*Note: The 'Balance' skill can be acquired by any character as a drop from any Legendary Duelists (LDs).
Very easy to use and get a good score post duel even auto duel against Standard Duelist Lvl 45+.
Costly to make, requiring a lot of luck and gold.
How to use this deck
This deck is made to get a high score with every duel against the CPUs and easily usable for the auto AI to do its thing. Start the duel and press "auto" and get around 3,000 - 4,000 each duel.
With the skill "balance", either Polymerization or Fusion Gate will appear in your first starting hand, use them to fuse your cards to get a strong monster out on the first turn.
Using them manually
To use this deck effectively, sometimes it is still better to do things manually instead of relying the auto AI to do its thing. Here are some tips to increase your score with every duel:
Fusion summon a monster and set a monster in turn 1
This is because the auto AI will never start with a turn 1 fusion summon, and normal summoning a monster in attack position will always force your opponent's AI to attack that monster instead.
Setting a monster on turn 1
If you can't fusion summon any monster in turn 1, it's better to set instead of normal summoning in attack position. In higher level cpu decks, they will always attack your monster, lowering your LP and losing you the "No Damage Taken" bonus.
The following turn
The opponent's AI will most likely set a monster on their turn. Normal summon another monster if you have one in your hand, use one of the normal monster to attack and destroy your opponent's set monster if you are certain that you can destroy it. Since the auto AI usually attacks the set monster with the fusion monster first(because of the high attack), this can often lose you the "over 3,000 Damage" bonus.
If you are not sure that you can destroy the set monster, it's better to use the fusion monster to not lose the "No Damage Taken" bonus.
This often leads to a turn 3 kill, with over 3,000 damage dealt if your fusion monster is Meteor B. or B. Skull Dragon.
Tribute summon a monster even when you don't need to
The auto AI will never do this if it can already win the game without needing to tribute summon, but you can do it to get a small increase in the score. It's not recommended if tribute summoning will lose you the "Quick Victory" bonus though.
Other useful skills
The "Balance" skill is necessary especially in Auto Duel.
Nowdays ai uses thunder dragon effect to fetch the other two (even one if you have the other two in your hand, fetch only one), making you unable to use the second twin headed dragon (on auto duel), im f2p as well so i save my jewls.
fusion substitute 14days ago
ive added some substitute fusion card (like mystical sheep) to my deck and the game is not letting me use them. let say i have a mystical sheep and thunder dragon i wont be able to activate my polymerization.... anyone care to explain
No, you can fusion summon as long as you have all the required cards (mystical sheep, thunder dragon and polymerization) in your hand. However, you also need to fusion monster card in your extra deck otherwise you are unable to do the fusion summon.
Balance only work if you have 5x spells or 5x monsters, then you are then guaranteed in your starting hand 1 of those which you have 5x or more.
1/5th of a 20 card deck = guaranteed card in your first 5 cards
Use versatility of REBD to fusion with diff monster and comeout with this fusion deck. Quite consistent to do mission for stage 59
Sure man. Here is the list.
Summon Skull x 3
Red Eyes Black Dragon x 3
Thunder Dragon x 3
Meteor Dragon x 3
Polymerization x 3
Gravekeeper Vassal x 1
Union Attack x 2
Fusion Gate x 1
Secret Pass to Treasure x 1
Black Skull Dragon x 2
Black Meteor Dragon x 2
Twin Headed Thunder Dragon x 1
Recommend Skill: Restart.
extra deck are 2x Meteor B. Dragon and 2x Twin-Headed Thunder Dragon
This deck was made late March, one can upgrade or edit the deck; like remove Skull Lair if you opt for Full Fusion, but having a tech card in there can save you from unusual situations.
Earth hex now allows us to have up to 6 fusion sub monsters. should we stick with 3 or go up to 4-6?
personally, it'll depend if you use Earth Fusion like Des Koala, then you can put in 3 of those in. In my Auto Magical Merchant Double Dragon Turbo Fusion Hybrid v.2 (for SD 57), I decreased substitute materials to 2 since I have Blue Dragon Summoner to search for Normal Dragon Mats
it works as any of the other fusion substitutes (so can use for meteor B. dragon/thunder dragon). the text is a bit confusing, but it also has the ability for earth fusion monsters to summon without polymerization/fusion gate/fusion subsitute- ie 1 less card. so in farming deck with des koala, this is very good as it frees up a card. I replaced the b. d. summoner with hex for 4 subs.seems better
Fuck Coin Destiny. Time Magician is the most retarded card Konami ever created.
I've been using a slightly modified variation of this deck very successfully (19/20 win rate) against Lv 40 Pegasus and a 2/3 win rate against Lv 50. These are my changes (mainly due to lacking cards rather than a statistical advantage:
-2 Meteor B. Dragons (I would use 2 I find I had them)
+1 B. Skull Dragon