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Fur Hire: deck recipe [Dec 2020]

Duel Links Fur Hire deck, Fur Hire in the meta, how to use Fur Hire cards.
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update 16/12/2020

Overview

The strategy of Fur Hires is to swarm the field with monsters of their archetype. While these monsters are relatively lacking in raw stats, they make up for it with their amazing effects that reward you for special summoning more Fur Hire monsters.

Required Card Boxes

Blades of Spirit Clash of Wings Arena of Sanctuary

Example Deck

Standard Version

Beat, Bladesman Fur HireBeat, Bladesman Fur HireBeat, Bladesman Fur HireWiz, Sage Fur HireWiz, Sage Fur HireDyna, Hero Fur Hire
Seal, Strategist Fur HireSeal, Strategist Fur HireSeal, Strategist Fur HireDonpa, Marksman Fur HireDonpa, Marksman Fur HireRecon, Scout Fur Hire
Bravo, Fighter Fur HireBravo, Fighter Fur HireForbidden LanceForbidden LanceFire Formation - GyokkouFire Formation - Gyokkou
Karma CutKarma CutKarma Cut---
Maestroke the Symphony DjinnLeviair the Sea DragonDiamond Dire WolfNumber 50: Blackship of CornWind-Up ZenmainesNumber 45: Crumble Logos the Prophet of Demolition
Soul of Silvermountain-----

Plasma Version

Destiny HERO - PlasmaBeat, Bladesman Fur HireBeat, Bladesman Fur HireBeat, Bladesman Fur HireWiz, Sage Fur HireDyna, Hero Fur Hire
Seal, Strategist Fur HireDonpa, Marksman Fur HireDonpa, Marksman Fur HireRecon, Scout Fur HireRecon, Scout Fur HireBravo, Fighter Fur Hire
Hey, Trunade!Hey, Trunade!Mayhem Fur HireMayhem Fur HireMayhem Fur HireBallista Squad
Ballista SquadKarma CutKarma Cut---
Maestroke the Symphony DjinnLeviair the Sea DragonWind-Up ZenmainesNumber 45: Crumble Logos the Prophet of DemolitionNumber 45: Crumble Logos the Prophet of DemolitionLavalval Ignis
Soul of Silvermountain-----
[Skill] descriptionUser
See you Later!
Select 1 monster you control and who you are the original owner of. Return the selected monster to the hand. This Skill can only be used once per Duel.
Mokuba Kaiba (DSOD)
Mokuba Kaiba (DSOD)

How to Use

Destiny HERO Plasma

Destiny HERO - Plasma
Destiny HERO - Plasma
DARK Warrior ★8
ATK 1900 / DEF 600
Aster Phoenix Lvl 45 [UR]
Duelist Challenges [UR]
Aster Phoenix Starter Deck [UR]
Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by Tributing 3 monsters you control, and cannot be Special Summoned by other ways. Negate the effects of all face-up monsters your opponent controls. Once per turn: You can target 1 monster your opponent controls; equip that target to this card, and this card gains ATK equal to half the ATK of that equipped monster (you can only equip 1 monster at a time to this card with this effect).

Plasma can be teched into almost any deck with the ability to fully swarm the Monster Zone. His effect is generic yet powerful, combined with his absorption effect provides your deck with a powerful boss monster. The passive mass monster effect negation is extremely good especially in the current meta, able to shut down Desperado Barrel Dragon and prevent Ritual Beasts from disassembling to dodge effects.

Fur Hire Monsters

Beat, Bladesman Fur Hire
Beat, Bladesman Fur Hire
EARTH Warrior ★3
ATK 1200 / DEF 500
Clash of Wings [SR]
During your Main Phase: You can Special Summon 1 monster"Fur Hire" from your hand, except "Beat, Bladesman Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can add 1 monster "Fur Hire" from your Deck to your hand, except "Beat, Bladesman Fur Hire". You can only use each effect of "Beat, Bladesman Fur Hire" once per turn.

