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Six Samurai: deck recipe [June 8]

Duel Links Six Samurai deck, Six Samurai in the current meta, how to use.
Duel Links Breaking News
40th Main Box: Cross Dimension
update 08/06/2022

Overview

“Six Samurai” is an archetype of Warrior-Type monsters that was originally introduced in Blades of Spirit and whose main strategy revolves around swarming the field with multiple Level 4 or lower monsters.

This is a Synchro Deck that primarily focuses on Summoning Legendary Six Samurai - Shi En by utilizing a Level 4 “Six Samurai” non-Tuner and the Level 1 Tuner Secret Six Samurai - Fuma.

Required Card Boxes

Main Deck

Crusaders Battleground Warriors Unite Arena of Sanctuary

Extra Deck

Crusaders Battleground Aerial Assault Photons of Galaxy Eternal Stream

Example Deck

Standard Version

Grandmaster of the Six SamuraiLegendary Six Samurai - KizanLegendary Six Samurai - KizanLegendary Six Samurai - KizanLegendary Six Samurai - EnishiSecret Six Samurai - Kizaru
Secret Six Samurai - FumaSecret Six Samurai - FumaSecret Six Samurai - FumaLegendary Secret of the Six SamuraiMonster RebornSix Samurai United
Six Samurai UnitedSix Samurai UnitedShiens DojoKarma CutKarma CutSix Style - Dual Wield
Six Style - Dual WieldSix Style - Dual WieldReturn of the Six Samurai---
Secret Six Samurai - RihanBrionac, Dragon of the Ice BarrierLegendary Six Samurai - Shi EnLegendary Six Samurai - Shi EnHeroic Champion - ExcaliburNumber 70: Malevolent Sin
Steelswarm Roach-----

Set Skill

[Skill] descriptionUser
The Tie that Binds
Until the end of you turn, the ATK of all face-up monsters on your field increases by the number of monsters on your field times 100. This skill can only be used once per turn.
Jaden Yuki
Jaden Yuki

How to Use

Secret Six Samurai - Fuma & Legendary Secret of the Six Samurai

Secret Six Samurai - Fuma
Secret Six Samurai - Fuma
WIND Warrior ★1
ATK 200 / DEF 1800
Warriors Unite [R]
If this card is destroyed by battle or card effect: You can Special Summon 1 "Six Samurai" monster from your Deck, except "Secret Six Samurai - Fuma". If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.

Fuma is a Level 1 Warrior-Type Tuner, making it a great pair with any level-4 Six Samurai to Synchro Summon Legendary Six Samurai - Shi En. Being a Six Samurai monster, you can Normal Summon it and then Special Kizan from your hand as its synchro pair.

Fuma's floating effect lets you Special Summon a Six Samurai monster from the deck. This lets you slightly stall during the opponent's turn and prepares a level-4 to use as synchro material the next turn.

Lastly, Fuma's graveyard effect lets you protect a Six Samurai from effect destruction. This lets you protect Shi En after Synchro Summoning him with Fuma.

Legendary Secret of the Six Samurai
Legendary Secret of the Six Samurai
DARK Warrior ★4
ATK 500 / DEF 2000
Warriors Unite [N]
When you Normal or Special Summon a "Secret Six Samurai" monster(s) (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Legendary Secret of the Six Samurai" once per turn. Once per turn: You can banish 1 Level 4 or lower "Six Samurai" monster from your GY; until the end of this turn, this card's Attribute, Level, and ATK/DEF become the same as that banished monster's.

Legendary Secret can Special Summoned after Normal Summoning Fuma and will mostly be used as synchro material alongside Fuma. Occasionally you can use Legendary Secret's second effect to banish Shi En or Grandmaster to push damage.

Other Six Samurai Monsters

Grandmaster of the Six Samurai
Grandmaster of the Six Samurai
EARTH Warrior ★5
ATK 2100 / DEF 800
Crusaders Battleground [UR]
You can only control 1 face-up "Grandmaster of the Six Samurai". If you control a face-up "Six Samurai" monster, you can Special Summon this card (from your hand). When this card is destroyed by your opponent's card effect: Target 1 "Six Samurai" monster in your Graveyard; add that target to your hand.

