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Elemental HERO: deck recipe [Aug 13]

Duel Links Elemental HERO deck, Elemental HERO in the current meta, how to use.
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update 13/08/2021

Overview

HEROes are a versatile deck that properly utilizes the extra deck to handle various situations. Depending on what you want to focus on, they can go with fusion, Masked HEROes, or XYZ. With the help of Stratos, the deck can be pretty consistent, but he's also considered a core card in many versions of HEROes.

Required Card Boxes

Spirit of the Beast Arena of Sanctuary Shining Hope Shark Fang

Example Deck

Standard Version

Elemental HERO StratosElemental HERO StratosElemental HERO StratosElemental HERO Solid SoldierElemental HERO Solid SoldierElemental HERO Solid Soldier
Battlin Boxer VeilBattlin Boxer VeilBattlin Boxer VeilElemental HERO BubblemanMystical Space TyphoonMystical Space Typhoon
Book of MoonBook of MoonMiracle FusionLightning VortexLightning VortexBreakthrough Skill
Breakthrough SkillSuper Team Buddy Force Unite!Super Team Buddy Force Unite!---
Elemental HERO Great TornadoAbyss DwellerHeroic Champion - ExcaliburDiamond Dire WolfNumber 70: Malevolent SinSteelswarm Roach
Number 18: Heraldry Patriarch-----

Masked Change Version

Elemental HERO StratosElemental HERO StratosElemental HERO StratosElemental HERO Solid SoldierElemental HERO Solid SoldierElemental HERO Solid Soldier
Elemental HERO BlazemanElemental HERO NeosCosmic CycloneCosmic CycloneCosmic CycloneNecrovalley
Form ChangeFavorite HeroFavorite HeroMask ChangeMask ChangeMask Change
Neos FusionNeos FusionPolymerization---
Masked HERO AnkiMasked HERO DianMasked HERO KogaElemental HERO Brave NeosMasked HERO BlastVision HERO Adoration
Vision HERO Trinity-----

Set Skill

[Skill] descriptionUser
Wounded Hero
Play 1 "Elemental HERO" monster in ATK position from your deck that equal or lower than the total of battle or effect damage that you take in the duel. This Skill can only be used once per duel.
Jaden/Yubel
Jaden/Yubel

How to Play

Elemental HERO Stratos

Elemental HERO Stratos
Elemental HERO Stratos
WIND Warrior ★4
ATK 1800 / DEF 300
Shark Fang [UR]
Selection Box Vol. 03 [UR]
When this card is Normal or Special Summoned: You can activate 1 of these effects.
● You can destroy Spell/Trap Cards on the field, up to the number of "HERO" monsters you control, except this card.
● Add 1 "HERO" monster from your Deck to your hand.

When Elemental HERO Stratos is Normal or Special Summoned, you can destroy Spell/Trap Cards on the field up to the number of other "HERO" monsters you control or add 1 “HERO” monster from your Deck to your hand. Usually Stratos will be used to fetch other HEROes, but having the option to pop backrow is nice.

With Neos Fusion, you can first put Brave Neos on the field before summoning Stratos. Then upon summoning Stratos destroy an enemy backrow. The removal effect does not target so your opponent won't know which one you'll hit. This makes it difficult for them to chain the card about to be removed.

Super Team Buddy Force Unite!

Super Team Buddy Force Unite!
Super Team Buddy Force Unite!
Normal Trap
Spirit of the Beast [SR]
Selection Box Vol. 02 Mini [SR]
Target 1 face-up monster on the field; Special Summon 1 monster from your hand or GY, with the same original Type as that monster's, but with a different original name. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can Set 1 "Super Team Buddy Force Unite!" directly from your Deck to your Spell & Trap Zone.

A great generic revival effect. Super Team Buddy Force Unite can be activated at no cost. And since all of your monsters are Warriors, you'll have access to revive anything you want.

If Super Team Buddy Force Unite! is destroyed by an opponent's card effect, you can Set another one directly from your Deck. A nice bonus effect, but rarely used since (Cosmic Cyclone) are used somewhat often.

Elemental HERO Monsters

Elemental HERO Blazeman
Elemental HERO Blazeman
FIRE Warrior ★4
ATK 1200 / DEF 1800
Hero Rising [SR]
If this card is Normal or Special Summoned: You can add 1 "Polymerization" from your Deck to your hand. During your Main Phase: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except Fusion Monsters, also send 1 "Elemental HERO" monster from your Deck to the Graveyard, except "Elemental HERO Blazeman", and if you do, this card's Attribute, ATK, and DEF each become the same as the monster sent to the Graveyard, until the end of this turn. You can only use 1 "Elemental HERO Blazeman" effect per turn, and only once that turn.

