“Darklord” is an archetype of mostly DARK Fairy monsters whose main strategy revolves around setting up the Graveyard and then swarming the field with various high ATK monsters.
Despite losing their best Skill and seeing two of their best cards added to the Forbidden/Limited List, Darklords are still an extremely threatening deck with incredible draw power and consistency.
|LIGHT Fairy ★5|
ATK 1700 / DEF 2300
|Future Horizon [UR]|
|You can Set this card from your hand to your Spell & Trap Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your Graveyard: Special Summon it. During your opponent's turn: You can Tribute this card from your hand or face-up from your side of the field; neither player can banish cards for the rest of this turn (this is a Quick Effect).|
During your opponent’s turn, Artifact Lancea can be Tributed from your hand or face-up from your field to prevent both players from banishing cards during that turn.
You can chain Lancea’s effect to Invocation in order to prevent your opponent from Summoning Invoked Cocytus, Invoked Purgatrio, or Invoked Magellanica. Your opponent might still be able to resolve Invocation if they have the Fusion Materials in their hand, but chances are they searched Invocation by Normal Summoning Aleister and they don’t have another copy of the Level 4 Spellcaster in their hand.
Even if your opponent does have another Aleister, they still need a WATER, FIRE, or EARTH monster to send to the Graveyard in order to Summon something from their Extra Deck, which is going to be “very difficult” if their only other monster is Elementsaber Molehu.
Lancea can prevent Blackwings from playing Black Whirlwind from the Deck via Blackwing - Simoon the Poison Wind’s effect, it prevents Crystrons from making certain plays, and it almost completely shuts down both Shiranui and Metaphys.
Superbia gives Artifact Lancea some decent synergy with the archetype and the incredible draw power provided by Ixchel is all you need to have this Hand Trap available when you need it.
Chaos Dragon Levianeer
|DARK Dragon ★8|
ATK 3000 / DEF 0
|Selection Box Vol. 02 Mini [UR]|
|Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 LIGHT and/or DARK monsters from your GY. When Summoned this way: You can activate this effect; apply the following effect, based on the Attribute(s) of the monsters banished for the Special Summon, also this card cannot attack for the rest of this turn.|
● Only LIGHT: Special Summon 1 monster from your GY in Defense Position.
● Only DARK: Shuffle 1 random card from your opponent's hand into the Deck.
● Both LIGHT and DARK: Destroy up to 2 cards on the field.
You can only use this effect of "Chaos Dragon Levianeer" once per turn.
Consistency is definitely the main thing that Darklords have struggled with ever since their introduction in Lords of Shining, so having access to a Spell Card that allows you to add any other card of the archetype from your Deck to your hand is undoubtedly going to have a positive impact on their performance.
Yes, you can only activate Banishment of the Darklords once per turn, but you can also apply its effect via Darklord Ixchel, Tezcatlipoca, Nasten, or Amdusc’s effect during your opponent’s End Phase or right before they are removed from the field, which significantly improves this Deck’s ability to recover.
|DARK Fairy ★10|
ATK 2500 / DEF 2900
|Lords of Shining [SR]|
|You can discard this card and 1 "Darklord" card; draw 2 cards. (Quick Effect): You can pay 1000 LP, then target 1 "Darklord" Spell/Trap in your GY; apply that target's effect, then shuffle that target into the Deck. You can only use each effect of "Darklord Ixchel" once per turn. You can only Special Summon "Darklord Ixchel(s)" once per turn.|
|DARK Fairy ★9|
ATK 2800 / DEF 2100
|Lords of Shining [N]|
|If a "Darklord" monster(s) you control would be destroyed by battle or card effect, you can discard this card instead. During either player's turn: You can pay 1000 LP, then target 1 "Darklord" Spell/Trap Card in your Graveyard; apply that target's effect, then shuffle that target into the Deck. You can only use this effect of "Darklord Tezcatlipoca" once per turn. You can only Special Summon "Darklord Tezcatlipoca(s)" once per turn.|
You can discard Darklord Tezcatlipoca in order to prevent a “Darklord” monster(s) you control from being destroyed by battle or card effect. You might be thinking that running 3 copies of this card is a bit excessive, but having Tezcatlipoca available for Desperado Barrel Dragon and Treacherous Trap Hole is extremely important.
If it’s Normal or Special Summoned, Darklord Ukoback allows you to send a “Darklord” card from your Deck to the Graveyard.
The Sanctified Darklord
|Lords of Shining [R]|
|Send 1 "Darklord" monster from your hand or face-up from your field to the GY; negate the effects of 1 Effect Monster on the field until the end of the turn, and if you do, gain LP equal to its ATK. You can only activate 1 "The Sanctified Darklord" per turn.|
By sending a “Darklord” monster from your hand or face-up from your field to the Graveyard, you can negate the effects of 1 Effect Monster on the field and then gain Life Points equal to its ATK. The Sanctified Darklord does not target, which means you can even use it to negate the effects of Hazy Flame Peryton and prevent your opponent from swarming the field.
