardGravekeepers Headman
Gravekeepers HeadmanGravekeepers SpiritualistGravekeepers SpiritualistGravekeepers SpiritualistPredaplant ChlamydosundewPredaplant Chlamydosundew
Predaplant ChlamydosundewCosmic CycloneCosmic CycloneNecrovalleyNecrovalleyNecrovalley
Necrovalley ThroneNecrovalley ThroneDemise of the Land---
Predaplant ChimerafflesiaPredaplant ChimerafflesiaQuintet MagicianGravekeepers SupernaturalistGravekeepers SupernaturalistGravekeepers Supernaturalist
[Skill] descriptionUser
Master of Fusion
Can be used each time your Life Points decrease by 1000. Return 1 card from your hand to your Deck and add 1 "Polymerization" to your hand from outside of your Deck. This Skill can only be used twice per Duel.
Common
Common

Silent Gravekeeper Version

Silent Magician LV8Silent MagicianSilent MagicianSilent MagicianGravekeepers SpyGravekeepers Spy
Gravekeepers DescendantGravekeepers DescendantGravekeepers HeadmanGravekeepers HeadmanGravekeepers SpiritualistGravekeepers Spiritualist
NecrovalleyNecrovalleyNecrovalleyNecrovalley ThroneNecrovalley ThroneNecrovalley Throne
Ultimate ProvidenceUltimate Providence----
Quintet MagicianQuintet MagicianQuintet MagicianGravekeepers SupernaturalistGravekeepers SupernaturalistGravekeepers Supernaturalist
[Skill] descriptionUser
Light and Dark
This Skill can be used when your Life Points decrease by 1000. Choose 1 of the following:
• Return 1 DARK monster from your hand to your Deck. Then, add from your Deck to your hand, 1 LIGHT monster with the same Level and Type as the monster you returned.
• Return 1 LIGHT monster from your hand to your Deck. Then, add from your Deck to your hand, 1 DARK monster with the same Level and Type as the monster you returned.
This Skill can only be used once per turn, and twice per Duel.
Umbra & Lumis
Umbra & Lumis

How to use

Silent Magician

Silent Magician
Silent Magician
LIGHT Spellcaster ★4
ATK 1000 / DEF 1000
Spellbound Silence
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 Spellcaster-Type monster, and cannot be Special Summoned by other ways. This card gains 500 ATK for each card in your hand. Once per turn, during either player's turn, when a Spell Card is activated: You can negate the activation. If this card is destroyed by battle, or if this card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 "Silent Magician" monster from your hand or Deck, except "Silent Magician", ignoring its Summoning conditions.

You can Special Summon Silent Magician by Tributing a Spellcaster-Type monster you control. If you Tribute Gravekeeper’s Recruiter in order to Summon Silent Magician, you will get to add 1 “Gravekeeper’s” monster with 1500 or less DEF from your Deck to your hand. You can search Gravekeeper’s Spiritualist or any other Level 4 “Gravekeeper’s” monster via Recruiter’s effect and then use your Skill to add a Silent Magician to your hand.

Silent Magician is able to, once per turn, negate the activation of a Spell Card, which is particularly relevant in the current meta. Moreover, since, after being negated, the card is simply sent to the Graveyard without being destroyed, you can safely use this effect to negate Geartown or Ancient Gear Fortress.

While its original ATK and DEF are definitely on the low side, thanks to its effect, Silent Magician can quickly become a pretty big threat, gaining 500 ATK for each card in your hand. Additionally, if Silent Magician is destroyed by battle or card effect, you can Special Summon from your hand or Deck a Silent Magician LV8, a 3500 ATK monster that your opponent cannot take control of via Enemy Controller and that also cannot be weakened by World Legacy Clash.

Gravekeeper’s Monsters

Gravekeepers Spiritualist
Gravekeepers Spiritualist
DARK Spellcaster ★4
ATK 1500 / DEF 1500
Dark Dimension [N]
During your Main Phase, if "Necrovalley" is on the field: You can Fusion Summon 1 Spellcaster Fusion Monster from your Extra Deck, using this card you control and other monsters from your hand or field as Fusion Material. You can only use this effect of "Gravekeeper's Spiritualist" once per turn.

During your Main Phase, if “Necrovalley” is on the field, you can Fusion Summon 1 Spellcaster Fusion Monster from your Extra Deck using Gravekeeper’s Spiritualist and other monsters from your hand or field as Fusion Material. You can use this effect to Summon Gravekeeper’s Supernaturalist, which would simply require 2 “Gravekeeper’s” monsters, or, if you happen to have enough resources available, even Quintet Magician.

