[Skill] description | User |
---|---|
Supernatural Tactics Send 1 monster on your field that originally belonged to your opponent or a monster on your field with "Jinzo" in its text to the Graveyard. Then, play 1 "The Fiend Megacyber" from outside of your Deck. Following this, if your opponent does not control any Trap Cards, place face-up "Cyber Raider" to your opponent's Spell & Trap Zone from outside of your Deck as a Continuous Trap Card. You can Special Summon only Machine-Type monsters during the turn you activate this Skill. This Skill can only be used once per Duel. | Espa Roba |
Jinzo | DARK Machine ★6 ATK 2400 / DEF 1500 |
Card Trader [UR] Espa Roba Starter Deck [UR] Duel Carnival: Espa Roba Unlock Event [UR] | |
Trap Cards, and their effects on the field, cannot be activated. Negate all Trap Card effects on the field. |
A decent Trap Locker with 2400 ATK but it needs 1 tribute for summoning since it is Level 6.
Jinzo - Jector | DARK Machine ★4 ATK 800 / DEF 2000 |
Espa Roba Lvl 45 [UR] Card Flipper Campaign [UR] | |
This card's name becomes "Jinzo" while on the field or in the Graveyard. You can Tribute this card; add 1 "Jinzo" monster from your Deck to your hand, except "Jinzo - Jector", then reveal all Set cards in your opponent's Spell & Trap Zones, and if there are Trap Cards among them, you can Special Summon "Jinzo" monsters from your hand, up to the number of Trap Cards revealed. You can only use this effect of "Jinzo - Jector" once per turn. |
Once per turn, you Tribute Jinzo - Jector to add a “Jinzo” monster, except from your Deck to the hand, reveal all Set cards in your opponent’s Spell & Trap Zones and then Special Summon a number of “Jinzo” monsters from your hand up to the number of Trap Cards revealed. Jinzo - Jector essentially allows you to get Jinzo on the field with relative ease, but most decks would flip those Trap Cards before you are able to reveal them if possible.
Jinzo - Returner | DARK Machine ★3 ATK 600 / DEF 400 |
Espa Roba at Lvl 14, 21, and 35 [R] | |
This card can attack your opponent directly. When this card is sent to the Graveyard, you can Special Summon 1 "Jinzo" from your Graveyard. Destroy it during your End Phase. |
Another method for summoning Jinzo from your Graveyard but it will destroy during the End Phase. The Direct Attack effect can allows you to end the game when your opponent's has less than 500 Life Points.
Psychic Megacyber | DARK Machine ★6 ATK 2200 / DEF 1200 |
Energy of Gigarays [SR] | |
If your opponent controls more Spells/Traps than you do, you can Special Summon this card (from your hand). You can only Special Summon "Psychic Megacyber" once per turn this way. When this card declares an attack on an opponent's Effect Monster while you control "Jinzo": You can Tribute this card; place that opponent's monster face-up in their Spell & Trap Zone as a Continuous Trap. You can only use this effect of "Psychic Megacyber" once per turn. |
Can be special summoned once per turn if your opponent controls more Spell/Traps that yours.
The second effect can allows you to place the attacked effect monster to your opponent's Spell/Trap Zone as Continuous Trap while you control Jinzo and clog their backrow.
Psychic Bounder | LIGHT Machine ★4 ATK 1700 / DEF 1000 |
Energy of Gigarays [R] | |
If this card is Normal or Special Summoned: You can add 1 "Jinzo" or 1 Spell/Trap that specifically lists that card in its text, from your Deck to your hand. When another monster you control is attacked by an opponent's monster, before damage calculation: You can destroy both the attacking monster and this card. You can only use each effect of "Psychic Bounder" once per turn. |
Searcher for "Jinzo" or 1 Spell/Trap that specifically lists that card in its text from your Deck when it is normal summoned. Bounder's second effect can allows you to destroy the attacking monster and this card to protect other monsters you control like Jinzo.
Law of the Cosmos | Normal Spell |
Energy of Gigarays [R] | |
Your opponent can Set 1 Trap directly from their hand or Deck. Then, if they did, Special Summon 1 "Jinzo" from your Deck. If they did not, add 1 "Jinzo", or 1 monster that specifically lists that card in its text, from your Deck to your hand. You can only activate 1 "Law of the Cosmos" per turn. |
Searcher for "Jinzo" or "Jinzo"-related monster. Although you can special summon 1 "Jinzo" monster directly from your Deck by allowing your opponent set 1 Trap but there is no possible for them to use this effect and clog their backrow.
Cyber Energy Shock | Quick Spell |
Energy of Gigarays [N] | |
If you control "Jinzo": Target 1 card on the field; destroy it, then, if it was a Trap, you can apply 1 of these effects. ● Negate the effects of 1 face-up card on the field until the end of this turn. ● All "Jinzo" you control gain 800 ATK. You can only activate 1 "Cyber Energy Shock" per turn. |
Main removal for allowing you to get rid of Big Boss monster or backrow. If you destroys a Trap Card, it will allows your Jinzo monsters gain 800 ATK.
Everlasting Alloy | Quick Spell |
Energy of Gigarays [N] | |
If you control "Jinzo": Activate 1 of these effects; ● All Machine monsters you currently control cannot be destroyed by your opponent's card effects, until the end of this turn. ● When a card or effect is activated that targets a Machine monster(s) you control: Negate that effect. |
Protect your machine monsters including "Jinzo" from your opponent's Card Effect Destruction while you control "Jinzo". The second effect also can protect your machine monsters from targeting. Keep in mind that you can only uses one of these effect only once per activated.
