The strategy of Fur Hires is to swarm the field with monsters of their archetype. While these monsters are relatively lacking in raw stats, they make up for it with their amazing effects that reward you for special summoning more Fur Hire monsters.
[Skill] description | User |
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See you Later! Select 1 monster you control and who you are the original owner of. Return the selected monster to the hand. This Skill can only be used once per Duel. | ![]() Mokuba Kaiba (DSOD) |
![]() Destiny HERO - Plasma | DARK Warrior ★8 ATK 1900 / DEF 600 |
Aster Phoenix Lvl 45 [UR] Duelist Challenges [UR] Aster Phoenix Starter Deck [UR] | |
Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by Tributing 3 monsters you control, and cannot be Special Summoned by other ways. Negate the effects of all face-up monsters your opponent controls. Once per turn: You can target 1 monster your opponent controls; equip that target to this card, and this card gains ATK equal to half the ATK of that equipped monster (you can only equip 1 monster at a time to this card with this effect). |
Plasma can be teched into almost any deck with the ability to fully swarm the Monster Zone. His effect is generic yet powerful, combined with his absorption effect provides your deck with a powerful boss monster. The passive mass monster effect negation is extremely good especially in the current meta, able to shut down Desperado Barrel Dragon and prevent Ritual Beasts from disassembling to dodge effects.
![]() Beat, Bladesman Fur Hire | EARTH Warrior ★3 ATK 1200 / DEF 500 |
Clash of Wings [SR] | |
During your Main Phase: You can Special Summon 1 monster"Fur Hire" from your hand, except "Beat, Bladesman Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can add 1 monster "Fur Hire" from your Deck to your hand, except "Beat, Bladesman Fur Hire". You can only use each effect of "Beat, Bladesman Fur Hire" once per turn. |
During your Main Phase, Beat and all the other Level 4 or lower “Fur Hire” monsters allow you to Special Summon another “Fur Hire” monster from your hand. When another “Fur Hire” monster is Special Summoned, Beat allows you to add 1 “Fur Hire” monster from your Deck to your hand (except Beat, Bladesman Fur Hire). Normal Summon Beat, Special Summon any other Level 4 or lower “Fur Hire” monster, search Dyna, Hero Fur Hire or Wiz, Sage Fur Hire.
![]() Donpa, Marksman Fur Hire | WIND Beast ★2 ATK 500 / DEF 1000 |
Clash of Wings [R] | |
During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Donpa, Marksman Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 face-up card on the field; destroy it. You can only use each effect of "Donpa, Marksman Fur Hire" once per turn. |
When another “Fur Hire” monster is Special Summoned, Donpa allows you to target a face-up card on the field and destroy it. Special Summon Donpa via Beat or any other Level 4 or lower “Fur Hire” monster, use Donpa's effect to Special Summon another Fur Hire monster and destroy a face-up card.
![]() Recon, Scout Fur Hire | WIND Beast ★2 ATK 1000 / DEF 500 |
Clash of Wings [R] | |
During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Recon, Scout Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 Set card on the field; destroy it. You can only use each effect of "Recon, Scout Fur Hire" once per turn. |
When another “Fur Hire” monster is Special Summoned, Recon allows you to target a Set card on the field and destroy it. With Beat and Recon, you can get rid of pretty much any card on your opponent’s side of the field that can be targeted and destroyed by card effects, leading to an early OTK.
![]() Seal, Strategist Fur Hire | DARK Beast-Warrior ★4 ATK 1600 / DEF 1000 |
Clash of Wings [R] | |
During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Seal, Strategist Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 monster "Fur Hire" in your GY; add it to your hand. You can only use each effect of "Seal, Strategist Fur Hire" once per turn. |
When another “Fur Hire” monster is Special Summoned, Seal allows you to target a “Fur Hire” monster in your Graveyard and add it to your hand. Seal gives you the ability to retrieve your only copy of Dyna and Wiz. Additionally, he synergizes well with Wiz, Sage Fur Hire in particular since the Level 7 Spellcaster requires you to discard in order to activate its effect.
![]() Dyna, Hero Fur Hire | EARTH Beast-Warrior ★6 ATK 2500 / DEF 1400 |
Clash of Wings [R] | |
If this card is Special Summoned: You can banish cards from your opponent's GY, up to the number of monsters "Fur Hire" you control with different names. You can only use this effect of "Dyna, Hero Fur Hire" once per turn. Monsters your opponent controls cannot target monsters "Fur Hire" for attacks, except this one. |
Dyna’s effect used to be fairly marginal, something that, if you were not careful, could have just ended up enabling your opponent’s second Treacherous Trap Hole, but being able to remove cards from your opponent’s Graveyard right now is extremely valuable. You can Special Summon Dyna via Seal, Beat, Donpa or Recon, or via Mayhem Fur Hire and banish up to 3 cards from your opponent’s Graveyard.
