Content

Six Samurai Synchro: deck recipe [July 2020]

Duel Links Six Samurai Synchro deck, Six Samurai Synchro in the current meta, how to use.
Duel Links Breaking News
New Pack: Infernity Destruction
update 16/07/2020

Overview

“Six Samurai” is an archetype of Warrior-Type monsters that was originally introduced in Blades of Spirit and whose main strategy revolves around swarming the field with multiple Level 4 or lower monsters.

This is a Synchro Deck that primarily focuses on Summoning Legendary Six Samurai - Shi En by utilizing a Level 4 “Six Samurai” non-Tuner and the Level 1 Tuner Secret Six Samurai - Fuma.

Required Card Boxes

Generation Next Warriors Unite

Sample Deck

Standard Version

Grandmaster of the Six SamuraiLegendary Six Samurai - KizanLegendary Six Samurai - KizanLegendary Six Samurai - KizanSecret Six Samurai - KizaruSecret Six Samurai - Fuma
Secret Six Samurai - FumaSecret Six Samurai - FumaLegendary Secret of the Six SamuraiSix Samurai UnitedSix Samurai UnitedSix Samurai United
Shiens DojoShiens DojoKarma CutKarma CutSix Style - Dual WieldSix Style - Dual Wield
Six Style - Dual WieldReturn of the Six Samurai----
Secret Six Samurai - RihanArmades, Keeper of BoundariesLegendary Six Samurai - Shi EnLegendary Six Samurai - Shi EnHTS PsyhemuthX-Saber Wayne

Set Skill

[Skill] descriptionUser
The Tie that Binds
Until the end of you turn, the ATK of all face-up monsters on your field increases by the number of monsters on your field times 100. This skill can only be used once per turn.
Jaden Yuki
Jaden Yuki

How to Use

Secret Six Samurai - Fuma & Legendary Secret of the Six Samurai

Secret Six Samurai - Fuma
Secret Six Samurai - Fuma
WIND Warrior ★1
ATK 200 / DEF 1800
Warriors Unite [R]
If this card is destroyed by battle or card effect: You can Special Summon 1 "Six Samurai" monster from your Deck, except "Secret Six Samurai - Fuma". If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.

Secret Six Samurai - Fuma is a Level 1 Warrior-Type Tuner, which means you can use it to Synchro Summon Legendary Six Samurai - Shi En, and it’s also a “Six Samurai” monster, which means you can Normal Summon it and then Special Summon Legendary Six Samurai - Kizan or Normal Summon Legendary Six Samurai - Kageki and then Special Summon it from your hand.

If Secret Six Samurai - Fuma is destroyed by battle or card effect, you can Special Summon a "Six Samurai" monster from your Deck, except "Secret Six Samurai - Fuma". Since it’s not stated that Secret Six Samurai - Fuma has to be on the field in order for this effect to trigger, you could technically destroy it via Fire King Island, Fire King Avatar Yaksha or Disciple of Nephthys.

Additionally, if exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish Secret Six Samurai - Fuma from your Graveyard instead. If your opponent activates Offerings to the Doomed and targets your Legendary Six Samurai - Shi En, you can banish Secret Six Samurai - Fuma from your Graveyard to protect it, but, if your opponents banishes Survivals End from the Graveyard and targets Babycerasaurus and Shi En, you will not be able to use Fuma’s effect.

Legendary Secret of the Six Samurai
Legendary Secret of the Six Samurai
DARK Warrior ★4
ATK 500 / DEF 2000
Warriors Unite [N]
When you Normal or Special Summon a "Secret Six Samurai" monster(s) (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Legendary Secret of the Six Samurai" once per turn. Once per turn: You can banish 1 Level 4 or lower "Six Samurai" monster from your GY; until the end of this turn, this card's Attribute, Level, and ATK/DEF become the same as that banished monster's.

Grandmaster of the Six Samurai

Grandmaster of the Six Samurai
Grandmaster of the Six Samurai
EARTH Warrior ★5
ATK 2100 / DEF 800
Crusaders Battleground [UR]
You can only control 1 face-up "Grandmaster of the Six Samurai". If you control a face-up "Six Samurai" monster, you can Special Summon this card (from your hand). When this card is destroyed by your opponent's card effect: Target 1 "Six Samurai" monster in your Graveyard; add that target to your hand.

