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Burning Abyss: deck recipe [May 2]

Duel Links Burning Abyss deck, Burning Abyss deck in the meta, how to play Burning Abyss deck.
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40th Main Box: Cross Dimension
update 02/05/2022

Overview

Burning Abyss are level 3 monsters with effects that can special summon themselves from the hand, as well as various effects that happen when they're sent to the grave.

They can very easily Xyz into a rank 3, which is often going to be Dante, who can then mill cards from the deck to trigger the Burning Abyss monsters from the deck.

Required Card Boxes

Main Deck

Arena of Sanctuary Fortress of Gears Chaotic Soldiers Fantastic Arc Maximum Gustav

Extra Deck

Infinite Ray Photons of Galaxy Fantastic Arc

Example Deck

Standard Version

Tour Guide From the UnderworldScarm, Malebranche of the Burning AbyssScarm, Malebranche of the Burning AbyssScarm, Malebranche of the Burning AbyssFiendish Rhino WarriorFiendish Rhino Warrior
Fiendish Rhino WarriorCir, Malebranche of the Burning AbyssCir, Malebranche of the Burning AbyssCir, Malebranche of the Burning AbyssKiteroidKiteroid
Farfa, Malebranche of the Burning AbyssFarfa, Malebranche of the Burning AbyssFarfa, Malebranche of the Burning AbyssLibic, Malebranche of the Burning AbyssRubic, Malebranche of the Burning AbyssBarbar, Malebranche of the Burning Abyss
Book of MoonBook of MoonBook of MoonBallista SquadBallista SquadBallista Squad
Karma CutKarma CutKarma CutFiend GriefingFiend GriefingFiend Griefing
Virgil, Rock Star of the Burning AbyssDante, Traveler of the Burning AbyssDante, Traveler of the Burning AbyssNumber 47: Nightmare SharkGhostrick AlucardNumber 20: Giga-Brilliant
Digital Bug Corebage-----

Set Skill

[Skill] descriptionUser
Mind of the Plana
Send all of your opponent's banished cards to another dimension.
This Skill can only be used once per Duel.
Sera (DSOD)
Sera (DSOD)

How to Play

Tour Guide From the Underworld

Tour Guide From the Underworld
Tour Guide From the Underworld
DARK Fiend ★3
ATK 1000 / DEF 600
Bundle Set Sale [UR]
When this card is Normal Summoned: You can Special Summon 1 Level 3 Fiend monster from your hand or Deck, but negate its effects, also it cannot be used as Synchro Material.

A Strong Instant Rank 3 Card which can support this Deck brilliantly. Tour Guide can allows you to summon Dante quickly and set up combo.

Fiendish Rhino Warrior

Fiendish Rhino Warrior
Fiendish Rhino Warrior
DARK Fiend ★3
ATK 1400 / DEF 900
Maximum Gustav [SR]
Fiend-Type monsters you control, except "Fiendish Rhino Warrior", cannot be destroyed by battle or card effects. If this card is sent to the Graveyard: You can send 1 Fiend-Type monster from your Deck to the Graveyard, except "Fiendish Rhino Warrior". You can only use this effect of "Fiendish Rhino Warrior" once per turn.

Fiendish Rhino Warrior's effect not only will it protect those "Burning Abyss" monsters from battle or self-destruction but it can also allows you to mill an extra "Burning Abyss" monster and trigger their second effect when sent to the Graveyard (including if it is detached as an Xyz Material).

Burning Abyss Monsters

Burning Abyss main deck monsters are all level 3 and have similar effects. Each turn, you can activate their effects to either special summon them when you have no spell/trap cards on the field or activate their sent to the graveyard effect.

Since they can all special summon themselves, it makes it very easy to Xyz into a rank 3 Xyz, which is going to be Dante. Dante has a milling effect to trigger BA's sent to graveyard effect for some combo or extended plays.