Card Advance | Normal Spell |
Crusaders Battleground [N] | |
Look at up to 5 cards from the top of your Deck, then place them on the top of the Deck in any order. You can Tribute Summon 1 monster in addition to your Normal Summon/Set this turn. (You can only gain this effect once per turn.) |
Rearrange your Top 5 cards which will allows you to get Key Card faster and easier. The second effect can also let you Tribute Summon Jinzo in addition to your Normal Summon/Set.
Constellar Ptolemy M7 | LIGHT Machine ★6 ATK 2700 / DEF 2000 |
Infinite Ray [UR] Selection Box Vol.03 Mini [UR] [UR] | |
2 Level 6 monsters You can also Xyz Summon this card by using a "Constellar" Xyz Monster you control as the Xyz Material, other than "Constellar Ptolemy M7". (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster on the field or in either player's Graveyard; return that target to the hand. |
Ptolemy M7 provides non-destruction removal which also doesn't send the target to the graveyard, bypassing most floating. Monsters that do not end up in the graveyard are also harder to recycle, especially if it was an Extra Deck monster.
You can also select a monster in your own graveyard and recover it.
Dark Rebellion Xyz Dragon | DARK Dragon ★4 ATK 2500 / DEF 2000 |
Phantom of Rebellion [UR] | |
2 Level 4 monsters You can detach 2 Xyz Materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK. |
General Rank 4 Xyz Monster for players to use so far. Its effect essentially lets you deal 2500 (its own ATK) damage if this attacks the monster you targeted. The advantage is that your opponent's monster's ATK is also lowered, allowing you to attack over it with your other weaker monsters.
Photon Strike Bounzer | LIGHT Warrior ★6 ATK 2700 / DEF 2000 |
Photons of Galaxy [SR] | |
2 Level 6 monsters Once per turn, during either player's turn, when a monster effect is activated on your opponent's side of the field: You can detach 1 Xyz Material from this card; negate the effect, and if you do, inflict 1000 damage to your opponent. |
Negating enemy monster effects is great for disrupting their plays, especially because most combos involve the use of a monster effect. However, because the negation effect does not destroy the negated monster, so this can be dangerous against powerful monsters like Blue-Eyes Alternative White Dragon.
Number 70: Malevolent Sin | DARK Insect ★4 ATK 2400 / DEF 1200 |
Photons of Galaxy [SR] | |
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3. |
Malevolent Sin is an anti-Xyz tech. Summon Malevolent Sin and use its effect to temporarily banish an enemy Xyz monster. The Xyz monster will return with no materials attached to it.
Digital Bug Rhinosebus | LIGHT Insect ★7 ATK 2600 / DEF 2200 |
Infinite Ray [R] | |
2 or more Level 7 LIGHT Insect-Type monsters You can also Xyz Summon this card by detaching 2 Xyz Materials from a Rank 5 or 6 Insect-Type Xyz Monster you control, then using that Xyz Monster as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; destroy the face-up monster(s) your opponent controls with the highest DEF (all, if tied). |
This is summoned by ranking up from Exa-Beetle, which will only give it 1 material for 1 use.
Rhinosebus has a quick-effect and it's a non-targeting monster removal. Either use it early to stop potential combos, or do it once they summon their boss monster.
Inzektor Exa-Beetle | DARK Insect ★6 ATK 1000 / DEF 1000 |
Darkness Gimmick [R] | |
2 Level 6 monsters When this card is Xyz Summoned: You can target 1 monster in either player's Graveyard; equip that target to this card. This card gains ATK and DEF equal to half the original ATK and DEF of the monster equipped by this effect. Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up card on each side of the field; send those targets to the Graveyard. |
Mainly to go into Exa-Beetle, but its effect is also not bad in case you need to return a monster instead of destroying them like Bloom Diva the Melodious Choir instead. But using the effect like this will mean that you can't rank up into Rhinosebus.
Sword Breaker | EARTH Warrior ★6 ATK 2700 / DEF 1000 |
Shining Hope [R] | |
2 Level 6 monsters Once per turn: You can detach 1 Xyz Material from this card to declare 1 Monster Type; this card gains the following effect. At the start of the Damage Step, if this card battles a monster of a Type that has been declared: Destroy that monster. |
Sword Breaker's effect can be amazing against certain archetypes that only use one type of monster. The effect has no time limit, so anything you declare will last as long as Sword Breaker is on the field.
Thank you for visiting Duel Links wiki by GameA! We update this Yu-Gi-Oh! Duel Links community day by day to provide quality guides and the latest news.
Duel Links forums | |
---|---|
General discussion | Vagabond trade |
Deck advice | Duel room |
Duel / Level rewards | |
---|---|
Level rewards | Duel rewards |
Skill pages | |
Skill database | How to get drop skills |
Card Trader | Ranked Rewards |
---|---|
Card Trader | Ranked Rewards |
Cards you should trade | How to beat the Vegabond | How to solve Duel Quizes |
Standard Duelists | ||
---|---|---|
Lvl 14 | Lvl 20 | Lvl 27 |
Lvl 33 | Lvl 39 | Lvl 45 |
Lvl 51 | Lvl 57 | - |
Legendary Duelists | ||
Lvl 30 (DM) | Lvl 30 (GX) | Lvl 30 (5D's) |