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Wind-Up: deck recipe

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KC Cup 2018 Nov season!
update 26/10/2018

Overview

“Wind-Up” is an archetype of mostly monsters with effects that can be used only once while they are face-up on the field—this is the reason why a lot of their support cards revolve around flipping them face-down (Legendary Wind-Up Key) or returning them to the hand (Overwind).

“Wind-Up” monsters may not see much play in the near future due to their own nature: they were designed primarily for Xyz Summoning and that is the reason why cards such as Wind-Up Soldier and Wind-Up Warrior focus on Level manipulation.

This deck centers around Overwind, a Trap Card that can double the ATK and DEF of a “Wind-Up” monster, but that also forces you to return it to the hand in the End Phase, and Drowning Mirror Force, which can make up for this drawback of the latter.

Example Deck

Updated Version

Wind-Up JugglerWind-Up JugglerWind-Up JugglerWind-Up KnightWind-Up KnightWind-Up Knight
Wind-Up SoldierWind-Up SoldierWind-Up SoldierForbidden ChaliceForbidden ChaliceDrowning Mirror Force
Drowning Mirror ForceDrowning Mirror ForceMirror WallMirror WallMirror WallOverwind
OverwindOverwind----

Set Skill

[Skill] descriptionUser
Endless Trap Hell
Can be used when you have 3 trap cards in the Graveyard. 1 random Trap Card in your Graveyard is added to your hand. Then, shuffle 1 random Trap Card in your Graveyard into your Deck. This skill can only be used once per Duel.
Odion
Odion

Previous Version

Vision HERO Witch RaiderSphere KuribohSphere KuribohWind-Up JugglerWind-Up JugglerWind-Up Juggler
Wind-Up KnightWind-Up KnightWind-Up SoldierWind-Up SoldierWind-Up SoldierPowerful Rebirth
Powerful RebirthPowerful RebirthWall of DisruptionWall of DisruptionOverwindOverwind
ZenmairchZenmairch----

Set Skill

[Skill] descriptionUser
Beatdown!
This turn, the Atk of all Level 5 or higher face-up monsters on your field increases by the number of monsters of Level 5 or higher on your field times 300.
Seto Kaiba
Seto Kaiba

Key Cards

Wind-Up Juggler

Wind-Up Juggler
Wind-Up Juggler
WIND Psychic ★4
ATK 1700 / DEF 1000
Clash of Wings [SR]
After damage calculation, if this card battled an opponent's monster: You can destroy that opponent's monster. This effect can be used only once while this card is face-up on the field.

Wind-Up Knight

Wind-Up Knight
Wind-Up Knight
LIGHT Warrior ★4
ATK 1800 / DEF 1200
Clash of Wings [R]
When a face-up "Wind-Up" monster you control is targeted for an attack: You can negate the attack. This effect can only be used once while this card is face-up on the field.

Wind-Up Soldier

Wind-Up Soldier
Wind-Up Soldier
EARTH Machine ★4
ATK 1800 / DEF 1200
Power of Bravery [R]
During your Main Phase: You can increase this card's Level by 1 and ATK by 400, until the End Phase. This effect can only be used once while this card is face-up on the field.

Drowning Mirror Force

Drowning Mirror Force
Drowning Mirror Force
Normal Trap
Gaia Genesis [UR]
When an opponent's monster declares a direct attack: Shuffle all Attack Position monsters your opponent controls into the Deck.

Overwind

Overwind
Overwind
Normal Trap
Power of Bravery [R]
Target 1 face-up "Wind-Up" monster you control; its ATK and DEF are doubled, and it returns to the hand during the End Phase. You can only activate 1 "Overwind" per turn.

How to Use

Wind-Up Juggler

Once, while Wind-Up Juggler is face-up on the field, after damage calculation, you can destroy a monster it battles with; Wind-Up Juggler can essentially be used to get rid of any monster you can't get over naturally.

Wind-Up Knight

Wind-Up Knight, similarly to XX-Saber Fulhelmknight, can negate an opponent's attack with its effect, but it can only be used once while it's face-up on the field and your opponent must be targeting a “Wind-Up” monster for you to activate Wind-Up Knight's effect; since it's not stated otherwise, you can activate Wind-Up Knight's effect even if it's the one being targeted for the attack.

Wind-Up Soldier

During the Main Phase, you can increase the Level of Wind-Up Soldier by 1 and its ATK by 400 until the End Phase, making it reach 4400 ATK with Overwind; much like the others, you can only used this effect once while Wind-Up Soldier is face-up on the field.

Forbidden Chalice

This Quick-Play Spell is mainly here to deal with Yubel; the deck is fairly common and without Forbidden Chalice there would be no out to a Yubel - Terror Incarnate being Special Summoned on the field.

Overwind & Drowning Mirror Force

Overwind is pretty straight forward, it doubles the ATK and DEF of a “Wind-Up” monster, usually putting them above anything that isn't a Silent Magician LV8, but it returns that monsters to the hand during the End Phase. Thanks to Drowning Mirror Force you can leave your field empty relatively safely after using this card and Endless Trap Hell also allows you to recycle it.