During your Main Phase, Beat and all the other Level 4 or lower “Fur Hire” monsters allow you to Special Summon another “Fur Hire” monster from your hand. When another “Fur Hire” monster is Special Summoned, Beat allows you to add 1 “Fur Hire” monster from your Deck to your hand (except Beat, Bladesman Fur Hire). Normal Summon Beat, Special Summon any other Level 4 or lower “Fur Hire” monster, search Dyna, Hero Fur Hire or Wiz, Sage Fur Hire.

Donpa, Marksman Fur Hire
Donpa, Marksman Fur Hire
WIND Beast ★2
ATK 500 / DEF 1000
Clash of Wings [R]
During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Donpa, Marksman Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 face-up card on the field; destroy it. You can only use each effect of "Donpa, Marksman Fur Hire" once per turn.

When another “Fur Hire” monster is Special Summoned, Donpa allows you to target a face-up card on the field and destroy it. Special Summon Donpa via Beat or any other Level 4 or lower “Fur Hire” monster, use Donpa's effect to Special Summon another Fur Hire monster and destroy a face-up card.

Recon, Scout Fur Hire
Recon, Scout Fur Hire
WIND Beast ★2
ATK 1000 / DEF 500
Clash of Wings [R]
During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Recon, Scout Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 Set card on the field; destroy it. You can only use each effect of "Recon, Scout Fur Hire" once per turn.

When another “Fur Hire” monster is Special Summoned, Recon allows you to target a Set card on the field and destroy it. With Beat and Recon, you can get rid of pretty much any card on your opponent’s side of the field that can be targeted and destroyed by card effects, leading to an early OTK.

Seal, Strategist Fur Hire
Seal, Strategist Fur Hire
DARK Beast-Warrior ★4
ATK 1600 / DEF 1000
Clash of Wings [R]
During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Seal, Strategist Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 monster "Fur Hire" in your GY; add it to your hand. You can only use each effect of "Seal, Strategist Fur Hire" once per turn.

When another “Fur Hire” monster is Special Summoned, Seal allows you to target a “Fur Hire” monster in your Graveyard and add it to your hand. Seal gives you the ability to retrieve your only copy of Dyna and Wiz. Additionally, he synergizes well with Wiz, Sage Fur Hire in particular since the Level 7 Spellcaster requires you to discard in order to activate its effect.

Dyna, Hero Fur Hire
Dyna, Hero Fur Hire
EARTH Beast-Warrior ★6
ATK 2500 / DEF 1400
Clash of Wings [R]
If this card is Special Summoned: You can banish cards from your opponent's GY, up to the number of monsters "Fur Hire" you control with different names. You can only use this effect of "Dyna, Hero Fur Hire" once per turn. Monsters your opponent controls cannot target monsters "Fur Hire" for attacks, except this one.

Dyna’s effect used to be fairly marginal, something that, if you were not careful, could have just ended up enabling your opponent’s second Treacherous Trap Hole, but being able to remove cards from your opponent’s Graveyard right now is extremely valuable. You can Special Summon Dyna via Seal, Beat, Donpa or Recon, or via Mayhem Fur Hire and banish up to 3 cards from your opponent’s Graveyard.

Wiz, Sage Fur Hire
Wiz, Sage Fur Hire
WATER Spellcaster ★7
ATK 1600 / DEF 2800
Clash of Wings [R]
If this card is Special Summoned: You can gain 500 LP for each monster "Fur Hire" you control with a different name, except "Wiz, Sage Fur Hire". When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can discard 1 card "Fur Hire"; negate the activation. You can only use each effect of "Wiz, Sage Fur Hire" once per turn.

Wiz gives you the ability to interact with your opponent during their turn, allowing you to negate cards like Neos Fusion, Darklord Contact, and Shien's Dojo by simply discarding 1 card.

Bravo, Fighter Fur Hire
Bravo, Fighter Fur Hire
FIRE Reptile ★4
ATK 1900 / DEF
Infernity Destruction [N]
During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Bravo, Fighter Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can have all monsters "Fur Hire" currently on the field gain 500 ATK/DEF until the end of this turn. You can only use each effect of "Bravo, Fighter Fur Hire" once per turn.

