If this card is Special Summoned: You can gain 500 LP for each monster "Fur Hire" you control with a different name, except "Wiz, Sage Fur Hire". When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can discard 1 card "Fur Hire"; negate the activation. You can only use each effect of "Wiz, Sage Fur Hire" once per turn.
Can heal 500 LP per “Fur Hire” monster you control, when you Special Summon this monster.
Can negate your opponent’s Spell/Trap or effects by discarding a “Fur Hire” card, once during either players’ turn.
You can only each of its effects, once per turn.
Since you can only use its negation effect once per turn, so carefully negate your opponent’s key cards, example Mask Change, Spellbook of Fate, which would greatly disrupt your opponent’s strategy and engine.
You can consider using Spikeshield of Chains as protection option as well as damage your opponents should they attempt to attack with a higher ATK monster.
Fur Hire Archetype
Seal is able to Special summon any of the listed Fur Hire Archetype monsters from your Hand. If you choose to Special Summon Donpa, Recon or Beat, their individual effects also allows you to Special Summon another “Fur Hire” monster from your Hand (except themselves), effectively swarming your Field in 1 turn. If you Special Summon Dyna or Wiz, you will be able to trigger their effects, for Dyna when it is Special Summoned, you can banish a number of cards in your opponent’s Graveyard equivalent to the number of “Fur Hire” monsters you control with different names. Dyna also effectively protects all your other “Fur Hire” monsters as your opponent can only select Dyna as attack target. As for Wiz, you gain 500 LP for each “Fur Hire” monsters you control, when it was Special Summoned. Besides having an overwhelming defense stat, Wiz can negate your opponent’s Spell/Trap or effect once during either player’s turn, by discarding a “Fur Hire” card from your Hand.
Mayhem Fur Hire allows you to Special Summon 1 “Fur Hire” monster from your Graveyard to the Field in Defense position. Training Fur Hire, Fur All Your Training Needs allows you to Special Summon another “Fur Hire” monster from your Deck, with 1 level lower than the “Fur Hire” monster destroyed by battle or card effect.
Beatdown! This turn, the ATK of all face-up monsters on your field increases by the number of monsters of Level 5 or higher on your field times 300. This skill can only be used once per turn