Spiritualist is searchable via Recruiter, since it has exactly 1500 DEF, and, thanks to Light and Dark, it can always be shuffled back into the Deck for a Silent Magician or added to the hand by returning one to the Deck.

You can Tribute Spiritualist for a Silent Magician, Special Summon it from the Graveyard via Gravekeeper’s Headman’s effect and then use them to Summon Gravekeeper’s Supernaturalist. Keep in mind that you do need Necrovalley (or Gravekeeper’s Priestess) on the field in order to do this.

Necrovalley

Necrovalley
Necrovalley
Field Spell
Dark Dimension [UR]
All "Gravekeeper's" monsters gain 500 ATK and DEF. Cards in the Graveyard cannot be banished. Negate any card effect that would move a card in the Graveyard to a different place. Negate any card effect that changes Types or Attributes in the Graveyard.

Necrovalley increases the ATK and DEF of all “Gravekeeper’s” monsters by 500, it prevents cards from being banished from the Graveyard, and it negates any card effect that would move a card in the Graveyard to a different place.

Necrovalley essentially shuts down Darklord, prevents Spellbooks from activating their best card, prevents Legendary Six Samurai - Enishi from bouncing your monsters, prevents Neos Fusion from protecting Elemental HERO Brave Neos, and that’s just no name a few of the instances in which this Field Spell can either win you the Duel or severely hinder your opponent. Now add Silent Magician on top of Necrovalley to halt any attempt of removing it from the Field Zone and you have on your hands the recipe for an extremely interactive and fun experience.

Necrovalley Throne

Necrovalley Throne
Necrovalley Throne
Normal Spell
Dark Dimension [UR]
Activate 1 of these effects:
• Add 1 “Gravekeeper's” monster from your Deck to your hand.
• Immediately after this effect resolves, Normal Summon 1 “Gravekeeper's” monster.
You can only activate 1 “Necrovalley Throne” per turn.

Necrovalley Throne allows you to add 1 “Gravekeeper’s” monster from your Deck to your hand. If you want to Summon Supernaturalist, you can search Spiritualist, if you need something to Tribute for Silent Magician, you can search Recruiter, and, if you need Silent Magician, you can search a Level 4 “Gravekeeper’s” monster and then use your Skill.

You can also use this Spell Card to Normal Summon a “Gravekeeper’s” monster, but, although it’s still a nice option, it’s probably going to be more relevant in a “Gravekeeper’s” Deck that features Gravekeeper's Chief, Gravekeeper's Oracle, and Gravekeeper's Visionary.

Predaplant Engine

Predaplant Chlamydosundew
Predaplant Chlamydosundew
DARK Plant ★2
ATK 600 / DEF 200
Witchs Sorcery [R]
Monsters with a Predator Counter that you use as Fusion Materials are treated as DARK. During your Main Phase: You can Fusion Summon 1 DARK Fusion Monster from your Extra Deck, using this card on the field and monsters from your hand, field, and/or monsters with a Predator Counter your opponent controls as Fusion Materials. You can only use this effect of "Predaplant Chlamydosundew" once per turn.

All Gravekeeper monsters are DARK attribute, which means you can mix the Predaplant Engine into the deck and add Chimerafflesia as an alternative boss monster. This engine won't affect your consistency much because you're only adding Chlamydosundew to your Main Deck. And it only requires you have Chlamydosundew on the field and at least 1 DARK monster onhand to make use of the engine.

Predaplant Chimerafflesia
Predaplant Chimerafflesia
DARK Plant ★7
ATK 2500 / DEF 2000
Witchs Sorcery [UR]
1 "Predaplant" monster + 1 DARK monster
Once per turn: You can target 1 monster on the field with a Level less than or equal to this card's; banish it. When an attack is declared involving this card and an opponent's face-up monster: You can activate this effect; until the end of this turn, that opponent's monster loses 1000 ATK, and if it does, this card gains 1000 ATK. Once per turn, during the next Standby Phase after this card was sent to the Graveyard: You can add 1 "Polymerization" Spell Card or "Fusion" Spell Card from your Deck to your hand.

Chimerafflesia has good enough stats to be an effective beater. This is supplemented by its self ATK boost and debuffing the opponent's during battle, making Chimerafflesia almost impossible to beat in battle.

The free removal effect also helps in getting rid of problematic monsters such as Assault Blackwing - Raikiri the Rain Shower and other Blackwing Synchros.