Legendary Six Samurai - Kizan

Legendary Six Samurai - Kizan
Legendary Six Samurai - Kizan
EARTH Warrior ★4
ATK 1800 / DEF 500
Warriors Unite [UR]
If you control a face-up "Six Samurai" monster with a different name, you can Special Summon this card (from your hand). While you control 2 or more other face-up "Six Samurai" monsters, this card gains 300 ATK and DEF.

If you control another face-up "Six Samurai" monster, you can Special Summon Legendary Six Samurai - Kizan from your hand.

  • Normal Summon Secret Six Samurai - Fuma, Special Summon Legendary Six Samurai - Kizan and then Synchro Summon Legendary Six Samurai - Shi En.
  • Activate Shien's Dojo, Normal Summon Kizan, Special Summon Fuma from the Deck and then Synchro Summon Shi En.

Even if you don’t have Legendary Six Samurai - Kizan in your opening hand, you can still activate Six Samurai Unite, Normal Summon Secret Six Samurai - Fuma, send the Continuous Spell to the Graveyard and potentially draw into it. If you do not end up drawing Kizan, you can still utilize Six Style - Dual Wield for protection thanks to Secret Six Samurai - Fuma.

Six Style - Dual Wield

Six Style - Dual Wield
Six Style - Dual Wield
Normal Trap
Warriors Unite [SR]
If the only monster you control is 1 "Six Samurai" monster in face-up Attack Position: Target 2 cards your opponent controls; return those targets to the hand.

If you control 1 face-up Attack Position “Six Samurai” monster, Six Style - Dual Wield allows you to target 2 cards your opponent controls and return them to their hand. Synchro Summon Legendary Six Samurai - Shi En and then Set this Trap Card: you will be able to prevent your opponent from using Hey, Trunade! and then get rid of whatever they Summon or Set.

Karma Cut

Karma Cut
Karma Cut
Normal Trap
Selection Box Vol. 02 Mini [SR]
Discard 1 card, then target 1 face-up monster your opponent controls; banish that target, then banish all cards with the same name as that monster from your opponent's Graveyard.

Return of the Six Samurai

Return of the Six Samurai
Return of the Six Samurai
Normal Trap
Crusaders Battleground [R]
Target 1 "Six Samurai" monster in your Graveyard; Special Summon that target. Destroy it during the End Phase of this turn.

The Extra Deck

Legendary Six Samurai - Shi En
Legendary Six Samurai - Shi En
DARK Warrior ★5
ATK 2500 / DEF 1400
Warriors Unite [UR]
1 Warrior-Type Tuner + 1 or more non-Tuner "Six Samurai" monstersOnce per turn, during either player's turn, when your opponent activates a Spell/Trap Card: You can negate the activation, and if you do, destroy it. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.

Legendary Six Samurai - Shi En is a Level 5 Synchro that has the ability to, once per turn, negate the activation of an opponent’s Spell/Trap Card and destroy it.

Legendary Six Samurai - Shi En is not able to negate the activation of an effect of a Spell/Trap Card, which means that your opponent will still be able to banish Survival’s End and Diamond Core of Koa'ki Meiru from their Graveyard. You also can’t prevent Amazoness Onslaught from Special Summoning an “Amazoness” monster or from banishing one of your monsters; if your opponent activated the Continuous Trap before you were able to Summon Legendary Six Samurai - Shi En, there is nothing you can really do about it.

If Legendary Six Samurai - Shi En is about to be destroyed, you can choose to destroy another face-up “Six Samurai” monster you control instead.

Secret Six Samurai - Rihan
Secret Six Samurai - Rihan
LIGHT Warrior ★5
ATK 2400 / DEF 2400
Crusaders Battleground [SR]
3 "Six Samurai" monsters with different AttributesMust first be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Cannot be used as Fusion Material. Once per turn: You can banish 1 "Six Samurai" card from your hand or face-up from your field, then target 1 card on the field; banish it. If a "Six Samurai" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.

