If this card is Special Summoned: You can banish cards from your opponent's GY, up to the number of monsters "Fur Hire" you control with different names. You can only use this effect of "Dyna, Hero Fur Hire" once per turn. Monsters your opponent controls cannot target monsters "Fur Hire" for attacks, except this one.
Can banish a number of cards from your opponent’s graveyard equivalent to the number of “Fur Hire” monsters you control, when you Special Summon this monster. This effect can be used once per turn.
Your opponent cannot attack other “Fur Hire” monsters except this monster.
Decent DEF stats.
You can use cards like Impenetrable Attack or Half Shut to protect your Dyna from being destroyed by battle.
You can consider using Spikeshield of Chains as protection option as well as damage your opponents should they attempt to attack with a higher ATK monster.
You need to Special Summon Wiz alongside with Dyna, so that Wiz can negate your opponent’s Spell/Trap effects should they attempt to destroy your Dyna via card effects.
Fur Hire Archetype
Seal is able to Special summon any of the listed Fur Hire Archetype monsters from your Hand. If you choose to Special Summon Donpa, Recon or Beat, their individual effects also allows you to Special Summon another “Fur Hire” monster from your Hand (except themselves), effectively swarming your Field in 1 turn. If you Special Summon Dyna or Wiz, you will be able to trigger their effects, for Dyna when it is Special Summoned, you can banish a number of cards in your opponent’s Graveyard equivalent to the number of “Fur Hire” monsters you control with different names. Dyna also effectively protects all your other “Fur Hire” monsters as your opponent can only select Dyna as attack target. As for Wiz, you gain 500 LP for each “Fur Hire” monsters you control, when it was Special Summoned. Besides having an overwhelming defense stat, Wiz can negate your opponent’s Spell/Trap or effect once during either player’s turn, by discarding a “Fur Hire” card from your Hand.
Mayhem Fur Hire allows you to Special Summon 1 “Fur Hire” monster from your Graveyard to the Field in Defense position. Training Fur Hire, Fur All Your Training Needs allows you to Special Summon another “Fur Hire” monster from your Deck, with 1 level lower than the “Fur Hire” monster destroyed by battle or card effect.
My Monster Cards If your Deck contains 6 or more Level 4 or below Monster Cards with different names, you will have improved chances of having a Level 4 Monster Card in your starting hand.
Special Hurricane is a double-edged sword, since it will hit your special summoned monsters too. I guess Special Hurricane works better in some deck over the others... but they shouldn't expect everyone to pack that card or run a monster destruction deck. I'm just going to hope that Konami catches this and preemptively limits Dyna.
" I'm just going to hope that Konami catches this and preemptively limits Dyna."
Nope. They won't pre-emptively limit dyna as that would limit the appeal of their new box.
What's the point of buying cards from a new box when it's pre-emptively nerfed? If they're going to nerf it, they will wait until they've made their $$ from the box.
So all low level fur hire have the "special summon 1 fur hire from the hand" but it doesn't say lvl, so you can actually special summon this for free. come on konami, you nerf meta to bring this shit?.
It's not always about ATK... Dyna is trouble to me because it clears my graveyard, which will interfere with my game plan. (I'm playing a Felgrand deck.) And the most scary thing about Rafale is his ability to negate monster effect.
Anonymous 6days ago
Remember the time you need to tributte summon 2500 atk monster? These shit easily special summoned these days.