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Metaphys: deck recipe [Jul 23]

Duel Links Metaphys deck, Metaphys in the current meta, how to use.
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Overview

“Metaphys” is an archetype of LIGHT Wyrm monsters that was in the 20th Main Box Blazing Rose. It is an archetype whose playstyle revolves around banishing its own cards in order to set up and trigger certain effects. If they are banished, most “Metaphys” monsters can be shuffled back into the Deck and activate their effects, adding cards from the Deck to the hand, banishing cards from the Deck or Special Summoning monsters from the hand.

If they are Special Summoned by the effect of a monster of their own archetype, “Metaphys” monsters gain additional effects, some of which can completely change the state of the board.

Required Card Boxes

The Ultimate Rising Blazing Rose

Example Deck

Standard Version

Sphere KuribohSphere KuribohMetaphys DaedalusMetaphys DaedalusMetaphys DaedalusMetaphys Nephthys
Metaphys Nephthys
Metaphys Tyrant DragonMetaphys Tyrant DragonBattlin Boxer VeilBattlin Boxer VeilAloof Lupine
Aloof LupineAloof LupineGold SarcophagusGold SarcophagusAsymmetaphysAsymmetaphys
AsymmetaphysMetaphys DimensionMetaphys DimensionPaleozoic CanadiaPaleozoic Canadia-
Trishula, the Dragon of Icy ImprisonmentAbyss DwellerNumber C39: Utopia RayNumber 39: UtopiaGagaga SamuraiNumber 70: Malevolent Sin
Steelswarm Roach-----

Set Skill

[Skill] descriptionUser
Grit
If you had 4000 or more Life Points at the start of that turn, you Life Points will not fall below (work one time only). When this Skill is applied, you can only Special Summon 1 monster until the end of your next turn.
This Skill will only activate once per Duel.
Jesse Anderson
Jesse Anderson

How to Use

Normal Summon Aloof Lupine

Aloof Lupine
Aloof Lupine
DARK Beast ★4
ATK 1700 / DEF 300
Blazing Rose [N]
When this card is Normal Summoned: You can banish 1 monster from your hand; banish 1 monster from your Deck with the same Type as that monster. If this card is destroyed by battle, or if this card in its owner’s possession is destroyed by an opponent’s card effect: You can target 1 of your banished monsters; add it to your hand. You can only use each effect of "Aloof Lupine" once per turn.

Aloof Lupine will be used to start your plays. It's ability to banish from your hand and deck is useful for triggering Metaphys effects. The 2 monsters you want to banish with Aloof Lupine are Tyrant Dragon and Nephthys.

  • If you banish a Metaphys Tyrant Dragon, during your opponent’s Standby Phase, you will be able to shuffle it back into the Deck and Special Summon 1 “Metaphys” monster from your hand. Special Summon a Metaphys Daedalus and banish all other Special Summoned monsters on the field or Special Summon a Metaphys Nephthys and banish all Set Spell and Trap Cards on the field. You can also use Metaphys Tyrant Dragon’s effect to Special Summon another Metaphys Tyrant Dragon. If Metaphys Tyrant Dragon was Special Summoned by the effect of a “Metaphys” monster.

  • If you banish Metaphys Nephthys, during your opponent’s Standby Phase, you will be able to shuffle it back into the Deck and add 1 “Metaphys” card from your Deck to your hand.

Even if Aloof Lupine is flipped face-down by a Floodgate Trap Hole or a Paleozoic Canadia, you will still be able to banish a “Metaphys” monster from your hand and one from your Deck.

Battlin Boxer Veil

Battlin Boxer Veil
Battlin Boxer Veil
FIRE Warrior ★4
ATK 0 / DEF 1800
Rage of Volcano [R]
When you take battle damage: You can Special Summon this card from your hand, and if you do, gain Life Points equal to the damage you took.

Block Attack

The Deck can often suffer from a slow start, mostly because your effects while banished activate during the next Standby Phase. This can leave you vulnerable during the opponent's coming turn so running defensive options like Sphere Kuriboh and Kiteroid are a must.

Kiteroid
Kiteroid
WIND Machine ★1
ATK 200 / DEF 400
Card Trader [SR]
Activate when you discard this card from your hand during damage calculation after a direct attack. Any Battle Damage you would receive from that direct attack becomes 0. Only once, if you remove this card from the game when it is in your Graveyard, any Battle Damage you would receive from a direct attack becomes 0.

