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Six Samurai Synchro: deck recipe [August 2019]

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update 14/08/2019

Updated Information

  • Six Samurai Decklist for Post Banlist Updated

Overview

“Six Samurai” is an archetype of Warrior-Type monsters that was originally introduced in Blades of Spirit and whose main strategy revolves around swarming the field with multiple Level 4 or lower monsters.

This is a Synchro Deck that primarily focuses on Summoning Legendary Six Samurai - Shi En by utilizing a Level 4 “Six Samurai” non-Tuner and the Level 1 Tuner Secret Six Samurai - Fuma.

Example Deck

Post-Banlist Version

Legendary Six Samurai - KizanLegendary Six Samurai - KizanLegendary Six Samurai - KizanThe Six Samurai - ZanjiLegendary Six Samurai - EnishiSecret Six Samurai - Kizaru
Secret Six Samurai - FumaSecret Six Samurai - FumaSecret Six Samurai - FumaLegendary Secret of the Six SamuraiLegendary Secret of the Six SamuraiSix Samurai United
Six Samurai UnitedSix Samurai UnitedShien's DojoWorld Legacy ClashWorld Legacy ClashReturn of the Six Samurai
Six Style - Dual WieldSix Style - Dual Wield----
Secret Six Samurai - RihanArmades, Keeper of BoundariesVermillion Dragon MechGiganticastleLegendary Six Samurai - Shi EnLegendary Six Samurai - Shi En
[Skill] descriptionUser
Light and Dark
Choose 1 of the following: -Return 1 DARK monster from your hand to your Deck. Then, add from your Deck to your hand, 1 LIGHT monster with the same Level and Type as the monster you returned. -Return 1 LIGHT monster from your hand to your Deck. Then, add from your Deck to your hand, 1 DARK monster with the same Level and Type as the monster you returned. This Skill can only be used once per turn, and twice per Duel.
Umbra & Lumis
Umbra & Lumis

Previous Version

Light and Dark Version

Legendary Six Samurai - KizanLegendary Six Samurai - KizanLegendary Six Samurai - KizanLegendary Six Samurai - EnishiLegendary Six Samurai - EnishiSecret Six Samurai - Kizaru
Secret Six Samurai - FumaSecret Six Samurai - FumaSecret Six Samurai - FumaLegendary Secret of the Six SamuraiLegendary Secret of the Six SamuraiSix Samurai United
Six Samurai UnitedShien's DojoShien's DojoWorld Legacy ClashWorld Legacy ClashWorld Legacy Clash
Six Style - Dual WieldSix Style - Dual Wield----
Secret Six Samurai - RihanArmades, Keeper of BoundariesVermillion Dragon MechGiganticastleLegendary Six Samurai - Shi EnLegendary Six Samurai - Shi En
[Skill] descriptionUser
Light and Dark
Choose 1 of the following: -Return 1 DARK monster from your hand to your Deck. Then, add from your Deck to your hand, 1 LIGHT monster with the same Level and Type as the monster you returned. -Return 1 LIGHT monster from your hand to your Deck. Then, add from your Deck to your hand, 1 DARK monster with the same Level and Type as the monster you returned. This Skill can only be used once per turn, and twice per Duel.
Umbra & Lumis
Umbra & Lumis

Beatdown Version

Grandmaster of the Six SamuraiLegendary Six Samurai - KizanLegendary Six Samurai - KizanLegendary Six Samurai - KizanLegendary Six Samurai - EnishiLegendary Six Samurai - Enishi
Secret Six Samurai - KizaruSecret Six Samurai - FumaSecret Six Samurai - FumaSecret Six Samurai - FumaLegendary Secret of the Six SamuraiSix Samurai United
Six Samurai UnitedShien's DojoShien's DojoWorld Legacy ClashWorld Legacy ClashWorld Legacy Clash
Six Style - Dual WieldSix Style - Dual Wield----
Secret Six Samurai - RihanArmades, Keeper of BoundariesVermillion Dragon MechLegendary Six Samurai - Shi EnLegendary Six Samurai - Shi EnLegendary Six Samurai - Shi En
[Skill] descriptionUser
Beatdown!
This turn, the Atk of all Level 5 or higher face-up monsters on your field increases by the number of monsters of Level 5 or higher on your field times 300.
Jack Atlas
Jack Atlas

