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Darklord Deck: deck recipe [Apr 10]

Duel Links Darklord Control deck, Darklord Control in the current meta, how to use.
Duel Links Breaking News
KC GT Tournament 2021
update 10/04/2021

Overview

“Darklord” is an archetype of mostly DARK Fairy monsters whose main strategy revolves around setting up the Graveyard and then swarming the field with various high ATK monsters.

Despite losing their best Skill and seeing two of their best cards added to the Forbidden/Limited List, Darklords are still an extremely threatening deck with incredible draw power and consistency.

Required Card Boxes

Lords of Shining Valhalla Calling Shining Hope Infinite Ray

Example Deck

Standard Version

Darklord DesireDarklord IxchelF.A. Hang On MachF.A. Hang On MachF.A. Hang On MachDarklord Nasten
Darklord NastenDarklord TezcatlipocaDarklord AmduscDarklord AmduscF.A. Whip CrosserDarklord Ukoback
Banishment of the DarklordsBanishment of the DarklordsBanishment of the DarklordsForbidden LanceForbidden LanceForbidden Lance
Darklord ContactThe Sanctified Darklord----
Constellar Ptolemy M7Number C39: Utopia RayNumber 39: UtopiaGaia Dragon, the Thunder ChargerDaigusto EmeralNumber 70: Malevolent Sin
Diamond Dire Wolf-----

Star Seraph Engine Version

Star Seraph ScepterStar Seraph ScepterStar Seraph ScepterDarklord DesireDarklord IxchelStar Seraph Sovereignty
Star Seraph SovereigntyStar Seraph SovereigntyF.A. Hang On MachF.A. Hang On MachF.A. Hang On MachDarklord Nasten
Darklord TezcatlipocaBanishment of the DarklordsBanishment of the DarklordsBanishment of the DarklordsForbidden LanceBook of Moon
Darklord ContactThe Sanctified Darklord----
Number C39: Utopia RayStellarknight DelterosNumber 70: Malevolent SinEvilswarm OuroborosNumber 39: UtopiaNumber 91: Thunder Spark Dragon
Night Papilloperative-----

Set Skill

[Skill] descriptionUser
Level Augmentation
Reveal 1 monster in your hand and select 1 monster on your side of the field. The selected monster's level increase by the level of the monster you revealed. This Skill can only be used once per Duel.
Common
Common

How To Play

F.A. Hang On Mach

The interaction between F.A. and Darklords is simply due to Level Augmentation. The idea is to summon an F.A. monster, permanently increase its level with Level Augmentation revealing a high-leveled Darklord. You effectively Normal Summon for free a 4000+ ATK monster with good control effects inherent to the F.A. monster.

Since Level Augmentation can only be used once, later F.A. monsters you summon are just used as Xyz materials.

F.A. Hang On Mach
F.A. Hang On Mach
WIND Machine ★4
ATK 0 / DEF 1800
Sign of Harpies [SR]
Gains ATK equal to its Level x 300. Unaffected by activated effects from an opponent's monster whose original Level/Rank is lower than this card's Level. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. If this card is Level 7 or higher, any card sent to your opponent's GY is banished instead.

with the boost from Level Augmentation Hang On Mech is effectively immune to all enemy monster effects. Additionally, it prevents any form of graveyard setup and graveyard recycling, by banishing anything that goes to the enemy graveyard.

F.A. Whip Crosser
F.A. Whip Crosser
WIND Machine ★4
ATK 0 / DEF 1000
Sign of Harpies [N]
Gains ATK equal to its Level x 300. Your opponent must pay 300 LP to activate the effect of a monster whose original Level/Rank is lower than this card's Level. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. If this card is Level 7 or higher, your opponent cannot discard or send cards from their hand to the GY to activate a card effect.

Whip Crosser chips away at the opponent's LP every time they activate a monster effect. It also prevents the opponent from activating any effect that requires a discard cost, which includes many generic techs like Karma Cut.