Grandmaster has a similar Special Summoning condition to Kizan. Pair him with Fuma to make level-6 Synchros. Do this by Normal Summoning Fuma then Special Summoning Grandmaster.

Grandmaster's floating effect is unlikely to activate since his ATK is low enough for your opponent to just attack over. The most likely situation where it would be triggered is if your opponent uses Black Rose Dragon.

Legendary Six Samurai - Kizan
Legendary Six Samurai - Kizan
EARTH Warrior ★4
ATK 1800 / DEF 500
Warriors Unite [UR]
If you control a face-up "Six Samurai" monster with a different name, you can Special Summon this card (from your hand). While you control 2 or more other face-up "Six Samurai" monsters, this card gains 300 ATK and DEF.

If you control another face-up "Six Samurai" monster, you can Special Summon Legendary Six Samurai - Kizan from your hand.

  • Normal Summon Secret Six Samurai - Fuma, Special Summon Legendary Six Samurai - Kizan and then Synchro Summon Legendary Six Samurai - Shi En.
  • Activate Shien's Dojo, Normal Summon Kizan, Special Summon Fuma from the Deck and then Synchro Summon Shi En.

Even if you don’t have Legendary Six Samurai - Kizan in your opening hand, you can still activate Six Samurai Unite, Normal Summon Secret Six Samurai - Fuma, send the Continuous Spell to the Graveyard and potentially draw into it.

Secret Six Samurai - Kizaru
Secret Six Samurai - Kizaru
EARTH Warrior ★4
ATK 1900 / DEF 1000
Crusaders Battleground [R]
When this card is Special Summoned: You can add from your Deck to your hand, 1 "Six Samurai" monster with a different Attribute from every monster you control. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.

Another decent Beater with 1900 ATK stat and you can add 1 "Six Samurai" monster while he is special summoned by Fuma's, Shien's Dojo's or Return of the Six Samurai's effect.

Legendary Six Samurai - Enishi
Legendary Six Samurai - Enishi
LIGHT Warrior ★4
ATK 1700 / DEF 1700
Warriors Unite [R]
Once per turn, during either player's turn: You can banish 2 "Six Samurai" monsters from your Graveyard to target 1 face-up monster on the field; return that target to the hand. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. While you control 2 or more face-up "Six Samurai" monsters except "Legendary Six Samurai - Enishi", this card gains 500 ATK and DEF.

Enishi doesn't help with the Deck's signature swarm playstyle but instead offers a decent removal effect. Unlike other similar effects, Enishi's can be activated during the opponent's turn so you can use it to bounce combo pieces upon summoning. This is useful for disrupting enemy Xyz and Synchro plays.

The ATK boost effect puts Enishi at a respectable 2200 ATK, but in cases like this where you have three monsters on board you're usually better off making an Extra Deck play instead. So the ATK boost is not too relevant

Six Samurai Techs

Six Samurai United
Six Samurai United
Continuous Spell
Warriors Unite [SR]
Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card (max. 2). You can send this card to the Graveyard; draw 1 card for each Bushido Counter on this card.

Main draw engine which can allows you to increase hand card advantages like backrow techs or Six Style - Dual Wield.

This will be the usual starting combo:

Start with normal summon Fuma then special summon Kizan from your hand. After that, send Six Samurai United with 2 counters to draw out 2 cards.

Shiens Dojo
Shiens Dojo
Continuous Spell
Primal Burst [N]
Warriors Unite [N]
Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. You can send this card to the Graveyard; Special Summon 1 "Six Samurai" or "Shien" Effect Monster from your Main Deck, whose Level is less than or equal to the number of Bushido Counters on this card.

Combo with Level 4 Six Samurai monster to let you special summon Fuma from your Deck for Synchro Summoning Legendary Six Samurai - Shi En easily.

