Darklords are mostly high-level DARK Fairy-Type monsters that have effects in the hand, as well as an on-field effect that can copy a Darklord spellcard that's in the grave. Copying a spell requires 1000 LP, but this can help the deck since it allows the use of "Draw Sense: Spell/Trap" skill to guarantee a spell/trap for the next draw.
Since one of the spells in the deck is a searcher, each skill use leads to either Contact for a revival effect or Sanctified for a monster negate and LP gaining effect. This ultimately lets the deck continuously loop their cards very easily.
[Skill] description | User |
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Compensation Can be used each time your Life Points decreases by 1000. Send the card on the top of your Deck to the Graveyard, and recover 300 LP. This Skill can only be used once per turn and twice per Duel. | Common |
[Skill] description | User |
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Draw Sense: Spell/Trap Can be used each time your Life Points decrease by 1000. In the Draw Phase, instead of doing a normal draw, draw a random Spell/Trap card. This Skill will only activate if you begin the duel with a Deck that has 3 or more Spell Cards with different names. | Common |
Most Darklords share an in-archetype effect that lets you copy the effect of a Darklord Spell/Trap in the graveyard. The two most common applications of this is copying Darklord Contact or The Sanctified Darklord.
Darklord Ixchel | DARK Fairy ★10 ATK 2500 / DEF 2900 |
Lords of Shining [SR] | |
You can discard this card and 1 "Darklord" card; draw 2 cards. (Quick Effect): You can pay 1000 LP, then target 1 "Darklord" Spell/Trap in your GY; apply that target's effect, then shuffle that target into the Deck. You can only use each effect of "Darklord Ixchel" once per turn. You can only Special Summon "Darklord Ixchel(s)" once per turn. |
Ixchel is a great setup card, but sadly we can only run one copy because we also need to run Darklord Contact. It's best to discard a Darklord monster alongside Ixchel, since if you already have the Darklord Spell/Traps onhand you might aswell use them as is.
Darklord Morningstar | DARK Fairy ★11 ATK 3000 / DEF 3000 |
Lords of Shining [R] | |
Cannot be Special Summoned. If this card is Tribute Summoned: You can Special Summon "Darklord" and/or "Fallen One" monsters from your hand and/or Deck, up to the number of Effect Monsters your opponent controls. While you control another "Darklord" or "Fallen One" monster, your opponent cannot target this card with card effects. Once per turn: You can send cards from the top of your Deck to the Graveyard, equal to the number of "Darklord" and "Fallen One" monsters on the field, and if you do, gain 500 LP for each "Darklord" and "Fallen One" card sent to the Graveyard by this effect. |
Aside from relying on Sanctified Darklord, this is another way for you to recover some LP. It can be difficult to get out since you'll need to tribute summon. Easiest way to do this is by using Contact and Superbia.
It's a decent boss monster to summon if your opponent controls at least 2 effect monsters, allowing you to special summon other Darklords from the deck. The milling effect gives you a chance to send a Darklord spell/trap from deck to grave for your monsters to use right away.
Make sure to always have another Darklord at its side to make it untargetable.
Darklord Nasten | DARK Fairy ★7 ATK 2600 / DEF 2600 |
Lords of Shining [R] | |
You can discard 2 other "Darklord" cards; Special Summon this card from your hand. (Quick Effect): You can pay 1000 LP, then target 1 "Darklord" Spell/Trap in your GY; apply that target's effect, then shuffle that target into the Deck. You can only use this effect of "Darklord Nasten" once per turn. You can only Special Summon "Darklord Nasten(s)" once per turn. |
The only high-level Darklord monster that can special summon itself from the hand. The cost to special summon is kind of expensive, but it can be beneficial to dump multiple Darklord cards in the process.
Discard cards like Ukoback so you can special summon it with contact in defense, or Superbia for more monsters on the field. Banishment is fine too since you can use Nasten on the field to copy Banishment and search for Ukoback so you can normal summon it and dump Sanctified from the deck to the grave for 1 negate next turn.
