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Darklord Deck: deck recipe [Aug 19]

Duel Links Darklord Control deck, Darklord Control in the current meta, how to use.
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update 19/08/2022

Overview

Darklords are mostly high-level DARK Fairy-Type monsters that have effects in the hand, as well as an on-field effect that can copy a Darklord spellcard that's in the grave. Copying a spell requires 1000 LP, but this can help the deck since it allows the use of "Draw Sense: Spell/Trap" skill to guarantee a spell/trap for the next draw.

Since one of the spells in the deck is a searcher, each skill use leads to either Contact for a revival effect or Sanctified for a monster negate and LP gaining effect. This ultimately lets the deck continuously loop their cards very easily.

Required Card Boxes

Common Shared

Lords of Shining Valhalla Calling Fantastic Arc

Standard Version

Infinite Ray Photons of Galaxy Heart of Xyz

Burning Abyss Version

Phantom of Rebellion Energy of Gigarays

Example Deck

Standard Version

Darklord DesireDarklord SuperbiaDarklord MorningstarDarklord NastenDarklord NastenDarklord Nasten
Darklord TezcatlipocaDarklord TezcatlipocaDarklord TezcatlipocaDarklord AmduscDarklord AmduscDarklord Amdusc
Darklord UkobackDarklord UkobackDarklord UkobackBanishment of the DarklordsBanishment of the DarklordsBanishment of the Darklords
Darklord ContactThe Sanctified Darklord----
Constellar Ptolemy M7Dante, Traveler of the Burning AbyssNumber 47: Nightmare SharkNumber 11: Big EyeBeatrice, Lady of the EternalPhoton Strike Bounzer
Ghostrick Alucard-----
[Skill] descriptionUser
Draw Sense: Spell/Trap
Can be used each time your Life Points decrease by 1000. In the Draw Phase, instead of doing a normal draw, draw a random Spell/Trap card.
This Skill will only activate if you begin the duel with a Deck that has 3 or more Spell Cards with different names.
Common
Common

Burning Abyss Version

Tour Guide From the UnderworldScarm, Malebranche of the Burning AbyssScarm, Malebranche of the Burning AbyssScarm, Malebranche of the Burning AbyssDarklord DesireFiendish Rhino Warrior
Fiendish Rhino WarriorFiendish Rhino WarriorCir, Malebranche of the Burning AbyssDarklord NastenWightprincessWightprincess
Farfa, Malebranche of the Burning AbyssFarfa, Malebranche of the Burning AbyssLibic, Malebranche of the Burning AbyssLibic, Malebranche of the Burning AbyssDarklord TezcatlipocaDarklord Tezcatlipoca
Darklord AmduscDarklord AmduscDarklord AmduscAlich, Malebranche of the Burning AbyssRubic, Malebranche of the Burning AbyssBarbar, Malebranche of the Burning Abyss
Barbar, Malebranche of the Burning AbyssBanishment of the DarklordsBanishment of the DarklordsBanishment of the DarklordsDarklord ContactThe Sanctified Darklord
Virgil, Rock Star of the Burning AbyssDante, Traveler of the Burning AbyssDante, Traveler of the Burning AbyssNumber 47: Nightmare SharkBeatrice, Lady of the EternalBeatrice, Lady of the Eternal
The Phantom Knights of Break Sword-----
[Skill] descriptionUser
Mind of the Plana
Send all of your opponent's banished cards to another dimension.
This Skill can only be used once per Duel.
Sera (DSOD)
Sera (DSOD)

How To Play

Darklord Monsters

Most Darklords share an in-archetype effect that lets you copy the effect of a Darklord Spell/Trap in the graveyard. The two most common applications of this is copying Darklord Contact or The Sanctified Darklord.

Darklord Ixchel
Darklord Ixchel
DARK Fairy ★10
ATK 2500 / DEF 2900
Lords of Shining [SR]
You can discard this card and 1 "Darklord" card; draw 2 cards. (Quick Effect): You can pay 1000 LP, then target 1 "Darklord" Spell/Trap in your GY; apply that target's effect, then shuffle that target into the Deck. You can only use each effect of "Darklord Ixchel" once per turn. You can only Special Summon "Darklord Ixchel(s)" once per turn.

