Heroes are a versatile deck that properly utilizes the extra deck to handle various situations. Depending on what you want to focus on, they can go with fusion, Masked Heroes, or XYZ. With the help of Stratos, the deck can be pretty consistent, but he's also considered a core card in many versions of HEROes.
[Skill] description | User |
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Wounded Hero Play 1 "Elemental HERO" monster in ATK position from your deck that equal or lower than the total of battle or effect damage that you take in the duel. This Skill can only be used once per duel. | Jaden/Yubel |
Elemental HERO Stratos | WIND Warrior ★4 ATK 1800 / DEF 300 |
Shark Fang [UR] Selection Box Vol. 03 [UR] Selection Box Vol.03 Mini [UR] | |
When this card is Normal or Special Summoned: You can activate 1 of these effects. ● You can destroy Spell/Trap Cards on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand. |
Stratos' will mostly be used for his second effect. Normal Summon him to search out Faris. Or search Malicious if you already have Faris and want something to use as discard cost. You can Normal Summon Stratos and search another copy of himself if you just want to cycle your deck.
You can occasionally use Stratos' second effect to remove your opponent's backrow. But usually Stratos is the first monster summoned to search your combo pieces. If you do want to use this effect, do your Faris combo first and you should end with Increase and another HERO onboard. Summon Stratos and destroy 2 of your opponent's Spell/Traps. Then follow this up by Fusion Summoning Trinity for an OTK.
Elemental HERO Solid Soldier | EARTH Warrior ★4 ATK 1300 / DEF 1100 |
Valhalla Calling [SR] | |
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower “HERO” monster from your hand. If this card is sent from the Monster Zone to the GY by a Spell effect: You can target 1 “HERO” monster in your GY, except “Elemental HERO Solid Soldier”; Special Summon it in Defense Position. You can only use this effect of “Elemental HERO Solid Soldier” once per turn. |
Helps put another monster on the field so you can make a rank 4. Special summoning Stratos will then let you destroy 1 spell/trap card your opponent controls. Its effect to special summon a HERO from the grave works good for Masked Changing into Masked HERO.
Elemental HERO Liquid Soldier | WATER Warrior ★4 ATK 1400 / DEF 1300 |
Shining Sunrise [SR] | |
When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn. |
Helps put another monster on the field by reviving another "HERO" monster from your Graveyard. Special summoning Stratos will then let you destroy 1 spell/trap card your opponent controls or Vyon to search out Polymerization for Fusion Summoning Combo.
While he is used as Fusion Material no matter it is sent to the Graveyard or banished, you can gains extra 2 Cards draw, then discard 1 card. You can use this effect to increase your hand resources and discard 1 "Elemental HERO" monster for graveyard setup after you Fusion Summon monster by using this card with another "Elemental HERO" monster.
Elemental HERO Blazeman | FIRE Warrior ★4 ATK 1200 / DEF 1800 |
Hero Rising [SR] | |
If this card is Normal or Special Summoned: You can add 1 "Polymerization" from your Deck to your hand. During your Main Phase: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Fusion Monsters, also send 1 "Elemental HERO" monster from your Deck to the Graveyard, except "Elemental HERO Blazeman", and if you do, this card's Attribute, ATK, and DEF each become the same as the monster sent to the Graveyard, until the end of this turn. You can only use 1 "Elemental HERO Blazeman" effect per turn, and only once that turn. |
Elemental HERO Sunrise | LIGHT Warrior ★7 ATK 2500 / DEF 1200 |
Shining Sunrise [UR] | |
2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it. |
Miracle Fusion searcher for another Fusion Monsters summoning while it is Special Summoned. His Card Removal effect will allows you to destroy 1 card your opponent control while another "HERO" monsters you control attack or attacked.
Elemental HERO Sunrise will boost up all Monsters you control by 200 ATK for each different Attribute which works good with Anki for OTK by min. 3000 ATK stat.
Miracle Fusion | Normal Spell |
Revolution Beginning [UR] | |
Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your side of the field or your Graveyard. |
You can put monsters into the graveyard pretty easily through Faris or Liquid Soldier, which will allow you to use those monsters to summon another strong monster to the field.
With limited space in the extra deck, there are a couple of fusion monsters that you can put in the deck. You can use this card to Fusion Summon Vision HERO Adoration or Elemental HERO Sunrise.
Masked HERO Koga | LIGHT Warrior ★8 ATK 2500 / DEF 1800 |
HERO Generation | |
Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. This card gains 500 ATK for each monster your opponent controls. Once per turn, during either player's turn: You can banish 1 "HERO" monster from your Graveyard, then target 1 face-up monster on the field; that target loses ATK equal to the ATK of the monster banished to activate this effect, until the end of this turn. |
Koga's ATK boost easily puts him at 3000+ ATK enough to deal with most monsters. And the stat debuff can let you deal huge damage through an opponent's monster.