Banishment of the Darklords

Banishment of the Darklords
Banishment of the Darklords
Normal Spell
Valhalla Calling [UR]
Add 1 "Darklord" or "Fallen One" card from your Deck to your hand, except "Banishment of the Darklords". You can only activate 1 "Casting out the Darklords" per turn.

Consistency is definitely the main thing that Darklords have struggled with ever since their introduction in Lords of Shining, so having access to a Spell Card that allows you to add any other card of the archetype from your Deck to your hand is undoubtedly going to have a positive impact on their performance.

Yes, you can only activate Banishment of the Darklords once per turn, but you can also apply its effect via Darklord Ixchel, Tezcatlipoca, Nasten, or Amdusc’s effect during your opponent’s End Phase or right before they are removed from the field, which significantly improves this Deck’s ability to recover.

Darklord Contact

Darklord Contact
Darklord Contact
Normal Spell
Lords of Shining [R]
Special Summon 1 "Darklord" monster from your GY in Defense Position. You can only activate 1 "Darklord Contact" per turn.

Darklord Contact is an extremely important card to this deck, because summoning Darklords will almost always be done through revival. And this revival will always involve Darklord Contact, either by directly activating the Spell or having a Darklord copy its effects.

Darklord Monsters

Most Darklords share an in-archetype effect that lets you copy the effect of a Darklord Spell/Trap in the graveyard. The two most common applications of this is copying Darklord Contact or The Sanctified Darklord.

Darklord Ixchel
Darklord Ixchel
DARK Fairy ★10
ATK 2500 / DEF 2900
Lords of Shining [SR]
You can discard this card and 1 "Darklord" card; draw 2 cards. (Quick Effect): You can pay 1000 LP, then target 1 "Darklord" Spell/Trap in your GY; apply that target's effect, then shuffle that target into the Deck. You can only use each effect of "Darklord Ixchel" once per turn. You can only Special Summon "Darklord Ixchel(s)" once per turn.

Ixchel is a great setup card, but sadly we can only run one copy because we also need to run Darklord Contact. It's best to discard a Darklord monster alongside Ixchel, since if you already have the Darklord Spell/Traps onhand you might aswell use them as is.

Darklord Morningstar
Darklord Morningstar
DARK Fairy ★11
ATK 3000 / DEF 3000
Lords of Shining [R]
Cannot be Special Summoned. If this card is Tribute Summoned: You can Special Summon "Darklord" and/or "Fallen One" monsters from your hand and/or Deck, up to the number of Effect Monsters your opponent controls. While you control another "Darklord" or "Fallen One" monster, your opponent cannot target this card with card effects. Once per turn: You can send cards from the top of your Deck to the Graveyard, equal to the number of "Darklord" and "Fallen One" monsters on the field, and if you do, gain 500 LP for each "Darklord" and "Fallen One" card sent to the Graveyard by this effect.
Darklord Tezcatlipoca
Darklord Tezcatlipoca
DARK Fairy ★9
ATK 2800 / DEF 2100
Lords of Shining [N]
If a "Darklord" monster(s) you control would be destroyed by battle or card effect, you can discard this card instead. During either player's turn: You can pay 1000 LP, then target 1 "Darklord" Spell/Trap Card in your Graveyard; apply that target's effect, then shuffle that target into the Deck. You can only use this effect of "Darklord Tezcatlipoca" once per turn. You can only Special Summon "Darklord Tezcatlipoca(s)" once per turn.

Keep Tezcatlipoca onhand until you need it to protect your Darklord from destruction.

Darklord Ukoback
Darklord Ukoback
DARK ★3
ATK 700 / DEF 1000
Lords of Shining [N]
If this card is Normal or Special Summoned: You can send 1 "Darklord" card from your Deck to the Graveyard. You can only use this effect of "Darklord Ukoback" once per turn.