Darklord Tezcatlipoca | DARK Fairy ★9 ATK 2800 / DEF 2100 |
Lords of Shining [N] | |
If a "Darklord" monster(s) you control would be destroyed by battle or card effect, you can discard this card instead. During either player's turn: You can pay 1000 LP, then target 1 "Darklord" Spell/Trap Card in your Graveyard; apply that target's effect, then shuffle that target into the Deck. You can only use this effect of "Darklord Tezcatlipoca" once per turn. You can only Special Summon "Darklord Tezcatlipoca(s)" once per turn. |
Its main use is to protect your monsters from being destroyed. It can even protect multiple monsters if it's about to get destroyed at the same time through cards like Treacherous Trap Hole.
You can respond to your opponent's Treacherous Trap Hole by using any of your Darklord monster and search for Tez if you have Banishment in the grave.
Tez also has higher attack than Nasten and has the usual effect of being able to use Darklord spell/trap from grave, so it's a good monster to summon with Contact as well.
Darklord Ukoback | DARK ★3 ATK 700 / DEF 1000 |
Lords of Shining [N] | |
If this card is Normal or Special Summoned: You can send 1 "Darklord" card from your Deck to the Graveyard. You can only use this effect of "Darklord Ukoback" once per turn. |
Ukoback is one of the few in-archetype setup cards Darklords have, so run a couple of copies if you don't have any graveyard setup engines teched in. Here are some combos you can start with Ukoback:
Darklord Superbia | DARK Fairy ★10 ATK 2900 / DEF 2400 |
Lords of Shining [SR] | |
When this card is Special Summoned from the Graveyard: You can target 1 Fairy-Type monster in your Graveyard, except "Darklord Superbia"; Special Summon that target. |
Although Superbia lacks the ability to copy effects, it is still an amazing field extender and an important part of your playstyle. Always revive Superbia first and then use its effect to Special Summon another Darklord. This way you get an extra beater onboard that is also quite powerful stat-wise.
This card can miss the timing if you special summon it using a Darklord monster on the field to copy contact. So make sure to only summon it when you have Contact in your hand.
When Rank-10 Xyzs are released, Superbia and Ixchel will make a great combo to get them onboard.
Darklord Amdusc | DARK Fairy ★6 ATK 1800 / DEF 2800 |
Lords of Shining [N] | |
You can discard this card and 1 "Darklord" card, then target 1 "Darklord" card in your Graveyard; add it to your hand. During either player's turn: You can pay 1000 LP, then target 1 "Darklord" Spell/Trap Card in your Graveyard; apply that target's effect, then shuffle that target into the Deck. You can only use each effect of "Darklord Amdusc" once per turn. You can only Special Summon "Darklord Amdusc(s)" once per turn. |
Amdusc's recovery effect is great for recycling effects while also loading the graveyard. Recover Tezcalipoca to have another protection onhand. Recover Ixchel to cycle more cards out of your deck.
If you're low on LP, you can recover a Darklord Spell/Trap with Amdusc's effect instead of copying its effect with the Darklords' effect.
Protecting Spirit Loagaeth | LIGHT Fairy ★7 ATK 2400 / DEF 2100 |
Selection Box Vol.06 [SR] | |
If this card on the field is destroyed by battle or card effect: You can target 1 monster on the field; it cannot be destroyed by battle this turn. You can only use each of the following effects of "Protecting Spirit Loagaeth" once per turn. If an effect of a Fairy monster you control is activated (except during the Damage Step): You can Special Summon this card from your hand. You can target 1 face-up card your opponent controls and 1 Attack Position monster you control; banish that opponent's card, and if you do, change your monster to Defense Position. |
Protecting Spirit Loagaeth can be a useful card in a Darklord deck, as it provides protection to one of your monsters from destruction by battle, and can also be used as a response to an opponent's card effect to save one of your monsters. Additionally, it can be special summoned from your hand when a Fairy monster's effect is activated, which can help you set up your field for further plays.
The card's banishing effect can also be useful for removing problematic cards from your opponent's field, and forcing their monster into defense position can help you gain an advantage in battle.