Bravo's effect gives all your Fur Hire monsters a decent ATK boost. But even with this boost, only Dyna and Bravo can be considered good beaters. So instead of for beatdown, this effect is usually better used for pushing damage.

Mayhem Fur Hire

Mayhem Fur Hire
Mayhem Fur Hire
Quick Spell
Clash of Wings [R]
Target 1 monster "Fur Hire" in your GY; Special Summon it in Defense Position. You can only activate 1 "Mayhem Fur Hire" per turn.

This card is a great defensive tool. It can special summon one Fur Hire monster from your graveyard in defense position. This can stop you from taking damage or force your opponent to change attack targets. It will also trigger your Fur Hire monster's effects when you special summon a monster off of it. This enables you to use Donpa and Recon's destruction effects on your opponent's turn.

Techs

Hey, Trunade!
Hey, Trunade!
Normal Spell
Rampage of the Forest [SR]
Return all Set Spells and Traps on the field to the hand.

If you can, activate Hey, Trunade! at the start of the Main Phase before doing anything else. A single enemy Floodgate Trap Hole or Paleozoic Canadia can stop your Special Summoning combo and put you in a bad spot.

Ballista Squad
Ballista Squad
Normal Trap
Fortress of Gears [UR]
Tribute 1 monster, then target 1 card your opponent controls; destroy it.

Fur Hire monsters mostly activate their effect when you Special Summon another Fur Hire. Mid-game you can run into the problem of your Monster Zone clogging, which prevents Fur Hires from activating their effects. Ballista Squad frees up a Monster Zone; and with the amount of swarming ability in this deck, it won't even dent your field presence.

Karma Cut
Karma Cut
Normal Trap
Arena of Sanctuary [SR]
Selection Box Vol. 02 Mini [SR]
Discard 1 card, then target 1 face-up monster your opponent controls; banish that target, then banish all cards with the same name as that monster from your opponent's Graveyard.

Single-target banishing removal. Beat and Seal should be able to keep your hand count up enough not to worry about Karma Cut's discard cost.

Extra Decks

Because of the Deck's swarming ability, it's fairly easy to materials onboard for an Xyz summon. The only thing hindering this deck's ability to consistently make Xyz plays are its scattered levels. Most of your monsters range from levels 2 to 4 so focus on toolboxing these ranks incase you get the opportunity to make them.

Maestroke the Symphony Djinn
Maestroke the Symphony Djinn
DARK Fiend ★4
ATK 1800 / DEF 2300
Shark Fang [UR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up Attack Position monster your opponent controls; change it to face-down Defense Position. If a "Djinn" Xyz Monster you control would be destroyed, you can detach 1 Xyz Material from that monster instead.

Summon Maestroke with Seal and Bravo as materials. Flipping a monster face-down is a good way of turning off effects and exposing weak DEF stats.

Leviair the Sea Dragon
Leviair the Sea Dragon
WIND Sea Serpent ★3
ATK 1800 / DEF 1600
Voltage of the Metal [UR]
2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 banished Level 4 or lower monster; Special Summon that target to your side of the field.

Leviair lets you recover banished Fur Hire monsters. Especially ones you only have a single copy of like Seal and Bravo.

Number 50: Blackship of Corn
Number 50: Blackship of Corn
DARK Plant ★4
ATK 2100 / DEF 1500
Voltage of the Metal [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls with ATK less than or equal to this card's; send it to the Graveyard, and if you do, inflict 1000 damage to your opponent. This card cannot attack the turn you activate this effect.
Diamond Dire Wolf
Diamond Dire Wolf
EARTH Beast ★4
ATK 2000 / DEF 1200
Voltage of the Metal [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.
Wind-Up Zenmaines
Wind-Up Zenmaines
FIRE Machine ★3
ATK 1500 / DEF 2100
Voltage of the Metal [SR]
2 Level 3 monsters
If this face-up card on the field would be destroyed, you can detach 1 Xyz Material from this card instead. Once per turn, during the End Phase, if this effect was used this turn: Target 1 card on the field; destroy it.

