Content

Fur Hire: deck recipe [Dec 3]

Duel Links Fur Hire deck, Fur Hire in the meta, how to use Fur Hire cards.
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Yu-Gi-Oh Vrains Duel Links
update 03/12/2021

Overview

The strategy of Fur Hires is to swarm the field with monsters of their archetype. While these monsters are relatively lacking in raw stats, they make up for it with a variety of effects.

Required Card Boxes

Visions of Ice Clash of Wings Infernity Destruction Shining Hope Infinite Ray Photons of Galaxy Antinomic Theory Shark Fang Chaotic Soldiers

Example Deck

Standard Version

Beat, Bladesman Fur HireBeat, Bladesman Fur HireBeat, Bladesman Fur HireWiz, Sage Fur HireWiz, Sage Fur HireDyna, Hero Fur Hire
Seal, Strategist Fur HireSeal, Strategist Fur HireSeal, Strategist Fur HireDonpa, Marksman Fur HireRecon, Scout Fur HireRecon, Scout Fur Hire
Bravo, Fighter Fur HireBravo, Fighter Fur HireBook of MoonBook of MoonBook of MoonMystical Space Typhoon
Mystical Space TyphoonMystical Space TyphoonMayhem Fur HireTreacherous Trap Hole--
Abyss DwellerNumber C39: Utopia RayNumber 39: UtopiaNumber 70: Malevolent SinNumber 70: Malevolent SinNumber 18: Heraldry Patriarch
Number 45: Crumble Logos the Prophet of Demolition-----

Set Skill

[Skill] descriptionUser
Destiny Draw
Can be used when your Life Points decrease by 2000. In the Draw Phase, instead of conducting your normal draw, draw a card of your choice. This Skill can only be used one per Duel.
Yami Yugi
Yami Yugi

How to Use

Fur Hire Monsters

Beat, Bladesman Fur Hire
Beat, Bladesman Fur Hire
EARTH Warrior ★3
ATK 1200 / DEF 500
Clash of Wings [SR]
During your Main Phase: You can Special Summon 1 monster"Fur Hire" from your hand, except "Beat, Bladesman Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can add 1 monster "Fur Hire" from your Deck to your hand, except "Beat, Bladesman Fur Hire". You can only use each effect of "Beat, Bladesman Fur Hire" once per turn.

Beat is the main core searcher of the deck and it allows you to search for any of the Fure Hire monsters.

Oftentimes, it's better to search for Dyna since it can provide some decent protection for your monsters. But if you get first turn, consider searching for Wiz instead. Being able to negate a spell/trap can really help disrupt your opponent's plays, but you do need another fur hire card to discard.

Otherwise, search for either Donpa or Recon if you think you are going against decks that are monster / backrow heavy.

Donpa, Marksman Fur Hire
Donpa, Marksman Fur Hire
WIND Beast ★2
ATK 500 / DEF 1000
Clash of Wings [R]
During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Donpa, Marksman Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 face-up card on the field; destroy it. You can only use each effect of "Donpa, Marksman Fur Hire" once per turn.

Its ability to destroy any face-up card on the field makes it quite versatile. Donpa can be used to destroy your opponent's monster, continuous spell/trap, field spell, or even your own monster to clear up some space.

There will be situations where Donpa is the only monster in your hand that you can special summon to activate your other fur hire monsters. Even if you don't have any face-up card to destroy, it's still better to summon Donpa on the field so you can make plays with Mayhem fur hire. Plus, it also serves as a threat to your opponent and can force them to target it instead of your other monsters.

Recon, Scout Fur Hire
Recon, Scout Fur Hire
WIND Beast ★2
ATK 1000 / DEF 500
Clash of Wings [R]
During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Recon, Scout Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 Set card on the field; destroy it. You can only use each effect of "Recon, Scout Fur Hire" once per turn.

While he may not always be necessary, it's definitely worth putting him in the deck so you can avoid dangerous traps like Drowning Mirror Force, or force your opponents to activate their backrow early.

Seal, Strategist Fur Hire
Seal, Strategist Fur Hire
DARK Beast-Warrior ★4
ATK 1600 / DEF 1000
Clash of Wings [R]
During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Seal, Strategist Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 monster "Fur Hire" in your GY; add it to your hand. You can only use each effect of "Seal, Strategist Fur Hire" once per turn.

Seal provides more value if you only have a few copies of the core decks. Having only 1 copy of Seal is good enough if you have 2/3 beats to search for it, especially since Mayhem Fur Hire essentially acts as a monster recovery as well.

