HEROes are a versatile deck that properly utilizes the extra deck to handle various situations. Depending on what you want to focus on, they can go with fusion, Masked HEROes, or XYZ. With the help of Stratos, the deck can be pretty consistent, but he's also considered a core card in many versions of HEROes.
Each of the following effects can be used once per turn if you begin the Duel with a Deck that contains at least 4 "Elemental HERO" Normal Monsters with different names. When this Skill is used, you can only Special Summon "Neos" monsters, "Elemental HERO Shining Flare Wingman," and "Elemental HERO Flame Wingman."
● Can be used thrice per Duel. Send 1 "Elemental HERO" monster or 1 "Neo-Spacian" monster from your hand to the Graveyard. Then, send 1 "Elemental HERO" Normal Monster or 1 "Neo-Spacian" monster from your Deck to the Graveyard. Then, add 1 "Miracle Fusion" to your hand from outside of your Deck.
● Can be used once per Duel on the turn you have Special Summoned "Elemental HERO Flame Wingman." Set 1 "Skyscraper" to your field from outside of your Deck.
Elemental HERO Stratos
|WIND Warrior ★4|
ATK 1800 / DEF 300
|Shark Fang [UR]|
Selection Box Vol. 03 [UR]
|When this card is Normal or Special Summoned: You can activate 1 of these effects.|
● You can destroy Spell/Trap Cards on the field, up to the number of "HERO" monsters you control, except this card.
● Add 1 "HERO" monster from your Deck to your hand.
When Elemental HERO Stratos is Normal or Special Summoned, you can destroy Spell/Trap Cards on the field up to the number of other "HERO" monsters you control or add 1 “HERO” monster from your Deck to your hand. Usually Stratos will be used to fetch other HEROes, but having the option to pop backrow is nice.
With Neos Fusion, you can first put Brave Neos on the field before summoning Stratos. Then upon summoning Stratos destroy an enemy backrow. The removal effect does not target so your opponent won't know which one you'll hit. This makes it difficult for them to chain the card about to be removed.
Elemental HERO monsters that used as Fusion Material for Flame Wingman and Shining Flare Wingman. You can Fusion Summon Brave Neos by sending Neos and 1 of these Elemental HERO Normal Monsters, then fusion Summon Flame Wingman or Shining Flare Wingman by using Miracle Fusion.
Elemental HERO Avian
|WIND Warrior ★3|
ATK 1000 / DEF 1000
|Special Pack Vol. 04 [N] [Alternate Art]|
The Supreme King Lvl 3[Alternate Art] [N]
Jaden Yuki Starter Deck [N]
|A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.|
Elemental HERO Sparkman
|LIGHT Warrior ★4|
ATK 1600 / DEF 1400
|The Supreme King Lvl 30 [R]|
Special Pack Vol. 04 [Alternate Art] [R]
Jaden Yuki [R]
Jaden Yuki Starter Deck [R]
|An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.|
Its effect is a pretty strong form of removal since it doesn't even target. Works best on extra deck monsters since they can't easily normal summon them.
Grand Mole's effect will not work if you set the monster and it's attacked, but it will work if you use it to attack a set monster without flipping up the set card, preventing flip effects from happening.
This also leads to one of the stronger options for a Neos fusion monster, since it becomes Grand Neos, being able to return your opponent's monster from the field to the hand.
|DARK Zombie ★3|
ATK 1600 / DEF 0
|Energy of Gigarays [R]|
|This card’s name becomes "Skull Servant" while it is in the Graveyard. If this card is Normal or Special Summoned: You can send 1 "Wightprince" from your Deck to the Graveyard. During either player's turn: You can send this card from your hand or field to the Graveyard; all monsters currently on the field lose ATK and DEF equal to their own Level/Rank x 300, until the end of this turn.|
|Neos Fusion [SR]|
|Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including “Elemental HERO Neos”, by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists “Elemental HERO Neos” as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead.|
A very strong card since it uses monsters in your deck as the cost, protects from destruction, and sets up your grave for further plays.