Quick notes on BA monsters' sent to graveyard effects:

  • Scarm: Search for a level 3 DARK Fiend-Type monster from your deck. But this activates during the end phase.
  • Farfa: Targets a monster on the field and banish it until the end phase.
  • Alich: Negates 1 face-up monster on the field until the end phase.
  • Cir: Can special summon a BA monster from the grave (other than itself), which includes Dante or Vergil.
  • Libic: Special summon a level 3 DARK Fiend-Type from your hand, but its effects are negated.
  • Rubic has no sent to graveyard effect, but it's the only tuner in the deck so you can make Virgil.

Make sure to use a normal summon on the BA monster that you want to activate the sent to graveyard effect before making an Xyz/synchro. If you go into an Xyz like Dante, you'll want to use the one you normal summoned as the cost to activate the effect so you get the normal summoned BA's sent to grave effect.

Cir is almost always the one to be normal summoned since its effect can extend your plays. Scarm is good for turn 1, while Farfa is if you want to make an offensive play.

Scarm, Malebranche of the Burning Abyss
Scarm, Malebranche of the Burning Abyss
DARK Fiend ★3
ATK 800 / DEF 2000
Fantastic Arc [UR]
If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Scarm, Malebranche of the Burning Abyss" per turn, and only once that turn.

● If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
● During the End Phase, if this card is in the Graveyard because it was sent there this turn: You can add 1 Level 3 DARK Fiend-Type monster from your Deck to your hand, except "Scarm, Malebranche of the Burning Abyss".

The search effect is pretty slow since it works during the end phase, so it's not a reliable card to make a play right away. For this reason, it's best to use it on turn 1.

Search for Cir so you can sort of loop Cir and Scarm combo, or Farfa so you can prevent milling all of them from the deck right away. If you only bring 1 Rubic, then Scarm is the only reliable way to get it from the deck.

Farfa, Malebranche of the Burning Abyss
Farfa, Malebranche of the Burning Abyss
DARK Fiend ★3
ATK 1000 / DEF 1900
Fantastic Arc [R]
If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Farfa, Malebranche of the Burning Abyss" per turn, and only once that turn.

● If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
● If this card is sent to the Graveyard: You can target 1 monster on the field; banish it until the End Phase.

Even though the banish effect is only temporary, it's still useful to remove certain monsters so you can attack directly.

Keep in mind that this can also banish your own cards. If you get turn 1 and use Dante's effect to mill the deck, you'll need to carefully read if it's Farfa or not. Otherwise, Farfa will remove your Dante from the field and lose the leftover material.

Putting Farfa in as an Xyz material is the safest place to put it since it will always get sent to the grave if your Xyz monster gets removed through any forms of removal.

During your turn, you can use its effect to banish your opponent's monster and use the skill to permanently remove them out of the game.

Cir, Malebranche of the Burning Abyss
Cir, Malebranche of the Burning Abyss
DARK Fiend ★3
ATK 1600 / DEF 1200
Fantastic Arc [SR]
If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Cir, Malebranche of the Burning Abyss" per turn, and only once that turn.

● If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
● If this card is sent to the Graveyard: You can target 1 "Burning Abyss" monster in your Graveyard, except "Cir, Malebranche of the Burning Abyss"; Special Summon it.

You can revive Farfa so you can store it in Dante as a safety net in case your Dante gets destroyed, or revive Scarm so you can search for another Cir and do a slow loop.

Libic, Malebranche of the Burning Abyss
Libic, Malebranche of the Burning Abyss
DARK Fiend ★3
ATK 1300 / DEF 700
Antinomic Theory [R]
If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Libic, Malebranche of the Burning Abyss" per turn, and only once that turn.
● If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
● If this card is sent to the Graveyard: You can Special Summon 1 Level 3 DARK Fiend-Type monster from your hand, but its effects are negated.

If you get turn 2, this can be a "safe" card to normal summon since this plays around card removal cards your opponent might have like Ballista Squad or even Treacherous Trap Hole, allowing you to potentially shrug it off and make a different play, or at the very least, not leave you defenseless.