![]() Wiz, Sage Fur Hire | WATER Spellcaster ★7 ATK 1600 / DEF 2800 |
Clash of Wings [R] | |
If this card is Special Summoned: You can gain 500 LP for each monster "Fur Hire" you control with a different name, except "Wiz, Sage Fur Hire". When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can discard 1 card "Fur Hire"; negate the activation. You can only use each effect of "Wiz, Sage Fur Hire" once per turn. |
Wiz gives you the ability to interact with your opponent during their turn, allowing you to negate cards like Neos Fusion, Darklord Contact, and Shien's Dojo by simply discarding 1 card.
![]() Bravo, Fighter Fur Hire | FIRE Reptile ★4 ATK 1900 / DEF |
Infernity Destruction [N] | |
During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Bravo, Fighter Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can have all monsters "Fur Hire" currently on the field gain 500 ATK/DEF until the end of this turn. You can only use each effect of "Bravo, Fighter Fur Hire" once per turn. |
Bravo's effect gives all your Fur Hire monsters a decent ATK boost. But even with this boost, only Dyna and Bravo can be considered good beaters. So instead of for beatdown, this effect is usually better used for pushing damage.
![]() Mayhem Fur Hire | Quick Spell |
Clash of Wings [R] | |
Target 1 monster "Fur Hire" in your GY; Special Summon it in Defense Position. You can only activate 1 "Mayhem Fur Hire" per turn. |
This card is a great defensive tool. It can special summon one Fur Hire monster from your graveyard in defense position. This can stop you from taking damage or force your opponent to change attack targets. It will also trigger your Fur Hire monster's effects when you special summon a monster off of it. This enables you to use Donpa and Recon's destruction effects on your opponent's turn.
![]() Hey, Trunade! | Normal Spell |
Rampage of the Forest [SR] | |
Return all Set Spells and Traps on the field to the hand. |
If you can, activate Hey, Trunade! at the start of the Main Phase before doing anything else. A single enemy Floodgate Trap Hole or Paleozoic Canadia can stop your Special Summoning combo and put you in a bad spot.
![]() Ballista Squad | Normal Trap |
Fortress of Gears [UR] | |
Tribute 1 monster, then target 1 card your opponent controls; destroy it. |
Fur Hire monsters mostly activate their effect when you Special Summon another Fur Hire. Mid-game you can run into the problem of your Monster Zone clogging, which prevents Fur Hires from activating their effects. Ballista Squad frees up a Monster Zone; and with the amount of swarming ability in this deck, it won't even dent your field presence.
![]() Karma Cut | Normal Trap |
Arena of Sanctuary [SR] Selection Box Vol. 02 Mini [SR] | |
Discard 1 card, then target 1 face-up monster your opponent controls; banish that target, then banish all cards with the same name as that monster from your opponent's Graveyard. |
Single-target banishing removal. Beat and Seal should be able to keep your hand count up enough not to worry about Karma Cut's discard cost.
Because of the Deck's swarming ability, it's fairly easy to materials onboard for an Xyz summon. The only thing hindering this deck's ability to consistently make Xyz plays are its scattered levels. Most of your monsters range from levels 2 to 4 so focus on toolboxing these ranks incase you get the opportunity to make them.
![]() Maestroke the Symphony Djinn | DARK Fiend ★4 ATK 1800 / DEF 2300 |
Shark Fang [UR] | |
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up Attack Position monster your opponent controls; change it to face-down Defense Position. If a "Djinn" Xyz Monster you control would be destroyed, you can detach 1 Xyz Material from that monster instead. |
Summon Maestroke with Seal and Bravo as materials. Flipping a monster face-down is a good way of turning off effects and exposing weak DEF stats.
![]() Leviair the Sea Dragon | WIND Sea Serpent ★3 ATK 1800 / DEF 1600 |
Voltage of the Metal [UR] | |
2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 banished Level 4 or lower monster; Special Summon that target to your side of the field. |
Leviair lets you recover banished Fur Hire monsters. Especially ones you only have a single copy of like Seal and Bravo.