Six Style - Dual Wield
Six Style - Dual Wield
Normal Trap
Warriors Unite [SR]
If the only monster you control is 1 "Six Samurai" monster in face-up Attack Position: Target 2 cards your opponent controls; return those targets to the hand.

For a card that can get rid of two monsters, the activation condition is actually quite easy and has no additional cost. The only actual challenge is not summoning too many monsters in a swarm deck such as this, but this can easily be played around.

Don't overextend your monster zone. After making Shi En, set Dual Wield and don't summon anymore monsters till you activate it during the opponent's turn. When timed correctly this can completely stop your opponent's combo and force them to end their turn.

Duel Wield can also be used defensively when you open a bad hand. For example, opening with Fuma as your only monster, you can Normal Summon him and defend him with Duel Wield.

Return of the Six Samurai
Return of the Six Samurai
Normal Trap
Crusaders Battleground [R]
Target 1 "Six Samurai" monster in your Graveyard; Special Summon that target. Destroy it during the End Phase of this turn.

Use this to revive a Six Samurai and then immediately use it to Synchro Summon. You will most often be reviving Fuma since he is your only Tuner. Another reason to revive Fuma is to stall the opponent's attacks and get another search.

The Extra Deck

Secret Six Samurai - Rihan
Secret Six Samurai - Rihan
LIGHT Warrior ★5
ATK 2400 / DEF 2400
Crusaders Battleground [SR]
3 "Six Samurai" monsters with different Attributes
Must first be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Cannot be used as Fusion Material. Once per turn: You can banish 1 "Six Samurai" card from your hand or face-up from your field, then target 1 card on the field; banish it. If a "Six Samurai" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.

Can be hard to make since most of the Six Samurai in this build are EARTH. But if you do manage to make it the non-destruction banishing removal can be good for getting rid of problem cards.

The protection effect is not really helpful since you don't want Rihan going to the graveyard. Losing a monster like Rihan that you spent 3 cards to make will likely lose you the Duel or put you at a severe disadvantage.

Legendary Six Samurai - Shi En
Legendary Six Samurai - Shi En
DARK Warrior ★5
ATK 2500 / DEF 1400
Warriors Unite [UR]
1 Warrior-Type Tuner + 1 or more non-Tuner "Six Samurai" monsters
Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card: You can negate the activation, and if you do, destroy it. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.

One nuance of Shi En's negation is that it only negates the activation of a card not the activation of an effect. This is important to remember because effects activated from the graveyard are popular in many modern builds, and these cannot be negated by Shi En. Shi En also cannot negate Spell/Traps already present on the field such as a previously activated Black Whirlwind.

That said, Shi En is still a powerful monster to have onboard and his negation effect is still relevant for stopping combo pieces. Notably you want to stop Spell/Traps that can bring out powerful monsters (i.e. Neos Fusion, Invocation, and other Fusion Spells), searchers, and combo pieces that give your opponent resources. During your turn you want to use this to negate battle traps such as Drowning Mirror Force and Wall of Disruption.

The protection effect is fairly okay since you would rather destroy any other Six Samurai monsters than the Shi En you spent effort making. It is also notable that this can trigger Fuma's search

Heroic Champion - Excalibur
Heroic Champion - Excalibur
LIGHT Warrior ★4
ATK 2000 / DEF 2000
Eternal Stream [UR]
2 Level 4 Warrior-Type monsters
Once per turn: You can detach 2 Xyz Materials from this card; this card's ATK becomes double its original ATK until your opponent's next End Phase.

One way to make use of Excalibur's ability to double his ATK is by bringing him out to beatdown a powerful enemy monster. But, if possible try to direct attack for an OTK.

Number 70: Malevolent Sin
Number 70: Malevolent Sin
DARK Insect ★4
ATK 2400 / DEF 1200
Photons of Galaxy [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.

Summon Malevolent Sin if you need a non-destruction form of removal. Malevolent Sin temporarily banishes a monster, possibly opening your opponent up for direct attacks. Another thing to note is that banishing an Xyz monster gets rid of all their Xyz materials.