A single Kiteroid is able to block the damage of up to two attacks, so it can help you avoid lethal damage from multiple monsters.

Sphere Kuriboh
Sphere Kuriboh
DARK Fiend ★1
ATK 300 / DEF 200
The Ultimate Rising [UR]
Selection Box Vol. 01 [UR]
When an opponent's monster declares an attack: You can send this card from your hand to the Graveyard; change the attacking monster to Defense Position. When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon.

Sphere Kuriboh blocks an attack and changes the enemy monster to defense position to expose weak DEF stats.

Activate Asymmetaphys

Asymmetaphys
Asymmetaphys
Continuous Trap
Blazing Rose [R]
Once per turn: You can banish 1 "Metaphys" card from your hand, and if you do, draw 1 card. Once per turn, if your "Metaphys" card in its owner's possession is banished: Apply this effect depending on whose turn it is.
● Your turn: All monsters on the field lose 500 ATK/DEF, except "Metaphys" monsters.
● Opponent's turn: Change the battle positions of all monsters on the field, except "Metaphys" monsters.

Once per turn, Asymmetaphys allows you to banish 1 “Metaphys” card from your hand and draw 1 card. Use Asymmetaphys to enable the effects of your “Metaphys” monsters while also going through your Deck. If you don’t have a “Metaphys” monster in your hand, you can also banish a copy of Asymmetaphys or Metaphys Dimension.

  • If a “Metaphys” card in its owner’s possession is banished during your turn (Metaphys Tyrant Dragon, Aloof Lupine and Asymmetaphys), Asymmetaphys will reduce the ATK and DEF of all non- "Metaphys" monsters on the field by 500. As long as those monsters stay face-up on the field, the debuff will still be applied, even if the Continuous Spell leaves the field. Lowering the ATK and DEF of your opponent’s monsters will make it easier for Metaphys Tyrant Dragon to get over them and finish off your opponent with its second attack.

  • If a “Metaphys” card in its owner’s possession is banished during your opponent’s turn (Metaphys Daedalus and Metaphys Dimension), the battle position of all non-”Metaphys” monsters on the field is changed. If your opponent banishes one of your “Metaphys” cards (D.D. Assailant, Cosmic Cyclone, and Dark Magical Circle), Asymmetaphys will immediately switch their monsters into Defense Position, preventing a potential OTK.

OTK with Metaphys Tyrant Dragon

Metaphys Tyrant Dragon
Metaphys Tyrant Dragon
LIGHT Wyrm ★8
ATK 2900 / DEF 2500
Blazing Rose [R]
If this card was Special Summoned by the effect of a "Metaphys" monster, it is unaffected by Trap effects, also if it attacks a monster, it can make a second attack in a row. If this card is banished, during the Standby Phase of the next turn: You can shuffle this banished card into the Deck; Special Summon 1 "Metaphys" monster from your hand, but banish it during the End Phase of the next turn.

If Metaphys Tyrant Dragon was Special Summoned by the effect of a “Metaphys” monster, it’s unaffected by the effects of Trap Cards and, if it attacks a monster, it can make a second attack in a row. Use Metaphys Tyrant Dragon’s effect to Special Summon another Metaphys Tyrant Dragon from your hand and use Asymmetaphys’s effect to lower the ATK of your opponent’s monsters and close the game.

Advice:
For set up, you might want to banish Metaphys Daedalus and use its effect to banish Metaphys Tyrant Dragon during your opponent’s Standby Phase. During your Standby Phase, Metaphys Tyrant Dragon will then allow you to Special Summon a “Metaphys” monster from your hand.

If your opponent has a Special Summoned boss monster, you can now Special Summon Metaphys Daedalus and get rid of it; if they have decided to play defensively and set some Spell/Trap Cards, you can Special Summon Metaphys Nephthys; if you see an opening for an OTK, you can Special Summon Metaphys Tyrant Dragon.

Mass Removal and Consistency

Metaphys Daedalus
Metaphys Daedalus
LIGHT Wyrm ★7
ATK 2600 / DEF 1500
Blazing Rose [SR]
If this card is Special Summoned by the effect of a "Metaphys" monster: You can banish all other face-up Special Summoned monsters on the field. If this card is banished, during the Standby Phase of the next turn: You can shuffle this banished card into the Deck; banish 1 "Metaphys" card from your Deck, except "Metaphys Daedalus".