Banishment of the Darklords | Normal Spell |
Valhalla Calling [UR] | |
Add 1 "Darklord" or "Fallen One" card from your Deck to your hand, except "Banishment of the Darklords". You can only activate 1 "Casting out the Darklords" per turn. |
Consistency is definitely the main thing that Darklords have struggled with ever since their introduction in Lords of Shining, so having access to a Spell Card that allows you to add any other card of the archetype from your Deck to your hand is undoubtedly going to have a positive impact on their performance.
Yes, you can only activate Banishment of the Darklords once per turn, but you can also apply its effect via Darklord Ixchel, Tezcatlipoca, Nasten, or Amdusc’s effect during your opponent’s End Phase or right before they are removed from the field, which significantly improves this Deck’s ability to recover.
You can use this effect if your opponent is about to get destroyed to search for Tezcatlipoca to protect your monsters, or use it during your turn to search for Desire so you can get a monster removal. Otherwise, Contact or Sanctified are always the safe choices to go for.
Darklord Contact | Normal Spell |
Lords of Shining [R] | |
Special Summon 1 "Darklord" monster from your GY in Defense Position. You can only activate 1 "Darklord Contact" per turn. |
Darklord Contact is an extremely important card to this deck, because summoning Darklords will almost always be done through revival. And this revival will always involve Darklord Contact, either by directly activating the Spell or having a Darklord copy its effects.
Using this as a spell card on Superbia will let you special summon another Darklord to the field. But if this is used through a monster effect, you'll miss Superbia's timing.
The Sanctified Darklord | Normal Trap |
Lords of Shining [R] | |
Send 1 "Darklord" monster from your hand or face-up from your field to the GY; negate the effects of 1 Effect Monster on the field until the end of the turn, and if you do, gain LP equal to its ATK. You can only activate 1 "The Sanctified Darklord" per turn. |
If you apply this Trap Card's effect via the Darklords' in-archetype copy effect you do not pay its activation cost, which definitely makes it a lot easier to use. You can send this card to the graveyard via Darklord Ukoback’s effect and then use it in response to something like Karakuri Merchant mdl 177 "Inashichi" or Genex Undine to stop the enemy's combo before it starts.
Gaining Life Points is just an added bonus, but it’s also extremely relevant, as it allows you to use the effects of your “Darklord” monsters with more ease. You can target a monster on your own side of the field with The Sanctified Darklord, so you can use it to negate the effects of Lava Golem, preventing it from inflicting 1000 damage to you and gaining 3000 Life Points in the process.
Constellar Ptolemy M7 | LIGHT Machine ★6 ATK 2700 / DEF 2000 |
Infinite Ray [UR] | |
2 Level 6 monsters You can also Xyz Summon this card by using a "Constellar" Xyz Monster you control as the Xyz Material, other than "Constellar Ptolemy M7". (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster on the field or in either player's Graveyard; return that target to the hand. |
Special summonable by using 2 Amdusc. Ptolemy M7's effect is a great form of removal because it does not destroy and does not send the removed card to the graveyard, meaning most floating effects do not activate. Additionally, since the targeted monster is not sent to the graveyard recycling it will not be possible, especially if you target an Extra Deck monster.
You can special summon 2 more easily by using Morningstar's effect. Activate Morningstar's effect to mill first, then Amdusc's effect if there are any Banishment in the grave before you XYZ into M7. Search for Contact so you can have another Darklord on field to make Morningstar untargetable.
Number 11: Big Eye | DARK Spellcaster ★7 ATK 2600 / DEF 2000 |
Heart of Xyz [SR] | |
2 Level 7 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; take control of that monster. This card cannot attack the turn you activate this effect. |
A decent Rank 7 Xyz monster that can take control of 1 of your opponent's monster permanently (this effect is target-effect which will be useless to those monsters that cannot be targeted). However, Big Eyes cannot attack when this effect is activated which will causes that low possibility of OTK for sometimes.