Steelswarm Roach
Steelswarm Roach
DARK Fiend ★4
ATK 1900 / DEF 0
Photons of Galaxy [SR]
2 Level 4 monsters
During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it.

If you can't make a synchro into Shi En, you can Xyz into Roach to be an anti-synchro monster. Additionally, it can also stop certain inherent special summon effect monsters like the ones commonly seen in Thunder Dragon decks.

Other useful cards

ZEXAL Weapon Skill Tech

[Skill] descriptionUser
ZEXAL - Zexal Weapon
Activates at the beginning of your turn if your Life Points are 2000 or below.
Yuma and Astral build the Overlay Network! ZEXAL Morph!
After transforming to ZEXAL, add 1 "Number C39: Utopia Ray" to your Extra Deck.
Each turn, you can look at the top card of your Deck before drawing a card. In addition, you can use each of the following effects once per turn.

- Before conducting your normal draw, change the top card in your Deck to a “ZW” monster.
- Can be used at the beginning of your Main Phase. Play 1 “ZW” monster from your hand.
Yuma and Astral
Yuma and Astral
Backs to the Wall
Backs to the Wall
Continuous Trap
Warriors Unite [N]
Pay Life Points so that you only have 100 left. Special Summon as many "Six Samurai" monsters from your Graveyard as possible. You cannot Special Summon more than 1 monster with the same name, or a monster that has the same name as a monster on the field.

To perform this combo immediately, you'll need to reduce your LP by a lot. Activate Backs to the Wall at the end of your opponent's turn to be safe, while also performing the LP reduction in time for the start of your turn. This also serves to swarm your field with monsters for making Utopia.

Number 39: Utopia
Number 39: Utopia
LIGHT Warrior ★4
ATK 2500 / DEF 2000
Shining Hope [UR]
2 Level 4 monsters
When any player's monster declares an attack: You can detach 1 Xyz Material from this card; negate the attack. When this card is targeted for an attack, while it has no Xyz Materials: Destroy this card.

Summon Utopia with the Samurais summoned by Backs to the Wall then immediately upgrade to Utopia Ray. Equip Utopia Ray with the the ZW monster and use up all of Utopia Ray's materials to boost his ATK while debuffing the opponent.

Other Synchro Monsters

Vermillion Dragon Mech
Vermillion Dragon Mech
FIRE Machine ★9
ATK 2700 / DEF 1800
Blazing Rose [UR]
1 Tuner + 1 or more non-Tuner monsters
Once per turn: You can banish 1 Tuner from your hand, field, or Graveyard, then target 1 card on the field; destroy it. If this Synchro Summoned card is destroyed by card effect and sent to the Graveyard: You can target 1 of your banished Tuners; add it to your hand.

Making Rihan for his removal effect is not always viable; You spend 3 Six Samurais making him and you spend another Six Samurai as effect cost. A less costly alternative for removing a problem monster is crashing HTS Psyhemuth.

Brionac, Dragon of the Ice Barrier
Brionac, Dragon of the Ice Barrier
WATER Dragon ★6
ATK 2300 / DEF 1400
Aerial Assault [UR]
1 Tuner + 1+ non-Tuner monsters
You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.

Brionac is a powerful Synchro capable of getting multiple enemy cards off the board. With enough cost, you can even use this effect to field wipe the opponent.

HTS Psyhemuth
HTS Psyhemuth
EARTH Psychic ★6
ATK 2400 / DEF 1800
Valhalla Calling [SR]
1 Tuner + 1 or more non-Tuner monsters
After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.

If Brionac can't remove your opponent's boss monster due to targeting immunity, you can instead summon Psyhemuth to crash into it.

Giganticastle
Giganticastle
EARTH Rock ★9
ATK 2900 / DEF 2800
Card Trader [R]
1 Tuner + 1 or more non-Tuner monstersThis card gains 200 ATK and DEF for each non-Tuner Synchro Material Monster used to Synchro Summon this card.

