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Fur Hire: deck recipe [August 2020]

Duel Links Fur Hire deck, Fur Hire in the meta, how to use Fur Hire cards.
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update 03/08/2020

Overview

The strategy of Fur Hires is to swarm the field with monsters of their archetype. While these monsters are relatively lacking in raw stats, they make up for it with their amazing effects that reward you for special summoning more Fur Hire monsters.

Required Card Boxes

Clash of Wings Fortress of Gears Selection Box Vol. 03

Example Deck

Standard Version

Beat, Bladesman Fur HireBeat, Bladesman Fur HireBeat, Bladesman Fur HireWiz, Sage Fur HireDyna, Hero Fur HireSeal, Strategist Fur Hire
Seal, Strategist Fur HireFilo, Messenger Fur HireDonpa, Marksman Fur HireDonpa, Marksman Fur HireRecon, Scout Fur HireBravo, Fighter Fur Hire
Bravo, Fighter Fur HireShare the PainShare the PainMayhem Fur HireMayhem Fur HireBallista Squad
Ballista SquadBallista Squad----

Plasma Version

Destiny HERO - PlasmaBeat, Bladesman Fur HireBeat, Bladesman Fur HireBeat, Bladesman Fur HireWiz, Sage Fur HireWiz, Sage Fur Hire
Dyna, Hero Fur HireSeal, Strategist Fur HireSeal, Strategist Fur HireDonpa, Marksman Fur HireDonpa, Marksman Fur HireRecon, Scout Fur Hire
Recon, Scout Fur HireUnited We StandMayhem Fur HireMayhem Fur HireMayhem Fur HireBallista Squad
Ballista SquadKarma Cut----
[Skill] descriptionUser
See you Later!
Select 1 monster you control and who you are the original owner of. Return the selected monster to the hand. This Skill can only be used once per Duel.
Mokuba Kaiba (DSOD)
Mokuba Kaiba (DSOD)

How to Use

Fur Hire Monsters

Beat, Bladesman Fur Hire
Beat, Bladesman Fur Hire
EARTH Warrior ★3
ATK 1200 / DEF 500
Clash of Wings [SR]
During your Main Phase: You can Special Summon 1 monster"Fur Hire" from your hand, except "Beat, Bladesman Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can add 1 monster "Fur Hire" from your Deck to your hand, except "Beat, Bladesman Fur Hire". You can only use each effect of "Beat, Bladesman Fur Hire" once per turn.

During your Main Phase, Beat and all the other Level 4 or lower “Fur Hire” monsters allow you to Special Summon another “Fur Hire” monster from your hand. When another “Fur Hire” monster is Special Summoned, Beat allows you to add 1 “Fur Hire” monster from your Deck to your hand (except Beat, Bladesman Fur Hire). Normal Summon Beat, Special Summon any other Level 4 or lower “Fur Hire” monster, search Dyna, Hero Fur Hire or Wiz, Sage Fur Hire.

Donpa, Marksman Fur Hire
Donpa, Marksman Fur Hire
WIND Beast ★2
ATK 500 / DEF 1000
Clash of Wings [R]
During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Donpa, Marksman Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 face-up card on the field; destroy it. You can only use each effect of "Donpa, Marksman Fur Hire" once per turn.

When another “Fur Hire” monster is Special Summoned, Donpa allows you to target a face-up card on the field and destroy it. Since both Donpa and Wiz, Sage Fur Hire are currently Semi-Limited, in order to play both, we are only allowed to run one copy of each. Special Summon Donpa via Beat or any other Level 4 or lower “Fur Hire” monster, use

Recon, Scout Fur Hire
Recon, Scout Fur Hire
WIND Beast ★2
ATK 1000 / DEF 500
Clash of Wings [R]
During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Recon, Scout Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 Set card on the field; destroy it. You can only use each effect of "Recon, Scout Fur Hire" once per turn.

When another “Fur Hire” monster is Special Summoned, Recon allows you to target a Set card on the field and destroy it. With Beat and Recon, you can get rid of pretty much any card on your opponent’s side of the field that can be targeted and destroyed by card effects, leading to an early OTK.

Seal, Strategist Fur Hire
Seal, Strategist Fur Hire
DARK Beast-Warrior ★4
ATK 1600 / DEF 1000
Clash of Wings [R]
During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Seal, Strategist Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 monster "Fur Hire" in your GY; add it to your hand. You can only use each effect of "Seal, Strategist Fur Hire" once per turn.