Rubic, Malebranche of the Burning Abyss
Rubic, Malebranche of the Burning Abyss
DARK Fiend ★3
ATK 100 / DEF 2100
Fantastic Arc [N]
If you control a monster that is not a "Burning Abyss" monster, destroy this card. Cannot be used as a Synchro Material, except for the Synchro Summon of a "Burning Abyss" Synchro Monster. If you control no Spell/Trap Cards: You can Special Summon this card from your hand. You can only use this effect of "Rubic, Malebranche of the Burning Abyss" once per turn.

It's the only tuner in the deck so its main purpose is to simply let you synchro into Virgil.

Barbar, Malebranche of the Burning Abyss
Barbar, Malebranche of the Burning Abyss
DARK Fiend ★3
ATK 1700 / DEF 1000
Antinomic Theory [N]
If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Barbar, Malebranche of the Burning Abyss" per turn, and only once that turn.● If you control no Spell/Trap Cards: You can Special Summon this card from your hand.● If this card is sent to the Graveyard: You can target up to 3 "Burning Abyss" cards in your Graveyard, except "Barbar, Malebranche of the Burning Abyss"; banish them, and if you do, inflict 300 damage to your opponent for each.

Pretty decent stats with 1700 ATK which can be used as beater in some situation. Its second effect will able to burn max. 900 Life Points to your opponents which used to end game while your opponent has 900 Life Points or below.

Kiteroid

Kiteroid
Kiteroid
WIND Machine ★1
ATK 200 / DEF 400
Card Trader [SR]
Activate when you discard this card from your hand during damage calculation after a direct attack. Any Battle Damage you would receive from that direct attack becomes 0. Only once, if you remove this card from the game when it is in your Graveyard, any Battle Damage you would receive from a direct attack becomes 0.

Techs

Book of Moon
Book of Moon
Quick Spell
Chaotic Soldiers [UR]
Selection Box Vol.04 [UR]
Target 1 face-up monster on the field; change that target to face-down Defense Position.

Useful to disrupt your opponent's plays or to avoid certain dangerous cards by using it on your own monster.

Against a face-down monster, you can follow it up by using 2 BA monsters to Xyz into Giga-Brilliant and Corebage to remove them without having to attack.

Ballista Squad
Ballista Squad
Normal Trap
Fortress of Gears [UR]
Selection Box Vol.04 [UR]
Tribute 1 monster, then target 1 card your opponent controls; destroy it.

A simple card removal effect. You can special summon multiple BA monsters the previous turn so that you have multiple blockers and enable the sent to grave effect during your opponent's turn.

Alternatively, it's also fine to use this by sacrificing your Dante since the materials will get sent to the grave and activate their effects as well. If you have Farfa as one of the materials, this will let you destroy a card from the Ballista Squad and also banish a monster to stop combos.

Fiend Griefing
Fiend Griefing
Normal Trap
Yami Bakura [R]
The Power Beyond Dimensions: Declan Akaba Unlock Event [R]
Declan Akaba Starter Deck [R]
KC Cup Sept 2020 R Ticket [R]
KC Cup Nov 2020 R Ticket [R]
Yami Bakura event reward [R]
Target 1 monster in your opponent's Graveyard; shuffle it into the Deck, then you can send 1 Fiend-Type monster from your Deck to the Graveyard.

Can potentially disrupt your opponent's plays if they need certain cards in the grave. But even if they don't, this lets you dump a specific BA monster so you can make some plays.

Farfa is always useful to stop combos, Scarm as a follow-up, or Cir to make some plays.

Extra Decks

Dante, Traveler of the Burning Abyss
Dante, Traveler of the Burning Abyss
DARK Fiend ★3
ATK 1000 / DEF 2500
Fantastic Arc [UR]
2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card and choose a number from 1 to 3, then send that many cards from the top of your Deck to the Graveyard; until the end of this turn, this card gains 500 ATK for each card sent to the Graveyard this way. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card is sent to the Graveyard: You can target 1 "Burning Abyss" card in your Graveyard, except this card; add it to your hand.

