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Karakuri Bushi mdl 6318 "Muzanichiha" | Decks and Tips

This page notes details of Karakuri Bushi mdl 6318 "Muzanichiha" (EARTH/Machine/Effect Monster) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
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Karakuri Bushi mdl 6318 "Muzanichiha"

Karakuri Bushi mdl 6318 "Muzanichiha"
AttributeEARTH
Monster TypeMachine
Card typeEffect
Card Effect TypeContinuous Effect / Trigger Effect
Level★4
Passcode39118197
ATK1800
DEF600
ArchetypesKarakuri
Supports ArchetypesKarakuri

text

This card must attack if able. When this face-up Attack Position card on the field is selected as an attack target, change it to Defense Position. If another "Karakuri" monster on the field is destroyed, this card gains 400 ATK.

How to Get

PackValiant Souls [R]
Level-up reward--
Victory against--
Card trader--
Other--

Evaluation

RatingB

Pros

  • Gains ATK stats when another “Karakuri” monster on the Field is destroyed.
  • Able to change the attack target’s position to Defense position during Battle Phase.
  • Decent ATK stats.

Cons

  • Weak DEF stats.
  • Must attack if it is in ATK mode during your Battle Phase.

Tips

Karakuri Monsters

These are the list of Karakuri monsters that can be included in your Karakuri Deck.

Karakuri Support

Karakuri Showdown Castle is a Field Spell that provides great control over your Karakuri monsters’ attack target, to control their battle positions at will. Golden Gearbox is a Quick-Play Spell that instantly increases any Karakuri monster’s ATK by 500 and DEF by 1500. Karakuri Anatomy is a Continuous Spell card that gathers Counters based on number of times a “Karakuri” monster’s battle position has been changed, then you can draw a number of cards equal to the Counters on this card. Karakuri Gold Dust is a Quick-Play Spell that requires 2 face-up ATK position Karakuri monsters to activate, by changing 1 of the Karakuri monsters to DEF position and grants the other Karakuri monster ATK equal to that DEF position Karakuri monster till the End Phase. Runaway Karakuri is a Quick-Play Spell that instantly increase 1 of your Face-up Karakuri monster’s ATK by 1000, but its effects are negated, until the End Phase.

Decks

Rulings

Classifications

ActionsChanges Battle Positions
Stat changesThis card gains ATK
Attack categoriesMust attack

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Comments (updated every hour)

As broken as this card may seem, it has the same vital weakness as every other seemingly OP trap ...
Shaddup ! Valencia isn't a gurl !!!
we got it but we only have 1 copy clayman hmmmmm
I also want it even if it’s garbage .. just love the anime
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