Ixchel is a great setup card, but sadly we can only run one copy because we also need to run Darklord Contact. It's best to discard a Darklord monster alongside Ixchel, since if you already have the Darklord Spell/Traps onhand you might aswell use them as is.

Darklord Morningstar
Darklord Morningstar
DARK Fairy ★11
ATK 3000 / DEF 3000
Lords of Shining [R]
Cannot be Special Summoned. If this card is Tribute Summoned: You can Special Summon "Darklord" and/or "Fallen One" monsters from your hand and/or Deck, up to the number of Effect Monsters your opponent controls. While you control another "Darklord" or "Fallen One" monster, your opponent cannot target this card with card effects. Once per turn: You can send cards from the top of your Deck to the Graveyard, equal to the number of "Darklord" and "Fallen One" monsters on the field, and if you do, gain 500 LP for each "Darklord" and "Fallen One" card sent to the Graveyard by this effect.

Aside from relying on Sanctified Darklord, this is another way for you to recover some LP. It can be difficult to get out since you'll need to tribute summon. Easiest way to do this is by using Contact and Superbia.

It's a decent boss monster to summon if your opponent controls at least 2 effect monsters, allowing you to special summon other Darklords from the deck. The milling effect gives you a chance to send a Darklord spell/trap from deck to grave for your monsters to use right away.

Make sure to always have another Darklord at its side to make it untargetable.

Darklord Nasten
Darklord Nasten
DARK Fairy ★7
ATK 2600 / DEF 2600
Lords of Shining [R]
You can discard 2 other "Darklord" cards; Special Summon this card from your hand. (Quick Effect): You can pay 1000 LP, then target 1 "Darklord" Spell/Trap in your GY; apply that target's effect, then shuffle that target into the Deck. You can only use this effect of "Darklord Nasten" once per turn. You can only Special Summon "Darklord Nasten(s)" once per turn.

The only high-level Darklord monster that can special summon itself from the hand. The cost to special summon is kind of expensive, but it can be beneficial to dump multiple Darklord cards in the process.

Discard cards like Ukoback so you can special summon it with contact in defense, or Superbia for more monsters on the field. Banishment is fine too since you can use Nasten on the field to copy Banishment and search for Ukoback so you can normal summon it and dump Sanctified from the deck to the grave for 1 negate next turn.

Darklord Tezcatlipoca
Darklord Tezcatlipoca
DARK Fairy ★9
ATK 2800 / DEF 2100
Lords of Shining [N]
If a "Darklord" monster(s) you control would be destroyed by battle or card effect, you can discard this card instead. During either player's turn: You can pay 1000 LP, then target 1 "Darklord" Spell/Trap Card in your Graveyard; apply that target's effect, then shuffle that target into the Deck. You can only use this effect of "Darklord Tezcatlipoca" once per turn. You can only Special Summon "Darklord Tezcatlipoca(s)" once per turn.

Its main use is to protect your monsters from being destroyed. It can even protect multiple monsters if it's about to get destroyed at the same time through cards like Treacherous Trap Hole.

You can respond to your opponent's Treacherous Trap Hole by using any of your Darklord monster and search for Tez if you have Banishment in the grave.

Tez also has higher attack than Nasten and has the usual effect of being able to use Darklord spell/trap from grave, so it's a good monster to summon with Contact as well.

Darklord Ukoback
Darklord Ukoback
DARK ★3
ATK 700 / DEF 1000
Lords of Shining [N]
If this card is Normal or Special Summoned: You can send 1 "Darklord" card from your Deck to the Graveyard. You can only use this effect of "Darklord Ukoback" once per turn.