When another “Fur Hire” monster is Special Summoned, Seal allows you to target a “Fur Hire” monster in your Graveyard and add it to your hand. The last Level 4 or lower “Fur Hire” monster gives you the ability to retrieve your only copy of Donpa, Dyna, and Wiz. Seal synergizes well with Wiz, Sage Fur Hire in particular since the Level 7 Spellcaster requires you to discard in order to activate its effect.

Dyna, Hero Fur Hire
Dyna, Hero Fur Hire
EARTH Beast-Warrior ★6
ATK 2500 / DEF 1400
Clash of Wings [R]
If this card is Special Summoned: You can banish cards from your opponent's GY, up to the number of monsters "Fur Hire" you control with different names. You can only use this effect of "Dyna, Hero Fur Hire" once per turn. Monsters your opponent controls cannot target monsters "Fur Hire" for attacks, except this one.

Dyna’s effect used to be fairly marginal, something that, if you were not careful, could have just ended up enabling your opponent’s second Treacherous Trap Hole, but being able to remove cards from your opponent’s Graveyard right now is extremely valuable. You can Special Summon Dyna via Seal, Beat, Donpa or Recon, or via Mayhem Fur Hire and banish up to 3 cards from your opponent’s Graveyard.

Wiz, Sage Fur Hire
Wiz, Sage Fur Hire
WATER Spellcaster ★7
ATK 1600 / DEF 2800
Clash of Wings [R]
If this card is Special Summoned: You can gain 500 LP for each monster "Fur Hire" you control with a different name, except "Wiz, Sage Fur Hire". When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can discard 1 card "Fur Hire"; negate the activation. You can only use each effect of "Wiz, Sage Fur Hire" once per turn.

Wiz gives you the ability to interact with your opponent during their turn, allowing you to negate cards like Neos Fusion, Darklord Contact, and Shien's Dojo by simply discarding 1 card.

Filo, Messenger Fur Hire
Filo, Messenger Fur Hire
WIND Winged Beast ★1
ATK 0 / DEF 0
Infernity Destruction [R]
During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Filo, Messenger Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 monster "Fur Hire" in your GY; Special Summon it in Defense Position, but place it on the bottom of the Deck if it leaves the field. You can only use each effect of "Filo, Messenger Fur Hire" once per turn.
Bravo, Fighter Fur Hire
Bravo, Fighter Fur Hire
FIRE Reptile ★4
ATK 1900 / DEF
Infernity Destruction [N]
During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Bravo, Fighter Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can have all monsters "Fur Hire" currently on the field gain 500 ATK/DEF until the end of this turn. You can only use each effect of "Bravo, Fighter Fur Hire" once per turn.

Mayhem Fur Hire

Mayhem Fur Hire
Mayhem Fur Hire
Quick Spell
Clash of Wings [R]
Target 1 monster "Fur Hire" in your GY; Special Summon it in Defense Position. You can only activate 1 "Mayhem Fur Hire" per turn.

This card is a great defensive tool. It can special summon one Fur Hire monster from your graveyard in defense position. This can stop you from taking damage or force your opponent to change attack targets. It will also trigger your Fur Hire monster's effects when you special summon a monster off of it. This enables you to use Donpa and Recon's destruction effects on your opponent's turn.

Ballista Squad

Ballista Squad
Ballista Squad
Normal Trap
Fortress of Gears [UR]
Tribute 1 monster, then target 1 card your opponent controls; destroy it.

Share the Pain

Share the Pain
Share the Pain
Normal Spell
Blazing Rose [R]
Tribute 1 monster; make your opponent Tribute 1 monster (for no effect).

Skills Suggestion

Having only 3 Monster Zones has always been a great limitation for this deck, but now, thanks to this Skill, you can return a “Fur Hire” monster to your hand and open up space for another Special Summon. You can also use See You Later! to return a monster to your hand to discard in order to activate Wiz’s effect, or to set up a play for your next turn.

[Skill] descriptionUser
See you Later!
Select 1 monster you control and who you are the original owner of. Return the selected monster to the hand. This Skill can only be used once per Duel.
Mokuba Kaiba (DSOD)
Mokuba Kaiba (DSOD)

Weaknesses

  • See You Later! can only be activated once per turn.

  • If you don’t have Donpa available, it’s nearly impossible to get rid of monsters with high ATK and/or DEF.

  • Invoked Cocytus cannot be targeted or destroyed by card effects. Your only way of dealing with this monster is to prevent your opponent from Summoning it in the first place with Wiz or Shadow-Imprisoning Mirror.