Zenmaines is good for stalling since your opponent would think twice before attacking into it and triggering its removal effect. You can also manually trigger Zenmaines' removal by crashing it into an enemy monster.

Number 45: Crumble Logos the Prophet of Demolition
Number 45: Crumble Logos the Prophet of Demolition
EARTH Zombie ★2
ATK 2200 / DEF 0
Shark Fang [R]
2 or more Level 2 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 other face-up card on the field; while this monster is face-up on the field, that target has its effects negated. While that target is on the field, cards with the same name as that target, and their effects, cannot be activated.

Summon with Donpa and Recon as material. Crumble Logos can be a way to make a beater out of two weak ATK monsters. Its effect is also useful for locking problem cards such as Noble Knight Drystan.

Lavalval Ignis
Lavalval Ignis
FIRE Warrior ★3
ATK 1800 / DEF 1400
Rage of Volcano [R]
2 Level 3 monsters
If this card attacks or is attacked, during the Damage Step (in either player's turn): You can detach 1 Xyz Material from this card once per battle; this card gains 500 ATK until the end of this turn.

Lavalval Ignis is effectively just a 2300 ATK beater.

Soul of Silvermountain
Soul of Silvermountain
EARTH Rock ★3
ATK 1800 / DEF 2200
Shark Fang [R]
2 Level 3 EARTH monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 Set card in your opponent's Spell & Trap Card Zone; it cannot be activated while this card is face-up on the field. If this card destroys an opponent's monster by battle while it has Xyz Material: You can target 1 EARTH monster in your Graveyard; Special Summon that target in face-up Defense Position.

Soul of Silvermountain will mostly be used to lock enemy backrow. The floating effect lets you revive Beat or Dyna which is quite good.

Skills Suggestion

Having only 3 Monster Zones has always been a great limitation for this deck, but now, thanks to this Skill, you can return a “Fur Hire” monster to your hand and open up space for another Special Summon. You can also use See You Later! to return a monster to your hand to discard in order to activate Wiz’s effect, or to set up a play for your next turn.

[Skill] descriptionUser
See you Later!
Select 1 monster you control and who you are the original owner of. Return the selected monster to the hand. This Skill can only be used once per Duel.
Mokuba Kaiba (DSOD)
Mokuba Kaiba (DSOD)

Other Cards Option

Arcana Force EX - The Dark Ruler

Arcana Force EX - The Dark Ruler
Arcana Force EX - The Dark Ruler
DARK Fairy ★10
ATK 4000 / DEF 4000
Arena of Sanctuary [SR]
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 monsters you control to the Graveyard, and cannot be Special Summoned by other ways. When this card is Special Summoned: Toss a coin and gain the appropriate effect.
● Heads: This card can make a second attack during each Battle Phase, but if it does so using this effect, change it to Defense Position at the end of the Battle Phase. Its battle position cannot be changed until the end of your next turn.
● Tails: If this card is destroyed, destroy all cards on the field.

Share the Pain

Share the Pain
Share the Pain
Normal Spell
Blazing Rose [R]
Tribute 1 monster; make your opponent Tribute 1 monster (for no effect).

Wall of Disruption

Wall of Disruption
Wall of Disruption
Normal Trap
Servants of Kings [SR]
When an opponent's monster declares an attack: All Attack Position monsters your opponent controls lose 800 ATK for each monster they control.

Wall of Disruption debuffs all your opponent's attack position monsters when one of them declares an attack. This debuff is significant enough for even Fur Hires to beat them.

Paleozoic Canadia

Paleozoic Canadia
Paleozoic Canadia
Normal Trap
Valiant Souls [UR]
Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

Paleozoic Canadia can be used to negate some effects by flipping your opponent's monsters face-down. You can protect your monters by changing your opponent's battle position when they attack. And lastly, Paleozoic Canadia can be another body on your field when a Trap card is activated while Paleozoic Canadia is in your graveyard.