Seal's recovery effect can help take back your resources when you use Wiz to negate your opponent's spell/trap.

Dyna, Hero Fur Hire
Dyna, Hero Fur Hire
EARTH Beast-Warrior ★6
ATK 2500 / DEF 1400
Clash of Wings [R]
If this card is Special Summoned: You can banish cards from your opponent's GY, up to the number of monsters "Fur Hire" you control with different names. You can only use this effect of "Dyna, Hero Fur Hire" once per turn. Monsters your opponent controls cannot target monsters "Fur Hire" for attacks, except this one.

Dyna’s effect used to be fairly marginal, something that, if you were not careful, could have just ended up enabling your opponent’s second Treacherous Trap Hole, but being able to remove cards from your opponent’s Graveyard right now is extremely valuable. You can Special Summon Dyna via Seal, Beat, Donpa or Recon, or via Mayhem Fur Hire and banish up to 3 cards from your opponent’s Graveyard.

Its effect that prevents your opponent from attacking your other Fur Hire monsters can be a pretty decent first turn monster to summon as well.

Since Dyna isn't limited in any way, being able to summon 2 on the field essentially means that your opponent can't attack ANY of your monsters at all. This can end up resulting in an auto win for you if your opponent doesn't have any form of monster removal effect. If your opponent uses their resources to do that, you can kind of recycle it again by using Seal or Mayhem Fur Hire.

Wiz, Sage Fur Hire
Wiz, Sage Fur Hire
WATER Spellcaster ★7
ATK 1600 / DEF 2800
Clash of Wings [R]
If this card is Special Summoned: You can gain 500 LP for each monster "Fur Hire" you control with a different name, except "Wiz, Sage Fur Hire". When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can discard 1 card "Fur Hire"; negate the activation. You can only use each effect of "Wiz, Sage Fur Hire" once per turn.

Wiz gives you the ability to interact with your opponent during their turn, allowing you to negate cards like Neos Fusion, Darklord Contact, and Shien's Dojo by simply discarding 1 Fur Hire card.

Wiz is a decent first turn monster to special summon. It has a beefy defense, and the negate effect helps disrupt your opponent's potential plays. Wiz can also let you attack more safely into your opponent that has backrows since you can negate once per turn.

Bravo, Fighter Fur Hire
Bravo, Fighter Fur Hire
FIRE Reptile ★4
ATK 1900 / DEF
Infernity Destruction [N]
During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Bravo, Fighter Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can have all monsters "Fur Hire" currently on the field gain 500 ATK/DEF until the end of this turn. You can only use each effect of "Bravo, Fighter Fur Hire" once per turn.

Bravo's effect gives all your Fur Hire monsters a decent ATK boost. But even with this boost, only Dyna and Bravo can be considered good beaters. So instead of for beatdown, this effect is usually better used for pushing damage.

Mayhem Fur Hire

Mayhem Fur Hire
Mayhem Fur Hire
Quick Spell
Clash of Wings [R]
Target 1 monster "Fur Hire" in your GY; Special Summon it in Defense Position. You can only activate 1 "Mayhem Fur Hire" per turn.

This card is a great defensive tool. It can special summon one Fur Hire monster from your graveyard in defense position. This can stop you from taking damage or force your opponent to change attack targets. It will also trigger your Fur Hire monster's effects when you special summon a monster off of it. This enables you to use Donpa and Recon's destruction effects on your opponent's turn.

Extra Decks

Abyss Dweller
Abyss Dweller
WATER Sea Serpent ★4
ATK 1700 / DEF 1400
Photons of Galaxy [UR]
Selection Box Vol.03 Mini [UR] [UR]
2 Level 4 monsters
While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn.

Won't be able to become 2200 ATK since the only original WATER is Wiz, but this is still useful to stop your opponent's plays that rely on effects that happen in the graveyard.

Number C39: Utopia Ray
Number C39: Utopia Ray
LIGHT Warrior ★4
ATK 2500 / DEF 2000
Infinite Ray [UR]
3 Level 4 LIGHT monsters
You can also Xyz Summon this card by using a "Number 39: Utopia" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) You can detach 1 Xyz Material from this card; it gains 500 ATK and 1 monster your opponent controls loses 1000 ATK, until the End Phase. You must have 1000 Life Points or less to activate and to resolve this effect.

Gives the deck an OTK potential if you survive low LP. Summon two level 4 monsters so you can Xyz into Utopia so you can rank up into this.