Budget Version

The Six Samurai - IrouLegendary Six Samurai - KagekiLegendary Six Samurai - KagekiLegendary Six Samurai - KagekiLegendary Six Samurai - EnishiLegendary Six Samurai - Enishi
Secret Six Samurai - FumaSecret Six Samurai - FumaSecret Six Samurai - FumaLegendary Secret of the Six SamuraiLegendary Secret of the Six SamuraiSix Samurai United
Six Samurai UnitedShien's DojoShien's DojoWorld Legacy ClashWorld Legacy ClashWorld Legacy Clash
Six Style - Dual WieldSix Style - Dual Wield-Armades, Keeper of BoundariesLegendary Six Samurai - Shi EnGiganticastle
[Skill] descriptionUser
Sealed Tombs
Until the end of the opponent's next turn, neither player can banish cards from the Graveyard or Special Summon monsters from the Graveyard. This skill can only be used once per Duel.
Ishizu Ishtar
Ishizu Ishtar

How to Use

Secret Six Samurai - Fuma

Secret Six Samurai - Fuma is a Level 1 Warrior-Type Tuner, which means you can use it to Synchro Summon Legendary Six Samurai - Shi En, and it’s also a “Six Samurai” monster, which means you can Normal Summon it and then Special Summon Legendary Six Samurai - Kizan or Normal Summon Legendary Six Samurai - Kageki and then Special Summon it from your hand.

If Secret Six Samurai - Fuma is destroyed by battle or card effect, you can Special Summon a "Six Samurai" monster from your Deck, except "Secret Six Samurai - Fuma". Since it’s not stated that Secret Six Samurai - Fuma has to be on the field in order for this effect to trigger, you could technically destroy it via Fire King Island, Fire King Avatar Yaksha or Disciple of Nephthys.

Additionally, if exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish Secret Six Samurai - Fuma from your Graveyard instead. If your opponent activates Offerings to the Doomed and targets your Legendary Six Samurai - Shi En, you can banish Secret Six Samurai - Fuma from your Graveyard to protect it, but, if your opponents banishes Survivals End from the Graveyard and targets Babycerasaurus and Shi En, you will not be able to use Fuma’s effect.

Legendary Six Samurai - Kizan

If you control another face-up "Six Samurai" monster, you can Special Summon Legendary Six Samurai - Kizan from your hand.

  • Normal Summon Secret Six Samurai - Fuma, Special Summon Legendary Six Samurai - Kizan and then Synchro Summon Legendary Six Samurai - Shi En.
  • Activate Shien's Dojo, Normal Summon Kizan, Special Summon Fuma from the Deck and then Synchro Summon Shi En.

Even if you don’t have Legendary Six Samurai - Kizan in your opening hand, you can still activate Six Samurai Unite, Normal Summon Secret Six Samurai - Fuma, send the Continuous Spell to the Graveyard and potentially draw into it. If you do not end up drawing Kizan, you can still utilize Six Style - Dual Wield for protection thanks to Secret Six Samurai - Fuma.

Six Style - Dual Wield

If you control 1 face-up Attack Position “Six Samurai” monster, Six Style - Dual Wield allows you to target 2 cards your opponent controls and return them to their hand. Synchro Summon Legendary Six Samurai - Shi En and then Set this Trap Card: you will be able to prevent your opponent from using Hey, Trunade! and then get rid of whatever they Summon or Set.

The Extra Deck

Legendary Six Samurai - Shi En is a Level 5 Synchro that has the ability to, once per turn, negate the activation of an opponent’s Spell/Trap Card and destroy it.

Legendary Six Samurai - Shi En is not able to negate the activation of an effect of a Spell/Trap Card, which means that your opponent will still be able to banish Survival’s End and Diamond Core of Koa'ki Meiru from their Graveyard. You also can’t prevent Amazoness Onslaught from Special Summoning an “Amazoness” monster or from banishing one of your monsters; if your opponent activated the Continuous Trap before you were able to Summon Legendary Six Samurai - Shi En, there is nothing you can really do about it.

If Legendary Six Samurai - Shi En is about to be destroyed, you can choose to destroy another face-up “Six Samurai” monster you control instead.

You can Special Summon Secret Six Samurai - Rihan by sending 3 “Six Samurai” monsters you control with different attributes to the Graveyard.
Once per turn, by banishing a "Six Samurai" card from your hand or face-up from your side of the field, Secret Six Samurai - Rihan allows you to target a card on the field and banish it.

If a "Six Samurai" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your Graveyard instead. Unlike Secret Six Samurai - Fuma and Secret Six Samurai - Genba, Secret Six Samurai - Rihan can protect your monsters from Survival’s End or Treacherous Trap Hole.