The main monster to make with the BA monsters. Dante is an enabler that has a milling effect to trigger more BA monsters that are sent from the deck to the grave. His sent to grave effect lets him recover a BA from the grave, and it's not limited to once per turn.

Dante has low base ATK but can get up to 2500 if you mill 3 cards. If you want to avoid triggering your opponent's Destiny Draw, you can mill only 1 card to deal 1500 damage.

Ideally, you want to make Dante with Cir as one of his materials. This way, when Dante gets removed, Cir will go to the grave so it can special summon another BA from the grave so you won't be left defenseless.

If Dante is sent to the grave, Cir can special summon Dante again back to the field. This is only useful if your opponent can attack again to destroy Dante to recover another BA from the grave. Otherwise, reviving Dante is not going to be useful since he doesn't have any material to use his effect.

Virgil, Rock Star of the Burning Abyss
Virgil, Rock Star of the Burning Abyss
LIGHT Spellcaster ★6
ATK 2500 / DEF 1000
Fantastic Arc [SR]
1 Tuner + 1 or more non-Tuner monsters
You can only control 1 "Virgil, Rock Star of the Burning Abyss". Once per turn: You can discard 1 "Burning Abyss" card, then target 1 card your opponent controls or in their Graveyard; shuffle it into the Deck. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: You can draw 1 card. You can only use this effect of "Virgil, Rock Star of the Burning Abyss" once per turn.

Has a pretty strong form of removal and 2500 base ATK, which is the deck's highest ATK.

Unlike the other BA monsters, Virgil's last effect only works when he is destroyed instead of just sent to the grave. This makes him a decent candidate to revive with Cir as a blocker if your opponent can still attack and you have yet to use the draw effect.

Non-BA Extra Deck Monsters

Keep in mind that if you have these monsters on the field, you won't be able to summon any of the level 3 BA monsters since they will self-destruct, but you can still make a play if you have Crane Crane.

Number 47: Nightmare Shark
Number 47: Nightmare Shark
WATER Fish ★3
ATK 2000 / DEF 2000
Reginald Kastle Unlock Event [UR]
2 Level 3 monsters
When this card is Special Summoned: You can attach 1 Level 3 WATER monster from your hand or your side of the field to this card as an Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 WATER monster you control; this turn, that monster can attack your opponent directly, also other monsters cannot attack.

Lets you bypass monsters that are difficult to deal with so you can hit for 2000 damage.

Ghostrick Alucard
Ghostrick Alucard
DARK Zombie ★3
ATK 1800 / DEF 1600
Photons of Galaxy [SR]
2 Level 3 monsters
Monsters your opponent controls cannot target face-up "Ghostrick" monsters, or any face-down Defense Position monsters, for attacks, except this one. You can detach 1 Xyz Material from this card, then target 1 Set card your opponent controls; destroy that target. You can only use this effect of "Ghostrick Alucard" once per turn. If this card is sent to the Graveyard: You can target 1 other "Ghostrick" card in your Graveyard; add that target to your hand.

To destroy your opponent's backrow so you can more safely attack your opponent.

Number 20: Giga-Brilliant
Number 20: Giga-Brilliant
LIGHT Insect ★3
ATK 1800 / DEF 1800
Number Hunter: Kite Tenjo Unlock Event [SR]
2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card; all face-up monsters you currently control gain 300 ATK.

To be used to rank up into Corebage only.

Digital Bug Corebage
Digital Bug Corebage
LIGHT Insect ★5
ATK 2200 / DEF 1800
Infinite Ray [R]
2 or more Level 5 LIGHT Insect-Type monsters
You can also Xyz Summon this card by detaching 2 Xyz Materials from a Rank 3 or 4 Insect-Type Xyz Monster you control, then using that Xyz Monster as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can detach 1 Xyz Material from this card, then target 1 Defense Position monster your opponent controls; shuffle it into the Deck. Once per turn, if the battle position of a monster(s) on the field is changed (except during the Damage Step): You can attach 1 Insect-Type monster from your Graveyard to this card as Xyz Material.

