Yami Bakura unlock event | ||
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Event guide | Collecting Dice | Character info |
Lvl 30 | Lvl 40 | Lvl 50 |
Note: This page shows how to beat/farm Yami Bakura Lvl 40 at Yami Bakura unlock event: Destiny Board of Doom. For Yami Bakura Lvl 40 at a mini event, check here! |
Temple of the Kings now has a glitch! The 2nd effect of it to special summon monster card can't be used. Even if you have a monster in your hand, deck, extra deck, you can't special summon a monster.
Yami Bakura Lvl 40 is the toughest Legendary Duelist ever. By using the event exlusive skill (Destiny Board of Doom), Ectoplasmer, and Burning Land, he never allows you to stall turns.
It depends on your objectvie, but if you just want to earn event points, defeating Yami Bakura Lvl 30 with higher Duel Assessment seems to be reasonable. If you have a deck to achieve 5500 or above score consistently (80% win rate), farming Lvl 40 is recommended.
We do recommend you to win consistently with 5k-6k score instead of aiming 8k since Yami Bakura Lvl 40 is one of the hardest Legendary Duelist to farm. This is the best deck to farm Yami Bakura consistently so far.
Score |
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Skill | Destiny Draw |
Essential cards |
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This deck pretty much focuses on higher win rate. If you have 9 or more glossy cards, you will be able to achieve 5k score.
Score | 3000-4000 |
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Essential skill | Destiny Draw |
Essential cards |
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This deck focuses more on beating Bakura's monsters with high attack monsters that you can summon easily. This is more aimed towards being able to win somewhat effectively rather than to aim for the highest possible score and delaying the duel to achieve that.
Obtainable score | 2000-3000 |
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Essential skill | Dinosaur Kingdom |
Essential cards |
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The goal of this deck is not to get a high score, but to win as quickly and consistently as possible. This deck is formatted to have an 10 monster cards, 5 spell cards, and 5 trap cards. Making use of the Balance skill, this should give you a starting hand of 2 monsters, 1 spell, and 1 trap. Take note that none of the monsters are required. You can replace any monster in this deck with a monster having 1700 or more attack points.
Score | 2000-3000 |
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Essential skill | Balance |
Essential cards |
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With Rex's Titan Showdown skill, you will be able to achieve Over 5,000 Damage if you are lucky enough to draw fusion spell cards within 5 turns. For possible replacements, check the link below.
A burn deck with Tea's that's made with the possibility to win on turn 1. This can be used to win against most opponent, but it requires some luck at times and the score can only be around 4,000.
Monster Cards x13 | QTY |
The Gross Ghost of Fled Dreams | 3 |
Malice Doll of Demise | 3 |
Man-Eater Bug | 2 |
Dark Ruler Ha Des | 2 |
Sangan | 1 |
Doomdog Octhros | 1 |
Dark Necrofear | 1 |
Spell Cards x7 | QTY |
Ectoplasmer | 3 |
Sword of Dark Rites | 2 |
Burning Land | 1 |
Poison of the Old Man | 1 |
Trap Cards x0 | QTY |
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Card | Explanation |
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Exile of the Wicked | Since Yami Bakura's monster cards are mostly fiend-type monsters, this card can be easily used to destroy them. |
Keldo | It is able to return Dark Necrofear along with 1 other card in your opponent's graveyard to their deck when destroyed. This will negate the 'Destiny Board' skill, extending the duel. However, do note that there must be at least 2 cards in your opponent's graveyard to activate its effect. |
Gravedigger Ghoul | It is able to remove 2 monster cards in your opponent's graveyard from play. This means that the 'Destiny Board' skill will be negated, extending the duel. However, do note that there must be at least 1 monster card in your opponent's graveyard to activate its effect. Though, most likely it will be Dark Necrofear. |
Pot of Benevolence | It is able to return 2 cards from either player's graveyard to their decks. This will negate the 'Destiny Board' skill. However, do note that there must be at least 2 cards in any player's graveyard to activate its effect. |
Disappear | Helps to remove from play 1 card in your opponent's graveyard. Again, it helps to negate the 'Destiny Board' skill. This allows you to extend the duel. |
Dust Barrier | It allows your normal monsters to be unaffected by all spell cards for 2 turns which may be useful since Yami Bakura's Lvl 40 deck consists of monster and spell cards. |
Card | Explanation |
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Archfiend Empress [SR] | Can be fetch using Doomdog Octhros. This card will be a great addition for fiend type decks. Use its effect to along with Escape from the Dark Dimension. |
Puppet Master [SR] | It has the effect that can flood your board with strong beatsticks, however, it can be risky due to its ATK/DEF. |
The Gross Ghost of Fled Dreams [SR] | Along with Yugi's Power of Dark skill it has a staple 2000DEF. |
Trance Archfiend [SR] | It can discard Dark Necrofear to activate Destiny Board. |
White Magical Hat [SR] | Even with its great effect It still hasn't found a place to any competitive deck due to its low ATK and DEF. |
The Earl of Demise [R] | One of the few Normal monsters which needed just 1 tribute. Not being used to any competitive deck yet. |
Gernia [R] | It can be special summoned again during your next standby phase in a scenario where it destroys 4-Starred Ladybug of Doom and its effect activates. |
Electric Lizard [R] | Prevents a monster from being able to attack for a turn and does not need to get destroyed for the effect to work. |
Dark Mambele [R] | Not viable so far in the current metta, it's hard to meet its condition. |
Fiend Griefing [R] | This will be viable to FIEND type decks, since most of them has Graveyard enabaling effects. Also it's great to easily discard Dark Necrofear to activate Destiny Board. |
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