You can Special Summon Secret Six Samurai - Rihan by sending 3 “Six Samurai” monsters you control with different attributes to the Graveyard.
Once per turn, by banishing a "Six Samurai" card from your hand or face-up from your side of the field, Secret Six Samurai - Rihan allows you to target a card on the field and banish it.

If a "Six Samurai" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your Graveyard instead. Unlike Secret Six Samurai - Fuma and Secret Six Samurai - Genba, Secret Six Samurai - Rihan can protect your monsters from Survival’s End or Treacherous Trap Hole.

HTS Psyhemuth
HTS Psyhemuth
EARTH Psychic ★6
ATK 2400 / DEF 1800
Valhalla Calling [SR]
1 Tuner + 1 or more non-Tuner monsters After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.
X-Saber Wayne
X-Saber Wayne
EARTH Warrior ★5
ATK 2100 / DEF 400
Stardust Acceleration [SR]
1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned, you can Special Summon 1 Level 4 or lower Warrior-Type monster from your hand.

Skills Suggestion

[Skill] descriptionUser
The Tie that Binds
Until the end of you turn, the ATK of all face-up monsters on your field increases by the number of monsters on your field times 100. This skill can only be used once per turn.
Jaden Yuki
Jaden Yuki

Other Cards Option

Artifact Lancea
Artifact Lancea
LIGHT Fairy ★5
ATK 1700 / DEF 2300
Future Horizon [UR]
You can Set this card from your hand to your Spell & Trap Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your Graveyard: Special Summon it. During your opponent's turn: You can Tribute this card from your hand or face-up from your side of the field; neither player can banish cards for the rest of this turn (this is a Quick Effect).
Spirit of the Six Samurai
Spirit of the Six Samurai
EARTH Warrior ★3
ATK 500 / DEF 500
Crusaders Battleground [N]
Once per turn, you can either: Target 1 face-up "Six Samurai" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, the equipped monster gains 500 ATK and DEF. If the equipped monster destroys an opponent's monster by battle: Draw 1 card. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
Secret Six Samurai - Hatsume
Secret Six Samurai - Hatsume
WATER Warrior ★3
ATK 1600 / DEF 1500
Crusaders Battleground [N]
You can banish 2 "Six Samurai" monsters from your GY and/or face-up from your field, then target 1 "Six Samurai" monster in your GY, except "Secret Six Samurai - Hatsume"; Special Summon it. You can only use this effect of "Secret Six Samurai - Hatsume" once per turn. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.
Vermillion Dragon Mech
Vermillion Dragon Mech
FIRE Machine ★9
ATK 2700 / DEF 1800
Blazing Rose [UR]
1 Tuner + 1 or more non-Tuner monsters
Once per turn: You can banish 1 Tuner from your hand, field, or Graveyard, then target 1 card on the field; destroy it. If this Synchro Summoned card is destroyed by card effect and sent to the Graveyard: You can target 1 of your banished Tuners; add it to your hand.
Giganticastle
Giganticastle
EARTH Rock ★9
ATK 2900 / DEF 2800
Card Trader [R]
1 Tuner + 1 or more non-Tuner monstersThis card gains 200 ATK and DEF for each non-Tuner Synchro Material Monster used to Synchro Summon this card.
Brionac, Dragon of the Ice Barrier
Brionac, Dragon of the Ice Barrier
WATER Dragon ★6
ATK 2300 / DEF 1400
Aerial Assault [UR]
1 Tuner + 1+ non-Tuner monsters
You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.
Stardust Charge Warrior
Stardust Charge Warrior
WIND Warrior ★6
ATK 2000 / DEF 1300
Warriors Unite [SR]
1 Tuner + 1 or more non-Tuner monstersWhen this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.
Forbidden Lance
Forbidden Lance
Quick Spell
Valhalla Calling [UR]
Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spell/Trap Cards.
Fiendish Chain
Fiendish Chain
Continuous Trap
Selection Box Vol. 03 [UR]
Activate this card by targeting 1 Effect Monster on the field; negate that face-up monster's effects, also that face-up monster cannot attack. When it is destroyed, destroy this card.