Keep in mind that it's not a fusion summon, so you won't be able to special summon Brave Neos back to the field from grave if you happen to be using something like Super Team Buddy Force Unite.
You can put monsters into the graveyard pretty easily through Neos Fusion, which will allow you to use those monsters to summon another strong monster to the field.
With limited space in the extra deck, there are only a couple of fusion monsters that you can put in the deck. You can use this card to Fusion Summon Shining Flare Wingman or Flame Wingman.
This deck is quite efficient at getting Neos and other Normal HERO into the graveyard. Hero Blast allows you to recover them while also removing an opponent's monster from the field.
In most cases, if your opponent has any monsters that stat are lower than 2500, it can be destroyed by recycling Neos with Hero Blast. You can use Wightprincess in the deck which can lower your opponent's monster's ATK to make it easier for Blast to destroy.
Hero Blast to recover Neos for summoning another Neos Fusion monster.
Elemental HERO Grand Neos
|EARTH Warrior ★7|
ATK 2500 / DEF 2000
|Mechanic Souls [UR]|
|"Elemental HERO Neos" + "Neo-Spacian Grand Mole"|
Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can target 1 monster your opponent controls; return that target to the hand. During the End Phase: Shuffle this card into the Extra Deck.
Strong form of removal that can be used before the battle phase, but it's a targeted effect compared to Grand Mole. You'll have to choose carefully if you should choose Grand Mole's return effect or Grand Neos' effect.
Elemental HERO Brave Neos
|LIGHT Warrior ★7|
ATK 2500 / DEF 2000
|Neos Fusion [UR]|
|"Elemental HERO Neos" + 1 Level 4 or lower Effect Monster Must be Fusion Summoned. Gains 100 ATK for each “Neo-Spacian” and “HERO” monster in your GY. When this card destroys an opponent's monster by battle: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card “Elemental HERO Neos” in its text.|
Elemental HERO Brave Neos gains 100 ATK for each “Neo-Spacian” and “HERO” monster in your Graveyard. If you have at least 1 Elemental HERO Neos in your Graveyard. When Elemental HERO Brave Neos destroys an opponent's monster by battle, it allows you to add 1 Spell/Trap from your Deck to your hand that specifically lists the card “Elemental HERO Neos” in its text. You can use Elemental HERO Brave Neos’s effect to search Neos Fusion or even a Miracle Contact.
Elemental HERO Shining Flare Wingman
|LIGHT Warrior ★8|
ATK 2500 / DEF 2100
|Tag Duel Event [SR]|
Jaden Yuki Birthday Celebration Campaign [SR Prismatic]
New Week Campaign! [SR]
|"Elemental HERO Flame Wingman" + "Elemental HERO Sparkman"Must be Fusion Summoned and cannot be Special Summoned by other ways. This card gains 300 ATK for each "Elemental HERO" card in your Graveyard. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.|
Usually this card is not easily to be summoned since it will cost three materials but thanks to the Skill and combo with Neos Fusion which can allows you to setup specific Fusion Material and special summoned by Miracle Fusion.
Shining Flare Wingman will gains 300 ATK Boost for each Elemental HERO in your Graveyard. It can also deals additional Damage equal to the ATK of the destroyed monster.
Elemental HERO Neos Knight
|LIGHT Warrior ★7|
ATK 2500 / DEF 1000
|Blades of Spirits [R]|
Neos Fusion [R]
|"Elemental HERO Neos" + 1 Warrior-Type monster|
This card cannot be Special Summoned except by Fusion Summon. This card gains ATK equal to half the ATK of the Warrior-Type Fusion Material Monster used to Fusion Summon this card, other than "Elemental HERO Neos". This card can attack twice during each Battle Phase. If this card attacks or is attacked, your opponent takes no Battle Damage.
Has ATK increasing effect, but it won't be that useful here since there are not many high ATK warrior monsters. You can't use double Neos to get the ATK increase and its attack will reset if it ever gets flipped face-down or temporarily banished.