Mirror Wall

Just like Overwind, Mirror Wall is a card that can be activated during the Damage Step, which makes more difficult for the opponent to chain something to it, and, due to how popular Blue-Eyes is right now, it's overall a better choice compared to Wall of Disruption.

Additional Notes

Skills

[Skill] descriptionUser
Endless Trap Hell
Can be used when you have 3 trap cards in the Graveyard. 1 random Trap Card in your Graveyard is added to your hand. Then, shuffle 1 random Trap Card in your Graveyard into your Deck. This skill can only be used once per Duel.
Odion
Odion

This Skill is commonly used in Trap-heavy decks, it allows you to recycle Overwind while also preventing you from decking out.

[Skill] descriptionUser
Beatdown!
This turn, the Atk of all Level 5 or higher face-up monsters on your field increases by the number of monsters of Level 5 or higher on your field times 300.
Seto Kaiba
Seto Kaiba

You can combine Wind-Up Warrior and Wind-Up Soldier's Level increasing effects and this Skill to be able to apply more pressure.

Weaknesses

  • There aren't that many options at all when it comes to both “Wind-Up” monsters and Spell/Trap Cards despite the fact that this is the second time we see them featured in a BOX.
  • Even with Drowning Mirror Force, leaving an empty board is not exactly safe with Dragon Spirit of White, Cosmic Cyclone, Galaxy Cyclone and other forms of backrow removal being so common.
  • There isn't a Skill that pairs up well with this archetype.
  • “Wind-Up” are not only out of place right now, being and archetype designed for Xyz Summoning, but they are also missing a lot of key components.

Comments

Hot New Top
Ozu 8days ago
I'm currently playing this deck and it's quite effective and fun, however, having a strong backrow is crucial.
Karakuri ! 11days ago
Wind Ups are so cool, but I guess they need quite a decent amount of backrow, I'm not really a big fan of tons of traps but I might give it a try anyway!
<< Anonymous(Karakuri !)
ShadowMan 9days ago Reply
ya, same here Bruh I dont really like to hide myself behind traps but this deck is pretty crazy and fun, I think imma give it a try as well.
Anonymous 9days ago
Do you think it could be a decent synchro archetype as with a level 3 tuner it can make stardust dragon with the effect that raise the level
SpikeShieldFan 12days ago
Im starting to love this archetype because its so cool and the otks are just plain hilarious lol
<< Anonymous(SpikeShieldFan)
Anonymous 11days ago Reply
If you think this is amusing, wait until you get hit by the Wind-Up Hunter Loop
<< Anonymous(SpikeShieldFan)
Anonymous 11days ago Reply
it's amusing because not many play such deck. Cool decks are not very popular or overpowered... they are just like... some kind of tier 1.5 stuff lol
Anonymous 12days ago
How is wind-up juggler not an essential card?
<< Anonymous
ValleCula 12days ago Reply
It's not necessary to play the deck; the strategy is just to boost one of your Wind-Ups with Overwind and catch the opponent off guard, you don't NEED Juggler for that. In "Essential Cards" I usually put only cards without which you literally can't play the deck.
Anonymous 16days ago
Just add spike shield and be done with it.
mkxs 25days ago
this deck idea is sick and so fun to play! dont have access to vision hero, 3 powerful ribirth etc so have cyclones and have added unknown synchron for x saber wayne combos and to bring out the level 6 flamvell! this deck stops econ plays and can catch your opponent really off guard would definately recomend trying (luckily i invested in 3 wind up jugglers because I saw the potential of the archetype!!!
<< Anonymous(mkxs)
Sugary 16days ago Reply
This deck is already sick even without many sr card
The rock 20days ago
F2p deck
<< Anonymous(The rock)
Sugary 16days ago Reply
Yeah it’s actually op, I ended one person when he has 2 power tool dragon on field
Sugary 16days ago
Wind up is badass, wait, where is the super key stuff and some wind up trap?
Anonymous 23days ago
wow wind-ups made it to kog, i think imma try this one
<< Anonymous
Anonymous 21days ago Reply
Oh and I thought wind-up was just a psychic support card ! lol,
<< Anonymous
HC Nut 19days ago Reply
Yeah ikr... Im starting to like wind ups a lot as well !
<< Anonymous
lol 18days ago Reply
What a cute deck man and overwind is actually pretty hilarious XD . IT'S THE NEW SPIKESHIELD XD !
Standard Duelist 25days ago
Waiting Karakuri Support..
<< Anonymous(Standard Duelist)
Anonymous 19days ago Reply
Yeah :(
Karakuri Doggo and Shogun :')
Anonymous 25days ago
The pack required does not list Power of Bravery for some reason lol

(not to mention Witch Raider is from Valiant Souls)

Also, no build using Legendary Wind-Up Key to reset their "once only" effect?
<< Anonymous
ValleCula 22days ago Reply
It says "BOX Reset" and it refers to which BOXes you have to reset to build the deck. Legendary Wind-Up Key is a terrible card.

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Comments (updated every hour)

this deck needs Legionnaire to make it truly competitive or Ravine
Lol, you are the one that got it reversed. XYZ is the monster and xyz is the summoning mechanic.
The only cancer in this event is yubel mill deck
For me its better that there is tier 3 and KOG worthy. Because the KOG worthy are those tier 4 or...
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