Number 39: Utopia
Number 39: Utopia
LIGHT Warrior ★4
ATK 2500 / DEF 2000
Shining Hope [UR]
2 Level 4 monsters
When any player's monster declares an attack: You can detach 1 Xyz Material from this card; negate the attack. When this card is targeted for an attack, while it has no Xyz Materials: Destroy this card.

Mainly to rank up into Utopia Ray when you're at 1000 LP or lower.

Number 70: Malevolent Sin
Number 70: Malevolent Sin
DARK Insect ★4
ATK 2400 / DEF 1200
Photons of Galaxy [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.

Against opponents with only 1 monster on the field, this will let you get some direct attacks, which will occasionally win games. But it's also useful in general since using it on Xyz monsters will remove their materials.

Number 18: Heraldry Patriarch
Number 18: Heraldry Patriarch
LIGHT Psychic ★4
ATK 2200 / DEF 2200
Voltage of the Metal [R]
2 Level 4 monsters
Once per Chain, during either player's turn, if 2 or more monsters with the same name are on the field: You can detach 1 Xyz Material from this card; choose 1 monster among those with the same name, and destroy all other monsters with that name. While this card remains face-up on the field, your opponent cannot Summon monsters with the same name as any of the monster(s) chosen for this card's effect. If this card is sent to the Graveyard: You can send 2 "Heraldic Beast" monsters from your Deck to the Graveyard.

For when you go against decks like Harpies or Cyber Dragons since they use monsters with the same name. Bringing this out early before they get to make their plays can be game winning.

Number 45: Crumble Logos the Prophet of Demolition
Number 45: Crumble Logos the Prophet of Demolition
EARTH Zombie ★2
ATK 2200 / DEF 0
Shark Fang [R]
2 or more Level 2 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 other face-up card on the field; while this monster is face-up on the field, that target has its effects negated. While that target is on the field, cards with the same name as that target, and their effects, cannot be activated.

Summon with Donpa and Recon as material. Crumble Logos can be a way to make a beater out of two weak ATK monsters. Its effect is also useful for locking problem cards such as Noble Knight Drystan.

Skills Suggestion

[Skill] descriptionUser
See you Later!
Select 1 monster you control and who you are the original owner of. Return the selected monster to the hand. This Skill can only be used once per Duel.
Mokuba Kaiba (DSOD)
Mokuba Kaiba (DSOD)

Having only 3 Monster Zones has always been a great limitation for this deck, but now, thanks to this Skill, you can return a “Fur Hire” monster to your hand and open up space for another Special Summon. You can also use See You Later! to return a monster to your hand to discard in order to activate Wiz’s effect, or to set up a play for your next turn.

Other Cards Option

Destiny HERO Plasma

Destiny HERO - Plasma
Destiny HERO - Plasma
DARK Warrior ★8
ATK 1900 / DEF 600
Aster Phoenix Lvl 45 [UR]
Duelist Challenges [UR]
Aster Phoenix Starter Deck [UR]
Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by Tributing 3 monsters you control, and cannot be Special Summoned by other ways. Negate the effects of all face-up monsters your opponent controls. Once per turn: You can target 1 monster your opponent controls; equip that target to this card, and this card gains ATK equal to half the ATK of that equipped monster (you can only equip 1 monster at a time to this card with this effect).

Plasma can be teched into almost any deck with the ability to fully swarm the Monster Zone. His effect is generic yet powerful, combined with his absorption effect provides your deck with a powerful boss monster. The passive mass monster effect negation is extremely good especially in the current meta, able to shut down Desperado Barrel Dragon and prevent Ritual Beasts from disassembling to dodge effects.

Arcana Force EX - The Dark Ruler

Arcana Force EX - The Dark Ruler
Arcana Force EX - The Dark Ruler
DARK Fairy ★10
ATK 4000 / DEF 4000
Arena of Sanctuary [SR]
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 monsters you control to the Graveyard, and cannot be Special Summoned by other ways. When this card is Special Summoned: Toss a coin and gain the appropriate effect.
● Heads: This card can make a second attack during each Battle Phase, but if it does so using this effect, change it to Defense Position at the end of the Battle Phase. Its battle position cannot be changed until the end of your next turn.
● Tails: If this card is destroyed, destroy all cards on the field.

Plasma can be stopped before it activates the effect and has low base ATK. This one starts with high ATK right away, making cards like Floodgate Trap Hole or Book of Moon less of an issue.

