Vision HERO Faris
|DARK Warrior ★5|
ATK 1600 / DEF 1800
|Fortress of Gears [UR]|
|You can discard 1 other "HERO" monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can place 1 "Vision HERO" monster from your Deck, except "Vision HERO Faris", in your Spell & Trap Zone as a face-up Continuous Trap, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "HERO" monsters. You can only use each effect of "Vision HERO Faris" once per turn.|
Vision HERO Increase
|DARK Warrior ★3|
ATK 900 / DEF 1100
|Fortress of Gears [SR]|
|If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck. You can only use each effect of "Vision HERO Increase" once per turn.|
The Vision HEROes in this deck are used to get a bunch of HERO monsters out on the field quickly. Because all of them are DARK, they are good targets for Mask Change to make Anki.
Faris alone can start a combo that Special Summons two monsters from the deck. And by discarding Destiny HERO - Malicious for Faris' cost, you can easily swarm the field, to use for summoning Destiny HERO - Plasma.
Special Summon Faris by discarding a HERO, preferably Malicious. Use Faris' effect to put Increase in your Spell/Trap zone, then tribute Faris to Special Summon Increase. Increase Special Summons Vyon from your deck which mills a HERO to the graveyard. This is your main combo and from this you can make various boss monsters depending on the match up.
Vision HERO Minimum Ray
|DARK Warrior ★3|
ATK 1200 / DEF 700
|Fortress of Gears [N]|
|If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can destroy 1 Level 4 or lower monster your opponent controls. You can only use each effect of "Vision HERO Minimum Ray" once per turn.|
Elemental HERO Stratos
|WIND Warrior ★4|
ATK 1800 / DEF 300
|Selection Box Vol. 03 [UR]|
|When this card is Normal or Special Summoned: You can activate 1 of these effects.|
● You can destroy Spell/Trap Cards on the field, up to the number of "HERO" monsters you control, except this card.
● Add 1 "HERO" monster from your Deck to your hand.
Stratos' will mostly be used for his second effect. Normal Summon him to search out Faris. Or search Malicious if you already have Faris and want something to use as discard cost. You can Normal Summon Stratos and search another copy of himself if you just want to cycle your deck.
You can occasionally use Stratos' second effect to remove your opponent's backrow. But usually Stratos is the first monster summoned to search your combo pieces. If you do want to use this effect, do your Faris combo first and you should end with Increase and another HERO onboard. Summon Stratos and destroy 2 of your opponent's Spell/Traps. Then follow this up by Fusion Summoning Trinity for an OTK.
Masked HERO Blast
|WIND Warrior ★6|
ATK 2200 / DEF 1800
|Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. If this card is Special Summoned: You can target 1 face-up monster your opponent controls; its ATK becomes half its current ATK. Once per turn, during either player's turn: You can pay 500 LP, then target 1 Spell/Trap Card your opponent controls; return it to the hand.|
Since Stratos is your only WIND HERO, you can only summon Blast by targeting him Mask Change. Blast's first effect is good for getting your opponent to OTK range by reducing their monster's ATK by a significant amount. It can also be used defensively when summoned during your opponent's turn and reducing their ATK so that they can't attack over your monsters.
Bouncing your opponent's Spell/Trap cards back to their hand has some good utility. You can do this during your opponent's End Phase to bounce something like Dark Magical Circle so they cannot activate its effect during your turn. Returning set backrow during your opponent's End Phase prevents them from chaining the targeted card. On your turn, you can bounce an opponent's Necrovalley so you'll be free to use Malicious' or Celestial's effect.
Do not bounce cards during their Main Phase because they'll just re-activate it or set it again.
|Valiant Souls [SR]|
|Target 1 "HERO" monster you control; send it to the Graveyard, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).|
The way Mask Change works is you send one HERO monster from your field to the graveyard, and then summon a Masked Hero monster from your extra deck that has the same attribute as the HERO monster that you sent. Because Destiny HERO and Vision HERO monsters are DARK attribute, they are all possible targets for Mask Change to summon Masked Hero Anki.
Masked HERO Anki
|DARK Warrior ★8|
ATK 2800 / DEF 1200
|Valiant Souls [UR]|
|Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. This card can attack your opponent directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. You can only use this effect of "Masked HERO Anki" once per turn.|
The versatility of Anki and Mask Change comes from the fact Mask Change is a Quick-Play Spell, meaning you can first attack with your HERO to destroy a monster or deal extra damage and then bring out Anki for a second attack. You can also activate Mask Change in response to your opponent activating a card like Enemy Controller, Wall of Disruption, etc. to avoid those card effects and still get another attack in.
Anki can attack your opponent directly, but his attack will be halved when you do so. This can let you steal some wins when you only need to put in a little more to damage.
But more importantly when Anki destroys an opponent’s monster by battle you can search a Mask Change or Form Change. Search for Masked Change if you want to make another Anki; higher base stats make him good for direct attacking and his search effect can be used the next turn. Search Form Change if you want to make Koga; better for pushing damage if your opponent controls a monster because of his self ATK boost and debuff effect. You can immediately activate the searched Change Spell to summon another Masked HERO, giving you an extra attack. However, you only get the search effect once so even if you summon a new Anki you don't get to search another Change Spell.