Blazeman fetches Polymerization upon summoning, which makes him your Fusion enabler. He can also mill an Elemental HERO and copy its Attribute, making him quite a versatile Fusion material for the Elemental HERO fusions such as Nova Master and Great Tornado.

You can mill Neos and have Blazeman copy its stats. Then revive Neos with Super Team Buddy Force Unite! to have two 2500 ATK beaters on board.

The attribute changing effect can be relevant if you are using Mask Change type deck. This can help give options to tough situations.

Elemental HERO Solid Soldier
Elemental HERO Solid Soldier
EARTH Warrior ★4
ATK 1300 / DEF 1100
Valhalla Calling [SR]
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower “HERO” monster from your hand. If this card is sent from the Monster Zone to the GY by a Spell effect: You can target 1 “HERO” monster in your GY, except “Elemental HERO Solid Soldier”; Special Summon it in Defense Position. You can only use this effect of “Elemental HERO Solid Soldier” once per turn.

Solid Soldier is the Deck's Xyz enabler. Special Summoning a HERO monster from the hand is more in line with making Xyz plays than Fusion plays, so most of the time we can entirely ignore Solid Soldier's second effect. But in case you're pairing Solid Soldier with Stratos, you can Normal Summon Solid Soldier, then Special Summon Stratos. Perform a Fusion, then revive Stratos. This way you get to activate Stratos' effect twice.

Solid Soldier's effect can Special Summon Stratos or Blazeman, then let you activate the Special Summoned monster's effect. And because these monsters are all Level-4s you can proceed to make a Rank-4.

Elemental HERO Bubbleman
Elemental HERO Bubbleman
WATER Warrior ★4
ATK 800 / DEF 1200
Jaden Yuki at Lvl 11 [R]
Jaden Yuki [R]
Jaden Yuki Birthday Celebration Campaign [R Glossy]
If this is the only card in your hand, you can Special Summon it (from your hand). When this card is Summoned: You can draw 2 cards. You must control no other cards and have no cards in your hand to activate and to resolve this effect.

Essentially the "comeback" card of the deck. Since HERO decks can end up using a lot of cards from hand, whether you are playing XYZ or Mask Change variant, Bubbleman's effect can help get more resources.

Battlin Boxer Veil

Battlin Boxer Veil
Battlin Boxer Veil
FIRE Warrior ★4
ATK 0 / DEF 1800
Rage of Volcano [R]
When you take battle damage: You can Special Summon this card from your hand, and if you do, gain Life Points equal to the damage you took.

Having a defensive card like Boxer Veil, Kiteroid, or Sphere Kuriboh helps control the damage that you take. This is so that it's easier to activate the skill and lowers OTK chance.

Boxer Veil works best in the deck since it's also a level 4 and will be special summoned to the field after taking damage. Using the skill lets you play a level 4 HERO from your deck so you can XYZ right away.

Book of Moon

Book of Moon
Book of Moon
Quick Spell
Selection Box Vol.04 [UR]
Target 1 face-up monster on the field; change that target to face-down Defense Position.

Book of Moon is an extremely versatile tech card. You can use it to put a monster face-down to stop an attack, expose weak DEF stats, and turn off continuous effects.

Also, many Decks nowadays run a Synchro or Xyz toolbox. Monsters must be face-up to be used as Synchro or Xyz material, so Book of Moon has another purpose of disrupting combos. As soon as your opponent gets two similarly Leveled monsters or a Tuner on the field, you can respond with Book of Moon to prevent the Extra Deck play.

Neos Fusion

Neos Fusion
Neos Fusion
Normal Spell
Neos Fusion [SR]
Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including “Elemental HERO Neos”, by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists “Elemental HERO Neos” as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead.

A very strong card since it uses monsters in your deck as the cost, protects from destruction, and sets up your grave for further plays.

Keep in mind that it's not a fusion summon, so you won't be able to special summon Brave Neos back to the field from grave if you happen to be using something like Super Team Buddy Force Unite.

Favorite HERO

Favorite Hero
Favorite Hero
Equip Spell
HERO Generation [SR]
Equip only to a Level 5 or higher "HERO" monster. If you control a card in your Field Zone, the equipped monster gains ATK equal to its original DEF, also your opponent cannot target it with card effects. At the start of the Battle Phase: You can activate 1 Field Spell directly from your hand or Deck. You can only use this effect of "Favorite Hero" once per turn. When the equipped monster attacks and destroys an opponent's monster by battle: You can send this card to the GY; the attacking monster can make a second attack in a row.

