Two Fusion Dragons: deck recipe

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update 21/01/2017

Example decks


Thunder DragonThunder DragonThunder DragonBlue Dragon SummonerBlue Dragon SummonerBlue Dragon Summoner
Mystical Sheep #1Goddess with the Third EyeVersago the DestroyerRed-Eyes B. DragonRed-Eyes B. DragonRed-Eyes B. Dragon
Meteor DragonMeteor DragonMeteor DragonPolymerizationPolymerizationPolymerization
Fusion GateFusion Gate--------
Twin-Headed Thunder DragonTwin-Headed Thunder DragonMeteor B. DragonMeteor B. DragonMeteor B. Dragon


Thunder DragonThunder DragonThunder DragonMystical Sheep #1Goddess with the Third EyeVersago the Destroyer
Two-Headed King RexTwo-Headed King RexTwo-Headed King RexCrawling Dragon #2Crawling Dragon #2Crawling Dragon #2
Jar of GreedJar of Greed--------
Twin-Headed Thunder DragonBracchio-raidusBracchio-raidusBracchio-raidus----

Set skill

[Skill] descriptionHow to get
Your starting hand will reflect the card balance of your deck.
*Note: The 'Balance' skill can be acquired by any character as a drop from any Legendary Duelists (LDs).

Deck rating


Very easy to use and get a good score post duel even auto duel against Standard Duelist Lvl 45+.


Costly to make, requiring a lot of luck and gold.

How to use this deck

Auto Duel

This deck is made to get a high score with every duel against the CPUs and easily usable for the auto AI to do its thing. Start the duel and press "auto" and get around 3,000 - 4,000 each duel.

Fuse them:

With the skill "balance", either Polymerization or Fusion Gate will appear in your first starting hand, use them to fuse your cards to get a strong monster out on the first turn.

Using them manually

To use this deck effectively, sometimes it is still better to do things manually instead of relying the auto AI to do its thing. Here are some tips to increase your score with every duel:

Fusion summon a monster and set a monster in turn 1

This is because the auto AI will never start with a turn 1 fusion summon, and normal summoning a monster in attack position will always force your opponent's AI to attack that monster instead.

Setting a monster on turn 1

If you can't fusion summon any monster in turn 1, it's better to set instead of normal summoning in attack position. In higher level cpu decks, they will always attack your monster, lowering your LP and losing you the "No Damage Taken" bonus.

The following turn

The opponent's AI will most likely set a monster on their turn. Normal summon another monster if you have one in your hand, use one of the normal monster to attack and destroy your opponent's set monster if you are certain that you can destroy it. Since the auto AI usually attacks the set monster with the fusion monster first(because of the high attack), this can often lose you the "over 3,000 Damage" bonus.

If you are not sure that you can destroy the set monster, it's better to use the fusion monster to not lose the "No Damage Taken" bonus.

This often leads to a turn 3 kill, with over 3,000 damage dealt if your fusion monster is Meteor B. or B. Skull Dragon.

Tribute summon a monster even when you don't need to

The auto AI will never do this if it can already win the game without needing to tribute summon, but you can do it to get a small increase in the score. It's not recommended if tribute summoning will lose you the "Quick Victory" bonus though.

Other useful skills

The "Balance" skill is necessary especially in Auto Duel.

Other useful cards

An Owl of Luck
An Owl of Luck
Useful if you need to get Fusion Gate next turn, especially if you don't use the "Balance" skill.
Serves as a cheaper alternative if you are lacking the other stronger fusion monsters.
Gaia the Dragon Champion
Gaia the Dragon Champion
A good alternative if you use Blue Dragon Summoner in the deck to fetch the fusion monsters easily.
B. Skull Dragon
B. Skull Dragon
Easier to obtain than Meteor B. Dragon making it more likely to get more than 1 copy.
Blue-Eyes Ultimate Dragon
Blue-Eyes Ultimate Dragon
More difficult to summon, but usable in the deck because you are guaranteed a fusion spell in starting hand.
Jar of Greed
Jar of Greed
Essentially lowers the number of cards in your deck.
Fusion Sage

Fusion Sage
This new card can fill up the deck and can easily draw Polymerization from your deck.
Fusion Substitute
Fusion Substitute
Since the deck can only contain 3 Polymerization, this card is a great boosts for fusion summon.


Hot New Top
Version I'm running:

Ability: Balance

1x Master of Oz (have only 1)
1x Meteor B. (have only 1)
1x B. Skull (have only 1)
2x Twin-Headed Thunder Dragon

1x Summoned Skull
2x Red-Eyes
1x Meteor Dragon
1x Dunames Dark Witch
1x Gearfried
1x Twin-Barrel Dragon (only because it's prismatic)
1x Bazoo
3x Thunder Dragon
1x Des Kangaroo
1x Goddess with the Third Eye
2x Hex-Sealed Fusion