Most of the monsters in this deck doesn't have graveyard recovery or graveyard effects so you will have lots of options for the debuff cost. Using an Anki, sent to your graveyard by Masked Change, or any other Extra Deck monster as cost will usually 0 the opponent's ATK. The only things you shouldn't banish as cost are Vision HERO Increase, Destiny HERO Celestial, and Destiny HERO Malicious. (if you haven't used Malicious' effect yet)
Additionally, the ability to debuff your opponent's monsters during their turn, prevents them from battling you while you have HEROes in the graveyard and Koga on the field.
Masked HERO Blast | WIND Warrior ★6 ATK 2200 / DEF 1800 |
Jaden/Yubel Lvl 45 [UR] | |
Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. If this card is Special Summoned: You can target 1 face-up monster your opponent controls; its ATK becomes half its current ATK. Once per turn, during either player's turn: You can pay 500 LP, then target 1 Spell/Trap Card your opponent controls; return it to the hand. |
Since Stratos is your only WIND HERO, you can only summon Blast by targeting him Mask Change. Blast's first effect is good for getting your opponent to OTK range by reducing their monster's ATK by a significant amount. It can also be used defensively when summoned during your opponent's turn and reducing their ATK so that they can't attack over your monsters.
Bouncing your opponent's Spell/Trap cards back to their hand has some good utility. You can do this during your opponent's End Phase to bounce something like Dark Magical Circle so they cannot activate its effect during your turn. Returning set backrow during your opponent's End Phase prevents them from chaining the targeted card. On your turn, you can bounce an opponent's Necrovalley so you'll be free to use Malicious' or Celestial's effect.
Do not bounce cards during their Main Phase because they'll just re-activate it or set it again.
Mask Change | Quick Spell |
Valiant Souls [SR] | |
Target 1 "HERO" monster you control; send it to the Graveyard, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down). |
The way Mask Change works is you send one HERO monster from your field to the graveyard, and then summon a Masked Hero monster from your extra deck that has the same attribute as the HERO monster that you sent. Because Destiny HERO and Vision HERO monsters are DARK attribute, they are all possible targets for Mask Change to summon Masked Hero Anki.
D.D. Crow | DARK Winged Beast ★1 ATK 100 / DEF 100 |
Shining Hope [UR] Selection Box Vol.05 [UR] | |
During either player's turn: You can discard this card to the Graveyard to target 1 card in your opponent's Graveyard; banish that target. |
Best Counter Tech in the current meta. Great Disruption effect to stop your opponent's combo by graveyard effect activation or monster reviving.
Reinforcement of the Army | Normal Spell |
Starter/Special Set Bundle Sale [UR] | |
Add 1 Level 4 or lower Warrior monster from your Deck to your hand. |
Elemental HEROes Searcher.
Dark Rebellion Xyz Dragon | DARK Dragon ★4 ATK 2500 / DEF 2000 |
Phantom of Rebellion [UR] | |
2 Level 4 monsters You can detach 2 Xyz Materials from this card, then target 1 face-up monster your opponent controls; its ATK becomes half its current ATK, and if it does, this card gains that lost ATK. |
General Rank 4 Xyz Monster for players to use so far. Its effect essentially lets you deal 2500 (its own ATK) damage if this attacks the monster you targeted. The advantage is that your opponent's monster's ATK is also lowered, allowing you to attack over it with your other weaker monsters.
Abyss Dweller | WATER Sea Serpent ★4 ATK 1700 / DEF 1400 |
Photons of Galaxy [UR] Selection Box Vol.03 Mini [UR] [UR] | |
2 Level 4 monsters While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn. |
Abyss Dweller is an anti-Graveyard interaction tech, intended to hinder Decks that activate a ton of effects from the graveyard. It's best to activate this at the start of the opponent's turn, so make sure to toggle Chain to "ON" and activate Abyss Dweller's effect during the opponent's Draw Phase.
The Vision HEROes in this deck are used to get a bunch of HERO monsters out on the field quickly. Because all of them are DARK, they are good targets for Mask Change to make Anki.
Faris alone can start a combo that Special Summons two monsters from the deck. Special Summon Faris by discarding a HERO, preferably Malicious. Use Faris' effect to put Increase in your Spell/Trap zone, then tribute Faris to Special Summon Increase. Increase Special Summons Vyon from your deck which mills a HERO to the graveyard. This is your main combo and from this you can make various boss monsters depending on the match up.
Vision HERO Faris | DARK Warrior ★5 ATK 1600 / DEF 1800 |
Fortress of Gears [UR] | |
You can discard 1 other "HERO" monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can place 1 "Vision HERO" monster from your Deck, except "Vision HERO Faris", in your Spell & Trap Zone as a face-up Continuous Trap, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "HERO" monsters. You can only use each effect of "Vision HERO Faris" once per turn. |
Vision HERO Increase | DARK Warrior ★3 ATK 900 / DEF 1100 |
Fortress of Gears [SR] | |
If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck. You can only use each effect of "Vision HERO Increase" once per turn. |
Vision HERO - Vyon | DARK Warrior ★4 ATK 1000 / DEF 1200 |
Destiny Rulers [R] | |
If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the Graveyard. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your Graveyard; add 1 "Polymerization" from your Deck to your hand. |
Vision HERO Vyon is usually seen when Special Summoned by Increase, letting you mill a HERO monster from your deck. You can send Celestial or Malicious to the graveyard to prepare their effects. Or you can mill extra copies of Faris or Vyon, which you will banish to search Polymerization.