When performing the combo, always change your top card to a ZW monster. Any ZW monster would give your Utopia Ray a huge ATK boost, ideal for OTK-ing.

Stardust Charge Warrior
Stardust Charge Warrior
WIND Warrior ★6
ATK 2000 / DEF 1300
Warriors Unite [SR]
1 Tuner + 1 or more non-Tuner monstersWhen this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.
X-Saber Wayne
X-Saber Wayne
EARTH Warrior ★5
ATK 2100 / DEF 400
Stardust Acceleration [SR]
1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned, you can Special Summon 1 Level 4 or lower Warrior-Type monster from your hand.

Summoning Wayne is usually done to push damage for an OTK. For this Special Summon a beater like Kizan or Kizaru. Having more monsters on the field also boosts the effectiveness of The Tie that Binds.

The best monster to Special Summon is Kizaru so that you can activate his search effect to fetch Fuma, or you can search Legendary Secret for more swarming.

Armades, Keeper of Boundaries
Armades, Keeper of Boundaries
LIGHT Fiend ★5
ATK 2300 / DEF 1500
Secrets of the Ancients [UR]
1 Tuner + 1 or more non-Tuner monstersIf this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step.

Summon Armades if you need to attack through multiple enemy backrow. While Shi En does have backrow negation, it can only be used once per turn which is why we need Armades.

Other Xyz Monsters

Abyss Dweller
Abyss Dweller
WATER Sea Serpent ★4
ATK 1700 / DEF 1400
Photons of Galaxy [UR]
2 Level 4 monsters
While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn.
Gagaga Cowboy
Gagaga Cowboy
EARTH Warrior ★4
ATK 1500 / DEF 2400
Gagaga XYZ [UR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card; apply this effect, depending on this card's current battle position.
● Attack Position: If this card attacks an opponent's monster this turn, it gains 1000 ATK, also the opponent's monster loses 500 ATK, during the Damage Step only.
● Defense Position: Inflict 800 damage to your opponent.
Evilswarm Ouroboros
Evilswarm Ouroboros
DARK Dragon ★4
ATK 2750 / DEF 1950
Selection Box Vol.04 [SR]
3 Level 4 monstersOnce per turn: You can detach 1 Xyz Material from this card, then activate 1 of these effects. Each effect can only be used once while this card is face-up on the field.
● Target 1 card your opponent controls; return that target to the hand.
● Send 1 random card from your opponent's hand to the Graveyard.
● Target 1 card in your opponent's Graveyard; banish that target.

Needing three monsters as Xyz material can be a bit costly especially in this format, but Six Samurais should be able to manage with their swarming ability. Ouroboros is one of the more powerful Rank-4 Xyz due to having three different good effects that can be used once each while it is on the field. The first effect is a simple yet effective targeted removal effect. The second effect when used early in the Duel, can limit your opponent's plays by reducing their resources. When used correctly, the third effect can get rid of a crucial card in the graveyard.

Gagaga Samurai
Gagaga Samurai
EARTH Warrior ★4
ATK 1900 / DEF 1600
Shining Hope [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Gagaga" monster you control; it can make a second attack during each Battle Phase this turn. When another monster you control is targeted for an attack while this card is in Attack Position: You can change this card to Defense Position, and if you do, change the attack target to this card and perform damage calculation.
Number 18: Heraldry Patriarch
Number 18: Heraldry Patriarch
LIGHT Psychic ★4
ATK 2200 / DEF 2200
Voltage of the Metal [R]
2 Level 4 monsters
Once per Chain, during either player's turn, if 2 or more monsters with the same name are on the field: You can detach 1 Xyz Material from this card; choose 1 monster among those with the same name, and destroy all other monsters with that name. While this card remains face-up on the field, your opponent cannot Summon monsters with the same name as any of the monster(s) chosen for this card's effect. If this card is sent to the Graveyard: You can send 2 "Heraldic Beast" monsters from your Deck to the Graveyard.

