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Runaway Karakuri | Decks and Ruling

This page notes details of Runaway Karakuri (Spell Card/Quick-Play) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
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update 13/04/2017

Runaway Karakuri

Runaway Karakuri
TypeSpell Card
PropertyQuick-Play
Card Effect TypeCard effect
Passcode83831356
ArchetypesKarakuri
Supports ArchetypesKarakuri

text

Select 1 face-up "Karakuri" monster on the field. Until the End Phase, it gains 1000 ATK, but its effect(s) is negated.

How to Get

PackValiant Souls [N]
Level-up reward--
Victory against--
Card trader--
Other--

Evaluation

Rating-/10

Pros

Cons

Tips

Rulings

Decks

Classifications

Monster/Spell/Trap categoriesNegates the effects of Effect Monsters
Stat changesYour monsters gain ATK / Your opponent's monsters gain ATK

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Comments (updated every hour)

very active will send start with 7 or 3 monsters, ID is 466-187-092
Because it barely affects any other commonly seen deck? It's basically completely useless ag...
I use blue eyes with ra and one Cosmo brain and get like 8400-9000 for both lv 30 and 40 just add...
I think that's been true with most of the events this year. Jack Atlas' event sucked too.
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