Elemental HERO Flame Wingman
|WIND Warrior ★6|
ATK 2100 / DEF 1200
|Jaden Yuki at Lvl 10 & 21 [R]|
|"Elemental HERO Avian" + "Elemental HERO Burstinatrix"|
Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.
Weaker Version of Shining Flare Wingman. Can be paired with Skyscraper and gains 1000 ATK which can get rid of Big Boss Monster with 3000 ATK or below.
Also, it has the same effect with Shining Flare Wingman which can deals additional Damage equal to the ATK of the destroyed monster. This effect can allows you OTK your opponent easily with massive amount of damage.
|Card Trader [UR]|
|Shuffle into the Deck, from your hand, field, or Graveyard, the Fusion Material Monsters that are listed on an "Elemental HERO" Fusion Monster that lists "Elemental HERO Neos" as a Fusion Material, then Special Summon that Fusion Monster from your Extra Deck, ignoring its Summoning conditions.|
Lets you make a Neos fusion monster before using Neos Fusion, or as a follow-up for the next turn after using Neos Fusion. Being able to use monsters from the grave means it can help replenish resources, but putting Neos back to the deck can end up being bad if you draw them in the draw phase.
|HERO Generation [SR]|
|Equip only to a Level 5 or higher "HERO" monster. If you control a card in your Field Zone, the equipped monster gains ATK equal to its original DEF, also your opponent cannot target it with card effects. At the start of the Battle Phase: You can activate 1 Field Spell directly from your hand or Deck. You can only use this effect of "Favorite Hero" once per turn. When the equipped monster attacks and destroys an opponent's monster by battle: You can send this card to the GY; the attacking monster can make a second attack in a row.|
Equip Favorite Hero to any of your Fusion monsters. Favorite Hero will result in the equipped monster getting a huge ATK boost and protection from targeting turning it into a formidable beater. If you are confident of your win you can send Favorite Hero to the graveyard, removing the ATK boost and protection, to get a second attack.
|Galactic Origin [R]|
Neos Fusion [R]
|"Elemental HERO Neos" and all Fusion Monsters that list "Elemental HERO Neos" as a Fusion Material Monster gain 500 ATK. Fusion Monsters that list "Elemental HERO Neos" as a Fusion Material Monster do not have to activate their effects during the End Phase that shuffle them into the Extra Deck.|
Boost Up Neos and all Fusion Monsters that list "Elemental HERO Neos" as a Fusion Material Monster with 500 ATK. It can also prevent Grand Neos back to the Extra Deck.
Masked HERO Anki
|DARK Warrior ★8|
ATK 2800 / DEF 1200
|Valiant Souls [UR]|
|Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. This card can attack your opponent directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. You can only use this effect of "Masked HERO Anki" once per turn.|
Useful for when you know you can destroy your opponent's monster by battle. Anki's effect to search for a "change" quick-play spell means that you can do another follow-up right away.
If you only have 1 Anki in the deck, then you shouldn't search for another Mask Change since you can't use it on the Anki, unless you have another different element monster on your field. Instead, search for Form Change to go into a different element.
The effect of being able to attack directly also gives the deck an answer against monsters that you can't go over, like Blue-Eyes Twin Burst Dragon.
Masked HERO Koga
|LIGHT Warrior ★8|
ATK 2500 / DEF 1800
|Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. This card gains 500 ATK for each monster your opponent controls. Once per turn, during either player's turn: You can banish 1 "HERO" monster from your Graveyard, then target 1 face-up monster on the field; that target loses ATK equal to the ATK of the monster banished to activate this effect, until the end of this turn.|
A high attack monster with a pretty strong quick effect that can be used defensively or offensively. You can go into a Koga by using Mask Change on Brave Neos the turn after you use Neos Fusion. With Brave Neos on the grave, you can use Koga's effect to decrease the opponent's monster's ATK by 2500.
