If this card is Special Summoned: You can banish cards from your opponent's GY, up to the number of monsters "Fur Hire" you control with different names. You can only use this effect of "Dyna, Hero Fur Hire" once per turn. Monsters your opponent controls cannot target monsters "Fur Hire" for attacks, except this one.
Can banish a number of cards from your opponent’s graveyard equivalent to the number of “Fur Hire” monsters you control, when you Special Summon this monster. This effect can be used once per turn.
Your opponent cannot attack other “Fur Hire” monsters except this monster.
Decent DEF stats.
You can use cards like Impenetrable Attack or Half Shut to protect your Dyna from being destroyed by battle.
You can consider using Spikeshield of Chains as protection option as well as damage your opponents should they attempt to attack with a higher ATK monster.
You need to Special Summon Wiz alongside with Dyna, so that Wiz can negate your opponent’s Spell/Trap effects should they attempt to destroy your Dyna via card effects.
Fur Hire Archetype
Seal is able to Special summon any of the listed Fur Hire Archetype monsters from your Hand. If you choose to Special Summon Donpa, Recon or Beat, their individual effects also allows you to Special Summon another “Fur Hire” monster from your Hand (except themselves), effectively swarming your Field in 1 turn. If you Special Summon Dyna or Wiz, you will be able to trigger their effects, for Dyna when it is Special Summoned, you can banish a number of cards in your opponent’s Graveyard equivalent to the number of “Fur Hire” monsters you control with different names. Dyna also effectively protects all your other “Fur Hire” monsters as your opponent can only select Dyna as attack target. As for Wiz, you gain 500 LP for each “Fur Hire” monsters you control, when it was Special Summoned. Besides having an overwhelming defense stat, Wiz can negate your opponent’s Spell/Trap or effect once during either player’s turn, by discarding a “Fur Hire” card from your Hand.
Mayhem Fur Hire allows you to Special Summon 1 “Fur Hire” monster from your Graveyard to the Field in Defense position. Training Fur Hire, Fur All Your Training Needs allows you to Special Summon another “Fur Hire” monster from your Deck, with 1 level lower than the “Fur Hire” monster destroyed by battle or card effect.
Beatdown! This turn, the ATK of all face-up monsters on your field increases by the number of monsters of Level 5 or higher on your field times 300. This skill can only be used once per turn
You never try to duel Fur Hire on their prime, aren't you
So its another "long ass paragraph" description OP card. of course Konami we definitely needed more of those kinds of cards, smh (the last part made me laugh; Monsters your opponent controls cannot target monsters "Fur Hire" for attacks, except this 2400+ATK one)
I don't know if no one also realized this, but another issue with this card is that this card is a Level 6 monster. It had the same ATK as Dark Magician, but only 1 tribute is needed AND no negative effects. It was all on the contrary, it had a super positive effect which allowed the lockdown possible. And it's DEF was decent. The biggest ATK for a 1 tribute monster is 2600 for a vanilla monster BUT no DEF.
Honestly, this was way too much even for the Duel Links format.