Techs

Share the Pain
Share the Pain
Normal Spell
Blazing Rose [R]
Tribute 1 monster; make your opponent Tribute 1 monster (for no effect).
Ballista Squad
Ballista Squad
Normal Trap
Fortress of Gears [UR]
Tribute 1 monster, then target 1 card your opponent controls; destroy it.

Fur Hire monsters mostly activate their effect when you Special Summon another Fur Hire. Mid-game you can run into the problem of your Monster Zone clogging, which prevents Fur Hires from activating their effects. Ballista Squad frees up a Monster Zone; and with the amount of swarming ability in this deck, it won't even dent your field presence.

Karma Cut
Karma Cut
Normal Trap
Arena of Sanctuary [SR]
Selection Box Vol. 02 Mini [SR]
Discard 1 card, then target 1 face-up monster your opponent controls; banish that target, then banish all cards with the same name as that monster from your opponent's Graveyard.

Single-target banishing removal. Beat and Seal should be able to keep your hand count up enough not to worry about Karma Cut's discard cost.

Wall of Disruption
Wall of Disruption
Normal Trap
Servants of Kings [SR]
When an opponent's monster declares an attack: All Attack Position monsters your opponent controls lose 800 ATK for each monster they control.

Wall of Disruption debuffs all your opponent's attack position monsters when one of them declares an attack. This debuff is significant enough for even Fur Hires to beat them.

Paleozoic Canadia
Paleozoic Canadia
Normal Trap
Valiant Souls [UR]
Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

Paleozoic Canadia can be used to negate some effects by flipping your opponent's monsters face-down. You can protect your monters by changing your opponent's battle position when they attack. And lastly, Paleozoic Canadia can be another body on your field when a Trap card is activated while Paleozoic Canadia is in your graveyard.

Extra Decks

Wind-Up Zenmaines
Wind-Up Zenmaines
FIRE Machine ★3
ATK 1500 / DEF 2100
Voltage of the Metal [SR]
2 Level 3 monsters
If this face-up card on the field would be destroyed, you can detach 1 Xyz Material from this card instead. Once per turn, during the End Phase, if this effect was used this turn: Target 1 card on the field; destroy it.

Zenmaines is good for stalling since your opponent would think twice before attacking into it and triggering its removal effect. You can also manually trigger Zenmaines' removal by crashing it into an enemy monster.

Leviair the Sea Dragon
Leviair the Sea Dragon
WIND Sea Serpent ★3
ATK 1800 / DEF 1600
Voltage of the Metal [UR]
2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 banished Level 4 or lower monster; Special Summon that target to your side of the field.

Leviair lets you recover banished Fur Hire monsters. Especially ones you only have a single copy of like Seal and Bravo.

Maestroke the Symphony Djinn
Maestroke the Symphony Djinn
DARK Fiend ★4
ATK 1800 / DEF 2300
Shark Fang [UR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up Attack Position monster your opponent controls; change it to face-down Defense Position. If a "Djinn" Xyz Monster you control would be destroyed, you can detach 1 Xyz Material from that monster instead.

Summon Maestroke with Seal and Bravo as materials. Flipping a monster face-down is a good way of turning off effects and exposing weak DEF stats.

Diamond Dire Wolf
Diamond Dire Wolf
EARTH Beast ★4
ATK 2000 / DEF 1200
Voltage of the Metal [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.

Since the deck uses Beast related type monsters, Diamond Dire Wolf can use the Fur Hire monsters as the cost, which you can then recover with Seal. This will let you use Diamond Dire Wolf's effect again next turn.

Number 20: Giga-Brilliant
Number 20: Giga-Brilliant
LIGHT Insect ★3
ATK 1800 / DEF 1800
Number Hunter: Kite Tenjo Unlock Event [SR]
2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card; all face-up monsters you currently control gain 300 ATK.
Digital Bug Corebage
Digital Bug Corebage
LIGHT Insect ★5
ATK 2200 / DEF 1800
Infinite Ray [R]
2 or more Level 5 LIGHT Insect-Type monsters
You can also Xyz Summon this card by detaching 2 Xyz Materials from a Rank 3 or 4 Insect-Type Xyz Monster you control, then using that Xyz Monster as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can detach 1 Xyz Material from this card, then target 1 Defense Position monster your opponent controls; shuffle it into the Deck. Once per turn, if the battle position of a monster(s) on the field is changed (except during the Damage Step): You can attach 1 Insect-Type monster from your Graveyard to this card as Xyz Material.
Digital Bug Rhinosebus
Digital Bug Rhinosebus
LIGHT Insect ★7
ATK 2600 / DEF 2200
Infinite Ray [R]
2 or more Level 7 LIGHT Insect-Type monsters
You can also Xyz Summon this card by detaching 2 Xyz Materials from a Rank 5 or 6 Insect-Type Xyz Monster you control, then using that Xyz Monster as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; destroy the face-up monster(s) your opponent controls with the highest DEF (all, if tied).

