“Metaphys” is an archetype of LIGHT Wyrm monsters that will soon be introduced, together with its Type, in the 20th Main Box Blazing Rose.
“Metaphys” is an archetype whose playstyle revolves around banishing its own cards in order to set up and trigger certain effects. If they are banished, most “Metaphys” monsters can be shuffled back into the Deck and activate their effects, adding cards from the Deck to the hand, banishing cards from the Deck or Special Summoning monsters from the hand.
If they are Special Summoned by the effect of a monster of their own archetype, some “Metaphys” monsters gain additional effects, some of which can completely change the state of the board.
When Aloof Lupine is Normal Summoned, you can banish 1 monster from your hand and one from your Deck with the same Type.
If you banish a Metaphys Tyrant Dragon, during your opponent’s Standby Phase, you will be able to shuffle it back into the Deck and Special Summon 1 “Metaphys” monster from your hand. Special Summon a Metaphys Daedalus and banish all other Special Summoned monsters on the field or Special Summon a Metaphys Nephthys and banish all Set Spell and Trap Cards on the field. You can also use Metaphys Tyrant Dragon’s effect to Special Summon another Metaphys Tyrant Dragon. If Metaphys Tyrant Dragon was Special Summoned by the effect of a “Metaphys” monster.
If you banish Metaphys Nephthys, during your opponent’s Standby Phase, you will be able to shuffle it back into the Deck and add 1 “Metaphys” card from your Deck to your hand.
Once per turn, Asymmetaphys allows you to banish 1 “Metaphys” card from your hand and draw 1 card. Use Asymmetaphys to enable the effects of your “Metaphys” monsters while also going through your Deck. If you don’t have a “Metaphys” monster in your hand, you can also banish a copy of Asymmetaphys or Metaphys Dimension.
If a “Metaphys” card in its owner’s possession is banished during your turn (Metaphys Tyrant Dragon, Aloof Lupine and Asymmetaphys), Asymmetaphys will reduce the ATK and DEF of all non- "Metaphys" monsters on the field by 500. As long as those monsters stay face-up on the field, the debuff will still be applied, even if the Continuous Spell leaves the field. Lowering the ATK and DEF of your opponent’s monsters will make it easier for Metaphys Tyrant Dragon to get over them and finish off your opponent with its second attack.
If a “Metaphys” card in its owner’s possession is banished during your opponent’s turn (Metaphys Daedalus and Metaphys Dimension), the battle position of all non-”Metaphys” monsters on the field is changed. If your opponent banishes one of your “Metaphys” cards (D.D. Assailant, Cosmic Cyclone and Amazoness Onslaught), Asymmetaphys will immediately switch their monsters into Defense Position, preventing a potential OTK.
If Metaphys Tyrant Dragon was Special Summoned by the effect of a “Metaphys” monster, it’s unaffected by the effects of Trap Cards and, if it attacks a monster, it can make a second attack in a row. Use Metaphys Tyrant Dragon’s effect to Special Summon another Metaphys Tyrant Dragon from your hand and use Asymmetaphys’s effect to lower the ATK of your opponent’s monsters and close the game.
Advice: If you are on the play, you might want to banish Metaphys Daedalus and use its effect to banish Metaphys Tyrant Dragon during your opponent’s Standby Phase. During your Standby Phase, Metaphys Tyrant Dragon will then allow you to Special Summon a “Metaphys” monster from your hand.
If your opponent has Special Summoned an Elemental HERO Brave Neos, Legendary Six Samurai - Shi En or Red-Eyes Slash Dragon, you can now Special Summon Metaphys Daedalus and get rid of it; if they have decided to play defensively and simply Set some Spell/Trap Cards, you can Special Summon Metaphys Nephthys; if you see an opening for an OTK, you can Special Summon Metaphys Tyrant Dragon.
Beatdown! This turn, the Atk of all Level 5 or higher face-up monsters on your field increases by the number of monsters of Level 5 or higher on your field times 300.
Beatdown functions pretty well in combination with Metaphys Tyrant Dragon. Since consistency is not really an issue, focusing on the fact that your monsters are not naturally bigger than anything else in the current meta might be a good idea.
Six Samurai Matchups (Favorable)
Legendary Six Samurai - Shi En can negate the activation of Gold Sarcophagus and Asymmetaphys, preventing you from setting up, but there is nothing your opponent can really do to Aloof Lupine. Moreover, if you are on the play, the Level 5 “Six Samurai” Synchro becomes a lot less problematic to deal with since Metaphys Daedalus can simply banish it together with whatever else your opponent managed to Summon from their Extra Deck. Six Style - Dual Wield is completely useless against Metaphys Tyrant Dragon, which leaves your opponent with only one way of getting rid of your biggest monster: Legendary Six Samurai - Enishi.
Neos Fusion Matchups (Neutral)
Metaphys Daedalus can remove Elemental HERO Brave Neos from the field, bypassing Neos Fusion, but Lava Golem, Karakuri Ninja mdl 339 "Sazank" and Gale Lizard cannot be dealing with quite as easily. On the bright side, Metaphys Tyrant Dragon’s immunity to Drowning Mirror Force and Floodgate Trap Hole and Metaphys Nephthys’s ability to banish your opponent’s back row can give you an edge in this matchup.
Blue-Eyes Matchups (Neutral)
Metaphys does take a few turns in order to get going and an aggressive Deck like Blue-Eyes could easily take advantage of that. It’s true that Metaphys Daedalus can essentially wipe your opponent’s entire board, but you can only do that during the Standby Phase. You could Special Summon Metaphys Daedalus via Metaphys Dimension, but that would not trigger the effect of your monster, which is also the main reason why I personally don’t like that card.
If you are on the play, banishing Metaphys Tyrant Dragon via Aloof Lupine, Gold Sarcophagus or Asymmetaphys and Special Summoning Metaphys Daedalus during your opponent’s Standby Phase would be completely pointless. Without Treacherous Trap Hole, it would be very easy for your opponent to finish you off, even if you decided to Special Summon one of your monsters to prevent that.
Red-Eyes Fusion Matchups (Favorable)
Metaphys Daedalus’s effect does not target, which means that your opponent cannot negate it via Red-Eyes Slash Dragon by sending an Equip Card to the Graveyard. If Red-Eyes Slash Dragon is banished instead of being destroyed, your opponent will not be able to Special Summon any monster that was equipped to it from the Graveyard and Red-Eyes Retro Dragon will also be completely useless.
Geartown Turbo Matchup (Neutral)
Unless your opponent is able to OTK you on Turn 2, you should be able to set up and quickly take control of the field. Recovery is not exactly Geartown Turbo’s forte, especially if Ancient Gear Reactor Dragon is banished instead of being sent to the Graveyard. It should be mentioned that, even with Beatdown, Metaphys Tyrant Dragon by itself is unable to get over an Ancient Gear Reactor Dragon under Ancient Gear Castle and, if your opponent did not Special Summon the Level 9 Machine monster, you cannot banish it via Daedalus.
The guy who insults duel links is the owner of this website.
That's why all his messages don't get deleted. But criticize this clown and you'll be deleted immediately.
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This deck doesn't require a milligram of brain, just set up continuous traps and banish everything that your opopnent is trying to put on the table, until he runs out of resources, the same as Spellbooks
I consistently beat six sams and blue eyes, I always stomped Triamids and I beat ancient gears every time they didn't OTK through grit (which only happened if they managed to summon three reactor dragons). The only decks that gave me a lot of trouble were Subterror (If I don't draw a Nephtys first turn it's a very difficult matchup, but still manageable) and Desperado, which pretty much stomped me