Ukoback is one of the few in-archetype setup cards Darklords have, so run a couple of copies if you don't have any graveyard setup engines teched in. Here are some combos you can start with Ukoback:

  • Normal Summon Darklord Ukoback. Send Darklord Contact from your Deck to the Graveyard. Discard Darklord Amdusc and any other “Darklord” card, add Contact from your Graveyard to your hand.

  • If you use Ixchel, send Darklord Superbia from your Deck to the Graveyard. Discard Darklord Ixchel and any other “Darklord” card. Activate Darklord Contact and Special Summon Superbia and then Ixchel from your Graveyard.
Darklord Superbia
Darklord Superbia
DARK Fairy ★10
ATK 2900 / DEF 2400
Lords of Shining [SR]
When this card is Special Summoned from the Graveyard: You can target 1 Fairy-Type monster in your Graveyard, except "Darklord Superbia"; Special Summon that target.

Although Superbia lacks the ability to copy effects, it is still an amazing field extender and an important part of your playstyle. Always revive Superbia first and then use its effect to Special Summon another Darklord. This way you get an extra beater onboard that is also quite powerful stat-wise.

This card can miss the timing if you special summon it using a Darklord monster on the field to copy contact. So make sure to only summon it when you have Contact in your hand.

When Rank-10 Xyzs are released, Superbia and Ixchel will make a great combo to get them onboard.

Darklord Amdusc
Darklord Amdusc
DARK Fairy ★6
ATK 1800 / DEF 2800
Lords of Shining [N]
You can discard this card and 1 "Darklord" card, then target 1 "Darklord" card in your Graveyard; add it to your hand. During either player's turn: You can pay 1000 LP, then target 1 "Darklord" Spell/Trap Card in your Graveyard; apply that target's effect, then shuffle that target into the Deck. You can only use each effect of "Darklord Amdusc" once per turn. You can only Special Summon "Darklord Amdusc(s)" once per turn.

Amdusc's recovery effect is great for recycling effects while also loading the graveyard. Recover Tezcalipoca to have another protection onhand. Recover Ixchel to cycle more cards out of your deck.

If you're low on LP, you can recover a Darklord Spell/Trap with Amdusc's effect instead of copying its effect with the Darklords' effect.

Tour Guide From the Underworld

Tour Guide From the Underworld
Tour Guide From the Underworld
DARK Fiend ★3
ATK 1000 / DEF 600
Bundle Set Sale [UR]
When this card is Normal Summoned: You can Special Summon 1 Level 3 Fiend monster from your hand or Deck, but negate its effects, also it cannot be used as Synchro Material.

A Strong Instant Rank 3 Card which can support this Deck brilliantly. Tour Guide can allows you to summon Dante quickly and set up combo.

Fiendish Rhino Warrior

Fiendish Rhino Warrior
Fiendish Rhino Warrior
DARK Fiend ★3
ATK 1400 / DEF 900
Maximum Gustav [SR]
Fiend-Type monsters you control, except "Fiendish Rhino Warrior", cannot be destroyed by battle or card effects. If this card is sent to the Graveyard: You can send 1 Fiend-Type monster from your Deck to the Graveyard, except "Fiendish Rhino Warrior". You can only use this effect of "Fiendish Rhino Warrior" once per turn.

Fiendish Rhino Warrior's effect not only will it protect those "Burning Abyss" monsters from battle or self-destruction but it can also allows you to mill an extra "Burning Abyss" monster and trigger their second effect when sent to the Graveyard (including if it is detached as an Xyz Material).

Burning Abyss Monsters

Burning Abyss main deck monsters are all level 3 and have similar effects. Each turn, you can activate their effects to either special summon them when you have no spell/trap cards on the field or activate their sent to the graveyard effect.

Since they can all special summon themselves, it makes it very easy to Xyz into a rank 3 Xyz, which is going to be Dante. Dante has a milling effect to trigger BA's sent to graveyard effect for some combo or extended plays.