Extra Decks

Gravekeepers Supernaturalist
Gravekeepers Supernaturalist
DARK Spellcaster ★10
ATK 2000 / DEF 2000
Dark Dimension [R]
2 “Gravekeeper's” monsters
Gains ATK/DEF equal to the combined original Levels of the materials used for its Fusion Summon x 100. While “Necrovalley” is on the field, this card, and any card in your Field Zone, cannot be destroyed by card effects. During your Main Phase: You can activate this effect; during the End Phase of this turn, add 1 “Gravekeeper’s” monster or 1 “Necrovalley” card from your Deck to your hand. You can only this effect of "Gravekeeper's Supernaturalist" once per turn.

Gravekeeper’s Supernaturalist gains ATK and DEF equal to the combined original Levels of the monsters you used to Fusion Summon it, which means that, even if you use 2 Level 3 monsters, it will have enough ATK to get over a Legendary Six Samurai - Shi En and a Dragon Spirit of White, even without Necrovalley.

While Necrovalley in on the field, Supernaturalist and any card in your Field Zone cannot be destroyed by card effects. Your Field Spell can still be targeted, so it’s not safe from Cosmic Cyclone, and Supernaturalist can still be destroyed by battle, banished, returned to the hand, Extra Deck, or sent directly to the Graveyard, but I guess you will not have to worry about Treacherous Trap Hole.

Finally, once per turn, Supernaturalist allows you to add 1 “Gravekeeper’s” monster or 1 “Necrovalley” card from your Deck to your hand. This is an Ignition Effect, which means you have to activate it during your Main Phase, and the card is added to your hand during the End Phase, but being able to thin your Deck and adding something to your hand gratis is always great.

Quintet Magician
Quintet Magician
DARK Spellcaster ★12
ATK 4500 / DEF 4500
Dark Dimension [SR]
5 Spellcaster monsters
Must be Fusion Summoned. If this card is Fusion Summoned using 5 Spellcaster monsters with different names: You can destroy all cards your opponent controls. This face-up card on the field cannot be Tributed, nor used as Fusion Material, also it cannot be destroyed by card effects.

If it’s Fusion Summoned using 5 Spellcaster monsters with different names, Quintet Magician allows you to destroy all cards your opponent controls. Now, you are rarely going to pull this off, but you can include Gravekeeper’s Stele in your Deck in order to be able to do it more a bit more consistently. Even if you don’t get to wipe your opponent’s side of the field, Quintet Magician is still a pretty powerful monster and, interestingly enough, the first one that cannot be removed via Lava Golem.

Skill Suggestion

[Skill] descriptionUser
Balance
Your starting hand will reflect the card balance of your deck. This Skill will not activate unless you have at least 6 of each type of card (Monster, Spell, and Trap) in your Deck.
Common
Common
Master of Fusion
Can be used each time your Life Points decrease by 1000. Return 1 card from your hand to your Deck and add 1 "Polymerization" to your hand from outside of your Deck. This Skill can only be used twice per Duel.
Common
Common
Light and Dark
This Skill can be used when your Life Points decrease by 1000. Choose 1 of the following:
• Return 1 DARK monster from your hand to your Deck. Then, add from your Deck to your hand, 1 LIGHT monster with the same Level and Type as the monster you returned.
• Return 1 LIGHT monster from your hand to your Deck. Then, add from your Deck to your hand, 1 DARK monster with the same Level and Type as the monster you returned.
This Skill can only be used once per turn, and twice per Duel.
Umbra & Lumis
Umbra & Lumis

Weaknesses

[July 2020] KOG Notes

Alchemist


GravekeeperAlchemistGravekeeper Alchemist2
IGN: Alchemist, Skill: Balance, Date Submitted: July 9

Note By Alchemist:

This is a resourceful Gravekeepers list, with plenty of checks and counters for today's meta. Balance proved to be the best skill to run. This build is especially strong against any GY-based archetypes or combo decks. Dark Magician is the only strongly negative matchup. It's a fun rogue deck, mildly competitive.

Comments

Hot New Top
Anonymous 27days ago
Gravekeepers work really well with rank 4 XYZ - Spy tutors out Descendant, Descendant pops using spy, summon headman, bring back spy, pop again using headman, xyz into Utopia, Gagaga Samurai or Bujitei Tsukuyomi. This is a 2 card combo (set Spy, have Headman or Throne in hand.

