During your Main Phase: You can Special Summon 1 monster"Fur Hire" from your hand, except "Beat, Bladesman Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can add 1 monster "Fur Hire" from your Deck to your hand, except "Beat, Bladesman Fur Hire". You can only use each effect of "Beat, Bladesman Fur Hire" once per turn.
Able to Special Summon another “Fur Hire” monster from your Hand during your Main Phase, except itself.
Able to add 1 “Fur Hire” monster card from your Deck to your Hand (except itself), when another “Fur Hire” monster was Special Summoned to your side of the Field, except during damage step, and while you control this monster.
You can only each of its effects, once per turn.
Weak ATK and DEF stats.
You should prioritize Wiz when Special Summoning using Beat’s effect, as Wiz is able to negate opponent’s Spell/Trap effects activation which may buy you time to get Dyna out. You can also protect Beat by using cards like Enemy Controller, Super Rush Headlong, Windstorm of Etaqua and even Curse of Anubis.
Most Fur Hire monsters can be Special Summoned back from the Graveyard by using Powerful Rebirth, except Dyna and Wiz. You can use Mayhem Fur Hire to Special Summon Dyna and Wiz instead.
Fur Hire Archetype
Beat is able to Special summon any of the listed Fur Hire Archetype monsters from your Hand. If you choose to Special Summon Donpa, Recon or Seal, their individual effects also allows you to Special Summon another “Fur Hire” monster from your Hand (except themselves), effectively swarming your Field in 1 turn. If you Special Summon Dyna or Wiz, you will be able to trigger their effects, for Dyna when it is Special Summoned, you can banish a number of cards in your opponent’s Graveyard equivalent to the number of “Fur Hire” monsters you control with different names. Dyna also effectively protects all your other “Fur Hire” monsters as your opponent can only select Dyna as attack target. As for Wiz, you gain 500 LP for each “Fur Hire” monsters you control, when it was Special Summoned. Besides having an overwhelming defense stat, Wiz can negate your opponent’s Spell/Trap or effect once during either player’s turn, by discarding a “Fur Hire” card from your Hand.
Mayhem Fur Hire allows you to Special Summon 1 “Fur Hire” monster from your Graveyard to the Field in Defense position. Training Fur Hire, Fur All Your Training Needs allows you to Special Summon another “Fur Hire” monster from your Deck, with 1 level lower than the “Fur Hire” monster destroyed by battle or card effect.
My Monster Cards If your Deck contains 6 or more Level 4 or below Monster Cards with different names, you will have improved chances of having a Level 4 Monster Card in your starting hand.
I am having the same kind of problem. I didn't get the first one until there were only 9 packs left in the box and all of the other SR and UR were gone. Now I am going through the same process with the second box. 30 something packs left and the 2 UR and some of the other SR are already gone.