Destiny HERO - Celestial | DARK Warrior ★4 ATK 1600 / DEF 1400 |
Destiny Rulers [R] | |
When this card declares an attack: You can target 1 face-up Spell Card your opponent controls; destroy it, and if you do, inflict 500 damage to your opponent. If you have no cards in your hand, except the turn this card was sent to the Graveyard: You can banish this card and 1 "Destiny HERO" monster from your Graveyard; draw 2 cards. You can only use this effect of "Destiny HERO - Celestial" once per turn. |
Destiny Hero - Celestial has a good draw effect when he is in the graveyard. The other monster you will banish for Celestial's cost should be your second copy of Malicious. You can mill Celestial to the graveyard with Vyon, or put him there by using him as a target for Mask Change or using him as fusion material.
The first effect is actually quite useful for getting rid of problem cards like Necrovalley and Dark Magical Circle. But being activated during the Battle Phase makes it kinda slow, since you would want to get rid of your opponent's disruption before you do your combos during the Main Phase.
Fusion Substitute | Normal Spell |
Chaotic Compliance [SR] | |
(This card's name is always treated as "Polymerization".)Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials. You can banish this card from your Graveyard, then target 1 Fusion Monster in your Graveyard; return it to the Extra Deck, then draw 1 card. |
Fusion Spell with only using monsters on your field as materials for Fusion Summoning but you can recycle 1 Fusion Monster from your Graveyard to your Extra Deck for Extra 1 Draw and reuse the returned Fusion Monster.
Vision HERO Trinity | DARK Warrior ★8 ATK 2500 / DEF 2000 |
Destiny Rulers [R] | |
3 "HERO" monsters During the turn this card was Fusion Summoned, its ATK is double its original ATK. This Fusion Summoned card can attack 3 times during each Battle Phase. This card cannot attack your opponent directly. |
Trinity has extremely high stats upon summoning, and the ability to attack three times lets him easily OTK if your opponent controls at least two monsters. Because of this he should be summoned when your opponent doesn't have backrow, letting him freely attack. However, he is extremely costly to summon and you should never summon him on the first turn.
Masked HERO Anki | DARK Warrior ★8 ATK 2800 / DEF 1200 |
Valiant Souls [UR] | |
Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. This card can attack your opponent directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. You can only use this effect of "Masked HERO Anki" once per turn. |
The versatility of Anki and Mask Change comes from the fact Mask Change is a Quick-Play Spell, meaning you can first attack with your HERO to destroy a monster or deal extra damage and then bring out Anki for a second attack. You can also activate Mask Change in response to your opponent activating a card like Enemy Controller, Wall of Disruption, etc. to avoid those card effects and still get another attack in.
Anki can attack your opponent directly, but his attack will be halved when you do so. This can let you steal some wins when you only need to put in a little more to damage.
But more importantly when Anki destroys an opponent’s monster by battle you can search a Mask Change or Form Change. Search for Masked Change if you want to make another Anki; higher base stats make him good for direct attacking and his search effect can be used the next turn. Search Form Change if you want to make Koga; better for pushing damage if your opponent controls a monster because of his self ATK boost and debuff effect. You can immediately activate the searched Change Spell to summon another Masked HERO, giving you an extra attack. However, you only get the search effect once so even if you summon a new Anki you don't get to search another Change Spell.
Masked HERO Dian | EARTH Warrior ★8 ATK 2800 / DEF 3000 |
Valhalla Calling [UR] | |
Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon 1 Level 4 or lower "HERO" monster from your Deck. |
Similar to Anki, this card is pretty good to summon when you know you can destroy an opponent's monster. Since it's an earth attribute, you'll have to use Mask Change on Solid Soldier or use Form Change.
The monster special summoned by Dian can attack right away since it's summoned before the end of the battle phase. Use Dian's effect to special summon a Stratos so you can search a HERO or destroy a back row card. Alternatively, you can go with Solid Soldier if you have a Mask Change to make a combo of attacks.
Form Change | Quick Spell |
Jaden/Yubel Lvl 40 [UR] | |
Target 1 "HERO" Fusion Monster you control; return it to the Extra Deck, then Special Summon from your Extra Deck, 1 "Masked HERO" monster with the same Level as that monster's original Level, but with a different name. (This Special Summon is treated as a Special Summon with "Mask Change".) |
Only 1 copy of this card is available, and 1 is all you need. Works similarly with Mask Change but has a more strict requirement. It's mainly used to deal more follow-up damage or just dodge effects.
Noted By Astlexis:
I decided to try something a little different here and added masked heroes since I was having problems with too much disruption. Masked hero Blast really helped with that.
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