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Karakuri Ninja mdl 7749 "Nanashick" | Decks and Ruling

This page notes details of Karakuri Ninja mdl 7749 "Nanashick" (EARTH/Machine/Effect Monster) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
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update 28/11/2016

Karakuri Ninja mdl 7749 "Nanashick"

Karakuri Ninja mdl 7749 "Nanashick"
AttributeEARTH
Monster TypeMachine
Card typeEffect
Card Effect TypeContinuous Effect / Trigger Effect
Level★5
Passcode50615578
ATK2200
DEF1800
ArchetypesKarakuri / Ninja
Supports ArchetypesKarakuri

text

This card must attack if able. When this face-up card on the field is selected as an attack target, change its battle position. When this card is Normal Summoned, you can draw 1 card for each face-up Defense Position "Karakuri" monster you control.

How to Get

PackValiant Souls [N]
Level-up reward--
Victory against--
Card trader--
Other--

Evaluation

RatingB

Pros

  • When this card is targetted for attack, it can be switched to Defense position.
  • Can draw additional cards equal to the number of DEF position monsters you control, when you Normal Summon this monster.
  • Good ATK and DEF stats.

Cons

  • You must attack with this monster if it is in ATK mode during your Battle Phase.
  • Requires 1 Tribute to Normal Summon.

Tips

Karakuri Support

Karakuri Showdown Castle is a Field Spell that provides great control over your Karakuri monsters’ attack target, to control their battle positions at will. Golden Gearbox is a Quick-Play Spell that instantly increases any Karakuri monster’s ATK by 500 and DEF by 1500. Karakuri Anatomy is a Continuous Spell card that gathers Counters based on number of times a “Karakuri” monster’s battle position has been changed, then you can draw a number of cards equal to the Counters on this card. Karakuri Gold Dust is a Quick-Play Spell that requires 2 face-up ATK position Karakuri monsters to activate, by changing 1 of the Karakuri monsters to DEF position and grants the other Karakuri monster ATK equal to that DEF position Karakuri monster till the End Phase. Runaway Karakuri is a Quick-Play Spell that instantly increase 1 of your Face-up Karakuri monster’s ATK by 1000, but its effects are negated, until the End Phase.

Supports

Since you want your Karakuri Ninja to remain face-down for 1 turn in order to Flip it on the next turn, you will require these cards to jeopardize your opponent’s attack.

Notes :

  • Karakuri archetypes are generally too slow to compete in the current fast paced meta, therefore we are yet to see its full potential.

Rulings

Decks

Classifications

ActionsChanges Battle Positions / You draw cards
Attack categoriesMust attack

Comments

Zane⚜
here is new 3 star demotion fast otk deck

https://www.youtube.com/watch?v=zmyyLnQlbVY
Anonymous
Good def stats lol

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ANOTHER EYEGASM HERE ! *Faints*
well you can use cybernetic fusion support or the grass looks greener
What are you missing?
Ojama works ? please ! i still not have enough cards on this game.
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