Quick notes on BA monsters' sent to graveyard effects:

  • Scarm: Search for a level 3 DARK Fiend-Type monster from your deck. But this activates during the end phase.
  • Farfa: Targets a monster on the field and banish it until the end phase.
  • Alich: Negates 1 face-up monster on the field until the end phase.
  • Cir: Can special summon a BA monster from the grave (other than itself), which includes Dante or Vergil.
  • Libic: Special summon a level 3 DARK Fiend-Type from your hand, but its effects are negated.
  • Rubic has no sent to graveyard effect, but it's the only tuner in the deck so you can make Virgil.
  • Barbar max. 900 damage dealing for end game when your opponent life points is below 1000.

Make sure to use a normal summon on the BA monster that you want to activate the sent to graveyard effect before making an Xyz/synchro. If you go into an Xyz like Dante, you'll want to use the one you normal summoned as the cost to activate the effect so you get the normal summoned BA's sent to grave effect.

Cir is almost always the one to be normal summoned since its effect can extend your plays. Scarm is good for turn 1, while Farfa is if you want to make an offensive play.

Scarm, Malebranche of the Burning Abyss
Scarm, Malebranche of the Burning Abyss
DARK Fiend ★3
ATK 800 / DEF 2000
Fantastic Arc [UR]
If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Scarm, Malebranche of the Burning Abyss" per turn, and only once that turn.

● If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
● During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can add 1 Level 3 DARK Fiend-Type monster from your Deck to your hand, except "Scarm, Malebranche of the Burning Abyss".

The search effect is pretty slow since it works during the end phase. But thanks to the Beatrice effect, you can add another Burning Abyss monster during your opponent's End Phase.

Search for Cir so you can sort of loop Cir and Scarm combo, or Farfa so you can prevent milling all of them from the deck right away. If you only bring 1 Rubic, then Scarm is the only reliable way to get it from the deck.

Farfa, Malebranche of the Burning Abyss
Farfa, Malebranche of the Burning Abyss
DARK Fiend ★3
ATK 1000 / DEF 1900
Fantastic Arc [R]
If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Farfa, Malebranche of the Burning Abyss" per turn, and only once that turn.

● If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
● If this card is sent to the Graveyard: You can target 1 monster on the field; banish it until the End Phase.

Even though the banish effect is only temporary, it's still useful to remove certain monsters so you can attack directly.

Keep in mind that this can also banish your own cards. If you get turn 1 and use Dante's effect to mill the deck, you'll need to carefully read if it's Farfa or not. Otherwise, Farfa will remove your Dante from the field and lose the leftover material.

Putting Farfa in as an Xyz material is the safest place to put it since it will always get sent to the grave if your Xyz monster gets removed through any forms of removal.

During your turn, you can use its effect to banish your opponent's monster and use the skill to permanently remove them out of the game.

Cir, Malebranche of the Burning Abyss
Cir, Malebranche of the Burning Abyss
DARK Fiend ★3
ATK 1600 / DEF 1200
Fantastic Arc [SR]
If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Cir, Malebranche of the Burning Abyss" per turn, and only once that turn.

● If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
● If this card is sent to the Graveyard: You can target 1 "Burning Abyss" monster in your Graveyard, except "Cir, Malebranche of the Burning Abyss"; Special Summon it.

You can revive Farfa so you can store it in Dante as a safety net in case your Dante gets destroyed, or revive Scarm so you can search for another Cir and do a slow loop.

Libic, Malebranche of the Burning Abyss
Libic, Malebranche of the Burning Abyss
DARK Fiend ★3
ATK 1300 / DEF 700
Antinomic Theory [R]
Fantastic Arc [R]
If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Libic, Malebranche of the Burning Abyss" per turn, and only once that turn.
● If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
● If this card is sent to the Graveyard: You can Special Summon 1 Level 3 DARK Fiend-Type monster from your hand, but its effects are negated.

If you get turn 2, this can be a "safe" card to normal summon since this plays around card removal cards your opponent might have like Ballista Squad or even Treacherous Trap Hole, allowing you to potentially shrug it off and make a different play, or at the very least, not leave you defenseless.

