HEROes are a versatile deck that properly utilizes the extra deck to handle various situations. Depending on what you want to focus on, they can go with fusion, Masked HEROes, or XYZ. With the help of Stratos, the deck can be pretty consistent, but he's also considered a core card in many versions of HEROes.
[Skill] description | User |
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Favorite Duel Each of the following effects can be used once per turn if you begin the Duel with a Deck that contains at least 4 "Elemental HERO" Normal Monsters with different names. When this Skill is used, you can only Special Summon "Neos" monsters, "Elemental HERO Shining Flare Wingman," and "Elemental HERO Flame Wingman." ● Can be used thrice per Duel. Send 1 "Elemental HERO" monster or 1 "Neo-Spacian" monster from your hand to the Graveyard. Then, send 1 "Elemental HERO" Normal Monster or 1 "Neo-Spacian" monster from your Deck to the Graveyard. Then, add 1 "Miracle Fusion" to your hand from outside of your Deck. ● Can be used once per Duel on the turn you have Special Summoned "Elemental HERO Flame Wingman." Set 1 "Skyscraper" to your field from outside of your Deck. | Jaden Yuki Jaden/Yubel |
Elemental HERO Stratos | WIND Warrior ★4 ATK 1800 / DEF 300 |
Shark Fang [UR] Selection Box Vol. 03 [UR] | |
When this card is Normal or Special Summoned: You can activate 1 of these effects. ● You can destroy Spell/Trap Cards on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand. |
When Elemental HERO Stratos is Normal or Special Summoned, you can destroy Spell/Trap Cards on the field up to the number of other "HERO" monsters you control or add 1 “HERO” monster from your Deck to your hand. Usually Stratos will be used to fetch other HEROes, but having the option to pop backrow is nice.
With Neos Fusion, you can first put Brave Neos on the field before summoning Stratos. Then upon summoning Stratos destroy an enemy backrow. The removal effect does not target so your opponent won't know which one you'll hit. This makes it difficult for them to chain the card about to be removed.
Elemental HERO Liquid Soldier | WATER Warrior ★4 ATK 1400 / DEF 1300 |
Shining Sunrise [SR] | |
When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn. |
Helps put another monster on the field by reviving another "HERO" monster from your Graveyard. Special summoning Stratos will then let you destroy 1 spell/trap card your opponent controls or Blazeman to search out Polymerization for Fusion Summoning Combo.
While he is used as Fusion Material no matter it is sent to the Graveyard or banished, you can gains extra 2 Cards draw, then discard 1 card. You can use this effect to increase your hand resources and discard 1 "Elemental HERO" monster for graveyard setup after you Fusion Summon monster by using this card with another "Elemental HERO" monster.
Elemental HERO Neos | LIGHT Warrior ★7 ATK 2500 / DEF 2000 |
Jaden Yuki [UR] Special Pack Vol. 02 [UR] KC Grand Tournament Celebration Campaign [UR Glossy] | |
A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian, his unknown powers are unleashed. |
Key Card Material for Neos Fusion Monsters.
Neos Fusion | Normal Spell |
Neos Fusion [SR] | |
Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including “Elemental HERO Neos”, by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists “Elemental HERO Neos” as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead. |
A very strong card since it uses monsters in your deck as the cost protects from destruction and sets up your grave for further plays.
Keep in mind that it's not a fusion summon, so you won't be able to special summon Brave Neos back to the field from the grave if you happen to be using something like Super Team Buddy Force Unite!.
Elemental HERO Brave Neos | LIGHT Warrior ★7 ATK 2500 / DEF 2000 |
Neos Fusion [UR] | |
"Elemental HERO Neos" + 1 Level 4 or lower Effect Monster Must be Fusion Summoned. Gains 100 ATK for each “Neo-Spacian” and “HERO” monster in your GY. When this card destroys an opponent's monster by battle: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card “Elemental HERO Neos” in its text. |
Elemental HERO Brave Neos gain 100 ATK for each “Neo-Spacian” and “HERO” monster in your Graveyard. If you have at least 1 Elemental HERO Neos in your Graveyard. When Elemental HERO Brave Neos destroys an opponent's monster by battle, it allows you to add 1 Spell/Trap from your Deck to your hand that specifically lists the card “Elemental HERO Neos” in its text. You can use Elemental HERO Brave Neos’s effect to search Neos Fusion or even a Miracle Contact.