Rhinosebus is a pretty decent non-targeting monster removal since it's a quick effect. You go into it by using 2 Beats and XYZ into Giga-Brilliant -> Corebage -> Rhinosebus.

Alternatively, if you want to save an extra deck slot, you can use Inzektor Exa-Beetle instead, but you'll have to use 2 Dynas to go into that.

Inzektor Exa-Beetle
Inzektor Exa-Beetle
DARK Insect ★6
ATK 1000 / DEF 1000
Darkness Gimmick [R]
2 Level 6 monsters
When this card is Xyz Summoned: You can target 1 monster in either player's Graveyard; equip that target to this card. This card gains ATK and DEF equal to half the original ATK and DEF of the monster equipped by this effect. Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up card on each side of the field; send those targets to the Graveyard.

Since the deck's highest attack monster is only Dyna at 2500, there might be times when you have to get over your opponent's monster instead of doing a double Dyna lockdown. Having Exa-Beetle + Rhinosebus does open up some potential plays to speed up a win.

Soul of Silvermountain
Soul of Silvermountain
EARTH Rock ★3
ATK 1800 / DEF 2200
Shark Fang [R]
2 Level 3 EARTH monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 Set card in your opponent's Spell & Trap Card Zone; it cannot be activated while this card is face-up on the field. If this card destroys an opponent's monster by battle while it has Xyz Material: You can target 1 EARTH monster in your Graveyard; Special Summon that target in face-up Defense Position.

Soul of Silvermountain will mostly be used to lock enemy backrow. The floating effect lets you revive Beat or Dyna which is quite good.

Comments

Hot New Top
Yugitrollz
Yiff in h e l l fur f a g s.
<< Anonymous(Yugitrollz)
Anonymous Reply
t. Lunalight player
<< Anonymous
Anonymous Reply
Shh
Anonymous
What was the big idea releasing every single card of this deck from the banlist, to the point of it being fully unnerfed (unless you count Trunade)?
<< Anonymous
Anonymous Reply
Power creep. You cant really do anything cause everyone uses trap on the first monster you summon. Basically it's like flipping a coin. You get off your combo or they karma cut beat furehire and you stuck with nothing on the field.
<< Anonymous
Anonymous Reply
I’m sadly not buying this cope. I did that before, beat their normal summon. They just blocked my attacks with 100000 backrow traps and then did their combo next run, leaving me almost OTK’d with no way to recover. I don’t know wtf was the big idea in freeing this insanity 100%. It’s got to the point where I’m making an entire deck specifically dedicated to beating this deck, and still losing.
<< Anonymous
Anonymous Reply
And losing very very badly. Like, it’s insane. This same entire antiFur Hire deck is managing to beat other decks, I managed to beat Blue Eyes, Onomatos, Harpies with it. But it can’t beat this deck. Nothing I do beats it. It’s bizarre.
<< Anonymous
Anonymous Reply
> crying about a deck
> says anyone defending it is "cope"