If you have Rite of Spirit set as well this will OTK most decks.
<< Anonymous
Anonymous 27days ago Reply
Best part about it is you;re not having to add gimmicky tech cards that disrupt how gravekeepers play - it's just a standard gravekeeper deck with XYZ cards.
<< Anonymous
Anonymous 27days ago Reply
and the opponent will just watch until you combo?in your dreams.plus these xyz monsters are trash
<< Anonymous
Anonymous 27days ago Reply
No u
Anonymous
Oh yeah gravekeepers, these guys can humiliate meta decks and make them surrender turn 2

or

get beated by something like yubel.

What a weird deck lol.
Anonymous
KOG
<< Anonymous
Anonymous Reply
I'm balance won't activate lol
<< Anonymous
Anonymous Reply
How do you summon quintet here?
<< Anonymous
Anonymous Reply
It depends; if you want to use Quintet's special effect to wipe out your opponent's cards, then you combine Gravekeeper's Spy + Descendant + Headman + Spiritualist + Supernaturalist (which will require a previous fusion). Quintet's fusion demands 5 spellcaster-type monsters, and IF you combine 5 monsters with different names, you get the extra wipe-out effect. Either way, you get a power house.
...
if you could search valley then it would maybe didnt suck that much
<< Anonymous(...)
Anonymous Reply
gk is missing commandant to search necrovalley, meanwhile bw is laughing with afd
<< Anonymous(...)
Anonymous Reply
Demise of land
Anonymous
We should get gravekeeper commandant.by the way I reached kog with gravekeeper without silent magician and with only one necrovaller.just use demise of land and use polymerisation and magicialise fusion.top tier deck f2p
<< Anonymous(Yamaneko)
Steo Kiaba Reply
and that was Necrovalley Throne, not Temple. Necrovalley Temple is a trap
<< Anonymous
... Reply
top tier my as s .garbage de c k.you need the broken card hidden temple of necrovalley too.without quintet f a g this deck is even 🔥t i e r .
<< Anonymous(...)
... Reply
*too to be set up.
<< Anonymous(...)
... Reply
".top tier deck f2p" i beat it 80% of the time with my 500 or 1000 gem structure deck with some staple support.really slow and bad dec k.if you could search valley then it would maybe didnt suck that much
...
This deck su c ks so hard i can imagince.basicly no backrow removal only relying on monster effects.the only monster which can remove backrow is one of the monsters but can easily be distrupted by handful of backrow.grakeeper could be good if they wouldnt be that s lo w as s.also necrovalley is the only good support.
the hidden temple of necrovalley version takes a lot of time to set up.a simple canadia can ruin it flipping a gk facedown. and so much for the card.
all in all this s u c ks.
Candend
Sometimes you rarely get spiritualist even you put 3 of them as well as spy. I usually bring 1 poly to bring out supernaturalist faster and swarm the field which I still had normal summon.
Little Noob
Cards we need to make Gravekeepers great against 🔥s:

Gravekeeper's Commandant
Magician's Left Hand
Magician's Right Hand
Aluran
Just made Dv max with this build
Anonymous
Would a version with Balance be any good?
<< Anonymous
Anonymous Reply
probably not
<< Anonymous
Anonymous Reply
I run one with balance and made it so far to legend 5, still only got 1 necrovalley though
Exodia
Cool,But Why Not leader?
Anonymous
how much gems needed for f2p route? is it good enough in this meta?
<< Anonymous
Anonymous Reply
Im already stage 2 in kc. 2 days ahead. I spent around 12k gems plus silent magican and the traps.
https://duellinks.konami.net/att/02757eefaafe95794e0cb67c579285710cb6f132e2
<< Anonymous
Priestelar Reply
I am a F2P player and spent a TON of gems on these packs to get all the gravekeeper cards and the UR. Honestly worth it tho I used a GK deck to climb to legend rank 1
<< Anonymous(Priestelar)
Anonymous Reply
As long as you have fun, its worth to invest to a deck, in my opinion.
<< Anonymous
B4Bear Reply
I made stage 2 of KC with a pure necro deck.

I had to reset the main box three times to get all the cards. The bonus being I ended up with a pretty strong Blackwing deck too.

I like it as it is anti-meta atm and is not expected.

Commens and feedback

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Comments (updated every hour)

Could you use the ojama farm deck for him
Gamea showing the respect to dark magician and blue eyes unlike dlm.. but karakuri is not tier 1 ...
Well to be fair, in the anime he only has the card for literally one duel. Shark Drake was mor...
This deck is pretty fun with Xyz... if we had more monster zones...
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