Alich, Malebranche of the Burning Abyss
Alich, Malebranche of the Burning Abyss
DARK Fiend ★3
ATK 1200 / DEF 0
Fantastic Arc [N]
If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Alich, Malebranche of the Burning Abyss" per turn, and only once that turn.

● If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
● If this card is sent to the Graveyard: You can target 1 face-up monster on the field; negate its effects until the end of this turn.

You can reliably send this from the deck to the grave with Fiend Griefing. It's almost as effective as Farfa to stop your opponent's combos during their turn, so this essentially lets you have multiple disruptions in case you milled all of the Farfas or Alichs.

However, Farfa's effect is generally better since removing them means they can't use them to Xyz, synchro, or tributed.

Rubic, Malebranche of the Burning Abyss
Rubic, Malebranche of the Burning Abyss
DARK Fiend ★3
ATK 100 / DEF 2100
Fantastic Arc [N]
If you control a monster that is not a "Burning Abyss" monster, destroy this card. Cannot be used as a Synchro Material, except for the Synchro Summon of a "Burning Abyss" Synchro Monster. If you control no Spell/Trap Cards: You can Special Summon this card from your hand. You can only use this effect of "Rubic, Malebranche of the Burning Abyss" once per turn.

It's the only tuner in the deck so its main purpose is to simply let you synchro into Virgil.

Barbar, Malebranche of the Burning Abyss
Barbar, Malebranche of the Burning Abyss
DARK Fiend ★3
ATK 1700 / DEF 1000
Antinomic Theory [N]
If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Barbar, Malebranche of the Burning Abyss" per turn, and only once that turn.● If you control no Spell/Trap Cards: You can Special Summon this card from your hand.● If this card is sent to the Graveyard: You can target up to 3 "Burning Abyss" cards in your Graveyard, except "Barbar, Malebranche of the Burning Abyss"; banish them, and if you do, inflict 300 damage to your opponent for each.

Pretty decent stats with 1700 ATK which can be used as beater in some situation. Its second effect will able to burn max. 900 Life Points to your opponents which used to end game while your opponent has 900 Life Points or below.

Wightprincess

Wightprincess
Wightprincess
DARK Zombie ★3
ATK 1600 / DEF 0
Energy of Gigarays [R]
This card’s name becomes "Skull Servant" while it is in the Graveyard. If this card is Normal or Special Summoned: You can send 1 "Wightprince" from your Deck to the Graveyard. During either player's turn: You can send this card from your hand or field to the Graveyard; all monsters currently on the field lose ATK and DEF equal to their own Level/Rank x 300, until the end of this turn.

Can be used during either players' turn makes this card more useful to prevent OTK from your opponent by reducing their ATK regarding to their own Level/Rank.

Banishment of the Darklords

Banishment of the Darklords
Banishment of the Darklords
Normal Spell
Valhalla Calling [UR]
Add 1 "Darklord" or "Fallen One" card from your Deck to your hand, except "Banishment of the Darklords". You can only activate 1 "Casting out the Darklords" per turn.

Consistency is definitely the main thing that Darklords have struggled with ever since their introduction in Lords of Shining, so having access to a Spell Card that allows you to add any other card of the archetype from your Deck to your hand is undoubtedly going to have a positive impact on their performance.

Yes, you can only activate Banishment of the Darklords once per turn, but you can also apply its effect via Darklord Ixchel, Tezcatlipoca, Nasten, or Amdusc’s effect during your opponent’s End Phase or right before they are removed from the field, which significantly improves this Deck’s ability to recover.

You can use this effect if your opponent is about to get destroyed to search for Tezcatlipoca to protect your monsters, or use it during your turn to search for Desire so you can get a monster removal. Otherwise, Contact or Sanctified are always the safe choices to go for.

Darklord Contact

Darklord Contact
Darklord Contact
Normal Spell
Lords of Shining [R]
Special Summon 1 "Darklord" monster from your GY in Defense Position. You can only activate 1 "Darklord Contact" per turn.