Ukoback is one of the few in-archetype setup cards Darklords have, so run a couple of copies if you don't have any graveyard setup engines teched in. Here are some combos you can start with Ukoback:

  • Normal Summon Darklord Ukoback, send Darklord Superbia from your Deck to the Graveyard. Discard Darklord Ixchel and any other “Darklord” card, draw 2 cards. Activate Darklord Contact and Special Summon Superbia and then Ixchel from your Graveyard.

  • Normal Summon Darklord Ukoback. Send Darklord Contact from your Deck to the Graveyard. Discard Darklord Amdusc and any other “Darklord” card, add Contact from your Graveyard to your hand.
Darklord Superbia
Darklord Superbia
DARK Fairy ★10
ATK 2900 / DEF 2400
Lords of Shining [SR]
When this card is Special Summoned from the Graveyard: You can target 1 Fairy-Type monster in your Graveyard, except "Darklord Superbia"; Special Summon that target.

Although Superbia lacks the ability to copy effects, it is still an amazing field extender and an important part of your playstyle. Always revive Superbia first and then use its effect to Special Summon another Darklord. This way you get an extra beater onboard that is also quite powerful stat-wise.

When Rank-10 Xyzs are released, Superbia and Ixchel will make a great combo to get them onboard.

Darklord Amdusc
Darklord Amdusc
DARK Fairy ★6
ATK 1800 / DEF 2800
Lords of Shining [N]
You can discard this card and 1 "Darklord" card, then target 1 "Darklord" card in your Graveyard; add it to your hand. During either player's turn: You can pay 1000 LP, then target 1 "Darklord" Spell/Trap Card in your Graveyard; apply that target's effect, then shuffle that target into the Deck. You can only use each effect of "Darklord Amdusc" once per turn. You can only Special Summon "Darklord Amdusc(s)" once per turn.

Amdusc's recovery effect is great for recycling effects while also loading the graveyard. Recover Tezcalipoca to have another protection onhand. Recover Ixchel to cycle more cards out of your deck.

If you're low on LP, you can recover a Darklord Spell/Trap with Amdusc's effect instead of copying its effect with the Darklords' effect.

The Sanctified Darklord

The Sanctified Darklord
The Sanctified Darklord
Normal Trap
Lords of Shining [R]
Send 1 "Darklord" monster from your hand or face-up from your field to the GY; negate the effects of 1 Effect Monster on the field until the end of the turn, and if you do, gain LP equal to its ATK. You can only activate 1 "The Sanctified Darklord" per turn.

If you apply this Trap Card's effect via the Darklords' in-archetype copy effect you do not pay its activation cost, which definitely makes it a lot easier to use. You can send this card to the graveyard via Darklord Ukoback’s effect and then use it in response to something like Karakuri Merchant mdl 177 "Inashichi" or Genex Undine to stop the enemy's combo before it starts.

Gaining Life Points is just an added bonus, but it’s also extremely relevant, as it allows you to use the effects of your “Darklord” monsters with more ease. You can target a monster on your own side of the field with The Sanctified Darklord, so you can use it to negate the effects of Lava Golem, preventing it from inflicting 1000 damage to you and gaining 3000 Life Points in the process.

Star Seraph Engine

An engine for making Rank-4 Xyz monsters. Unlike other Xyz focused combos, the Star Seraph engine isn't really meant for quickly bringing out Xyz monsters. Instead it focuses on giving you resource gain, while you perform Xyz plays. Even if you're not able to Xyz summon with this engine due to enemy disruption, you're still able to decently thin the Deck.