Metaphys Daedalus gets rid of problematic monsters. Since most powerful monsters are Special Summoned, Metaphys Daedalus' non-targeting, non-destruction, banishing removal can be quite devastating most decks. However this effect also banishes your other Special Summoned Metaphys monsters, which on one hand reduces your field presence, but on the other hand prepares their effect activation.

For consistency boosting, a banished Metaphys Daedalus can return himself to the deck to banish another Metaphys card from your deck. This prepares the effect of the banished Metaphys monster to be activated on the next Standby Phase.

Metaphys Nephthys
Metaphys Nephthys
LIGHT Wyrm ★8
ATK 2400 / DEF 1600
Blazing Rose [R]
If this card is Special Summoned by the effect of a "Metaphys" monster: You can banish all Set Spells and Traps on the field. If this card is banished, during the Standby Phase of the next turn: You can shuffle this banished card into the Deck; add 1 "Metaphys" card from your Deck to your hand, except "Metaphys Nephthys".

Metaphys Nephthys banishes your opponent's set backrow. Most of the time this will only get rid of battle traps since cards like Raigeki Break and Floodgate Trap Hole can just be chained to it, and you won't be getting rid of face-up problematic Spell/Traps like Dark Magical Circle and Fiendish Chain.

More importantly Metaphys Nephthys will let you search any card in the archetype during the next turn after it was banished. This is good for getting to your combo pieces, like getting Metaphys Daedalus to be Special Summon by a banished Metaphys Tyrant Dragon. You also get to search your support like Asymmetaphys for disruption and Metaphys Factor for field presence.

For both these monsters, they must be Special Summoned by a Metaphys monster's effect and therefore must be Special Summoned by Metaphys Tyrant Dragon to use their removal effects. Also both of their consistency boosting will need a to wait a turn before they take effect, which seems pretty slow but this is the standard for Metaphys decks.

Gold Sarcophagus

Gold Sarcophagus
Gold Sarcophagus
Normal Spell
Selection Box Vol. 03
Spellbound Silence [UR]
Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to your hand.

Gold Sarcophagus is run for its ability to banish any card from the Deck. In other Decks you'll have to wait two turns for the search to be effective, but Metaphys' unique playstyle allows you to make use of the banished monster much earlier. So with this you can banish Metaphys Tyrant Dragon Dragon to get your combo started, or banish Metaphys Nephthys for a search.

Metaphys Dimension

Metaphys Dimension
Metaphys Dimension
Continuous Trap
Blazing Rose [UR]
If your opponent Special Summons a monster (except during the Damage Step): You can target 1 of your banished "Metaphys" monsters; Special Summon it, but banish it during the End Phase of the next turn. If your other "Metaphys" card in its owner's possession is banished while this card is already face-up in your Spell & Trap Zone: You can target 1 card your opponent controls; banish it. You can only use each effect of "Metaphys Dimension" once per turn.

Similar to the in-archetype Field Spell, Metaphys Dimension is provides field presence without activating the Metaphys monster's first effect. The difference is while Metaphys Factor summons Metaphys during your turn, Metaphys Dimension will usually summon Metaphys during your opponent's turn. This also means that the Metaphys monster Special Summoned by Metaphys Dimension will usually be banished during your End Phase.

The second effect is really powerful because it will be activated quite often by Metaphys Factor, Metaphys Tyrant Dragon, and itself. Basically anything that activates Asymmetaphys, will activate Metaphys Dimension's second effect.

Extra Decks

Trishula, the Dragon of Icy Imprisonment
Trishula, the Dragon of Icy Imprisonment
WATER Dragon ★9
ATK 2700 / DEF 2000
Arena of Sanctuary [UR]
3 monsters with different names
Must first be either Fusion Summoned using only monsters in your hand and/or field, or Special Summoned (from your Extra Deck) by banishing the above cards you control (in which case you do not use "Polymerization"). If this card was Special Summoned using only monsters that were originally Dragons: You can reveal and banish 3 cards (1 from your Deck, 1 from the top of your opponent's Deck, and 1 from their Extra Deck). You can only use this effect of "Trishula, the Dragon of Icy Imprisonment" once per turn.