Darklord Contact is an extremely important card to this deck, because summoning Darklords will almost always be done through revival. And this revival will always involve Darklord Contact, either by directly activating the Spell or having a Darklord copy its effects.

Using this as a spell card on Superbia will let you special summon another Darklord to the field. But if this is used through a monster effect, you'll miss Superbia's timing.

The Sanctified Darklord

The Sanctified Darklord
The Sanctified Darklord
Normal Trap
Lords of Shining [R]
Send 1 "Darklord" monster from your hand or face-up from your field to the GY; negate the effects of 1 Effect Monster on the field until the end of the turn, and if you do, gain LP equal to its ATK. You can only activate 1 "The Sanctified Darklord" per turn.

If you apply this Trap Card's effect via the Darklords' in-archetype copy effect you do not pay its activation cost, which definitely makes it a lot easier to use. You can send this card to the graveyard via Darklord Ukoback’s effect and then use it in response to something like Karakuri Merchant mdl 177 "Inashichi" or Genex Undine to stop the enemy's combo before it starts.

Gaining Life Points is just an added bonus, but it’s also extremely relevant, as it allows you to use the effects of your “Darklord” monsters with more ease. You can target a monster on your own side of the field with The Sanctified Darklord, so you can use it to negate the effects of Lava Golem, preventing it from inflicting 1000 damage to you and gaining 3000 Life Points in the process.

Extra Deck

Constellar Ptolemy M7
Constellar Ptolemy M7
LIGHT Machine ★6
ATK 2700 / DEF 2000
Infinite Ray [UR]
2 Level 6 monsters
You can also Xyz Summon this card by using a "Constellar" Xyz Monster you control as the Xyz Material, other than "Constellar Ptolemy M7". (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster on the field or in either player's Graveyard; return that target to the hand.

Special summonable by using 2 Amdusc. Ptolemy M7's effect is a great form of removal because it does not destroy and does not send the removed card to the graveyard, meaning most floating effects do not activate. Additionally, since the targeted monster is not sent to the graveyard recycling it will not be possible, especially if you target an Extra Deck monster.

You can special summon 2 more easily by using Morningstar's effect. Activate Morningstar's effect to mill first, then Amdusc's effect if there are any Banishment in the grave before you XYZ into M7. Search for Contact so you can have another Darklord on field to make Morningstar untargetable.

Dante, Traveler of the Burning Abyss
Dante, Traveler of the Burning Abyss
DARK Fiend ★3
ATK 1000 / DEF 2500
Fantastic Arc [UR]
2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card and choose a number from 1 to 3, then send that many cards from the top of your Deck to the Graveyard; until the end of this turn, this card gains 500 ATK for each card sent to the Graveyard this way. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card is sent to the Graveyard: You can target 1 "Burning Abyss" card in your Graveyard, except this card; add it to your hand.

You can make this with 2 Ukoback, which is often normal summoned anyway to send the Darklord spell/trap to the grave. Dante simply lets you have a mill effect only since the sent to grave effect won't be used.

Using Ukoback to send another Ukoback and using Contact to make a Dante isn't really worth it since the milling effect isn't reliable. It's still better to use Ukoback to send something that you can use with the other Darklords right away.

Number 47: Nightmare Shark
Number 47: Nightmare Shark
WATER Fish ★3
ATK 2000 / DEF 2000
Reginald Kastle Unlock Event [UR]
2 Level 3 monsters
When this card is Special Summoned: You can attach 1 Level 3 WATER monster from your hand or your side of the field to this card as an Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 WATER monster you control; this turn, that monster can attack your opponent directly, also other monsters cannot attack.

Summon Nightmare Shark to hit the opponent directly with 2000 ATK.

Number 11: Big Eye
Number 11: Big Eye
DARK Spellcaster ★7
ATK 2600 / DEF 2000
Heart of Xyz [SR]
2 Level 7 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; take control of that monster. This card cannot attack the turn you activate this effect.