Claiming a deck is simply unbeatable is literally the definition of cope. Stop making excuses and either put in some effort or just admit you're not good enough to beat it.
Anonymous
waiting this deck full power without trunade!
<< Anonymous
Anonymous Reply
No effect upon normal summon = RIP
Fun Fact
Did you know the original name for the archtype was sky brigade? The TCG changed the name for the sake of a pun. Let that sink in.
<< Anonymous(Fun Fact)
Anonymous Reply
Interesting. It was a good decision. Naming it Sky Brigade is too boring. Since the monsters are all furries, why not name them Fur Hire : Furries for Hire.
<< Anonymous(Fun Fact)
Anonymous Reply
*Skyfang Brigade.
Anonymous
level dupe might be better than see you later especially with beat.
<< Anonymous
Anonymous Reply
There aren't many helpful Xyz for them right now. I would prefer to run see you later and make use of Donpa and Recon's destroy.
Anonymous
Konami please Rafale and fur hire bring back to meta status.
Anonymous
Donpa is free!!!
Anonymous
Ex tier zero will be return at this time, see you later
<< Anonymous
Anonymous Reply
See you in hell
Anonymous
It's back.....until Komoney release the hard counter over the next box or two.
Anonymous
Donpa is unlimited, now what?
<< Anonymous
Anonymous Reply
^ Monster Gate kek
<< Anonymous
Mah Boi Reply
Now they will be able to use Trunade or E-con. Which seems like a nightmare, considering the deck is pretty consistent and versatile while still being able to OTK.
<< Anonymous(Mah Boi)
Anonymous Reply
We will see if it can get back into the tier list.
<< Anonymous
Anonymous Reply
I'm already imagining the brain d e a d builds with balance
Anonymous
This horrid deck continues to be an issue. It’s bizarre how can a deck be pretty much invincible, even full of limits on the forbidden lists. There is just no way to beat it unless it bricks really, really badly. It’s extremely needed to put more of these horrid, completely broken cards on the limited lists. I still don’t know of any ways to beat this crap other than it bricking.
<< Anonymous
Anonymous Reply
Man get a life, there are lots of more problematic decks around here right now
<< Anonymous
Anonymous Reply
Still one of the worst to face as they had the idiocy of freeing Wiz.
<< Anonymous
Anonymous Reply
this is not a problematic deck literally one fiendish chain and your done, or raigeki break or e con take, the list goes on, its reliance on normal summon is so critical that a single disruption to it stops you dead
<< Anonymous
Anonymous Reply
Are you aware you're replying to a comment from maybe last year?

This deck WAS an issue back then in 2018-2019. But not anymore now in 2020.
Anonymous
No Hope for this deck, you must rely on normal summon to start combo,you got second time and you will lose big time LOL
<< Anonymous
Anonymous Reply
and you think this is still too good? i dont
<< Anonymous
Anonymous Reply
unlimit dyna and donpa are fine now since so many recover and distruption
<< Anonymous
Anonymous Reply
Yeah, Dyna's attack lock isn't that OP anymore.

But probably put Wiz to 1 in exchange, lol
<< Anonymous
Anonymous Reply
Yeah, unlimit Dyna pls. I want to build Fur Hire stall with one or two Lava Golem

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Secrets of the AncientsRevolution BeginningTornado of PhantomsAbsolute InfernoDimension of the Wizards
Warriors UniteLords of ShiningBlazing RoseGuardians of RockCybernetic Rebellion
Curse of DreadValhalla CallingDark DimensionSpirit of the BeastAerial Assault
Soul of ResurrectionFuture HorizonMasters of ShadowJudgement ForceFortress of Gears
Truth UniverseFlames of the HeartWitchs SorceryChronicle of GloryInfernity Destruction
Arena of SanctuaryShining HopeVoltage of the MetalShark FangRage of Volcano
Infinite RayPhotons of GalaxyAntinomic TheorySign of HarpiesEternal Stream
The King of VermillionDarkness GimmickArts of AtlantisPendulum GenesisIdea of Armageddon
Chaotic SoldiersForce of InfinityFantastic ArcPhantom of RebellionMaximum Gustav
Heart of XyzShining Sunrise

Selection Box

Selection Boxes
Selection Box Vol. 01Selection Box Vol. 01 MiniSelection Box Vol.01 Super MiniSelection Box Vol. 02Selection Box Vol. 02 Mini
Selection Box Vol. 03Selection Box Vol.03 MiniSelection Box Vol.04Selection Box Vol.04 MiniSelection Box Vol.05

Structure decks

Structure decks
Sorcerers AllianceDragonic ForceHero RisingLegendary WarriorsDestiny Rulers
Dragonic KnightsSpellbound SilenceSynchro ConnectionThe White Dragon of LegendSwordbound Silence
Ancient Gear AwakeningNeos FusionReturn of the Red-EyesFull Metal DesperadoMaster of Chaos
Kings ResonanceDragunity OverdriveGladiators StormHERO GenerationReturn of the Fire Kings
Gagaga XyzTales of the Noble KnightsBlue-Eyes EvolutionStardust NexusRise of Gaia
Evil DominationMagicians ArcD/D/D ApocalypseCyber Style ExtremeSword of Paladin
Tellarknight AdventBrave HopeRuddy Rose Burning

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Standard duelists & Legendary Duelist Lvl 30

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Comments (updated every hour)

wow, it surprised me that yours is smaller than that Asian's
Thanks for telling us, we were just about to ask you
I don’t need future summon for it
You lucky this isn’t locals. Or else I’d beat the sh!t out of you after I beat the sh...
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