Useful as a follow-up after using Book of Moon on your opponent's monster, allowing you to remove a monster without having to attack.

Its effect to attach new materials will see some use if it survives since you will most likely be switching a defense position Dante to attack sometimes.

Other Cards Option

Alich, Malebranche of the Burning Abyss

Alich, Malebranche of the Burning Abyss
Alich, Malebranche of the Burning Abyss
DARK Fiend ★3
ATK 1200 / DEF 0
Fantastic Arc [N]
If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Alich, Malebranche of the Burning Abyss" per turn, and only once that turn.

● If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
● If this card is sent to the Graveyard: You can target 1 face-up monster on the field; negate its effects until the end of this turn.

You can reliably send this from the deck to the grave with Fiend Griefing. It's almost as effective as Farfa to stop your opponent's combos during their turn, so this essentially lets you have multiple disruptions in case you milled all of the Farfas or Alichs.

However, Farfa's effect is generally better since removing them means they can't use them to Xyz, synchro, or tributed.

Crane Crane

Crane Crane
Crane Crane
EARTH Winged Beast ★3
ATK 300 / DEF 900
Tour Guides Mission Bingo Event [UR]
When this card is Normal Summoned: You can target 1 Level 3 monster in your Graveyard; Special Summon that target, but its effects are negated. You can only use this effect of "Crane Crane" once per turn.

This card is obtainable from certain UR tickets that can give previous event reward cards.

Since the monster special summoned is negated, the BA monsters won't be able to self-destruct, allowing this to become a 1 card Xyz enabler.

If you get turn 1, you can still use Crane Crane by special summoning a BA from your hand before normal summoning Crane Crane. This will destroy the BA on the field before Crane Crane's effect activates.

Other Techs

Enemy Controller
Enemy Controller
Quick Spell
Seto Kaiba [SR]
Seto Kaiba (DSOD) [SR]
Ranked Rewards [SR]
Activate 1 of these effects.● Target 1 face-up monster your opponent controls; change that target's battle position.● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.

To disrupt your opponent's plays, tribute your monster so you can trigger a BA monster's sent to graveyard effects, or to get rid of a non-BA monster on your field.

Slight benefit if you end up in a mirror match as well since you'll be able to use your opponent's monster to Xyz or synchro. Otherwise, taking control of your opponent's non-BA monster can be bad if your other monsters are the level 3 ones that can self-destruct.

Use Cir to special summon Farfa to the field so you can tribute it with Enemy Controller so you can stop 2 of your opponent's monsters during their turn.

You can also use this on your Xyz monster if they have a BA material to trigger the BA's sent to graveyard effect.

Breakthrough Skill
Breakthrough Skill
Normal Trap
Selection Box Vol.03 Mini [UR]
Target 1 face-up Effect Monster your opponent controls; that face-up monster your opponent controls has its effects negated until the end of this turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Effect Monster your opponent controls; that target has its effects negated until the end of this turn.

Monster negating card to disrupt your opponent and comes with a small added benefit that it can also be used in the grave. This makes it less punishing if you accidentally mill it with Dante.

Karma Cut
Karma Cut
Normal Trap
Arena of Sanctuary [SR]
Selection Box Vol. 02 Mini [SR]
Discard 1 card, then target 1 face-up monster your opponent controls; banish that target, then banish all cards with the same name as that monster from your opponent's Graveyard.

Simply gives the deck more removal cards. Works like Farfa, except it's not temporary. This will also work well with the skill so you can permanently remove your opponent's banished cards.

[January 2022] KOG Notes

WarAlphamon2


Burning AbyssWarAlphamon2Burning Abyss WarAlphamon22
IGN: WarAlphamon2, Skill: Destiny Draw, Date Submitted: Jan 26

Noted By WarAlphamon2:

It's a pretty basic Burning Abyss deck. You use your backrow and Dante to throw Malebranches into the Graveyard and use their effects. Alucard helps clear backrow, Corebage for just getting rid of annoying Defense position monsters etc.