Masked HERO Dian
|EARTH Warrior ★8|
ATK 2800 / DEF 3000
|Valhalla Calling [UR]|
|Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon 1 Level 4 or lower "HERO" monster from your Deck.|
Similar to Anki, this card is pretty good to summon when you know you can destroy an opponent's monster. Since it's an earth attribute, you'll have to use Mask Change on Solid Soldier or use Form Change.
The monster special summoned by Dian can attack right away since it's summoned before the end of the battle phase. Use Dian's effect to special summon a Stratos so you can search a HERO or destroy a back row card. Alternatively, you can go with Solid Soldier if you have a Mask Change to make a combo of attacks.
Masked HERO Blast
|WIND Warrior ★6|
ATK 2200 / DEF 1800
|Jaden/Yubel Lvl 45 [UR]|
|Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. If this card is Special Summoned: You can target 1 face-up monster your opponent controls; its ATK becomes half its current ATK. Once per turn, during either player's turn: You can pay 500 LP, then target 1 Spell/Trap Card your opponent controls; return it to the hand.|
Blast will be used a lot since Stratos is very important in the deck. With Mask Change, you can use it to dodge effects that will negate Stratos to go into Blast.
The usual turn 1 play is to summon a Stratos and ideally have a Mask Change to set on your field. During the end phase of your opponent's turn, you can Mask Change into Blast to send one of their back rows back to hand.
Its effect to reduce the ATK of an opponent's monster by half provides an answer for this deck to deal with high attack monsters. Since there's only 1 copy of Blast obtainable, you'll want to be careful when using it.
|Jaden/Yubel Lvl 40 [UR]|
|Target 1 "HERO" Fusion Monster you control; return it to the Extra Deck, then Special Summon from your Extra Deck, 1 "Masked HERO" monster with the same Level as that monster's original Level, but with a different name. (This Special Summon is treated as a Special Summon with "Mask Change".)|
Only 1 copy of this card is available, and 1 is all you need. Works similarly with Mask Change but has a more strict requirement. It's mainly used to deal more follow-up damage or just dodge effects.
|Valiant Souls [SR]|
|Target 1 "HERO" monster you control; send it to the Graveyard, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).|
Mask Change opens up the deck to more options by being able to use the extra deck. Being a quick-play spell makes this card really strong since you can use it in response to negative cards that can disrupt your combo, or provide strong follow-up attacks to secure games.
Nova Master's decent ATK stat means you usually won't have much problem getting a few draws from his effect. Over time, this effect can make up for the cost of making Nova Master plus some more resources. Basically a beater and draw engine in one monster.
Elemental HERO Great Tornado
|WIND Warrior ★8|
ATK 2800 / DEF 2200
|Tornado of Phantoms [UR]|
|1 "Elemental HERO" monster + 1 WIND monster |
Must be Fusion Summoned and cannot be Special Summoned by other ways. If this card is Fusion Summoned: Halve the ATK and DEF of all face-up monsters your opponent currently controls.
Summon by using Stratos, or Blazeman copying Stratos, as Fusion material. Great Tornado has a good ATK stat making him a decent beater but his main feature is his effect upon summoning. Halving the ATK of all enemy monsters effective makes even the strongest monster as weak as a low-leveled monster. After that, your beaters should be able to deal with them.
Without any high level monsters in the deck, it's only going to be using rank 4s. They have their unique uses and gives an out for certain situations, but the XYZ variant of the deck is mainly a control type deck.
Abyss Dweller, Steelswarm Roach, or Heraldry Patriarch are good turn 1 monsters to summon and can be devastating if you know which one works best against your opponent's deck.
Excalibur and Malevolent Sin are useful generic rank 4s to deal with high attack monsters. Diamond Dire Wolf can be used to destroy back row, or dangerous field spells like Necrovalley.
|WATER Sea Serpent ★4|
ATK 1700 / DEF 1400
|Photons of Galaxy [UR]|
|2 Level 4 monsters|
While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn.
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