[May 2020] KOG Notes

Milansta


Six Samurai SynchroMilanstaSix Samurai Synchro Milansta2
IGN: Milansta, Skill: The Tie that Binds, Date Submitted: May 8

Note by Milansta:

So I stumbled upon this old test build and decided to give it a try. And wow. It worked amazingly! So many combos that can be used, plus Enishi can really help you get you that sweet win since nobody expects Enishi in a 2020 samurai deck! Most important thing is to know when to OTK and when to play slow and trick your opponent into helping you summon Enishi. This is a samurai deck for the veteran users of samurai who also happened to be bored of the standard formula. Enjoy and good luck!

Comments

Hot New Top
Anonymous 3days ago
Useless, Superheavy Samurai just beat it very very very easily.
Anonymous 26days ago
please unlimit this also fur hire full power shiranui everywhere
<< Anonymous
Anonymous 26days ago Reply
As good as turn 1 six sams could be, that also depended on have a good draw. The deck can and did brick. It also depends on what backrow Shira draw, a combo of fiendish and another trap to bait Shie En could hit six sams hard. Shie En + Enishi was definitely deadly, but not always guaranteed to get out without a good hand. If your argument is the deck is too strong (sometimes) going first to not..
<< Anonymous
Anonymous 26days ago Reply
..to remain limited compared to how much stronger the meta has gotten, then it's a pretty flawed argument. If you want to prove your point, battle and record video of your unlimited Six Sam vs meta built Shira's in duel room and remove limited cards. I firmly believe Shira's will still easily overpower Six Sams.
<< Anonymous
Anonymous 25days ago Reply
Agreed. And unlimited Shira with access to gold sarc and cosmic cyclone was an absolute beast.
<< Anonymous
Anonymous 17days ago Reply
You guys arguing like shiranui players never ever brick but they do and since they need a lot of backrow for their wombo combos and NEED to play at least two cards for their summons they are easy targets for duel wield etc.
Anonymous
This deck may not be tiered but it is super consistent. My 6 sam opponent never had unplayable hand. If you bricks then you are immediately dead.
Anonymous
Whatever people say this deck is a non-meta deck. You will still find it very difficult to beat this deck when Shi En is on the field.
<< Anonymous
Anonymous Reply
Non-meta doesn't necessarily mean weak.
Lava Golem is not meta, but is still an annoyance for many players
<< Anonymous
Anonymous Reply
It is still a good deck. However 2500attack nowadays is not what it used to be.
Anonymous
What was updated? It looks exactly the same than before.
Anonymous
This is the only top tier deck for f2p. Red-eyes, Blue-eyes, Desperado are all for cash only.
<< Anonymous
dwiuhnodi Reply
what about superheavy samurais? they are really good and are heavily slept on until someone gets otk'd by them.
<< Anonymous(dwiuhnodi)
Anonymous Reply
Superheavy> six
<< Anonymous
Anonymous Reply
Pretty sure that six sam isn't meta or even close. Besides, there are plenty of other f2p options. Lunalight for example gets you a solid deck since resetting the box is completely optional to get the third marten/sabre dancer. Shiranui is also still tiered. T2 imo and all core cards are from a mini.
<< Anonymous
Anonymous Reply
Six Sam is a decent rogue deck but it's far away from the tier list.
Anonymous
I don't have any of the top tier deck and I'm still using this. Still good enough to climb to rank 20 at least.
<< Anonymous
Anonymous Reply
same here
TinTin Turbo
Here is my version of Six samurai Synchro with new FUSION if all works like u want ...

Mosters cards
2 x Legendary secret of six samurai
2 x Legendary Six Samurai - Kizan
2 x Legendary Six Samurai - Kageki

1 x Secret Six Samurai - Kizaru
2 x Secret Six Samurai - FUMA
1 x Secret Six Samurai - Doji
1 x Secret Six Samurai - Genba
1 x Secret Six Samurai - Hatsume

1 x The Six Samurai - Irou
1 x The Six Samurai - Zanji

1 x Enishi, Shien's Chancellor
1 x Shien's Squire

Spell/Trap/Field Cards
3 x Six Samurai United
1 x Asceticism of the Six Samurai
1 x Cunning of the Six Samurai
1 x Six Style - Dual Wield
1 x Double-Edged Sword Technique
1 x Power of the Guardians
1 x Disposable Learner Device
1 x Living Fossil
2 x Shien's Dojo
1 x Wall of Disruption

1 x MIRACLE SYNCHRO FUSION!(important for Goyo EMPEROR FUSION!)