Photon Strike Bounzer | LIGHT Warrior ★6 ATK 2700 / DEF 2000 |
Photons of Galaxy [SR] | |
2 Level 6 monsters Once per turn, during either player's turn, when a monster effect is activated on your opponent's side of the field: You can detach 1 Xyz Material from this card; negate the effect, and if you do, inflict 1000 damage to your opponent. |
Negating enemy monster effect is great for disrupting their plays, especially because most combos involve the use of a monster effect. However, because the negation effect does not destroy the negated monster, so this can be dangerous against powerful monsters.
Overall, Bounzer is a pretty good turn-1 monster to summon to get a small control over your opponent. Setting up Sanctified can be better in some ways, but if you aren't able to do it, you can try to make a Bounzer with 2 Amdusc instead.
Sword Breaker | EARTH Warrior ★6 ATK 2700 / DEF 1000 |
Shining Hope [R] | |
2 Level 6 monsters Once per turn: You can detach 1 Xyz Material from this card to declare 1 Monster Type; this card gains the following effect. At the start of the Damage Step, if this card battles a monster of a Type that has been declared: Destroy that monster. |
Sword Breaker can be used to deal with problematic monsters on your opponent's field. Its ability to destroy a monster of a declared type during the Damage Step can come in handy in disrupting your opponent's plays and clearing the way for your own attacks.
The Phantom Knights of Break Sword | DARK Warrior ★3 ATK 2000 / DEF 1000 |
Phantom of Rebellion [SR] | |
2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 "The Phantom Knights" monsters with the same Level in your Graveyard; Special Summon them and increase their Levels by 1, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. |
It has a card removal effect that almost works like Diamond Dire Wolf and a rank-up effect that works differently than just adding a higher rank on top of it.
You can use its effect to destroy Burning Abyss so you can trigger Burning Abyss monsters' effect while they sent to the grave.
But sometimes it's recommended to go after backrows first since it will be a huge problem if the monsters you special summoned get stopped by something like Floodgate Trap Hole or even Book of Moon.
Knightmare Unicorn | DARK Fiend ATK 2200 / DEF 3 |
Future Circuit [UR] | |
2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card. |
This Link 3 Knightmare Monster not only allows you to shuffle 1 card on either player's board back into Deck (this effect will prevent some card effect trigger action for Graveyard/Floating effect) when it is Link Summoned. Unicorn's co-linked effect will allow you to have 1 Card Draw.
Knightmare Cerberus | EARTH Fiend ATK 1600 / DEF 2 |
Selection Box Vol.06 [SR] | |
2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects. |
A Link 2 Knightmare Monster owns Special Summoned Monster Removal Effect by discarding 1 card. Cerberus's co-linked effect will allow you to have 1 Card Draw and Card Effect Destruction Protection.
Knightmare Phoenix | FIRE Fiend ATK 1900 / DEF 2 |
Future Circuit [SR] | |
2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle. |
A Link 2 Knightmare Monster owns Backrow Removal Effect by discarding 1 card. Phoenix's co-linked effect will allows you to have 1 Card Draw and Battle Destruction Protection.
Brute Enforcer | DARK Cyberse ATK 1600 / DEF 2 |
Link Revolution [SR] | |
2 Effect Monsters You can discard 1 card, then target 1 face-up card your opponent controls; your opponent can discard 1 card with the same original type (Monster/Spell/Trap) as that face-up card to negate this effect, otherwise destroy that face-up card. You can only use this effect of "Brute Enforcer" once per turn. |
Brute Enforcer is a potential removals with Good Arrow Point. Although its Removal Effect can be negated by your opponent with discard 1 same original type as the targeted cards, you can still makes your opponent's resources reduces due to this effect.
Wee Witchs Apprentice | DARK Spellcaster ATK 1400 / DEF 2 |
Arms of Giant [R] | |
2 DARK monsters All DARK monsters on the field gain 500 ATK/DEF, also all LIGHT monsters on the field lose 400 ATK/DEF. If this card is destroyed by battle or card effect: You can target 1 DARK monster in your GY; add it to your hand. You can only use this effect of “Wee Witch's Apprentice” once per turn. |
Wee Witch's Apprentice provides a consistent ATK/DEF boost to all DARK monsters on the field and weakens your opponent's LIGHT monsters. This can help you gain an advantage in battles and control the board.