This card has some tough restrictions, but it's strong enough to secure games at times. It relies on having a field spell on your side of the field, so it can be a problem if your Necrovalley is lost. You'll want to make sure that you clear your opponent's back row first so you don't get disrupted when doing this.

Equipping this to Brave Neos is the easiest one, and it only uses 2 cards, becoming over 5000 attack. With the additional attack effect, it can win you some games pretty quickly.

Just keep in mind that once Necrovalley is on your field, you can't use Solid Soldier's revival effect anymore.

Masked HEROes

Masked HERO Anki
Masked HERO Anki
DARK Warrior ★8
ATK 2800 / DEF 1200
Valiant Souls [UR]
Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. This card can attack your opponent directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. You can only use this effect of "Masked HERO Anki" once per turn.

Useful for when you know you can destroy your opponent's monster by battle. Anki's effect to search for a "change" quick-play spell means that you can do another follow-up right away.

If you only have 1 Anki in the deck, then you shouldn't search for another Mask Change since you can't use it on the Anki, unless you have another different element monster on your field. Instead, search for Form Change to go into a different element.

The effect of being able to attack directly also gives the deck an answer against monsters that you can't go over, like Blue-Eyes Twin Burst Dragon.

Masked HERO Koga
Masked HERO Koga
LIGHT Warrior ★8
ATK 2500 / DEF 1800
HERO Generation
Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. This card gains 500 ATK for each monster your opponent controls. Once per turn, during either player's turn: You can banish 1 "HERO" monster from your Graveyard, then target 1 face-up monster on the field; that target loses ATK equal to the ATK of the monster banished to activate this effect, until the end of this turn.

A high attack monster with a pretty strong quick effect that can be used defensively or offensively. You can go into a Koga by using Mask Change on Brave Neos the turn after you use Neos Fusion. With Brave Neos on the grave, you can use Koga's effect to decrease the opponent's monster's ATK by 2500.

Masked HERO Dian
Masked HERO Dian
EARTH Warrior ★8
ATK 2800 / DEF 3000
Valhalla Calling [UR]
Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon 1 Level 4 or lower "HERO" monster from your Deck.

Similar to Anki, this card is pretty good to summon when you know you can destroy an opponent's monster. Since it's an earth attribute, you'll have to use Mask Change on Solid Soldier or use Form Change.

The monster special summoned by Dian can attack right away since it's summoned before the end of the battle phase. Use Dian's effect to special summon a Stratos so you can search a HERO or destroy a back row card. Alternatively, you can go with Solid Soldier if you have a Mask Change to make a combo of attacks.

Masked HERO Blast
Masked HERO Blast
WIND Warrior ★6
ATK 2200 / DEF 1800
Jaden/Yubel Lvl 45 [UR]
Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. If this card is Special Summoned: You can target 1 face-up monster your opponent controls; its ATK becomes half its current ATK. Once per turn, during either player's turn: You can pay 500 LP, then target 1 Spell/Trap Card your opponent controls; return it to the hand.

Blast will be used a lot since Stratos is very important in the deck. With Mask Change, you can use it to dodge effects that will negate Stratos to go into Blast.

The usual turn 1 play is to summon a Stratos and ideally have a Mask Change to set on your field. During the end phase of your opponent's turn, you can Mask Change into Blast to send one of their back rows back to hand.

Its effect to reduce the ATK of an opponent's monster by half provides an answer for this deck to deal with high attack monsters. Since there's only 1 copy of Blast obtainable, you'll want to be careful when using it.

Form Change
Form Change
Quick Spell
Jaden/Yubel Lvl 40 [UR]
Target 1 "HERO" Fusion Monster you control; return it to the Extra Deck, then Special Summon from your Extra Deck, 1 "Masked HERO" monster with the same Level as that monster's original Level, but with a different name. (This Special Summon is treated as a Special Summon with "Mask Change".)

Only 1 copy of this card is available, and 1 is all you need. Works similarly with Mask Change but has a more strict requirement. It's mainly used to deal more follow-up damage or just dodge effects.

Mask Change
Mask Change
Quick Spell
Valiant Souls [SR]
Target 1 "HERO" monster you control; send it to the Graveyard, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).

Mask Change opens up the deck to more options by being able to use the extra deck. Being a quick-play spell makes this card really strong since you can use it in response to negative cards that can disrupt your combo, or provide strong follow-up attacks to secure games.

Miracle Fusion

Miracle Fusion
Miracle Fusion
Normal Spell
Revolution Beginning [UR]
Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your side of the field or your Graveyard.