Elemental HERO Neos Knight | LIGHT Warrior ★7 ATK 2500 / DEF 1000 |
Blades of Spirits [R] Neos Fusion [R] | |
"Elemental HERO Neos" + 1 Warrior-Type monster This card cannot be Special Summoned except by Fusion Summon. This card gains ATK equal to half the ATK of the Warrior-Type Fusion Material Monster used to Fusion Summon this card, other than "Elemental HERO Neos". This card can attack twice during each Battle Phase. If this card attacks or is attacked, your opponent takes no Battle Damage. |
Has ATK increasing effect, but it won't be that useful here since there are not many high ATK warrior monsters. You can't use double Neos to get the ATK increase and its attack will reset if it ever gets flipped face-down or temporarily banished.
D.D. Crow | DARK Winged Beast ★1 ATK 100 / DEF 100 |
Shining Hope [UR] Selection Box Vol.05 [UR] | |
During either player's turn: You can discard this card to the Graveyard to target 1 card in your opponent's Graveyard; banish that target. |
Great Counter against the Deck Type that heavily relies on Graveyard Combo.
Bacon Saver | DARK Zombie ★2 ATK 700 / DEF 600 |
Generation Next [R] Selection Box Vol. 01 Mini [R] Gagaga XYZ [R] | |
During either player's Battle Step, while an attack is occurring: You can banish this card from your Graveyard; negate the attack. You can only use the effect of "Bacon Saver" once per Duel. |
Tech in Bacon Saver so you have something to mill with Neos Fusion. Bacon Saver itself is a fairly good card, capable of stopping an attack for you.
Elemental HERO monsters that are used as Fusion Material for Flame Wingman and Shining Flare Wingman. You can Fusion Summon Brave Neos by sending Neos and 1 of these Elemental HERO Normal Monsters, then fusion Summon Flame Wingman or Shining Flare Wingman by using Miracle Fusion.
Elemental HERO Avian | WIND Warrior ★3 ATK 1000 / DEF 1000 |
Special Pack Vol. 04 [N] [Alternate Art] The Supreme King Lvl 3[Alternate Art] [N] Jaden Yuki Starter Deck [N] | |
A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high. |
Elemental HERO Burstinatrix | FIRE Warrior ★3 ATK 1200 / DEF 800 |
Special Pack Vol. 04 [Alternate Art] [N] The Supreme King at lvl 16 [Alternate Art] [N] Jaden Yuki [N] Jaden/Yubel [N] | |
A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy. |
Elemental HERO Sparkman | LIGHT Warrior ★4 ATK 1600 / DEF 1400 |
The Supreme King Lvl 30 [R] Special Pack Vol. 04 [Alternate Art] [R] Jaden Yuki [R] Jaden Yuki Starter Deck [R] | |
An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy. |
Forbidden Chalice | Quick Spell |
Servants of Kings [SR] Selection Box Vol. 01 Mini [SR] Special Set Bundle Sale [SR] | |
Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated. |
To negate your opponent's monster so you can stop their combo.
Needle Ceiling | Normal Trap |
Valiant Souls [UR] Selection Box Vol.04 [UR] | |
When there are 4 or more monsters on the field: Destroy all face-up monsters. |
A pretty good monster removal that also has the added benefit of removing multiple copies of them if they're also in the graveyard. The wipe-out effect is not much affect on this Deck since you can simply use Miracle Fusion for Fusion Summoning by using those HERO monsters in your Graveyard.
Expendable Dai | Normal Trap |
Future Circuit [SR] | |
Tribute 1 Warrior monster, then target 1 card on the field; destroy it, and if you do, draw 1 card. |
Similar effect to Ballista Squad but gives an Extra 1 Draw and Warrior-Type monster required which makes this card works pretty well in this Deck since all monsters are Warrior-Type.
Elemental HERO Shining Flare Wingman | LIGHT Warrior ★8 ATK 2500 / DEF 2100 |
Tag Duel Event [SR] Jaden Yuki Birthday Celebration Campaign [SR Prismatic] New Week Campaign! [SR] | |
"Elemental HERO Flame Wingman" + "Elemental HERO Sparkman"Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each "Elemental HERO" card in your Graveyard. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard. |
Usually this card is not easily to be summoned since it will cost three materials but thanks to the Skill and combo with Neos Fusion which can allows you to setup specific Fusion Material and special summoned by Miracle Fusion.
Shining Flare Wingman will gains 300 ATK Boost for each Elemental HERO in your Graveyard. It can also deals additional Damage equal to the ATK of the destroyed monster.
