Neo Space | Field Spell |
Galactic Origin [R] Neos Fusion [R] | |
"Elemental HERO Neos" and all Fusion Monsters that list "Elemental HERO Neos" as a Fusion Material Monster gain 500 ATK. Fusion Monsters that list "Elemental HERO Neos" as a Fusion Material Monster do not have to activate their effects during the End Phase that shuffle them into the Extra Deck. |
Boost Up Neos and all Fusion Monsters that list "Elemental HERO Neos" as a Fusion Material Monster with 500 ATK. It can also prevent Grand Neos back to the Extra Deck.
Hero Blast | Normal Trap |
HERO Generation [SR] | |
Target 1 "Elemental HERO" Normal Monster in your Graveyard; add that target to your hand, then if your opponent controls any monsters with ATK less than or equal to that target's ATK, destroy 1 of them. |
This deck is quite efficient at getting Neos and other Normal HERO into the graveyard. Hero Blast allows you to recover them while also removing an opponent's monster from the field.
In most cases, if your opponent has any monsters that stat are lower than 2500, it can be destroyed by recycling Neos with Hero Blast. You can use Wightprincess in the deck which can lower your opponent's monster's ATK to make it easier for Blast to destroy.
Hero Blast to recover Neos for summoning another Neos Fusion monster.
Burial from a Different Dimension | Quick Spell |
Warriors Unite [SR] | |
Target up to 3 banished monsters; return them to the Graveyard. |
Recycle Elemental HERO monsters especially Liquid Soldier for Fusion Summoning Combo with Extra 2 Draw (1 Hand Discard).
Bottomless Trap Hole | Normal Trap |
Selection Box Vol.05 [UR] | |
When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it. |
Easily to get rid of Big Beater monsters especially Link Monsters with 1500 ATK or above while they are being summoned, also banish them instead of putting them in the Graveyard which will prevent those Monsters from recycling and triggering their floating or graveyard effect.
Drowning Mirror Force | Normal Trap |
Gaia Genesis [UR] Selection Box Vol. 02 [UR] Special Set Bundle Sale [UR] | |
When an opponent's monster declares a direct attack: Shuffle all Attack Position monsters your opponent controls into the Deck. |
A single Trap Card that can deal with an entire board full of Attack Position Monsters your opponent control.
Warning Point | Normal Trap |
Link Revolution [UR] | |
When a monster(s) is Summoned: This turn, that face-up monster(s) cannot attack, its effects are negated, also it cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon. |
Great Discruptive Trap by negating 1 face-up monster's effect with block attack while it is Summoned, also prevent it from being using as Extra Deck Summon material.
Karma Cut | Normal Trap |
Arena of Sanctuary [SR] Selection Box Vol. 02 Mini [SR] | |
Discard 1 card, then target 1 face-up monster your opponent controls; banish that target, then banish all cards with the same name as that monster from your opponent's Graveyard. |
A pretty good monster removal that also has an added benefit of removing multiple copies of them if they're also in the graveyard. Great against the mirror match, or other decks that uses same name monsters, but good in general too.
Elemental HERO Grand Neos | EARTH Warrior ★7 ATK 2500 / DEF 2000 |
Mechanic Souls [UR] | |
"Elemental HERO Neos" + "Neo-Spacian Grand Mole" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can target 1 monster your opponent controls; return that target to the hand. During the End Phase: Shuffle this card into the Extra Deck. |
Strong form of removal that can be used before the battle phase, but it's a targeted effect compared to Grand Mole. You'll have to choose carefully if you should choose Grand Mole's return effect or Grand Neos' effect.
Elemental HERO The Shining | LIGHT Warrior ★8 ATK 2600 / DEF 2100 |
Lords of Shining [UR] | |
1 "Elemental HERO" monster + 1 LIGHT monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each of your banished "Elemental HERO" monsters. When this card is sent from the field to the Graveyard: You can target up to 2 of your banished "Elemental HERO" monsters; add those targets to your hand. |
Since the only way to banish Elemental HERO monsters is through Miracle Fusion, this will at least have 3200 ATK when summoned. This is also the only way to recover banished cards, so it's worth keeping in mind in case your monsters get hit with something like Karma Cut.
Elemental HERO Great Tornado | WIND Warrior ★8 ATK 2800 / DEF 2200 |
Tornado of Phantoms [UR] | |
1 "Elemental HERO" monster + 1 WIND monster Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card is Fusion Summoned: Halve the ATK and DEF of all face-up monsters your opponent currently controls. |
Summon by using Stratos, or Blazeman copying Stratos, as Fusion material. Great Tornado has a good ATK stat making him a decent beater but his main feature is his effect upon summoning. Halving the ATK of all enemy monsters effective makes even the strongest monster as weak as a low-leveled monster. After that, your beaters should be able to deal with them.
Elemental HERO Sunrise | LIGHT Warrior ★7 ATK 2500 / DEF 1200 |
Shining Sunrise [UR] | |
2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it. |
Sunrise will boost up all Monsters you control by 200 ATK for each different Attribute. You can search out 1 "Miracle Fusion" from your Deck and add it to your hand for another Fusion Monsters summoning while it is Special Summoned. His Card Removal effect will allows you to destroy 1 card your opponent control while another "HERO" monsters you control attack or attacked.
Elemental HERO Nova Master | FIRE Warrior ★8 ATK 2600 / DEF 2100 |
Burning Nova [UR] HERO Generation [UR] | |
1 "Elemental HERO" monster + 1 FIRE monster Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card destroys an opponent's monster by battle: Draw 1 card. |
Nova Master's decent ATK stat means you usually won't have much problem getting a few draws from his effect. Over time, this effect can make up for the cost of making Nova Master plus some more resources. Basically a beater and draw engine in one monster.
Elemental HERO Escuridao | DARK Warrior ★8 ATK 2500 / DEF 2000 |
Dimension of the Wizards [SR] | |
1 "Elemental HERO" monster + 1 DARK monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 100 ATK for each "Elemental HERO" monster in your Graveyard. |
Escuridao can be used as a Beater with min. 2600 ATK Stat. You can activate Super Polymerization against Burning Abyss to Fusion Summon this card with 1 "Elemental HERO" monster you control which is very effective for disrupting Burning Abyss players' combo.
Noted By lan:
"Try to get Stratos in starting hand/use Reinforcements to summon Stratos. Bring Liquid into hand, discard and Neos to summon Neos Knight. Try to pull a Neos Fusion to put Brave on the field with Bacon Saver in the GY to prevent OTK/field clearing monster. Also throw down Hero Blast with Neos in the GY. juggle hero’s until I’m confident I can summon Grand Mole to return opponent’s big beater and can attack."
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