The strategy of Fur Hires is to swarm the field with monsters of their archetype. While these monsters are relatively lacking in raw stats, they make up for it with their amazing effects that reward you for special summoning more Fur Hire monsters. To compensate their lack of power you can use skills like The Tie that Binds or Beatdown! for a temporary boost.
Fur Hire uses a simple swarm strategy. All of the low-leveled monsters have a common effect that special summons a Fur Hire monster from your hand, and also a unique effect that triggers when a Fur Hire monster is special summoned. But be careful, this deck can quickly burn through it's hand because of all the special summoning making you vulnerable to mass effects like Special Hurricane and Wall of Disruption.
Because of the banlist we are now unable to put into full use the Swarming capabilities of Fur Hires. Fur Hire decks now have a much lower monster count compared to when they were first introduced. Now they rely on tons of generic Spell/Trap cards to support their weak monsters and Ties that Bind instead of Beatdown to boost all monsters on their field not just the high-leveled ones.
Beat gives the deck it's consinstency, It can search out any Fur Hire monster other than itself from your deck. This allows you to get just what you need for your plays. You can choose Donpa or Recon depending on what kind of destruction you need. You can also use it get to your higher level monsters should you need protection from spell/traps or attack targeting. If you already have those monsters, you can just search Seal to have him ready to recycle your monsters.That card is good for recycling your Fur Hire monsters. When a Fur Hire monster is special summoned you can add 1 Fur hire monster from your graveyard to your hand. This is good for keeping fuel for The Regulation of Tribe. This also helps recycle your monsters to keep special summoning them and using their effects.
Donpa can destroy face-up cards when a Fur Hire monster is special summoned to your side of the field. This is one of the main destruction methods, alongside Recon. You can very easily plus off the special summon since you destroy one of your opponent's cards. Meanwhile, Recon can destroy face-down cards when a Fur Hire monster is special summoned to your side of the field. This combos well with Mind Scan to make sure you hit the right card. An important thing to note is even if they chain it and flip it up it will still be destroyed. This much like Donpa is also a plus one when special summon and use it's effect.
This is the boss monster of the deck. It stops your other Fur Hire monsters from being targeted for attacks. They either have to use removal or attack over it with a monster before they can attack your other monsters. When you summon this card you can banish up to the number of other Fur Hire monsters you control from your oppenent's graveyard. This is great for countering decks who use their graveyard as a resource. It has 2500 attack which means you can attack over most things.
This card is the spell and trap protection of the deck. You can discard a Fur Hire card to negate the activaion of a spell or trap. This will stop your oppenent using their spells and traps to disrupt your plays and keep your monsters safe from removal. This card has 2800 Defense which makes it good wall as well. It also gives you 500 Life Points per Fur Hire monster you control with a different name besides itself when summoned.This can be helpful to maintain Mind Scan, since you want to stay above 3000 Life Points.
The current meta revolves around decks that can special summon and get multiple monsters on board. This is card is great at countering those decks when they over extend. If you hit two of your opponent's monsters you can cripple them. You can then hit them with Donpa or Recon's destruction effects on your turn and put them in an even worse state.
This card is a great defensive tool. It can special summon one Fur Hire monster from your graveyard in defense position. This can stop you from taking damage or force your opponent to change attack targets. It will also trigger your Fur Hire monster's effects when you special summon a monster off of it. This enables you to use Donpa and Recon's destruction effects on your opponent's turn.
Fur Hires have overall very weak stats which makes them very vulnerable during your opponent's battle phase unless you have some good battle protection. Widespread Ruin destroys your opponent's strongest monster when your opponent declares an attack with any of his monsters. Wall of Disruption debuffs all your opponent's attack position monsters when one of them declares an attack. This debuff is significant enough for even Fur Hires to beat them.
Paleozoic Canadia can be used to negate some effects by flipping your opponent's monsters face-down. You can protect your monters by changing your opponent's battle position when they attack. And lastly, Paleozoic Canadia can be another body on your field when a Trap card is activated while Paleozoic Canadia is in your graveyard.
Many of your Fur Hire monsters are Beast and Beast-Warrior-Types and it is very easy to swarm them on the field. Additionally, you will be relying more on monster effects than spell/trap cards during your turn. So you could use The Big Cattle Drive to effectively replenish your hand.
The Mind Scan Version Deck doesn't mind discards since it can recycle quite easily. If you hit the right monster you can cripple your oppenent for a turn. It could possibly leave them with an empty field allowing you to get in some damage.
Special summons Fur Hire monsters from your deck. Can be a way to trigger your Fur Hire monsters' effects without depleting your hand too much. Also a great way to maintain card advantage and search out Beat, Donpa, and Recon which have the lowest levels of all Fur Hire monsters.
CyberDark is better, and F2P as well.
Why would I care about some nerf?.
Deck was viable for almost 5 months, and it's cost was around 4k gems, you had plenty of time to get tons of gems.
Also, the new upcoming minibox will come with lots of META material.
Strange, people usually hate the most popular deck... or should I say: "Those who plan to boycott duel links always hate the most popular deck while claiming to be "the general public"(?),
Promoting hate against the most popular decks makes the boycott easy, that's how they plan to get rid of a competitor in the market and push their own game.
It has happened to Microsoft as well.
Do you Remember that: "XBOX has no games rant"?. It was created to deceive the general public and boycott Microsoft, so they can push the sales of their HUGE multinational corporations such as Sony.
What? I can't express my opinion? Oh I know you trying to make ppl boicott xbox. Then you try to boycott duel link too. Konami is wonderful. Duel link is free. You negative ppl go away. I'm offended y know
Anonymous 6days ago
2 nerfs and this piece of crap is still broken cancer that only loses if they brick really, really hard. The only solution would be to downright ban the entire deck: put all of these brainless cheap cancer cards on the forbidden list. Every one of them. Even training. They don't deserve to live.
Sure you also can have something like level 3 tuner + Seal = level 7 synchro, but then that relies on you having Seal on the field alongside Wiz for protection, and have a level 3 Tuner in your hand. And you can't do it right away if you used your normal summon this turn for that Seal.