Extra Deck

1 x Secret Six Samurai - Rihan
1 x Goyo Emperor (2 earth warrior sync monsters)
2 x Legendary Six Samurai - Shi En
1 x X-Saber Wayne (For summon 2 synchro in 1 round)
1 x Goyo Chaser (For Emperor req.)

For 2nd Earth Synchro Warrior use "Skill "Let's GO'Goyo!"
Since Not always u can keep both Earth Synchro alive so nice with 1 extra chance but 95% of the time u Win long before that so :)
<< Anonymous(TinTin Turbo)
Anonymous Reply
Is this deck as bad as it looks on paper?
<< Anonymous
Anonymous Reply
You don't have to be an expert to see that this deck sucks.
SpoilerMaster
I am using Six Sam with My Monster Cards skill and I like it :)
Anonymous
You can reach KoG and Dlv.MAX with total free or cheapest decks in only 3-6 days account, I will list all decks u can do it:
------------ 100% free decks --------------
CYBER STEIN / STALL ANTI META / AROMAGE / ARMED OJAMA / CYBERDARK / CYBER ANGELS / CRYSTAL BEAST / BLACK LUSTER SOLDIER / TIKI BURN / TURBO EXODIA / MASKED BEAST
------------ cheapest decks -------------
RED-EYES FUSION / FLOWER CARDIAN / SUPERHEAVY SAMURAI / METAPHYS / TRIAMADS / LAVAL / RED-EYES TOON / DESKBOT / COUNTER FAIRY PHARSATH / SURVIVAL'S END / MELODIOUS / YUBEL / FUR HIRE / VYLON / AMAZONESS / HAZY FLAME / SYLVANS / PSYCHIC SYNCHRON / AQUACTRESS / DESTINY BOARD / GOLDEN FLYING FISH / ANTI-TRAP
-------Budget version & rogue decks --------
SHIRANUI / SPIRITUAL BEAST / GRAVEKEEPERS / CRYSTONS / VENDREAD / SIX SAMURAI / NEOS FUSION-KEEPER-INVOKED ENGINNERS / ELECTRO MAGNETS GRASS / BLUE-EYES / GREN MAJU STORMBERG / BUSTER BLADE DNA / SUBTERROR / FORTUNE LADY / KARAKURI / ALIEN / GUSTO
*do reroll for most hard card to obtain what u need 3 copy
*use UR and SR premium ticket for complete set cards
*open box by single punchase option
*some free staple cards: Enemy Controller(SR tickets) Kiteroid(Card Trader) Counter Gate(Kaiba DSOD level reward) Windstorm(Mai Lv25 reward) Anubis Cursed(Odio Lv21 reward)
*selection boxes are the best boxes for reroll
*use skill ticket for unlock which skill u need(unlock the character first)..
Anonymous
gameA decklist si so bad
follow my decklist it is F2P and u can reach KoG easily, my list guaranted Shien + Enishi or Dual Weild all first turn

https://imgur.com/a/f7VQLp1

Just reroll for Shien or Kizan + one copy of Dual Weild at first 40 packs, than reset box and open it again until obtain firt copy of Kizan or Shien and samurai united + 2nd copy of Dual Weild, than start open Crusader Battle ground until obtain Kizaru
Use SR premium ticket for Rihan or 3rd copy of Dual Weild
so Use UR premium ticket for 1st copy of Kizan or 2nd copy of Shien
Anonymous
RIP 6 samurai, this deck even lost to blue eyes deck in low tier ranked duel when most of the noobs are using them.
<< Anonymous
Anonymous Reply
Agree, any deck that cannot beat blue eyes = trash.

Commens and feedback

Recommend

Ranking

Comments (updated every hour)

It's a good deck. It only lacks the support it has outside the duel links game
I can see two ways to circumvent selene, one: direct attacks, two: letting them make their plays ...
Hi, troll. Still trolling?
Fuka youuuuu cow and fuka youuuuuu chickennnnnnn!
> Go to the latest comments

Popular Decks

Popular Cards

QA

Another Game Site