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Hyper Psychic Riser

This page notes details of Hyper Psychic Riser (EARTH/Psychic/Synchro/Effect Monster) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
update 01/06/2019

Hyper Psychic Riser

Hyper Psychic Riser
AttributeEARTH
TypePsychic, Synchro, Effect
Level★6
ATK2000
DEF0

text

1 Tuner + 1+ non-Tuner monsters

Monsters with less ATK than this card cannot attack, also neither player can activate the effects of face-up monsters on the field with more ATK than this card. If this card in your possession is destroyed by your opponent's card and sent to your GY: You can target 1 Tuner and 1 non-Tuner monster in your GY with the same Type and Attribute as each other; add them to your hand. You can only use this effect of "Hyper Psychic Riser" once per turn.

How to Get

Pack--
Level-up reward--
Victory against--
Card trader--
OtherRanked Rewards [SR]

Evaluation

RatingA-

Pros

  • Prevents your opponent from attacking.
  • Prevents monster effects from activating.
  • Retrieves 2 monsters when destroyed.

Cons

  • First and second effect contradict each other.
  • Weak base stats.

Tips

Boost Attack

If you prefer to make Hyper Psychic Rider's first effect more potent than the second, use equip cards and other cards that can boost his attack. A couple of powerful equip cards can make your opponent unable to attack at all. Power of the Guardians can continually boost his attack while also providing him with protection from destruction.

Tuner and Non-Tuner Pairs

Here are some examples of pairs you can retrieve when Hyper Psychic Riser is destroyed. These monsters are able to Special Summon other monsters from your hand, or can Special Summon themselves, letting you Synchro Summon again using the monsters you retrieved.

Mecha Phantom Beast Blue Impala is unique because it lets you Synchro Summon with monsters from your hand as material. Retrieve him with a level-4 Mecha Phantom Beast monster to make Mecha Phantom Beast Concoruda. Or if you have 2 level-3 Mecha Phantom Beast monsters, you can make Mecha Phantom Beast Jaculuslan.

Tunernon-Tuner
Any Plant-type Naturia TunerNaturia PumpkinNaturia Pumpkin
Mecha Phantom Beast Blue ImpalaMecha Phantom Beast Blue ImpalaAny level-4 Mecha Phantom Beast monster
Morphtronic ScopenMorphtronic ScopenAny LIGHT non-Tuner Morphtronic monster.
Blackwing TunerBlackwing - Bora the Spear or
Blackwing - Harmattan the DustBlackwing - Harmattan the Dust or
Caligo Claw CrowCaligo Claw Crow
XX-Saber FulhelmknightXX-Saber FulhelmknightXX-Saber Boggart KnightXX-Saber Boggart Knight
Unknown SynchronUnknown SynchronLIGHT Machine-type non-Tuner.

Comments

Hot New Top
Anonymous
the card that soloes the weatherer
Anonymous
Man a lvl 6 Syncro this will be more difficult to bring out than a lvl 5 or 7 Syncro at the current state of the game
<< Anonymous
Anonymous Reply
Junksynchro and psi tracker
Anonymous
The best ranked reward
Anonymous
I don't think this card is broken at all. But it's still very scary, I think it's one of the few rewards that have A rank.

On the other hand.
Wouldn't be a nice idea to allow to purchase certain cards only to King of Games rank players? wouldn't that be motivating? right now you only have to win in plat or gold rank until you get 70 wins to get the best tickets.

I dunno if this is a good idea or not, but it's just what I've been thinking.
<< Anonymous
Anonymous Reply
The same concept but without treading on the whole Ranked controversy would be setting up a Card Crafter. Make whatever card from a Box with resources. Don´t care if a UR costs 1000 gems to make; at least you are getting the one you want for sure.

Hell, even set as a requirement to at least have 1 copy of the card to craft more. Will keep going through Boxes still a thing.
<< Anonymous
Anonymous Reply
I agree that it will make the game worse for f2p players than it actually is. And the subterror argument is still bad. F2p players generally can't buy a new deck on the week they come, even if it's cheap as they need to grind and everything else. Would be good to have cool things on kog as we have nothing more to do there. But it's hard to don't limit f2p even more.
<< Anonymous
Anonymous Reply
Hm..Most KOG deck list at very least had:
-Copies of Cosmo Brain
-Copies of neos fusion
-Copies of red eyes fusion

At the first glance we already know who is going to taste the said exclusive box, and who will had a hard time obtaining it. The current reward system already fair enough, even the WCS card prize is the same for everyone. Are u trying to dispute the system?
<< Anonymous
Anonymous Reply
Almost forget about a copies of geartown and reactor dragon
Anonymous
This + Spikeshield with Chain = Profit
<< Anonymous
Anonymous Reply
no Card is useless
Anonymous
best level 6 sincro
Anonymous
Atleast can prevent amazoness swordsman from attacking him.
Anonymous
add power of the guardians to this card and anything else that raises its attack and they cant attack you.
<< Anonymous
Anonymous Reply
And then they can activate their effects
Anonymous
Why are they so irresponsible, adding cards that are completely broken?
<< Anonymous
Anonymous Reply
It's not "good", it's completely broken. There's a reason why the Mammoth that stalls attacks for one turn never even came close to release. This thing is thousand times worse than it.
<< Anonymous
Anonymous Reply
A responsible YouTuber.
<< Anonymous
Anonymous Reply
cOmPlEtElY bRoKEN

Quit whining, there are plenty of solid outs to this card
<< Anonymous
ValleCula Reply
Anything that can get over this, is free to attack it, and anything that can't get over it, can get rid of it via it's effect :/ It's a fantastic card in Psychic Synchro, but it's certainly not broken
Anonymous
Good card but the current meta with its high atk monsters makes this one somewhat less valuable for now
<< Anonymous
Anonymous Reply
True in general a good card but people over hype it wayyyyyy too much it won't affect the meta
Psychics will maybe
It's a weak skill drain/threatening roar with solid recovery. Honestly a super solid card for lvl 6 synchro.
Anonymous
Summon this with Psychic Tracker as non-Tuner, and its ATK becomes 2600, meaning anything with 2500 or less ATK cannot attack, and anything with 2700 ATK or more cannot activate their effect.

Which should affect most monsters in the game as monsters with exactly 2600 ATK is not common or easy to achieve.
<< Anonymous
Evil Rick Reply
Infinity + 1 according to Yami. :V
<< Anonymous(Evil Rick)
Anonymous Reply
unga bunga ftw
<< Anonymous(Anon)
Anonymous Reply
Yeah, 2900 ATK works too. In fact it may be even better. 2900 ATK is easier to boost into more than 3000, and most 3000 ATK monsters in the game right now, are way less useful if they cannot attack (Reactor Dragon is a good example of this, as its effect only protects it when it attacks, and it only destroys a card with its effect after it attacks)
<< Anonymous
Foolish Burial Reply
Way to point out the obvious dumbass

Commens and feedback

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