You can put monsters into the graveyard pretty easily through Neos Fusion, Blazeman, or Mask Change, which will allow you to use those monsters to summon another strong monster to the field.

With limited space in the extra deck, there are only a couple of fusion monsters that you can put in the deck. Since Brave Neos is most likely going to be summoned through Neos Fusion, the only options are Adoration or Trinity. Luckily, they can be used with just about any HERO deck, so they can be quite easy to summon.

Both Trinity and Adoration are DARK element, which means that you can go into an Anki if you have a Mask Change.

XYZ Extra Deck

Abyss Dweller
Abyss Dweller
WATER Sea Serpent ★4
ATK 1700 / DEF 1400
Photons of Galaxy [UR]
2 Level 4 monsters
While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn.
Heroic Champion - Excalibur
Heroic Champion - Excalibur
LIGHT Warrior ★4
ATK 2000 / DEF 2000
Eternal Stream [UR]
2 Level 4 Warrior-Type monsters
Once per turn: You can detach 2 Xyz Materials from this card; this card's ATK becomes double its original ATK until your opponent's next End Phase.
Number 70: Malevolent Sin
Number 70: Malevolent Sin
DARK Insect ★4
ATK 2400 / DEF 1200
Photons of Galaxy [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.
Steelswarm Roach
Steelswarm Roach
DARK Fiend ★4
ATK 1900 / DEF 0
Photons of Galaxy [SR]
2 Level 4 monsters
During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it.
Number 18: Heraldry Patriarch
Number 18: Heraldry Patriarch
LIGHT Psychic ★4
ATK 2200 / DEF 2200
Voltage of the Metal [R]
2 Level 4 monsters
Once per Chain, during either player's turn, if 2 or more monsters with the same name are on the field: You can detach 1 Xyz Material from this card; choose 1 monster among those with the same name, and destroy all other monsters with that name. While this card remains face-up on the field, your opponent cannot Summon monsters with the same name as any of the monster(s) chosen for this card's effect. If this card is sent to the Graveyard: You can send 2 "Heraldic Beast" monsters from your Deck to the Graveyard.

Without any high level monsters in the deck, it's only going to be using rank 4s. They have their unique uses and gives an out for certain situations, but the XYZ variant of the deck is mainly a control type deck.

Abyss Dweller, Steelswarm Roach, or Heraldry Patriarch are good turn 1 monsters to summon and can be devastating if you know which one works best against your opponent's deck.

Excalibur and Malevolent Sin are useful generic rank 4s to deal with high attack monsters. Diamond Dire Wolf can be used to destroy back row, or dangerous field spells like Necrovalley.

Weaknesses

  • You cannot use Super Team Buddy Force Unite! if you have already activated Neos Fusion.

  • Fiendish Chain can be used to prevent you from searching with Stratos. They can also prevent other crucial plays like Solid Soldier's Special Summon and Blazeman's search.

Other Cards Option

Elemental HERO Nova Master
Elemental HERO Nova Master
FIRE Warrior ★8
ATK 2600 / DEF 2100
Burning Nova [UR]
HERO Generation [UR] [UR]
1 "Elemental HERO" monster + 1 FIRE monster
Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card destroys an opponent's monster by battle: Draw 1 card.

Nova Master's decent ATK stat means you usually won't have much problem getting a few draws from his effect. Over time, this effect can make up for the cost of making Nova Master plus some more resources. Basically a beater and draw engine in one monster.

Elemental HERO Great Tornado
Elemental HERO Great Tornado
WIND Warrior ★8
ATK 2800 / DEF 2200
Tornado of Phantoms [UR]
1 "Elemental HERO" monster + 1 WIND monster
Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card is Fusion Summoned: Halve the ATK and DEF of all face-up monsters your opponent currently controls.

Summon by using Stratos, or Blazeman copying Stratos, as Fusion material. Great Tornado has a good ATK stat making him a decent beater but his main feature is his effect upon summoning. Halving the ATK of all enemy monsters effective makes even the strongest monster as weak as a low-leveled monster. After that, your beaters should be able to deal with them.

Lava Golem

Lava Golem
Lava Golem
FIRE Fiend ★8
ATK 3000 / DEF 2500
Yami Marik [UR]
Yami Marik event [UR]
Yami Marik Starter Deck [UR]
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's side of the field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. During each of your Standby Phases: Take 1000 damage.

Lava Golem is used to remove problematic monsters from the board, it can be Special Summoned in Defense Position and then destroyed by Elemental HERO Brave Neos to search another Neos Fusion, or it can be used to finish off your opponent with its effect.