When summoned, Trishula's only purpose would be as a beater. The main reason you would want to make him is to unclog your field, removing monsters afflicted with negative effects such as Floodgate Trap Hole.

Abyss Dweller
Abyss Dweller
WATER Sea Serpent ★4
ATK 1700 / DEF 1400
Photons of Galaxy [UR]
2 Level 4 monsters
While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn.
Number C39: Utopia Ray
Number C39: Utopia Ray
LIGHT Warrior ★4
ATK 2500 / DEF 2000
Infinite Ray [UR]
3 Level 4 LIGHT monsters
You can also Xyz Summon this card by using a "Number 39: Utopia" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) You can detach 1 Xyz Material from this card; it gains 500 ATK and 1 monster your opponent controls loses 1000 ATK, until the End Phase. You must have 1000 Life Points or less to activate and to resolve this effect.

Since you can only use Utopia Ray's effect when down to your last 1000 LP, he is best used to clutch the game. The ATK manipulation can help you get rid of a powerful enemy monster and deal massive damage. Keep in mind this effect can be activated multiple times per turn as long as you have the materials.

Number 39: Utopia
Number 39: Utopia
LIGHT Warrior ★4
ATK 2500 / DEF 2000
Shining Hope [UR]
2 Level 4 monsters
When any player's monster declares an attack: You can detach 1 Xyz Material from this card; negate the attack. When this card is targeted for an attack, while it has no Xyz Materials: Destroy this card.

Save Utopia in your Extra Deck and keep him there until you're ready to make Utopia Ray.

Gagaga Samurai
Gagaga Samurai
EARTH Warrior ★4
ATK 1900 / DEF 1600
Shining Hope [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Gagaga" monster you control; it can make a second attack during each Battle Phase this turn. When another monster you control is targeted for an attack while this card is in Attack Position: You can change this card to Defense Position, and if you do, change the attack target to this card and perform damage calculation.
Number 70: Malevolent Sin
Number 70: Malevolent Sin
DARK Insect ★4
ATK 2400 / DEF 1200
Photons of Galaxy [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.

Malevolent Sin is an anti-Xyz tech. Summon Malevolent Sin and use its effect to temporarily banish an enemy Xyz monster. The Xyz monster will return with no materials attached to it.

Steelswarm Roach
Steelswarm Roach
DARK Fiend ★4
ATK 1900 / DEF 0
Photons of Galaxy [SR]
2 Level 4 monsters
During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it.

Other Cards Option

Soul Absorption

Soul Absorption
Soul Absorption
Continuous Trap
Wonders of the Sky [R]
Blazing Rose [R]
If a card(s) is banished: Gain 500 LP for each.

Metaphys Factor

Metaphys Factor
Metaphys Factor
Field Spell
Blazing Rose [N]
Each turn, 1 Level 5 or higher "Metaphys" monster you Normal Summon can be Summoned without Tributing, but banish it during the End Phase of the next turn. Your opponent cannot activate cards or effects in response to your "Metaphys" monsters' effect activations.

The Metaphys Field Spell gives you an easier way to put monsters on the field. However, since they were not Special Summoned by the effect of a Metaphy monster they are essentially just big beaters. Being banished during the End Phase of your opponent's turn makes sure your field isn't empty during their turn, and your Metaphys monster is ready to activate its effect when your Standby Phase comes.

The second effect prevents your opponent from negating your Metaphys monsters' effects. It also makes Metaphys Nephthys' Spell/Trap removal much more effective, by locking down your opponent's backrow during its summoning.

Other Extra Decks

Hieratic Sun Dragon Overlord of Heliopolis
Hieratic Sun Dragon Overlord of Heliopolis
LIGHT Dragon ★8
ATK 3000 / DEF 2500
Infinite Ray [UR]
2 Level 8 monsters
Once per turn: You can detach 1 Xyz Material from this card; Tribute any number of monsters from your hand and/or your side of the field (minimum 1), then destroy an equal number of cards on the field.

Heliopolis can be made with any combination of Tyrant Dragon and Nephthys. With sufficient cost, Heliopolis can destroy everything on your opponent's board resulting in an easy OTK.

Diamond Dire Wolf
Diamond Dire Wolf
EARTH Beast ★4
ATK 2000 / DEF 1200
Voltage of the Metal [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.