Comments

Hot New Top
Anonymous
Well since everyone is hyped and biased towards BA since it has been a staple in the tcg since it came out I'll say it the deck is bad right now in duel links the new support doesn't do anything to make the deck competitive against the current meta decks since pivotal cards are still missing
<< Anonymous
Anonymous Reply
Did anyone actually expect them to be good? I don't play the tcg but it has probably better support, burning abyss cards in latest pack never seemed even tiered
<< Anonymous
Anonymous Reply
People do a lot of crafting/optimizing right now with xzy (mainly insects) with very mixed results apparently the deck struggles against blue eyes due to its low power level of 2500 atk
<< Anonymous
Anonymous Reply
you are a stupid little sucker imao
Anonymous
Infernity, mermails and post hanzo ninjas welcome this deck to the family
Mah boi
But we only have 1 Crane Crane...
<< Anonymous
Anonymous Reply
I guess the original comment is from a time where only one crane crane crane was available.
<< Anonymous
Anonymous Reply
"... where only one crane crane crane"

Crane Crane Crane.
<< Anonymous
Anonymous Reply
Sorry, I meant to write Crane Crane Crane Crane
<< Anonymous
It's Crane Crane Reply
Helikopter helikopter
Anonymous
Man this deck is just bad low attack ceiling of 2500 way too heavy on resource usage for monsters that stand no chance against current decks the tuner that basically allows you to only summon Virgil and no other syncros so you're basically locked out of generic syncros like brionac and unless the effect on the field are negated you cannot use BA with non BA monsters way to go Konami not to giving tour guide to us oh wait it will be UR in a super sh++y main box thank you for playing yugioh duellinks
<< Anonymous(Konami)
Super Minecraft Kid Reply
Thank you for apologizing. I appreciate it. Also I don’t hate Nintendo anymore. I didn’t realize how great they are and now realize that Minecraft is not the first game. I was playing Mario Kart 64 earlier, it was awesome!
<< Anonymous(Konami)
Super Minceraft Kid Reply
Also, I'm a stupid kid and I hate myself
<< Anonymous(Super Minceraft Kid)
Super Minecraft Kid Reply
Just kidding. I am smart and I like myself. Suck it!
<< Anonymous(Super Minecraft Kid)
Konami Reply
Yes, we think you are very smart. And now buy the new selection boxes because smart people will buy it.

Thank you for playing Duel Links
Gazef Stronof
Brain Unglaus
<< Anonymous(Gazef Stronof)
5days ago Reply
lma0 really looks like him
Anonymous
Check my fake kog post on reddit and have a good laugh reading baited people
Anonymous
Calcab as an R in that box would have made the deck way better but nope selection box it is
Anon :)
Graff would have been much better than some of the new BA cards >:(
<< Anonymous(Anon :))
Anonymous Reply
Scarm should be SR and Graff should take the UR spot. BA is very slow without Graff.
Anonymous
They only needto release the restof the archtype in the next 6 boxes so this deck would be an expensive meta
Giga-Brilliant
Is ballista squad better than Raigeki break or no?
<< Anonymous(Giga-Brilliant)
Anonymous Reply
no chance in hell
<< Anonymous(Giga-Brilliant)
Anonymous Reply
Probably not most of the time your board is dante + tons of traps destroying dante is a bad idea
Anonymous
we can get crane with the latest ticket
Anonymous
I've seen this as a KOG deck list. Can you please provide an alternative without the 3 cranes?
<< Anonymous
Airjamma Reply
You would use tour guide but she shuffles
<< Anonymous
Airjamma Reply
You would use tour guide but she shuffles

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Yup. I love the dark rebellion dragon because he avoids kiteroid.
This card is very under rated equip Buster Rancher Spell card and low stat problem isn't muc...
This would be dope if it's quick effect so forbidden lance, harpie's hunting ground, le...
They won't. They never did it with the other cards either.
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