Other Extra Decks

Elemental HERO Gaia
Elemental HERO Gaia
EARTH Warrior ★6
ATK 2200 / DEF 2600
Gaia Genesis [UR]
Selection Box Vol. 02 [UR]
1 "Elemental HERO" monster + 1 EARTH monster
Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Target 1 face-up monster your opponent controls; until the End Phase, its ATK is halved and this card gains the same amount of ATK.
Number 91: Thunder Spark Dragon
Number 91: Thunder Spark Dragon
LIGHT Dragon ★4
ATK 2400 / DEF 2000
Infinite Ray [SR]
3 Level 4 monstersOnce per turn, you can activate 1 of these effects.
● Detach 3 Xyz Materials from this card; destroy all other face-up monsters on the field.
● Detach 5 Xyz Materials from this card; destroy all cards your opponent controls.
Number C39: Utopia Ray
Number C39: Utopia Ray
LIGHT Warrior ★4
ATK 2500 / DEF 2000
Infinite Ray [UR]
3 Level 4 LIGHT monsters
You can also Xyz Summon this card by using a "Number 39: Utopia" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) You can detach 1 Xyz Material from this card; it gains 500 ATK and 1 monster your opponent controls loses 1000 ATK, until the End Phase. You must have 1000 Life Points or less to activate and to resolve this effect.

Powerful OTK enabler, but can only be used when you're low on LP. Because of this it is best made for clutching games. The effect can be used multiple times in one turn to reduce an opponent's monster's ATK to nothing while also boosting Utopia Ray's ATK.

Always summon Utopia Ray by upgrading from Utopia.

Number 39: Utopia
Number 39: Utopia
LIGHT Warrior ★4
ATK 2500 / DEF 2000
Shining Hope [UR]
2 Level 4 monsters
When any player's monster declares an attack: You can detach 1 Xyz Material from this card; negate the attack. When this card is targeted for an attack, while it has no Xyz Materials: Destroy this card.

Reserve Utopia in your Extra Deck until you plan to make Utopia Ray.

Number 50: Blackship of Corn
Number 50: Blackship of Corn
DARK Plant ★4
ATK 2100 / DEF 1500
Voltage of the Metal [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls with ATK less than or equal to this card's; send it to the Graveyard, and if you do, inflict 1000 damage to your opponent. This card cannot attack the turn you activate this effect.

Gets rid of weak ATK enemy monsters particularly Ritual Beast Ulti-Pettlephin while also dealing a significant amount of burn damage.

Comments

Hot New Top
Anonymous
Meh, better use the normal masked hero deck instead.
prive
meh, deck is barely better than the most recent hero SDs and cost a ton
Anonymous
this is garbagely ridicioulus.i hope i match up with this
Anonymous
Trinity is an interesting choice.
Anonymous
More like Whales Unite!!
Anonymous
LUCK IS PART OF THE SKILL.


You should know it by now.
<< Anonymous
Anonymous Reply
Damn
<< Anonymous
Anonymous Reply
holy smoke
<< Anonymous
Anonymous Reply
Luck would be if a walked outside a bag of 🔥 hit me in the face
<< Anonymous
Anonymous Reply
T I TS
Anonymous
Nice, finally a deck that makes use of triple Buddy Force.
Anonymous
interesting deck
Anonymous
I luckily got 3 stratos this deck doesnt look very good but ill try it anyway
<< Anonymous
Anonymous Reply
It really isn't that good IMO. My suggestion is to run Stratos with Solid Hero and a Mask Change build, it will give you easy access to Dian and Blast. You'd still want to have a dark Hero to incorporate Aniki (some combination of Celestial or Decider). I'd also remove the Neos Fusion and dragon support, bricking with the normal isn't good for consistency and masked heroes are stronger.
taki
i opened 11 boxes. I did not get any Elemental HERO Stratos ;D Players who have 3 copies must be rich
<< Anonymous(taki)
Anonymous Reply
em, I'm a lucky one then..
Anonymous
Spend all your money in this META deck
<< Anonymous
Anonymous Reply
Gotta wait for the stratos box as I got no luck with the 10 pulls from selection.
Anonymous
i will replace gaia to novamaster
<< Anonymous
WoodFrJared Reply
hmm, I think Elemental HERO core not bad as well.
<< Anonymous
Anonymous Reply
For the most part nova master just seems like a worse brave neos.

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It also allows Dark Contract with the Witch to be a continuous Raigeki Break.
"get a life kiddo" said fr who created the comment with the sole purpose of trolling
Jack is worst
it isn't good then if you have to "heavily" rely on something like that, flexibili...
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