Other Cards Option

Herald of the Abyss
Herald of the Abyss
Normal Spell
Warriors Unite [UR]
Pay 1500 LP and declare 1 Monster Type and Attribute; your opponent must send 1 face-up monster with the declared Type and Attribute from their field to the GY, if possible. For the rest of this turn, your opponent cannot activate the effects of monsters with that sent monster's name. You can only activate 1 “Herald of the Abyss” per turn.
United We Stand
United We Stand
Equip Spell
Selection Box Vol. 02 Mini [SR]
The equipped monster gains 800 ATK and DEF for each face-up monster you control.
Widespread Ruin
Widespread Ruin
Normal Trap
Clash of Wings [UR]
When an opponent's monster declares an attack: Destroy the Attack Position monster your opponent controls with the highest ATK (your choice, if tied).
Wall of Disruption
Wall of Disruption
Normal Trap
Servants of Kings [SR]
When an opponent's monster declares an attack: All Attack Position monsters your opponent controls lose 800 ATK for each monster they control.

Wall of Disruption debuffs all your opponent's attack position monsters when one of them declares an attack. This debuff is significant enough for even Fur Hires to beat them.

Paleozoic Canadia
Paleozoic Canadia
Normal Trap
Valiant Souls [UR]
Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

Paleozoic Canadia can be used to negate some effects by flipping your opponent's monsters face-down. You can protect your monters by changing your opponent's battle position when they attack. And lastly, Paleozoic Canadia can be another body on your field when a Trap card is activated while Paleozoic Canadia is in your graveyard.

Comments

Hot New Top
Anonymous 22days ago
No Hope for this deck, you must rely on normal summon to start combo,you got second time and you will lose big time LOL
<< Anonymous
Anonymous 1days ago Reply
and you think this is still too good? i dont
<< Anonymous
Anonymous 1days ago Reply
unlimit dyna and donpa are fine now since so many recover and distruption
<< Anonymous
Anonymous 6hour ago Reply
Yeah, Dyna's attack lock isn't that OP anymore.

But probably put Wiz to 1 in exchange, lol
<< Anonymous
Anonymous 3hour ago Reply
Yeah, unlimit Dyna pls. I want to build Fur Hire stall with one or two Lava Golem
Anonymous 2days ago
You know a archetype is crap when the community barely changes their deck(like one card in this case) when you add support for the deck
Anonymous
Kog with this deck
<< Anonymous
Anonymous Reply
Mann! more than 400 wins you got there, you seems really dont have anything to do in the real life LOL
<< Anonymous
Anonymous Reply
COOL !
<< Anonymous
Anonymous Reply
awesome
<< Anonymous
Anonymous 22days ago Reply
Even playing three PVPs a day feels like too much for me already.
Anonymous 23days ago
We want these boys back, the meta is ready
Candend
Now Wiz is back to 3
Anonymous
i just want my fur babys back. if sylvan/CA can get an unban why not my furbabys??
<< Anonymous
Anonymous Reply
I hear ya Why is Dyna still limited to 1 WTF Konami Dyna Lock isn't a thing anymore we have more Trap cards to deal with that issue We want the 2nd half of the Fur Hire Support like Rafael Who can negate Card Effects which we desperately need
<< Anonymous
Anonymous Reply
Dyna lock is not the problem, it's graveyard disruption that is kinda busted right now.
<< Anonymous
Anonymous Reply
But then again, Marjoram and Schuberta do it too and no one cares.
Anonymous
still meta
Anonymous
Regulation of tribe and share the pain if you dont have ballista squad, karma cut and united we stand pretty nice but not necessary.
Anonymous
Is this still a thing? Meta competitive?
<< Anonymous
Anonymous Reply
king of games deck
<< Anonymous
not KoG Reply
King of Games and KC Cup worthy.
Anonymous
Better than i expected, i think one of the strongest compared to other semi unban decks like CA and heroes.
Anonymous
Give more support.the ban list has messes up this deck.if they remove them from banlist then it will be tiered again.
ask Erikson
AWESOME DECK FOR KOG !!!

Commens and feedback

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Comments (updated every hour)

That's not a ruling. That's probably a bug or something else.
If only the character limit on the survey wasn't so small.
It's a good deck. It only lacks the support it has outside the duel links game
I can see two ways to circumvent selene, one: direct attacks, two: letting them make their plays ...
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