Additional Notes

Skills

[Skill] descriptionUser
Light and Dark
Choose 1 of the following: -Return 1 DARK monster from your hand to your Deck. Then, add from your Deck to your hand, 1 LIGHT monster with the same Level and Type as the monster you returned. -Return 1 LIGHT monster from your hand to your Deck. Then, add from your Deck to your hand, 1 DARK monster with the same Level and Type as the monster you returned. This Skill can only be used once per turn, and twice per Duel.
Umbra & Lumis
Umbra & Lumis

If you opened with Secret Six Samurai - Fuma and Legendary Six Samurai - Enishi, you normally wouldn’t be able to Summon Legendary Six Samurai - Shi En, but, thanks to this Skill, you can shuffle your Enishi back into the Deck in exchange for a Legendary Secret of the Six Samurai, which can be Special Summoned from the hand when Fuma is Normal Summoned. Likewise, if there was a monster you wanted to remove from the opponent’s side of the field, up to twice per Duel, you would be able to exchange a Secret of the Six Samurai for a copy of Enishi via your Skill.

[Skill] descriptionUser
Beatdown!
This turn, the Atk of all Level 5 or higher face-up monsters on your field increases by the number of monsters of Level 5 or higher on your field times 300.
Jack Atlas
Jack Atlas

High ATK monsters such as Blue-Eyes White Dragon and Ancient Gear Reactor Dragon are actually quite problematic to deal with if you don’t have Enishi, World Legacy Clash or Six Style - Dual Wield available and The Tie that Binds isn’t enough to bring your 2500 ATK Shi En on par with them.

[Skill] descriptionUser
Sealed Tombs
Until the end of the opponent's next turn, neither player can banish cards from the Graveyard or Special Summon monsters from the Graveyard. This skill can only be used once per Duel.
Ishizu Ishtar
Ishizu Ishtar

You can use Sealed Tombs to prevent your opponent from Special Summoning Subterror Behemoth Umastryx or Subterror Nemesis Warrior from their Graveyard and from activating cards like Spellbook of Fate. This Skill will also nullify the Graveyard effects of cards like Neos Fusion and Diamond Core of Koa'ki Meiru.

Matchups

Subterror Matchup (Favorable)

The Six Samurai - Irou represents a natural answer to monsters like Umastryx and Subterror Behemoth Stygokraken and Shi En has the ability to negate Subterror Final Battle, which is the main way Subterror decks have of interacting with the opponent during their turn. If your opponent is able to force the activation of its effect, Umastryx can banish Shi En, completely bypassing Fuma and its own effect, but you can still use World Legacy Clash to save your monster.

Blue-Eyes Matchups (Unfavorable)

Blue-Eyes decks have the ability to swarm the field with multiple high ATK monsters that, unless you’re playing Beatdown, you’re just not going to be able to deal with all that well. A natural answer to Blue-Eyes would be Six Style - Dual Wield, but your opponent can just get rid of it with Snipe Hunter, while also setting up their Graveyard, or, even worse, banish it via Dragon Spirit of White.

Still, you can negate Silver's Cry and, thanks to Fuma and Shi En’s own effect, your Level 5 Synchro is not going to be so easy to get rid of. Play it slowly, let your opponent consume all of their resources and use World Legacy Clash, Six Style - Dual Wield and Enishi to slow them down.

Geartown Turbo Matchups (Favorable)

If Ancient Gear Fortress is active, during the turn it was Summoned, Ancient Gear Reactor Dragon cannot be targeted by Six Style - Dual Wield (or Legendary Six Samurai - Enishi), which is your most efficient way of dealing with big threats, but you can still use your Trap Card to return Geartown and Fortress to your opponent’s hand, preventing Reactor Dragon from being Summoned in the first place.

Red-Eyes Fusion Matchup (Neutral)

Red-Eyes Slash Dragon does have a pretty high ATK and the ability to negate Dual Wield, World Legacy Clash and even the effect of Enishi, but it’s also true that Shi En can negate the activation of Red-Eyes Fusion, preventing your opponent from Summoning the Fusion Monster in the first place. If Red-Eyes is on the play, unless they have Black Metal Dragon, they will either have to Summon Slash Dragon on Turn or leave themselves pretty open.

The Buster Blader version of Red-Eyes Fusion can almost completely shut Six Samurai down by activating DNA Surgery and preventing you from Summoning Shi En, your main monster.