Ideally you would have two Scepters onhand for this combo:

  1. Normal Summon Scepter and search Sovereignty.
  2. End turn.
  3. On your next turn, Normal Summon Scepter again and Special Summon Sovereignty. Each of them activates their effects to net you additional cards.
  4. Perform an Xyz summon with 3 materials. Then with Scepter's effect, you get to destroy an enemy card and draw.
Star Seraph Scepter
Star Seraph Scepter
LIGHT Fairy ★4
ATK 1800 / DEF 400
Infinite Ray [UR]
When this card is Normal or Special Summoned: You can add 1 "Star Seraph" monster from your Deck to your hand, except "Star Seraph Scepter". An Xyz Monster that was Summoned using 3 or more monsters, including this card on the field, as Xyz Materials gains this effect.
● When it is Xyz Summoned: You can target 1 other card on the field; destroy it, and if you do, you can draw 1 card.
Star Seraph Sovereignty
Star Seraph Sovereignty
LIGHT Fairy ★4
ATK 800 / DEF 2000
Infinite Ray [SR]
Cannot be used as an Xyz Material for an Xyz Summon, except for an Xyz Summon that uses 3 or more monsters as Xyz Materials. If you Normal or Special Summon a "Star Seraph" monster(s), except during the Damage Step: You can Special Summon this card from your hand, and if you do, draw 1 card, then you can Special Summon it if it is a "Star Seraph" monster.

Valhalla, Hall of the Fallen

Valhalla, Hall of the Fallen
Valhalla, Hall of the Fallen
Continuous Spell
Valhalla Calling [UR]
Once per turn: You can Special Summon 1 Fairy-Type monster from your hand. You must control no monsters to activate and to resolve this effect.

Valhalla gives you an easy way of getting high-level Fairy monsters such as your Darklord monster onboard.

Extra Deck

Constellar Ptolemy M7
Constellar Ptolemy M7
LIGHT Machine ★6
ATK 2700 / DEF 2000
Infinite Ray [UR]
2 Level 6 monsters
You can also Xyz Summon this card by using a "Constellar" Xyz Monster you control as the Xyz Material, other than "Constellar Ptolemy M7". (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster on the field or in either player's Graveyard; return that target to the hand.

Ptolemy M7's effect is a great form of removal because it does not destroy and does not send the removed card to the graveyard, meaning most floating effects do not activate. Additionally, since the targeted monster is not sent to the graveyard recycling it will not be possible, especially if you target an Extra Deck monster.

Number C39: Utopia Ray
Number C39: Utopia Ray
LIGHT Warrior ★4
ATK 2500 / DEF 2000
Infinite Ray [UR]
3 Level 4 LIGHT monsters
You can also Xyz Summon this card by using a "Number 39: Utopia" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) You can detach 1 Xyz Material from this card; it gains 500 ATK and 1 monster your opponent controls loses 1000 ATK, until the End Phase. You must have 1000 Life Points or less to activate and to resolve this effect.

Since you can only use Utopia Ray's effect when down to your last 1000 LP, he is best used to clutch the game. The ATK manipulation can help you get rid of a powerful enemy monster and deal massive damage. Keep in mind this effect can be activated multiple times per turn as long as you have the materials.

Number 39: Utopia
Number 39: Utopia
LIGHT Warrior ★4
ATK 2500 / DEF 2000
Shining Hope [UR]
2 Level 4 monsters
When any player's monster declares an attack: You can detach 1 Xyz Material from this card; negate the attack. When this card is targeted for an attack, while it has no Xyz Materials: Destroy this card.

Save Utopia in your Extra Deck and keep him there until you're ready to make Utopia Ray.

Daigusto Emeral
Daigusto Emeral
WIND Rock ★4
ATK 1800 / DEF 800
Sign of Harpies [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then activate 1 of these effects.
● Target 3 monsters in your Graveyard; shuffle all 3 into the Deck, then draw 1 card.
● Target 1 non-Effect Monster in your Graveyard; Special Summon that target.

Use Emeral as a mini draw engine. Recycle Darklord monsters like Tetzcatlipoca and Ixchel back into the Deck to get a free draw.

Diamond Dire Wolf
Diamond Dire Wolf
EARTH Beast ★4
ATK 2000 / DEF 1200
Voltage of the Metal [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.

Diamond Dire Wolf gets rid of itself along with any enemy card. Use this as on demand removal against a problematic card, or secure your attacks by getting rid of enemy backrow.

