The strategy of Fur Hires is to swarm the field with monsters of their archetype. While these monsters are relatively lacking in raw stats, they make up for it with their amazing effects that reward you for special summoning more Fur Hire monsters. To compensate their lack of power you can use skills like The Tie that Binds or Beatdown! for a temporary boost.
New Idea Version created by おしょう@shooooo0OW
Beat gives the deck it's consinstency, It can search out any Fur Hire monster other than itself from your deck. This allows you to get just what you need for your plays. You can choose Donpa or Recon depending on what kind of destruction you need. You can also use it get to your higher level monsters should you need protection from spell/traps or attack targeting. If you already have those monsters, you can just search Seal to have him ready to recycle your monsters.That card is good for recycling your Fur Hire monsters. When a Fur Hire monster is special summoned you can add 1 Fur hire monster from your graveyard to your hand. This
is good for keeping fuel for The Regulation of Tribe. This also helps recycle your monsters to keep special summoning them and using their effects.
Donpa can destroy face-up cards when a Fur Hire monster is special summoned to your side of the field. This is one of the main destruction methods, alongside Recon. You can very easily plus off the special summon since you destroy one of your opponent's cards. Meanwhile, Recon can destroy face-down cards when a Fur Hire monster is special summoned to your side of the field. This combos well with Mind Scan to make sure you hit the right card. An important thing to note is even if they chain it and flip it up it will still be destroyed. This
much like Donpa is also a plus one when special summon and use it's effect.
This is the boss monster of the deck. It stops your other Fur Hire monsters from being targeted for attacks. They either have to use removal or attack over it with a monster before they can attack your other monsters. When you summon this card you can banish up to the number of other Fur Hire monsters you control from your oppenent's graveyard. This is great for countering decks who use their graveyard as a resource. It has 2500 attack which means you can attack over most things.
This card is the spell and trap protection of the deck. You can discard a Fur Hire card to negate the activaion of a spell or trap. This will stop your oppenent using their spells and traps to disrupt your plays and keep your monsters safe from removal. This card has 2800 Defense which makes it good wall as well. It also gives you 500 Life Points per Fur Hire monster you control with a different name besides itself when summoned.This can be helpful to maintain Mind Scan, since you want to stay above 3000 Life Points.
This card is a great defensive tool. It can special summon one Fur Hire monster from your graveyard in defense position. This can stop you from taking damage or force your opponent to change attack targets. It will also trigger your Fur Hire monster's effects when you special summon a monster off of it. This enables you to use Donpa and Recon's destruction effects on your opponent's turn.
This card helps deal with backrow without draining your life points like Cosmic Cyclone since we are using Mind Scan. You can activate this and then chain Mayhem Fur Hire or Treacherous Trap Hole to it. This allows you to use their effects and still destroy a spell or trap. You can also use The Regulation of Tribe if you have no use for it at that moment.
The current meta revolves around decks that can special summon and get multiple monsters on board. This is card is great at countering those decks when they over extend. If you hit two of your opponent's monsters you can cripple them. You can then hit them with Donpa or Recon's destruction effects on your turn and put them in an even worse state.
This is a great control card up against the right deck. This card stops monsters from attacking of a declared type. While the tribute cost would be a major downside it allows you to keep a spot open to special summon another Fur Hire monster to. This allows you to keep using the effects of your other monsters on board without having to worry about clogging. This combos well with Seal since it recylces your monsters allowing to keep fuel for the tribute cost.
Fur Hire uses a simple swarm strategy. All of the low-leveled monsters have a common effect that special summons a Fur Hire monster from your hand, and also a unique effect that triggers when a Fur Hire monster is special summoned. But be careful, this deck can quickly burn through it's hand because of all the special summoning making you vulnerable to mass effects like Special Hurricane and Wall of Disruption.
Beat Bladesman Fur Hire and Seal, Strategist Fur Hire helps your hand keep up with all the special summoning you will do. They also help you get the Fur Hire monsters you need into your hand. When a Fur Hire monster is special summoned while Beat is face-up, you can search your deck for any Fur Hire monster, with Seal doing the same except he recovers a Fur Hire monster from the graveyard. Because of this, it would be best if you summon Beat and then use his effect to special summon a Fur Hire monster from your hand and then search your deck for another, as an opening play. Seal can do the same but later into the game when you have Fur Hire monsters in the graveyard.
Fur Hire decks aren't known to have high attack stats, that is why you need Donpa Marksman Fur Hire and Recon, Scout Fur Hire. They will be your main way to deal with cards with problematic effects or high stats. Donpa is used to destroy face-up cards while Recon is for destroying face-down cards, both of their effects activate when another Fur Hire monster is special summoned to the field. You would usually want to summon these monsters with the effect of Beat/Seal.
Normal summon Beat/Seal and then with it's effect special summon Donpa/Recon, you get to add another Fur Hire monster to your hand because of Beat/Seal's effect which you can then special summon with Donpa/Recon's effect also triggering their destruction effect.
Dyna, Hero Fur Hire is the main beater of this deck. Unlike the low-leveled Fur Hire monsters he does not have an effect to summon more Fur Hire monsters from your hand. Instead he banishes cards from your opponent's graveyard when he is special summoned. He also protects other Fur Hire monsters from battle by making all your opponent's monsters only able to attack him. If you have 2 Dyna on the field your opponent would not be able to attack at all. Because this card has no effect to special summon other Fur Hire monsters, it would be best to use it as the last card to summon in a swarm..
Can revive any Fur Hire monster in your graveyard for no cost. Although it is summons the monster in defense position, which limits it's offensive abilities a little bit. You can revive a Fur Hire monster to trigger other Fur Hire monsters on the field effects. Best used, during your opponent's turn when you have Donpa to destroy an opponent's monster or continuous spell/trap card, or during your opponent's end phase when you have Recon to destroy a card they set and will not get to respond with. Because you can only activate Fur Hire monsters' effects once per turn, using Hayhem Fur Hire during your opponent's maximizes the amount of times you activate your monster effects, this is also so that you can change the monster to attack position when your turn comes.
|It has a similar effect to Double Cyclone, but it's not a Quick-Play spell and can hit any card on the field. It has more versatility in targets but less when it comes to when it can be used.|
The Big Cattle Drive
|Many of your Fur Hire monsters are Beast and Beast-Warrior-Types and it is very easy to swarm them on the field. Additionally, you will be relying more on monster effects than spell/trap cards during your turn. So you could use The Big Cattle Drive to effectively replenish your hand.|
|The Mind Scan Version Deck doesn't mind discards since it can recycle quite easily. If you hit the right monster you can cripple your oppenent for a turn. It could possibly leave them with an empty field allowing you to get in some damage.|
Training Fur Hire, Fur All Your Training Needs
|Special summons Fur Hire monsters from your deck. Can be a way to trigger your Fur Hire monsters' effects without depleting your hand too much. Also a great way to maintain card advantage and search out Beat, Donpa, and Recon which have the lowest levels of all Fur Hire monsters.|
|Available card boxes|