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Karakuri Merchant mdl 177 "Inashichi" | Deck and Rulings

This page notes details of Karakuri Merchant mdl 177 "Inashichi" (EARTH/Machine/Effect Monster) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
update 09/06/2020

Karakuri Merchant mdl 177 "Inashichi"

Karakuri Merchant mdl 177 "Inashichi"
AttributeEARTH
Monster TypeMachine
Card typeEffect
Card Effect TypeContinuous Effect / Trigger Effect
Level★2
Passcode30230789
ATK500
DEF1500
ArchetypesKarakuri
Supports ArchetypesKarakuri

text

This card must attack if able. When this face-up Attack Position card on the field is selected as an attack target, change it to Defense Position. When this card is Normal Summoned, add 1 "Karakuri" card from your Deck to your hand.

How to Get

PackRevolution Beginning [SR]
Level-up reward--
Victory against--
Card trader--
Other--

Evaluation

RatingB

Pros

  • Searches your deck for Karakuri cards.
  • Changes itself to defense position to avoid damage.

Cons

  • Forced to attack.
  • Weak attack stat.

Tips

Karakuri monsters

Here are the Karakuri monsters you can search with Karakuri Merchant’s effect.

Karakuri Support

Here are the cards you can use to support your Karakuri monsters. You can search them with Karakuri Merchant mdl 177 “Inashichi” ’s effect.

Spikeshield with Chain

Equip this card when your opponent attacks your Karakuri Merchant mdl 177 “Inashichi” to surprise them with a defense higher than they expected.

Decks

Rulings

Classifications

ActionsChanges Battle Positions / Adds from Deck to hand
Attack categoriesMust attack

Comments

somesmuck
Until they finally give us Karukuri's boss synchro monster, I think this card can at least be brought back to semi-limited. The speed of the game faster than when it was limited, and with the array of options decks now have simply negating/banishing this card can stop the deck cold.
Anonymous
glad I won't be seeing this deck anymore their artwork gives me c r i n g e
Anonymous
I don't get why people whine about this card being broken, I mean how different is it from simoon, sure merchant doesn't have a cost but you still get another normal summon when you use simoon, if you ask me its the real mvp
<< Anonymous
Anonymous Reply
Nobody whines about this card...............anymore since its d e a t h has a date already.
<< Anonymous
LeodredAQW Reply
TBH I faced Shiranui far more than I ever faced Blackwings, Karakuri, Dark Magician, and Cyber Dragons combined...
Anonymous
They hit the right card this time!
Anonymous
Finally a limit!
<< Anonymous
Anonymous Reply
Celebrating....hahahahaha
Anonymous
please konami, just dont limit this guy after KC,O will spend more money but I beg you pleasee
<< Anonymous
Anonymous Reply
bye machine abuser
Anonymous
Merchant Limit 1! Yes deservely a limit 1.
Anonymous
They should have limit this card a year ago.
<< Anonymous
Anonymous Reply
This is the main problem, say again they won't limit this card. Remember to come back when they announce the next banlist.
<< Anonymous
Anonymous Reply
I will delete the game if they hit this card.
<< Anonymous
Anonymous Reply
Bye.
<< Anonymous
Anonymous Reply
Yep this is one of the most broken card of all time allowing too many summons in a single turn. Karakuri turn 1 is near unbeatable, far stronger than Blackwing turn 2. Blackwing got nerfed 3 times and this will suffer the same fate soon.
Anonymous
You cannot search for Golden Gearbox due to it not being called Karakuri Golden Gearbox. This seems like an oversight on the dev team's part, if anything.
<< Anonymous
Anonymous Reply
No, this is an oversight on Gamea's article maker, Golden Gearbox shouldn't have been listed in this article.

Golden Gearbox is a "Karakuri" support, but Golden Gearbox itself is not a "Karakuri" card, even in OCG.
Anonymous
Really strong card, I can smell the meta hate from now.
Anonymous
More searching?
Yes,please

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