Six Style - Dual Wield | Deck and Rulings

This page notes details of Six Style - Dual Wield (Trap Card/Normal) : decks, tips, effect and rulings. Learn and enjoy playing Yu-Gi-Oh! Duel Links!
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update 17/03/2020

Six Style - Dual Wield

Six Style - Dual Wield
TypeTrap Card
Card Effect TypeActivation requirement / Card effect
Supports ArchetypesSix Samurai


If the only monster you control is 1 "Six Samurai" monster in face-up Attack Position: Target 2 cards your opponent controls; return those targets to the hand.

How to Get

PackWarriors Unite [SR]
Level-up reward--
Victory against--
Card trader--




  • Returns your opponent’s cards back to hand.
  • No cost to activate.


  • Six Samurais will rarely have exactly 1 monster on the field since they specialize in swarming.


  • Returning difficult to summon monsters back to your opponent’s hand can set them back alot. Particularly if you target an Extra Deck monster it would return to the Extra Deck not the hand.

Degenerate Circuit

With Degenerate Circuit on the field, Six Style - Dual Wield turns into a free 2 card banishing effect.

Lava Golem

Summon Lava Golem to your opponent’s field, then return the summoned Lava Golem back to your hand with Six Style - Dual Wield removing a total of 3 cards from their field. The returned Lava Golem can then be reused in later turns.


Six Samurai Synchro Deck



ActionsReturns from your opponent's field to your opponent's hand


Hot New Top
This card is no longer useful in six samurai deck. It is too situational as you can only activate it when you have exactly 1 monster. I saw people replacing it with Floodgate/ Void Trap Hole/ Dimensional Prison.
If you only have one monster on the field and your opponent has a Shien equipped with power of the guardian and this card face-down, how do you win ?

Once you activate a spell or put another monster on the field you lose.
And if your monster on the field cannot get rid of Power of the Guardian you will never win and he will have the time to counter attack.
<< Anonymous
Anonymous Reply
"Once you activate a spell" - no, you don't lose. If you activate cosmic cyclone for example, dual wield can't target it. It can target continuous and equip cards.
<< Anonymous
Anonymous Reply
I would need to be superl lucky then to draw a spell that destroys/banish spell/trap.

I think players that don't like using spell/trap removal won't be able to win against six sam. which is not the case of meta decks.

Thanks for the answer !
Honestly guys, whoever wants this card limited doesn't know how to play the game.

<< Anonymous(Marvin)
Seto Kaiba Reply
I agree with you bud
<< Anonymous(Marvin)
Anonymous Reply
People who say card shouldn’t be limited:
This card is not broken, you need to control only 1 monster and that monster should be a six sam , Floodgate ruin this card.
<< Anonymous
Anonymous Reply
you know that chaining exists right?
<< Anonymous
Anonymous Reply
floodgate is devastating.
This card is OK to me
Nice card
I don't think it deserves any ban limit.
It needs a face up monster. Floodgate and canadia are popular. Also plenty of cards that detroys monsters like Offerings, Treacherous, Subterrors, etc.
<< Anonymous(Nice card)
TheBlackRose Reply
Offerings won't do 🔥 as they will banish Fuma from their Grave to prevent destruction and you lose your Draw Phase. This card is a big problem and needs to be hit next ban list.
<< Anonymous(Nice card)
Anonymous Reply
Only bad players get 🔥 or bothered when they lose. This card or deck is not even tier 1, maybe just tier 2 and still competitive
<< Anonymous
Anonymous Reply
Nobody cares about tier list. Tier list doesn't dictate the effect of a deck or card. It can be tier 99 for all I care, same effect and same deck.
<< Anonymous(Nice card)
Anonymous Reply
What OP SAID !
laughing at noobs
Whoever wants this card limited never checks opponent's graveyard or doesn't realize it requires just 1 samurai on the field.
Pretty balanced:
1st. You need to control a specific type of monster in a specific possition.
2nd. It's a trap!!
<< Anonymous
balanced? if you start, you summon monster and set this card, so pass turn, your opponente set card and attack, you just return monster and set card to ur opponente hand and next turn summon shiwn... GG my boy
<< Anonymous
Agreed with OP Reply
Op is right to be honest.
The best card in the game ever.
<< Anonymous(Darth)
Anonymous Reply
This card actually isn't that annoying if used during your main phase, it's only annoying when they activate right after you enter battle phase and your field is now left wide open for them to essentially KO you.
<< Anonymous
Anonymous Reply
That's actually the main problem: We don't have a main phase 2. This means they can disrupt your battle phase and leave your field open.

But that card still hase some restrictions and with Enishi hit, Six Sam will have a harder time now to bounce back monsters.
<< Anonymous
Anonymous Reply
OP is right
Compulsory when?
<< Anonymous
Anonymous Reply
who knows... maybe in 2-3 months

Commens and feedback



Comments (updated every hour)

Does this deck work with Parshath? If you already have counter traps in there anyway
Dm and cydras got a serious hit. On the other habd witchcrafters, sabers, neos and shiranuis will...
I think he meant the state of duel links as opposed to the scan that is DLM.
I'd say wait until stratos comes out. The deck doesn't even run well with 1 stratos, ne...
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