Stellarknight Delteros
Stellarknight Delteros
LIGHT Warrior ★4
ATK 2500 / DEF 2100
Shining Hope [UR]
3 Level 4 monsters
While this card has Xyz Material, your opponent cannot activate cards or effects when you Normal or Special Summon a monster(s). Once per turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it. If this card is sent from the field to the Graveyard: You can Special Summon 1 "tellarknight" monster from your hand or Deck.

Delteros' first effect is one of the best ways to counter the ever prevalent Floodgate Trap Hole. The second effect is a starndard targeting removal effect, which is also generally quite useful.

Night Papilloperative
Night Papilloperative
DARK Warrior ★4
ATK 2600 / DEF 2000
Ranked Rewards [SR]
3 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card; this card gains 300 ATK for each Xyz Material attached to a monster on the field.

The first time you activate Night Papilloperative's effect you'll get at least a 600 ATK boost, putting it at 3200 ATK. This is already stronger than most monsters. Due to the prevalence of Xyz monsters, the ATK boost can easily be much higher.

Number 70: Malevolent Sin
Number 70: Malevolent Sin
DARK Insect ★4
ATK 2400 / DEF 1200
Photons of Galaxy [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.

Malevolent Sin temporarily banishes a monster, possibly opening your opponent up for direct attacks. Do this when you need a non-destruction form of removal. Another thing to note is that banishing an Xyz monster gets rid of all their Xyz materials.

Evilswarm Ouroboros
Evilswarm Ouroboros
DARK Dragon ★4
ATK 2750 / DEF 1950
Selection Box Vol.04 [SR]
3 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then activate 1 of these effects. Each effect can only be used once while this card is face-up on the field.
● Target 1 card your opponent controls; return that target to the hand.
● Send 1 random card from your opponent's hand to the Graveyard.
● Target 1 card in your opponent's Graveyard; banish that target.

Ouroboros is a powerful Xyz monster aimed at reducing your opponent's resources. All three of its effects are quite good on their own, even if you can only use them once while Ouroboros is on the field.

Weaknesses

  • Although Sealed Tombs is not as relevant as it used to be, it should be noted that it can completely cripple your deck for a turn.

Other Cards Option

Simorgh of Darkness

Simorgh of Darkness
Simorgh of Darkness
DARK Winged Beast ★8
ATK 2900 / DEF 2000
Infernity Destruction [UR]
While face-up on the field, this card is also WIND-Attribute. You can only use each of the following effects of "Simorgh of Darkness" once per turn.
● If you Tribute Summon a DARK or WIND monster: You can Special Summon this card from the GY (if it was there when the monster was Tribute Summoned) or hand (even if not).
● When a Spell/Trap Card or effect is activated (Quick Effect): You can Tribute 1 WIND Winged Beast monster; negate the activation, and if you do, destroy that card.

Simorgh of Darkness' inherent Special Summoning effect lets it be Special Summoned for free. Generally, this is done when you tribute summon into Amdusc since it is the easiest to Tribute Summon among them. You can also tech in something like Jinzo, with a useful generic effect and worth the Tribute Summon.

Simorgh is worth running as a beater because you essentially Special Summon him for free. And in case your opponent activates a particularly harmful Spell/Trap such as Drowning Mirror Force, you can tribute Simorgh to negate it.

Artifact Lancea [Tech]

Artifact Lancea
Artifact Lancea
LIGHT Fairy ★5
ATK 1700 / DEF 2300
Future Horizon [UR]
You can Set this card from your hand to your Spell & Trap Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your Graveyard: Special Summon it. During your opponent's turn: You can Tribute this card from your hand or face-up from your side of the field; neither player can banish cards for the rest of this turn (this is a Quick Effect).

During your opponent’s turn, Artifact Lancea can be Tributed from your hand or face-up from your field to prevent both players from banishing cards during that turn.

