If (exactly) 1 face-up DARK Fiend-Type monster on the field, except this card, would be destroyed, you can remove from play 1 DARK Fiend-Type monster from your Graveyard, instead. When this card is destroyed and sent from the field to the Graveyard, you can select 1 Level 6 or higher DARK Fiend-Type monster in your Graveyard, except "Archfiend Empress", and Special Summon it.
Archfiend Empress' effect can be used to defend your monsters but requires you to remove dark fiend types from the graveyard, therefore you need to add fuel to your grave.
Sphere Kuriboh has great synergy because it helps defend against an attack while also adding fuel to your graveyard.
Fiend Griefing sends fiends to your graveyard and can be used to disrupt effects that involve a card in your opponent's graveyard.
Trance Archfiend gains 500 attack in exchange for sending a fiend type monster from your hand to the grave, and can also be used to recover a fiend removed by the effect of Archfiend Empress.
Utilize Banished Cards
Doomsday Horror is great to be partnered with Archfiend Empress since its stat depends on the number of banished DARK monsters. While Chaos Zone gains Chaos Counter each time a monster is removed from play, it can special summon a banished monster to the field by removing its Chaos Counters. On the other hand, Trance Archfiend has the ability to add a banished monster back to your hand.
3SD Soul Exchange will summon it Instantly, like all other lv8. You can build a deck with 3 copies of this Empress and 3 of the one available in the card trader that negates quick play spells, 3 Soul Exchange, 3 puppies, maybe some Cost Down. I think a deck like this would be very competitive.
So theoretically, if you have 2 of these on your side of the field and some fiends in your graveyard, either of them cant be destroyed until each fiend in your graevyard is banished. It's effect only negates 'This Card" from being protected, not "All Archfiend Empresses".
Can anybody confirm this? or will i have to buy another and be potentially let down?
Although Archfiend is literally in the title of this monster's name, it is not considered an Archfiend type monster. The only cards that work with Palabyrinth effect are Summoned Skull, Beast of Talwar, and Black Skull Dragon
R u brain dead? Wtf is wrong with you? She is Archfiend by a mile.
Just got Kog with this deck!!! It's meta-fu**ing awesome!!!
Joking... it still looks like it's missing something. What do you guys think? It works against noobies in casual ranked, but I'm not brave enough to test it in real ranked while I'm not kog yet. (Skill: roll n'boost)
doesnt take much time to farm 3 trance archfiends and 2 empresses lmao. especially when trance archfiend is in the card trader rn and has been in 2 previous bakura events, and you get 1 empress for free. sounds like you're just some 12 year old using some shitty excuse for being bad at the game
Take out the normal fiend and add 1-3 jowls for synergy. If you are going to run this many level eight and higher, it would be wise to add another doomdog. I would recommend dropping one of each of the empress and invader.
Need 3 of these cards or not? i have 2 and i can buy another in the shop but i never see decks with 3 of these
This card is designed to help the Archfiend Archetype.
Basically, This card is Summon Skull support.
Summon Skull is the only current Archfiend card available in duel links.
This card would be useful in those Summon Skull & Palabyrinth decks.
im playing it with my necrofear deck send it to graveyard with the fiend trap then banish it using necrofear special summon it with escape from the dark dimension bam 2 high lvl monster 1 turn if it got destroy special summon some high lvl monster in graveyard