Diamond Dire Wolf gets rid of itself along with any enemy card. Use this as on demand removal against a problematic card, or secure your attacks by getting rid of enemy backrow.

[October 2020] KOG Notes

zSenpasento


MetaphyszSenpasento
IGN: zSenpasento, Skill: Shadow Game, Date Submitted: Oct 20

Note by zSenpasento:

"The focus of this deck ia stalling opponent by increasing your LP, decreas LP opponent with shadow game skill so u can easily hit the opponent, banish any special summon monster and banish spell/trap one by one with dimension

If u can't banish any metaphys just bear the opponent attack with kiteroid, and if ur kiteroid ia removed from play add it with aloof effect"

Comments

Hot New Top
Anonymous 21days ago
Metaphys post banlist:
https://i.imgflip.com/5ohxis.jpg
<< Anonymous
Anonymous 15days ago Reply
Nobody even play this deck. Everyone is playing TD.
Anonymous 22days ago
Time to laugh at this deck.
<< Anonymous
Aloof Lupine 22days ago Reply
HAHAHAHAHAHA

:(
https://www.youtube.com/watch?v=DVOyxYSEU-o
Anonymous 22days ago
Now both Aloof and Gold Sarco at limit 2. Serve you right.
Anonymous
Whoever plays this deck and his family should get all possible kinds of canncer as deserved
<< Anonymous
Anonymous Reply
No people just don't even want to play with your degenerate deck cuz it's a big waste of time
<< Anonymous
Anonymous Reply
Shu t up Japanese trash.
<< Anonymous
Anonymous Reply
Your mom
<< Anonymous
C. Razy Reply
Metaphys is always meta. It's in their name...
Sliferslacker
This deck’s main strategy is hide behind hand traps and grit? Yeah this decks deserves to be banned.
<< Anonymous(Sliferslacker)
yada Reply
wt heck? i'd use this deck without hand trap like veil or kiteroid none of that cancér,
its a big brain deck and much fun so stfú salty boy.
<< Anonymous(yada)
Anonymous Reply
It's not a big brain deck. The combo is as linear as DM
<< Anonymous(yada)
Anonymous Reply
your favorite deck is boring as hell. i love watching you concede the moment your continuous spells get popped lolololololol
<< Anonymous
Anonymous Reply
Don't worry people, I asked him
Dude
I respect this deck. It's powerful.
<< Anonymous(Dude)
GEMBELTZ Reply
Not powerful, just annoying other player. They always surrender when I play this deck even their LP 4000
<< Anonymous(GEMBELTZ)
Anonymous Reply
Maybe it's because a turn lasts about an hour
<< Anonymous(Dude)
Anonymous Reply
It's always been a slow deck, but in the current meta it's just too slow and will often get you killed before you get the ball rolling.
<< Anonymous(GEMBELTZ)
Anonymous Reply
yeah because we want to play the game too, not just watch you play with yourself for 15 minutes and then concede. the only time ive ever lost to this deck is because i genuinely got bored and just wanted to hop into a different match
Anonymous
this is so boring to play against, and all the kids who use it are crazy toxic. for these two reasons, it should be banned :)
Anonymous
Limit aloof with kiteroid. 🔥ing degenerate deck
Anonymous
I will use this deck in KC cup and try to make it popular that way this deck will get a light spot with konami and probably will get a special treatment from them
<< Anonymous
Anonymous Reply
Making it popular would do totally the opposite of what you are imagining.
I've no idea how your deck performs but keep it under the radar and avoid limits
<< Anonymous
Anonymous Reply
It's too inconsistent for now, maybe if konami give us lightray grepher or other banishing engine :)
<< Anonymous
Steo Kiaba Reply
They already did, long time ago.
Try opening Crimson Kingdom.
http://duellinks.gamea.co/c/95khshpb
<< Anonymous(Steo Kiaba)
Anonymous Reply
We need more low level Metaphys with decent ATK that can be Normal Summoned, and another Metaphys Pendulum to pair with Metaphys Decoy Dragon.
Anonymous
They come back, I like it
Anonymous
I think this is the only card game that has two graveyards. And the first graveyard is just the second hand. In all others card games, banished cards remain excluded from the game
YEET
notyetMETA PHYS until we get all the entire archetype including the lv4 MP Divine Dragon

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