You can chain Lancea’s effect to Invocation in order to prevent your opponent from Summoning Invoked Cocytus, Invoked Purgatrio, or Invoked Magellanica. Your opponent might still be able to resolve Invocation if they have the Fusion Materials in their hand, but chances are they searched Invocation by Normal Summoning Aleister and they don’t have another copy of the Level 4 Spellcaster in their hand.

Even if your opponent does have another Aleister, they still need a WATER, FIRE, or EARTH monster to send to the Graveyard in order to Summon something from their Extra Deck, which is going to be “very difficult” if their only other monster is Elementsaber Molehu.

Lancea can prevent Blackwings from playing Black Whirlwind from the Deck via Blackwing - Simoon the Poison Wind’s effect, it prevents Crystrons from making certain plays, and it almost completely shuts down both Shiranui and Metaphys.

Superbia gives Artifact Lancea some decent synergy with the archetype and the incredible draw power provided by Ixchel is all you need to have this Hand Trap available when you need it.

Tuner

Spore
Spore
WIND Plant ★1
ATK 400 / DEF 800
Aerial Assault [SR]
If this card is in your Graveyard: You can banish 1 other Plant-Type monster from your Graveyard; Special Summon this card from your Graveyard and increase its Level by the Level of that banished monster. Each player can only activate the effect of "Spore" once per Duel.

Darklords are fairly easy to get onboard and are usually pretty high-leveled monsters. All they need is a level-1 Tuner and they're able to make a wide range of Synchro monsters.

Other Extra Decks

Comments

Hot New Top
Anonymous 14days ago
why no one complains about this sh!t? After nerfs to Blue eyes the meta will turn into real hell
<< Anonymous
Anonymous 13days ago Reply
This is pretty much the secret tier 0. Tell other people to k ill themselves for hiding it.
<< Anonymous
Anonymous 13days ago Reply
Both are can cer, BE and darklord
<< Anonymous
Anonymous 13days ago Reply
Be patient, we have a KC cup soon, this and BE are gonna di e
<< Anonymous
Anonymous 13days ago Reply
At least their not more 🔥ous than six sams and sylvans.
Anonymous
Insta pull prismatic on first draw of pack lol
<< Anonymous
Anonymous Reply
que arquétipo é esse, "anjo de echu"?
<< Anonymous
Anonymous Reply
Darklord.
<< Anonymous
Anonymous Reply
Where is the guy who said this deck was dead, what an ignorant coward.
<< Anonymous
Anonymous Reply
its just the draw engine with a bit healing :/
anonymous 26days ago
what is wrong??

-he want mill his deck
-star seraph + darklord
-gain advantage xyz

so i help him mill his deck

-put all his monster attack 0 permanently

#DuelReplay #DuelLinks
https://duellinks.konami.net/att/0508a356c1a5b84bc0e1a227efb9f68b4fc1af6a91
Anonymous 28days ago
archetypes are never used in duel links without being piggy backed by another archetype
<< Anonymous
Anonymous 28days ago Reply
“How dare people mix cards from other archtypes in interesting and unique ways!”

That’s what you sound like.
<< Anonymous
Anonymous 28days ago Reply
It's never pure in OCG/TCG either.

