This card must attack if able. When this face-up card on the field is selected as an attack target, change its battle position. When this card is Normal Summoned, you can draw 1 card for each face-up Defense Position "Karakuri" monster you control.
When this card is targetted for attack, it can be switched to Defense position.
Can draw additional cards equal to the number of DEF position monsters you control, when you Normal Summon this monster.
Good ATK and DEF stats.
You must attack with this monster if it is in ATK mode during your Battle Phase.
Requires 1 Tribute to Normal Summon.
Karakuri Showdown Castle is a Field Spell that provides great control over your Karakuri monsters’ attack target, to control their battle positions at will. Golden Gearbox is a Quick-Play Spell that instantly increases any Karakuri monster’s ATK by 500 and DEF by 1500. Karakuri Anatomy is a Continuous Spell card that gathers Counters based on number of times a “Karakuri” monster’s battle position has been changed, then you can draw a number of cards equal to the Counters on this card. Karakuri Gold Dust is a Quick-Play Spell that requires 2 face-up ATK position Karakuri monsters to activate, by changing 1 of the Karakuri monsters to DEF position and grants the other Karakuri monster ATK equal to that DEF position Karakuri monster till the End Phase. Runaway Karakuri is a Quick-Play Spell that instantly increase 1 of your Face-up Karakuri monster’s ATK by 1000, but its effects are negated, until the End Phase.