Furthermore, if Wee Witch's Apprentice is destroyed by battle or card effect, it allows you to add a DARK monster from your GY to your hand. This can help you recycle key monsters and maintain card advantage throughout the game.
Link Disciple | LIGHT Cyberse ATK 500 / DEF 1 |
Link Revolution [R] | |
1 Level 4 or lower Cyberse monster You can Tribute 1 monster this card points to; draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Link Disciple" once per turn. |
Link Disciple allows you to draw a card and cycle a card from your hand. It can also as a Filter Draw Strategy to tribute 1 monster this card points to; usually used to get rid of Knightmare Corruptor Iblee that was special summoned to your field by the opponent.
[Skill] description | User |
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Sealed Tombs Until the end of the opponent's next turn, neither player can banish cards from the Graveyard or Special Summon monsters from the Graveyard. This skill can only be used once per Duel. | Ishizu Ishtar |
Simorgh of Darkness | DARK Winged Beast ★8 ATK 2900 / DEF 2000 |
Infernity Destruction [UR] | |
While face-up on the field, this card is also WIND-Attribute. You can only use each of the following effects of "Simorgh of Darkness" once per turn. ● If you Tribute Summon a DARK or WIND monster: You can Special Summon this card from the GY (if it was there when the monster was Tribute Summoned) or hand (even if not). ● When a Spell/Trap Card or effect is activated (Quick Effect): You can Tribute 1 WIND Winged Beast monster; negate the activation, and if you do, destroy that card. |
Simorgh of Darkness' inherent Special Summoning effect lets it be Special Summoned for free. Generally, this is done when you tribute summon into Amdusc or Desire since it is the easiest to Tribute Summon among them. You can also tech in something like Jinzo, with a useful generic effect and worth the Tribute Summon.
Simorgh is worth running as a beater because you essentially Special Summon him for free. And in case your opponent activates a particularly harmful Spell/Trap such as Drowning Mirror Force, you can tribute Simorgh to negate it.
Artifact Lancea | LIGHT Fairy ★5 ATK 1700 / DEF 2300 |
Future Horizon [UR] | |
You can Set this card from your hand to your Spell & Trap Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your Graveyard: Special Summon it. During your opponent's turn: You can Tribute this card from your hand or face-up from your side of the field; neither player can banish cards for the rest of this turn (this is a Quick Effect). |
During your opponent’s turn, Artifact Lancea can be Tributed from your hand or face-up from your field to prevent both players from banishing cards during that turn.
You can chain Lancea’s effect to Invocation in order to prevent your opponent from Summoning Invoked Cocytus, Invoked Purgatrio, or Invoked Magellanica. Your opponent might still be able to resolve Invocation if they have the Fusion Materials in their hand, but chances are they searched Invocation by Normal Summoning Aleister and they don’t have another copy of the Level 4 Spellcaster in their hand.
Even if your opponent does have another Aleister, they still need a WATER, FIRE, or EARTH monster to send to the Graveyard in order to Summon something from their Extra Deck, which is going to be “very difficult” if their only other monster is Elementsaber Molehu.
Lancea can prevent Blackwings from playing Black Whirlwind from the Deck via Blackwing - Simoon the Poison Wind’s effect, it prevents Crystrons from making certain plays, and it almost completely shuts down both Shiranui and Metaphys.
Superbia gives Artifact Lancea some decent synergy with the archetype and the incredible draw power provided by Ixchel is all you need to have this Hand Trap available when you need it.
Tour Guide From the Underworld | DARK Fiend ★3 ATK 1000 / DEF 600 |
Bundle Set Sale [UR] | |
When this card is Normal Summoned: You can Special Summon 1 Level 3 Fiend monster from your hand or Deck, but negate its effects, also it cannot be used as Synchro Material. |
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