Heck even Konami themselves often release suggested decklists for OCG that mix cards from different archetypes.
Garbage Event 31days ago
The Survey is up for this Garbo. You know what to do everyone. I don't say you must
Anonymous
darklord is back, now what haters?
<< Anonymous
Anonymous Reply
it's not darklord it's starseraph darklord moon !!!
now we ban those cards.
thx for playing duel link.
<< Anonymous
Anonymous Reply
^Lol, you cannot ban anything, wimpy piece of trash. You wanted to take out thunderdragons out of the tier list, nothing happened, you wanted darklords out and they just returned, you wanted shiranui dead and the deck is still competitive, if anything, the opinion of a piece of shiit is not important.
<< Anonymous
Anonymous Reply
all of this arguing feels like a bunch of 5th graders yelling at each other
<< Anonymous
Anonymous 31days ago Reply
^ yugioh at its finest
Anonymous
Still tiered. Best investment in Duel Links history, no comparison.
<< Anonymous
Zeliotic Reply
A lot of tiered decks in this game require going through multiple boxes. Also, your point doesn’t disprove the other. An investment generally remains good once you’ve gotten your money’s worth out of it. I know for me personally I spent hardly any gems at all getting my DL together. I already had lightsworn cards. I was going to Go into the new box anyway. So, it remains a worthwhile investment
<< Anonymous
Anonymous Reply
The only good investement in this game is if you can reach 1st place KC Cup/WCS without spending money. KOG isn't a solid evidence for good investment, I built Superheavy Samurai without resetting the box and still able to reach KOG 3 seasons in a row with only 1 copy of Wagon, but still I won't call it good investment.
<< Anonymous
Anonymous Reply
Darklords left the tier list just to give some space to other archetypes, and now they just returned. Best deck in Duel Links for sure.
<< Anonymous(Zeliotic)
Tackrad Reply
i think book of moon is a bit much and its does have its weaknesses as well i consider it a bit equal to other meta decks
Anonymous
Sactified, Ixchel & Contact all got limited and it is too much for it to take. Komoney just dislike decks that rule the meta. This deck suffer the same fate as Fur Hire, Koaki & Six Samurai.. all having multiple cards in the current banlist.
<< Anonymous
Anonymous Reply
if i work for komoney i would suggest a 30 cards banlist now
<< Anonymous
Anonymous Reply
no they should ban cards for money, ban more cards so that your decks can longer be used and you are forced to buy new cards, thats the best idea you 🔥ing black lizard
<< Anonymous
Anonymous Reply
Free Waifu Ixchel
<< Anonymous
Anonymous Reply
Konami be like : How about no...
Anonymous
That star seraph engine is actually 1st place global kc cup deck list
<< Anonymous
Anonymous Reply
Okay, then maybe star seraph engine will be hit.
<< Anonymous
Anonymous Reply
then ban all darklord cards too.
nobody
i used to see the darlord with parshath collaboration deck but its kinda lost can anybody tell me or show me the link? i need tat
Anonymous
post banlist version please
<< Anonymous
Anonymous Reply
Thanks, GameA!
<< Anonymous
WoodFrJared Reply
You welcome :)
Willem Lemmer
This version of decks not viable anymore charge got semi limited to two. So ya ripped.

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Soul of ResurrectionFuture HorizonMasters of ShadowJudgement ForceFortress of Gears
Truth UniverseFlames of the HeartWitchs SorceryChronicle of GloryInfernity Destruction
Arena of SanctuaryShining HopeVoltage of the MetalShark FangRage of Volcano
Infinite RayPhotons of GalaxyAntinomic TheorySign of Harpies-

Selection Box

Selection Boxes
Selection Box Vol. 01Selection Box Vol. 01 MiniSelection Box Vol. 02Selection Box Vol. 02 MiniSelection Box Vol. 03
Selection Box Vol.04----

Structure decks

Structure decks
Sorcerers AllianceDragonic ForceHero RisingLegendary WarriorsDestiny Rulers
Dragonic KnightsSpellbound SilenceSynchro ConnectionThe White Dragon of LegendSwordbound Silence
Ancient Gear AwakeningNeos FusionReturn of the Red-EyesFull Metal DesperadoMaster of Chaos
Kings ResonanceDragunity OverdriveGladiators StormHERO GenerationReturn of the Fire Kings
Gagaga XyzTales of the Noble KnightsBlue-Eyes Evolution

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Standard duelists & Legendary Duelist Lvl 30

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Comments (updated every hour)

Onomats aren't a problem, i suggest banning hey trunade to free a lot of cards
I dunno why you’re being aggressive telling me to quit.
Someone was playing as Mai and used harpie feather duster on me in kc cup how is that possible ???
I don't care about 2and stage. Only the gems.
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