Destiny HERO - Celestial
|DARK Warrior ★4|
ATK 1600 / DEF 1400
|Destiny Rulers [R]|
|When this card declares an attack: You can target 1 face-up Spell Card your opponent controls; destroy it, and if you do, inflict 500 damage to your opponent. If you have no cards in your hand, except the turn this card was sent to the Graveyard: You can banish this card and 1 "Destiny HERO" monster from your Graveyard; draw 2 cards. You can only use this effect of "Destiny HERO - Celestial" once per turn.|
Destiny Hero - Celestial has a good draw effect when he is in the graveyard. The other monster you will banish for Celestial's cost should be your second copy of Malicious. You can mill Celestial to the graveyard with Vyon, or put him there by using him as a target for Mask Change or using him as fusion material.
The first effect is actually quite useful for getting rid of problem cards like Necrovalley and Dark Magical Circle. But being activated during the Battle Phase makes it kinda slow, since you would want to get rid of your opponent's disruption before you do your combos during the Main Phase.
Vision HERO - Vyon
|DARK Warrior ★4|
ATK 1000 / DEF 1200
|Destiny Rulers [R]|
|If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the Graveyard. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your Graveyard; add 1 "Polymerization" from your Deck to your hand.|
Vision HERO Vyon is usually seen when Special Summoned by Increase, letting you mill a HERO monster from your deck. You can send Celestial or Malicious to the graveyard to prepare their effects. Or you can mill extra copies of Faris or Vyon, which you will banish to search Polymerization.
These Fusion monsters add utility to your Extra Deck by giving you more options to go into. By the end of the main combo mentioned in the first section you should have at least 2 HERO monsters, Increase and Vyon. If you didn't get Mask Change, you should use Vyon's effect to search Polymerization.
Vision HERO Adoration
|DARK Warrior ★8|
ATK 2800 / DEF 2100
|Selection Box Vol. 03 [SR]|
|2 "HERO" monsters|
Once per turn: You can target 1 face-up monster your opponent controls and 1 face-up "HERO" monster you control, except this card; the opponent's targeted monster loses ATK and DEF equal to the ATK of your targeted monster, until the End Phase.
Adoration can be made with Increase and Vyon if you don't have any other HEROes on hand. His free debuff effect is good for getting rid of high stat monsters and pushing damage, especially if you control another Extra Deck monster. However you do need to control another HERO monster to use this effect. And aside from being a high stat monster, Adoration is not really a good turn one play without Form Change.
Trinity has extremely high stats upon summoning, and the ability to attack three times lets him easily OTK if your opponent controls at least two monsters. Because of this he should be summoned when your opponent doesn't have backrow, letting him freely attack. However, he is extremely costly to summon and you should never summon him on the first turn.
Destiny HERO - Plasma
|DARK Warrior ★8|
ATK 1900 / DEF 600
|Aster Phoenix Lvl 45 [UR]|
Duelist Challenges [UR]
Aster Phoenix Starter Deck [UR]
|Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by Tributing 3 monsters you control, and cannot be Special Summoned by other ways. Negate the effects of all face-up monsters your opponent controls. Once per turn: You can target 1 monster your opponent controls; equip that target to this card, and this card gains ATK equal to half the ATK of that equipped monster (you can only equip 1 monster at a time to this card with this effect).|
Masked HERO Koga
|LIGHT Warrior ★8|
ATK 2500 / DEF 1800
|Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. This card gains 500 ATK for each monster your opponent controls. Once per turn, during either player's turn: You can banish 1 "HERO" monster from your Graveyard, then target 1 face-up monster on the field; that target loses ATK equal to the ATK of the monster banished to activate this effect, until the end of this turn.|
|Jaden/Yubel Lvl 40 [UR]|
|Target 1 "HERO" Fusion Monster you control; return it to the Extra Deck, then Special Summon from your Extra Deck, 1 "Masked HERO" monster with the same Level as that monster's original Level, but with a different name. (This Special Summon is treated as a Special Summon with "Mask Change".)|
Using Form Change on Anki, Adoration, or Trinity is the only way to make Koga in this deck. Koga's ATK boost easily puts him at 3000+ ATK enough to deal with most monsters. And the stat debuff can let you deal huge damage through an opponent's monster.
Most of the monsters in this deck doesn't have graveyard recovery or graveyard effects so you will have lots of options for the debuff cost. Using an Anki, sent to your graveyard by Masked Change, or any other Extra Deck monster as cost will usually 0 the opponent's ATK. The only things you shouldn't banish as cost are Vision HERO Increase, Destiny HERO Celestial, and Destiny HERO Malicious. (if you haven't used Malicious' effect yet)
Additionally, the ability to debuff your opponent's monsters during their turn, prevents them from battling you while you have HEROes in the graveyard and Koga on the field.
Elemental HERO Solid Soldier
|EARTH Warrior ★4|
ATK 1300 / DEF 1100
|Valhalla Calling [SR]|
|When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower “HERO” monster from your hand. If this card is sent from the Monster Zone to the GY by a Spell effect: You can target 1 “HERO” monster in your GY, except “Elemental HERO Solid Soldier”; Special Summon it in Defense Position. You can only use this effect of “Elemental HERO Solid Soldier” once per turn.|
Note by taylor90suk:
I have posted this deck many times it’s so good. Since I played with this version over 2 years ago I can’t exactly remember but when Stratos was released it was soon after that. I think it’s the best Hero deck in Duel Links. Not bragging, but over such a period of time it has easily got Max in KC cup but 2nd stage the mechanics of the game, playing opponents with so many different methods I have only used it in one KC 2nd stage so I hope it can show how good it really is all around and it is fitting because it includes most Hero archetypes. I was away last few months so I missed Evil Heros.
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