Against decks that uses same name monsters like Cyber Dragons or Harpies, this is the better Xyz to go into compared to Roach.

This can destroy the monsters before they are even used for the synchro, and can still work even if the monsters are already on the field, unlike Roach who has to be summoned before your opponent synchros.

Other Techs

Double-Edged Sword Technique
Double-Edged Sword Technique
Normal Trap
Warriors Unite [R]
Target 2 "Six Samurai" monsters in your Graveyard; Special Summon those targets in face-up Attack Position. During the End Phase of this turn, destroy them, and if you do, take damage equal to those destroyed monsters' ATK.
Fiendish Chain
Fiendish Chain
Continuous Trap
Selection Box Vol. 03 [UR]
Activate this card by targeting 1 Effect Monster on the field; negate that face-up monster's effects, also that face-up monster cannot attack. When it is destroyed, destroy this card.

Comments

Hot New Top
Anonymous
If cyber slash harpie and shi en are on the field, when a spell is activated, who gonna activates effect first?
<< Anonymous
Anonymous Reply
Only shi en gets to activate its effect. Shien negates activation not effect, slash responds to activations.

If shi en decides to negate cyber slash doesn't do anything since it's like the spell/trap card was never played at all
<< Anonymous
Anonymous Reply
You dont even have to think too much about it. This isn't just about shien, but the entire way of how cyber slash work.
If your opponent chain the spell / trap with their monster effect you missed the change to active harpie slash effect.
<< Anonymous
Anonymous Reply
Shi en first activate its effect. Cyber needs the card to be activated before its effect work
darudestor-
i think its safe to free back enishi from the ban list since we got cyber harpies now so both looked fairly right.
<< Anonymous
Anonymous Reply
Not going to happen, Six Sam cannot negate monster effect. 1 single Cyber Slash is more than enough to bounce Shien back to the extra deck. Just press surrender already.
<< Anonymous
Anonymous Reply
"Not going to happen, Six Sam cannot negate monster effect."

Nobody mentioned Six Sam in above comment. read again: "yeah, it is okay if all the Blackwing's destruction effects get negated, right?"

It's not comparing Blackwing to Six Sam, but destruction effect against negation.
<< Anonymous
Anonymous Reply
People whining everywhere because they cannot negate Blackwing easily and finally Komoney decided to put 3 BW cards into limit 2 to end this domination. You cannot negate BW's destruction effect as easy as you think, that's it.
<< Anonymous
Anonymous Reply
BWs were so tired to get raped by my FTHs that they were constantly suiciding their monsters on mine. Good times, I was just hopin them to come back
Anonymous
6 sam is a rubbish concept deck. It cannot even beat NPC properly. Blackwing is a lot better dealing with NPC.
<< Anonymous
Anonymous Reply
Somebody lost to Trey I guess.
<< Anonymous
Anonymous Reply
Resonator deck is good only because of the skill. period
<< Anonymous
Anonymous Reply
2019 meta: Current best decks.
2021 meta: Current decks with best custom skill.
<< Anonymous
Anonymous Reply
Name one single deck in duel links format that is good without a skill, f k i n morron
Anonymous
I know people probably will be 🔥 if dojo and enishi released from banlist.

So i proposed it to be :
still limit dojo to 2, but limit Enishi to 1. That way we can have 2 dojo and 1 enishi, and if the enemy worry about Enishi, just get rid of it (banish) and there will be no other enishi.
<< Anonymous
Anonymous Reply
That anon will be really frustrated when Konami decides to release the other 6Sam support cards XD

The other 6sam support? Name it please, I believe that none of the remaining support can bring it back to the meta.
<< Anonymous
Anonymous Reply
I think we're only missing Gateway and the Xyz one. But they could actually make the deck become tiered again.
<< Anonymous
Anonymous Reply
This deck will never return to the tier list unless everything else banned.
<< Anonymous
Anonymous Reply
XD
Anonymous
Well, noobs are still using this in gold rank and then got beaten badly by monster effects.
Anonymous
Zexal Weapon version? I see how it is supposed to work. But is it better than the normal version?
Anonymous
Weak deck if you go 2nd. Konami pls free dojo and enishi of the banlist.
<< Anonymous
Anonymous Reply
No
<< Anonymous
Konami Reply
No. But new decks.