A decent Rank 7 Xyz monster that can take control of 1 of your opponent's monster permanently (this effect is target-effect which will be useless to those monsters that cannot be targeted). However, Big Eyes cannot attack when this effect is activated which will causes that low possibility of OTK for sometimes.

Beatrice, Lady of the Eternal
Beatrice, Lady of the Eternal
LIGHT Fairy ★6
ATK 2500 / DEF 2800
Heart of Xyz [SR]
2 Level 6 monsters
You can also Xyz Summon this card by sending 1 "Burning Abyss" monster from your hand to the Graveyard, then using 1 "Dante" monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; send 1 card from your Deck to the Graveyard. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can Special Summon 1 "Burning Abyss" monster from your Extra Deck, ignoring its Summoning conditions.

A great Rank 6 Xyz monster which can be xyz summoned by using 2 Level 6 Darklord monster. Beatrice, Lady of the Eternal (Speed 2 effect) works great that can allows you to sent Darklord card to the Graveyard during your opponent's turn.

This effect will allows you to activate Darklord Cards effect which can let you setup the board easier and faster, even sometimes you can disrupt your opponent as well.

Photon Strike Bounzer
Photon Strike Bounzer
LIGHT Warrior ★6
ATK 2700 / DEF 2000
Photons of Galaxy [SR]
2 Level 6 monsters
Once per turn, during either player's turn, when a monster effect is activated on your opponent's side of the field: You can detach 1 Xyz Material from this card; negate the effect, and if you do, inflict 1000 damage to your opponent.

Comments

Hot New Top
Anonymous
I am use it with "Valhalla Hall" and "Sky sanctuary. Makes the summoning cost and the defense line almost perfect
Not KoG
This deck will abuse the eccentric pendulum.
Anonymous
my concolences
Anonymous
After grinding a full month for seraph+ fa engine as a f2p player this nerf hurts
<< Anonymous
Anonymous Reply
Got my first time to kog tho xd
Anonymous
Ki ll Level Augmentation
Ki ll star seraph engine
Ki ll that sanctified trap as well
Anonymous
Unlimited loop must die. No exception!
Anonymous
For this deck, the banlist was like a nuclear bomb lol.
Anonymous
why no one complains about this sh!t? After nerfs to Blue eyes the meta will turn into real hell
<< Anonymous
Anonymous Reply
This is pretty much the secret tier 0. Tell other people to k ill themselves for hiding it.
<< Anonymous
Anonymous Reply
Both are can cer, BE and darklord
<< Anonymous
Anonymous Reply
Be patient, we have a KC cup soon, this and BE are gonna di e
<< Anonymous
Anonymous Reply
At least their not more 🔥ous than six sams and sylvans.
Anonymous
Insta pull prismatic on first draw of pack lol
<< Anonymous
Anonymous Reply
que arquétipo é esse, "anjo de echu"?
<< Anonymous
Anonymous Reply
Darklord.
<< Anonymous
Anonymous Reply
Where is the guy who said this deck was dead, what an ignorant coward.
<< Anonymous
Anonymous Reply
its just the draw engine with a bit healing :/
anonymous
what is wrong??

-he want mill his deck
-star seraph + darklord
-gain advantage xyz

so i help him mill his deck

-put all his monster attack 0 permanently

#DuelReplay #DuelLinks
https://duellinks.konami.net/att/0508a356c1a5b84bc0e1a227efb9f68b4fc1af6a91
Anonymous
archetypes are never used in duel links without being piggy backed by another archetype
<< Anonymous
Anonymous Reply
“How dare people mix cards from other archtypes in interesting and unique ways!”

That’s what you sound like.
<< Anonymous
Anonymous Reply
It's never pure in OCG/TCG either.

Heck even Konami themselves often release suggested decklists for OCG that mix cards from different archetypes.
Garbage Event
The Survey is up for this Garbo. You know what to do everyone. I don't say you must

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Why is P T S D censored? lol
Yes. This is a very old comment you're replying to.
Rest in pieces while in h e l l more like it.
It's not BEFORE Quinton. It's INSTEAD OF Quinton.
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