Comments

Hot New Top
Fun Fact
Did you know the original name for the archtype was sky brigade? The TCG changed the name for the sake of a pun. Let that sink in.
<< Anonymous(Fun Fact)
Anonymous Reply
Interesting. It was a good decision. Naming it Sky Brigade is too boring. Since the monsters are all furries, why not name them Fur Hire : Furries for Hire.
<< Anonymous(Fun Fact)
Anonymous Reply
*Skyfang Brigade.
Anonymous
level dupe might be better than see you later especially with beat.
<< Anonymous
Anonymous Reply
There aren't many helpful Xyz for them right now. I would prefer to run see you later and make use of Donpa and Recon's destroy.
Anonymous
Konami please Rafale and fur hire bring back to meta status.
Yugitrollz
Yiff in h e l l fur f a g s.
Anonymous
Donpa is free!!!
Anonymous
Ex tier zero will be return at this time, see you later
<< Anonymous
Anonymous Reply
See you in hell
Anonymous
It's back.....until Komoney release the hard counter over the next box or two.
Anonymous
Donpa is unlimited, now what?
<< Anonymous
Anonymous Reply
^ Monster Gate kek
<< Anonymous
Mah Boi Reply
Now they will be able to use Trunade or E-con. Which seems like a nightmare, considering the deck is pretty consistent and versatile while still being able to OTK.
<< Anonymous(Mah Boi)
Anonymous Reply
We will see if it can get back into the tier list.
<< Anonymous
Anonymous Reply
I'm already imagining the brain d e a d builds with balance
Anonymous
This horrid deck continues to be an issue. It’s bizarre how can a deck be pretty much invincible, even full of limits on the forbidden lists. There is just no way to beat it unless it bricks really, really badly. It’s extremely needed to put more of these horrid, completely broken cards on the limited lists. I still don’t know of any ways to beat this crap other than it bricking.
<< Anonymous
Anonymous Reply
Man get a life, there are lots of more problematic decks around here right now
<< Anonymous
Anonymous Reply
Still one of the worst to face as they had the idiocy of freeing Wiz.
<< Anonymous
Anonymous Reply
this is not a problematic deck literally one fiendish chain and your done, or raigeki break or e con take, the list goes on, its reliance on normal summon is so critical that a single disruption to it stops you dead
<< Anonymous
Anonymous Reply
Are you aware you're replying to a comment from maybe last year?

This deck WAS an issue back then in 2018-2019. But not anymore now in 2020.
Anonymous
No Hope for this deck, you must rely on normal summon to start combo,you got second time and you will lose big time LOL
<< Anonymous
Anonymous Reply
and you think this is still too good? i dont
<< Anonymous
Anonymous Reply
unlimit dyna and donpa are fine now since so many recover and distruption
<< Anonymous
Anonymous Reply
Yeah, Dyna's attack lock isn't that OP anymore.

But probably put Wiz to 1 in exchange, lol
<< Anonymous
Anonymous Reply
Yeah, unlimit Dyna pls. I want to build Fur Hire stall with one or two Lava Golem
Anonymous
You know a archetype is crap when the community barely changes their deck(like one card in this case) when you add support for the deck
Anonymous
Kog with this deck
<< Anonymous
Anonymous Reply
Mann! more than 400 wins you got there, you seems really dont have anything to do in the real life LOL
<< Anonymous
Anonymous Reply
COOL !
<< Anonymous
Anonymous Reply
awesome
<< Anonymous
Anonymous Reply
Even playing three PVPs a day feels like too much for me already.

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hahaha, serve you right, with amazoness onslaught back to 3 now they can easily banish almost eve...
wtf this card so garbage plus burn nerf. oiii konami at least change requirement to 10 cards idiot
Good news for cubic players, now you can have 6 broken backrows in your deck.
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