1x Fusion Gate
1x Fusion Sage
3x Polymerization
<< Anonymous
Anoymous Reply
Oh, and Fusion Gate's unfortunately the same: have only 1
<< Anonymous
Anoymous 4days ago Reply
Nowdays ai uses thunder dragon effect to fetch the other two (even one if you have the other two in your hand, fetch only one), making you unable to use the second twin headed dragon (on auto duel), im f2p as well so i save my jewls.
fusion substitute 14days ago
ive added some substitute fusion card (like mystical sheep) to my deck and the game is not letting me use them. let say i have a mystical sheep and thunder dragon i wont be able to activate my polymerization.... anyone care to explain
<< Anonymous(fusion substitute)
Tackrad 8days ago Reply
did u remember to add Twin-Headed Thunder Dragon
<< Anonymous(fusion substitute)
Anonymous 7days ago Reply
Both of the fusion material monsters need to be on the field
<< Anonymous(Anonymous)
Anoymous 6days ago Reply
No, you can fusion summon as long as you have all the required cards (mystical sheep, thunder dragon and polymerization) in your hand. However, you also need to fusion monster card in your extra deck otherwise you are unable to do the fusion summon.
Tiernan Adel
Balance is giving me Jar of Greed not Poly :/
<< Anonymous(Tiernan Adel)
Linnaeus 26days ago Reply
Balance only work if you have 5x spells or 5x monsters, then you are then guaranteed in your starting hand 1 of those which you have 5x or more. 1/5th of a 20 card deck = guaranteed card in your first 5 cards
RIP Gandora
Use versatility of REBD to fusion with diff monster and comeout with this fusion deck. Quite consistent to do mission for stage 59
<< Anonymous(RIP Gandora)
Anoymous Reply
Mind listing cards?
<< Anonymous
RIP Gandora Reply
Sure man. Here is the list. Summon Skull x 3 Red Eyes Black Dragon x 3 Thunder Dragon x 3 Meteor Dragon x 3 Polymerization x 3 Gravekeeper Vassal x 1 Union Attack x 2 Fusion Gate x 1 Secret Pass to Treasure x 1 Extra Deck: Black Skull Dragon x 2 Black Meteor Dragon x 2 Twin Headed Thunder Dragon x 1 Recommend Skill: Restart.
For those who want a similar F2P Double Fusion Summon deck who only have 3 Poly and no Fusion Gate; instead use Magical Merchant to get Poly card fast at your next turn, no skills needed:


Magical Merchant x3
Thunder Dragon x3
Blue Dragon Summoner x3
Goddess with the Third Eye x1
Mystical Sheep #1 x1
Versago the Destroyer x1
Sphere Kuriboh x1
Red-Eyes B. Dragon x1
Meteor Dragon x2

Fusion Sage x1
Polymerization x3

Skull Lair x1

Meteor B. Dragon x2
Twin-Headed Thunder Dragon x2

An alternative non-fusion centric version (not necessarily better but more fun)
<< Anonymous(Linneaus)
Linneaus Reply
This is the deck that I use for leveling my characters against SD 57. With the lack of Fusion Gate (bb Ultimate Rising), I made up for it using Skull Lair (even heavily depending on it)
<< Anonymous(Linneaus)
Arzi Reply
Thanks bro it work well, your deck make my life easy to beat all sd lvl 45
<< Anonymous(Linneaus)
TheLegend27 Reply
Hey man, nice deck! I was wondering what cards you used in your Extra Deck.
<< Anonymous(Linneaus)
Linneaus Reply
extra deck are 2x Meteor B. Dragon and 2x Twin-Headed Thunder Dragon This deck was made late March, one can upgrade or edit the deck; like remove Skull Lair if you opt for Full Fusion, but having a tech card in there can save you from unusual situations.
Earth hex now allows us to have up to 6 fusion sub monsters. should we stick with 3 or go up to 4-6?
<< Anonymous
Linneaus Reply
personally, it'll depend if you use Earth Fusion like Des Koala, then you can put in 3 of those in. In my Auto Magical Merchant Double Dragon Turbo Fusion Hybrid v.2 (for SD 57), I decreased substitute materials to 2 since I have Blue Dragon Summoner to search for Normal Dragon Mats
<< Anonymous(Linneaus)
zzz-k Reply
it works as any of the other fusion substitutes (so can use for meteor B. dragon/thunder dragon). the text is a bit confusing, but it also has the ability for earth fusion monsters to summon without polymerization/fusion gate/fusion subsitute- ie 1 less card. so in farming deck with des koala, this is very good as it frees up a card. I replaced the b. d. summoner with hex for 4 subs.seems better
Fuck Coin Destiny. Time Magician is the most retarded card Konami ever created.
Queen B
Does anyone know if this deck works well with Lvl 55+ SD. I'm currently at stage 52 and don't want level up because I don't know if it work well? Help!

- Queen B
<< Anonymous(Queen B)
Anoymous Reply
I'm 55 and it's still levl 51 sd
I've made a new deck based on that one, so I would like to share it with you guys.
I've been using a slightly modified variation of this deck very successfully (19/20 win rate) against Lv 40 Pegasus and a 2/3 win rate against Lv 50. These are my changes (mainly due to lacking cards rather than a statistical advantage:
-2 Meteor B. Dragons (I would use 2 I find I had them)
+1 B. Skull Dragon

-1 Meteor Dragon
+1 Summoned Skull

-1 Polymerization
+1 Fusion Gate

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