Comments

Hot New Top
Tobi 30days ago
Why do most of these decks throw in Kizaru. Its first effect seems uncommon to trigger and its second effect is already achieved with Fuma.
<< Anonymous(Tobi)
Six Sams 4 Life 30days ago Reply
Opponent activates TTH on Fuma + a lvl 4 Six Sam OR you brick and just set Fuma turn 1 -> Fuma gets destroyed -> special summon Kizaru and get a free search like Fuma for next turn or Enishi
<< Anonymous(Six Sams 4 Life)
Tobi 4days ago Reply
Sounds very slow and not worth the slot tbh.
<< Anonymous(Tobi)
Kizaru MVP 1days ago Reply
Nah. Kizaru is definitely a MUST in Six Sams. Also a Return of the Six Sams in the End Phase on Fuma to bring out Kizaru and search for Fuma / Enishi is lit.
Anonymous 1days ago
At this point isn't it better to just use the level 2 tuner with Asceticism rather than cling to one dojo and one Enishi?
<< Anonymous
Anonymous 1days ago Reply
I don't agree with that. One of the appeals of running Fuma is the extra summon upon destruction and the grave protection. Fuma allows the player to recover from a Treacherous.
Anonymous 6days ago
I WANNA FXXK WITH SAMURAU
<< Anonymous
Anonymous 6days ago Reply
FORK? Would you like it with SPOON?
<< Anonymous
Anonymous 4days ago Reply
LOL
Anonymous 16days ago
This deck is really good for farming LD so I hope Konami only nerf it for PVP not PVE
<< Anonymous
Anonymous 12days ago Reply
Honestly a lot of deck and players would really appreciate having a banlist that only applies to PVP.
<< Anonymous
Anonymous 12days ago Reply
but that's not how banlists work
<< Anonymous
Anonymous 6days ago Reply
that's how the banlist SHOULD HAVE worked, though.
<< Anonymous
Anonymous 6days ago Reply
They’re not gonna let you farm “for free” by abusing banned broken combos/cards- they still want you to spend time/money on their game to do that.
This deck is awesome
One of the best decks they have released.
It will stay meta forever because it's very consistent. Requires good decision making while attacking with Shi En, sometimes you can only attack once at the time; Duel Wield helps you to send back your own monsters to hand when you trigger TREACHEROUS. Not a dumb deck at all.
<< Anonymous
Tackrad 15days ago Reply
or as six sam & it seems like only option at this point for F2P
<< Anonymous(This deck is awesome)
Anonymous 12days ago Reply
It will remain as competitive for a long time.
<< Anonymous(This deck is awesome)
Anonymous 10days ago Reply
Oh, it is.
<< Anonymous(This deck is awesome)
Anonymous 6days ago Reply
Other samurais can replace Enishi
Anonymous 8days ago
Now only dual wield and legacy need to be limited.
<< Anonymous
Anonymous 8days ago Reply
Wooh Dual wield also semi-limited?? How do you except 6Sams to use their deck. Dojo is already semi lmited that is too much
<< Anonymous
Anonymous 8days ago Reply
The one I feel like is the worst is united. It is drawing too much on one turn before I can destroy it to get everything they need that much faster.
<< Anonymous
Anonymous 7days ago Reply
Lol Six sams lover moderators deleted my comment that didn’t even break the rules

Accept the truth and put your favorite deck on the shelf



<< Anonymous
Anonymous 7days ago Reply
and that comment will get deleted as well
Anonymous 10days ago
People who play Six Samurai just like saying "I put my mom's credit card into the game because I don't like a chance of losing."
<< Anonymous
Anonymous 10days ago Reply
You don't need money, but you DO need time to build it. Money is also the answer when you can't afford the time.
Anonymous 10days ago
I replaced Dojo with Asceticism
Anonymous 11days ago
Post-nerf version when?
<< Anonymous
Anonymous 11days ago Reply
Probably right after the banlist goes into effect
Anonymous 12days ago
People will dump dojo and replace with staple traps I guess.
<< Anonymous
Anonymous 12days ago Reply
Probably a Sangan? LOL
<< Anonymous
Anonymous 12days ago Reply
Agree, Dojo can be destroyed too easily unless you go turn 1. People will just Cyclone your Dojo or TTH/Canadia on your Fuma after you use Dojo.
<< Anonymous
Anonymous 11days ago Reply
IF THE DAMN SAMURAI SYNCRO IS IN THE FIELD HE WILL CANCEL ALL LOL
Anonymous 12days ago
Six sam have way too many support and many diffrent style to play , so yes it will still be a top tier decks (maybe tier 2 because of the last Ex deck)
Anonymous 12days ago
Saying goodbye to samurai at the event? out of nowhere filled this shit

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