Elemental HERO Flame Wingman | WIND Warrior ★6 ATK 2100 / DEF 1200 |
Jaden Yuki at Lvl 10 & 21 [R] | |
"Elemental HERO Avian" + "Elemental HERO Burstinatrix" Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard. |
Weaker Version of Shining Flare Wingman. Can be paired with Skyscraper and gains 1000 ATK which can get rid of Big Boss Monster with 3000 ATK or below.
Also, it has the same effect with Shining Flare Wingman which can deals additional Damage equal to the ATK of the destroyed monster. This effect can allows you OTK your opponent easily with massive amount of damage.
Knightmare Phoenix | FIRE Fiend ATK 1900 / DEF 2 |
Future Circuit [SR] | |
2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle. |
Similars to Knightmare Cerberus but Backrow Removal Effect by discarding 1 card. Phoenix's co-linked effect will allow you to have 1 Card Draw and Battle Destruction Protection.
Link Disciple | LIGHT Cyberse ATK 500 / DEF 1 |
Link Revolution [R] | |
1 Level 4 or lower Cyberse monster You can Tribute 1 monster this card points to; draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Link Disciple" once per turn. |
Used as Filter Draw by tributing 1 monster this card points to; usually used to get rid of Knightmare Corruptor Iblee that was special summoned to your field by the opponent.
Neo-Spacian Grand Mole | EARTH Rock ★3 ATK 900 / DEF 300 |
Darkness Gimmick [SR] | |
At the start of the Damage Step, if this card battles an opponent's monster: You can return the opponent's monster and this card to the hand. |
Its effect is a pretty strong form of removal since it doesn't even target. Works best on extra deck monsters since they can't easily normal summon them.
Grand Mole's effect will not work if you set the monster and it's attacked, but it will work if you use it to attack a set monster without flipping up the set card, preventing flip effects from happening.
This also leads to one of the stronger options for a Neos fusion monster, since it becomes Grand Neos, being able to return your opponent's monster from the field to the hand.
Gem-Knight Lazuli | EARTH Rock ★1 ATK 600 / DEF 100 |
Primal Burst [R] | |
If this card is sent to the Graveyard by a card effect: You can target 1 Normal Monster in your Graveyard; add that target to your hand. |
Used to recycle Elemental HERO Neos to your Hand after being Brave Neos fusion summoned by Neo Fusion card activation.
Miracle Contact | Normal Spell |
Card Trader [UR] | |
Shuffle into the Deck, from your hand, field, or Graveyard, the Fusion Material Monsters that are listed on an "Elemental HERO" Fusion Monster that lists "Elemental HERO Neos" as a Fusion Material, then Special Summon that Fusion Monster from your Extra Deck, ignoring its Summoning conditions. |
Lets you make a Neos fusion monster before using Neos Fusion, or as a follow-up for the next turn after using Neos Fusion. Being able to use monsters from the grave means it can help replenish resources, but putting Neos back to the deck can end up being bad if you draw them in the draw phase.
Miracle Fusion | Normal Spell |
Revolution Beginning [UR] | |
Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your side of the field or your Graveyard. |
You can put monsters into the graveyard pretty easily through Neos Fusion, which will allow you to use those monsters to summon another strong monster to the field.
With limited space in the extra deck, there are some couple of fusion monsters that you can put in the deck. You can use this card to Fusion Summon The Shining, Nova Master, Escuridao, Sunrise or Great Tornado.
Super Polymerization | Quick Spell |
Starter/Special Set Bundle Sale [UR] | |
Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation. |
Powerful non-target Fusion Spell which can use any monsters from either field as Fusion Material and your opponent cannot response to this card's activation which is good for removing your opponent's Big Boss monsters that cannot be targeted or destroyed in addition to bring out Extra 1 Fusion monsters to your field.
Favorite Hero | Equip Spell |
HERO Generation [SR] | |
Equip only to a Level 5 or higher "HERO" monster. If you control a card in your Field Zone, the equipped monster gains ATK equal to its original DEF, also your opponent cannot target it with card effects. At the start of the Battle Phase: You can activate 1 Field Spell directly from your hand or Deck. You can only use this effect of "Favorite Hero" once per turn. When the equipped monster attacks and destroys an opponent's monster by battle: You can send this card to the GY; the attacking monster can make a second attack in a row. |
Equip Favorite Hero to any of your Fusion monsters. Favorite Hero will result in the equipped monster getting a huge ATK boost and protection from targeting turning it into a formidable beater. If you are confident of your win you can send Favorite Hero to the graveyard, removing the ATK boost and protection, to get a second attack.
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