As I mentioned, if you apply the effect of this Trap Card via Darklord Ixchel, Darklord Nasten or Darklord Tezcatlipoca’s effect, you do not pay its activation cost, which definitely makes it a lot easier to use. You can send this card to the Graveyard via Darklord Ukoback’s effect and then, if your opponent tries to use Legendary Six Samurai - Enishi’s effect to return your Darklord Ixchel, Darklord Nasten or Darklord Tezcatlipoca back to your hand, you can pay 1000 Life Points to apply the effect of The Sanctified Darklord and prevent them from doing so.
Gaining Life Points is just an added bonus, but it’s also extremely relevant, as it allows you to use the effects of your “Darklord” monsters with more ease. You can target a monster on your own side of the field with The Sanctified Darklord, so you can use it to negate the effects of Lava Golem, preventing it from inflicting 1000 damage to you and gaining 3000 Life Points in the process.
Lyla, Lightsworn Sorceress
|LIGHT Spellcaster ★4|
ATK 1700 / DEF 200
|Primal Burst [UR]|
|You can target 1 Spell/Trap Card your opponent controls; this card's battle position cannot be changed until the end of your next turn, also change this card you control from face-up Attack Position to face-up Defense Position, and if you do, destroy that target. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the Graveyard.|
Lumina, Lightsworn Summoner
|LIGHT Spellcaster ★3|
ATK 1000 / DEF 1000
|Judgement Force [R]|
|Once per turn: You can discard 1 card, then target 1 Level 4 or lower "Lightsworn" monster in your Graveyard; Special Summon that target. During each of your End Phases: Send the top 3 cards of your Deck to the Graveyard.|
Black Rose Dragon
|FIRE Dragon ★7|
ATK 2400 / DEF 1800
|Blazing Rose [UR]|
|1 Tuner + 1 or more non-Tuner monsters|
When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish 1 Plant-Type monster from your Graveyard, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.
Michael, the Arch-Lightsworn
|LIGHT Dragon ★7|
ATK 2600 / DEF 2000
|Judgement Force [UR]|
|1 Tuner + 1 or more non-Tuner LIGHT monsters|
Once per turn: You can pay 1000 LP, then target 1 card on the field; banish that target. When this card is destroyed: You can target any number of other "Lightsworn" monsters in your Graveyard; shuffle them into the Deck, and if you do, you gain 300 LP for each returned card. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the Graveyard.
Fortune Lady Every
|LIGHT Spellcaster ★7|
ATK ? / DEF ?
|Valhalla Calling [SR]|
|1 Tuner + 1+ non-Tuner Spellcaster monsters|
This card's ATK/DEF become its Level x 400. Once per turn, during your Standby Phase: Increase this card's Level by 1 (max. 12), then, you can banish 1 face-up monster your opponent controls. During your opponent's End Phase, if this card is in your GY: You can banish 1 other Spellcaster monster from your GY; Special Summon this card. You can only use this effect of "Fortune Lady Every" once per turn.
Assault Blackwing - Onimaru the Divine Thunder
|DARK Winged Beast ★12|
ATK 3000 / DEF 2000
|Aerial Assault [R]|
|1 Tuner + 1 or more non-Tuner monsters|
If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner while face-up on the field. Cannot be destroyed by card effects. You can target 1 "Blackwing" monster in your Graveyard; this card's Level becomes the same as that monster's. You can only use this effect of "Assault Blackwing - Onimaru the Divine Thunder" once per Duel. If this card that was Synchro Summoned using only Synchro Monsters attacks, this card gains 3000 ATK during the Damage Step only.
|LIGHT Psychic ★7|
ATK 2500 / DEF 1800
|Future Horizon [R]|
|1 Tuner + 1 or more non-Tuner monsters|
Once per turn, during either player's turn: You can target 1 Special Summoned monster your opponent controls in face-up Attack Position; banish both that monster and this card from the field, but return them in your next Standby Phase. If this card is in your Graveyard: You can target 1 other "PSY-Frame" card in your Graveyard; return this card to the Extra Deck, and if you do, add that target to your hand.
|EARTH Machine ★7|
ATK 2600 / DEF 1400
|Dark Dimension [R]|
|1 Tuner + 1+ non-Tuner monsters|
If this card battles an opponent's monster, your opponent cannot activate cards or effects until the end of the Damage Step, also that opponent's monster has its effects negated during the Battle Phase only. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can target 1 Machine monster in your GY; Special Summon it.
|Available card boxes|