![]() Number 50: Blackship of Corn | DARK Plant ★4 ATK 2100 / DEF 1500 |
Voltage of the Metal [SR] | |
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls with ATK less than or equal to this card's; send it to the Graveyard, and if you do, inflict 1000 damage to your opponent. This card cannot attack the turn you activate this effect. |
![]() Diamond Dire Wolf | EARTH Beast ★4 ATK 2000 / DEF 1200 |
Voltage of the Metal [SR] | |
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them. |
![]() Wind-Up Zenmaines | FIRE Machine ★3 ATK 1500 / DEF 2100 |
Voltage of the Metal [SR] | |
2 Level 3 monsters If this face-up card on the field would be destroyed, you can detach 1 Xyz Material from this card instead. Once per turn, during the End Phase, if this effect was used this turn: Target 1 card on the field; destroy it. |
Zenmaines is good for stalling since your opponent would think twice before attacking into it and triggering its removal effect. You can also manually trigger Zenmaines' removal by crashing it into an enemy monster.
![]() Number 45: Crumble Logos the Prophet of Demolition | EARTH Zombie ★2 ATK 2200 / DEF 0 |
Shark Fang [R] | |
2 or more Level 2 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 other face-up card on the field; while this monster is face-up on the field, that target has its effects negated. While that target is on the field, cards with the same name as that target, and their effects, cannot be activated. |
Summon with Donpa and Recon as material. Crumble Logos can be a way to make a beater out of two weak ATK monsters. Its effect is also useful for locking problem cards such as Noble Knight Drystan.
![]() Lavalval Ignis | FIRE Warrior ★3 ATK 1800 / DEF 1400 |
Rage of Volcano [R] | |
2 Level 3 monsters If this card attacks or is attacked, during the Damage Step (in either player's turn): You can detach 1 Xyz Material from this card once per battle; this card gains 500 ATK until the end of this turn. |
Lavalval Ignis is effectively just a 2300 ATK beater.
![]() Soul of Silvermountain | EARTH Rock ★3 ATK 1800 / DEF 2200 |
Shark Fang [R] | |
2 Level 3 EARTH monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 Set card in your opponent's Spell & Trap Card Zone; it cannot be activated while this card is face-up on the field. If this card destroys an opponent's monster by battle while it has Xyz Material: You can target 1 EARTH monster in your Graveyard; Special Summon that target in face-up Defense Position. |
Soul of Silvermountain will mostly be used to lock enemy backrow. The floating effect lets you revive Beat or Dyna which is quite good.
Having only 3 Monster Zones has always been a great limitation for this deck, but now, thanks to this Skill, you can return a “Fur Hire” monster to your hand and open up space for another Special Summon. You can also use See You Later! to return a monster to your hand to discard in order to activate Wiz’s effect, or to set up a play for your next turn.
[Skill] description | User |
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See you Later! Select 1 monster you control and who you are the original owner of. Return the selected monster to the hand. This Skill can only be used once per Duel. | ![]() Mokuba Kaiba (DSOD) |
![]() Arcana Force EX - The Dark Ruler | DARK Fairy ★10 ATK 4000 / DEF 4000 |
Arena of Sanctuary [SR] | |
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 monsters you control to the Graveyard, and cannot be Special Summoned by other ways. When this card is Special Summoned: Toss a coin and gain the appropriate effect. ● Heads: This card can make a second attack during each Battle Phase, but if it does so using this effect, change it to Defense Position at the end of the Battle Phase. Its battle position cannot be changed until the end of your next turn. ● Tails: If this card is destroyed, destroy all cards on the field. |
![]() Share the Pain | Normal Spell |
Blazing Rose [R] | |
Tribute 1 monster; make your opponent Tribute 1 monster (for no effect). |
![]() Wall of Disruption | Normal Trap |
Servants of Kings [SR] | |
When an opponent's monster declares an attack: All Attack Position monsters your opponent controls lose 800 ATK for each monster they control. |
Wall of Disruption debuffs all your opponent's attack position monsters when one of them declares an attack. This debuff is significant enough for even Fur Hires to beat them.
![]() Paleozoic Canadia | Normal Trap |
Valiant Souls [UR] | |
Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field. |
Paleozoic Canadia can be used to negate some effects by flipping your opponent's monsters face-down. You can protect your monters by changing your opponent's battle position when they attack. And lastly, Paleozoic Canadia can be another body on your field when a Trap card is activated while Paleozoic Canadia is in your graveyard.
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