-Thank you for playing Duel Links.
<< Anonymous
Anonymous Reply
Aren't you seeing how good is quick effect removal? Returning to hand is far better than destroying as abyss dweller does.

And no, six sams have no problem giving enishi the cost to do so
<< Anonymous
Anonymous Reply
Even if konami is okay with quick effect disruption they'd rather force you into buying a new deck
Anonymous
hahahaha Finally this deck is dead with Karma limited 2
<< Anonymous
Anonymous Reply
^^^ a cheater. He had (or has) a youtube channel where he brags "I won x tournaments with y deck", overhyping said deck and pretending he was a good player, making him look like he was skilled or something. Until someone caught him with the cheat tool on his desktop (the same dlm sells to those with the premium membership)
<< Anonymous
Anonymous Reply
Jesus christ does Konami even cares about the integrity of esport? Might as well call it the World Cheaters Series. May the best cheater wins.
<< Anonymous
Anonymous Reply
They don't care, they've been saying they deal with cheaters but that's pure bs
<< Anonymous
Anonymous Reply
I bet dgayed cheated too since they suck at detecting cheaters
Anonymous
This deck is weak even if it is at full power. In the era of Floodgate, Karma, Ballista, Raigeki Break, Fiendish Chain... Too many noobs immediately surrender when they see me activated Chain Disappearance.
<< Anonymous
Anonymous Reply
you got me there, yep that combo is still the thing that keeps six sam in a coma. They tried to patch themselves with 3 billion backrow but it's not enough
<< Anonymous
Anonymous Reply
yesterday darklords won the kc cup, i see no reason for this deck to stay dead
<< Anonymous
Anonymous Reply
Darklord is still nerfed they just found another archetype to help them

So six samurai has to do the same and wait in the banlist until another archetype gives them the push they need
<< Anonymous
Anonymous Reply
This deck is a trash, regret wasting gems on it.
reeeee
yo bring back six sams in full power, free enishi & dojo or maybe clash.. they got nerfed like 3rd time already so unfair to my very favorite archetype!
<< Anonymous(reeeee)
Konami Reply
No.

-Thank you for playing Duel Links.
Anonymous
A deck with high expectation but terrible performance. I have regretted having this trash deck. 3 Kizan & 3 Shi En are a total waste of gems. Should have bought Aleister instead of this.
<< Anonymous
Anonymous Reply
Aleister + 2 purgatrio with tickets + that volcanic R card and that woul have been enough
Anonymous
Utopia and Gagaga Cowboy aren't that good in this deck. It's better to replace them with other Synchros.
<< Anonymous
Anonymous Reply
Six sams still have one of the strongest turn 1 plays in duel links, also if drawing 2 cards is OP, 6sams can draw up to 6 more cards in a turn.
<< Anonymous
Anonymous Reply
I see them in 1st place in some tournaments now in DLM site which i guess proves they are still strong since those tournaments have top tier deck players as well. Most common build is:
3x Kizan
3x Fuma
1x Enishi
1-2x Kizaru
1-2x legendary secret
1x Dojo
3x United
3x Dual weild
1x Double Edge/return
3x Dual Weild
2x Karma cut.

2x Shein
1x Rihan
1x Armades
1x Zubaba
+Some other Rank 4
<< Anonymous
Anonymous Reply
>> 6sams can draw up to 6 more cards in a turn

Lightsworn can dump more than 12 on turn 1.
<< Anonymous
Anonymous Reply
But that include some cards that you don't want to be in the graveyard.

Commens and feedback

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Yuya has a skill that adds one Odd-eyes Pendulum Dragon to your deck.
Yes i did. Coz gagaga girl can mimic lvl as gagaga magician. The weird thing was that I was able ...
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and yuma and all zexal and arc v charachers
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