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Six Samurai Synchro: deck recipe [Oct 2020]

Duel Links Six Samurai Synchro deck, Six Samurai Synchro in the current meta, how to use.
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update 13/10/2020

Overview

“Six Samurai” is an archetype of Warrior-Type monsters that was originally introduced in Blades of Spirit and whose main strategy revolves around swarming the field with multiple Level 4 or lower monsters.

This is a Synchro Deck that primarily focuses on Summoning Legendary Six Samurai - Shi En by utilizing a Level 4 “Six Samurai” non-Tuner and the Level 1 Tuner Secret Six Samurai - Fuma.

Required Card Boxes

Warriors Unite Arena of Sanctuary Gagaga Xyz

Sample Deck

Standard Version

Legendary Six Samurai - KizanLegendary Six Samurai - KizanLegendary Six Samurai - KizanLegendary Six Samurai - EnishiSecret Six Samurai - KizaruSecret Six Samurai - Kizaru
Secret Six Samurai - FumaSecret Six Samurai - FumaSecret Six Samurai - FumaLegendary Secret of the Six SamuraiSix Samurai UnitedSix Samurai United
Six Samurai UnitedShiens DojoKarma CutKarma CutSix Style - Dual WieldSix Style - Dual Wield
Six Style - Dual WieldDouble-Edged Sword Technique----
Secret Six Samurai - RihanArmades, Keeper of BoundariesLegendary Six Samurai - Shi EnLegendary Six Samurai - Shi EnGagaga CowboyNumber 39: Utopia
Zubaba General-----

Set Skill

[Skill] descriptionUser
The Tie that Binds
Until the end of you turn, the ATK of all face-up monsters on your field increases by the number of monsters on your field times 100. This skill can only be used once per turn.
Jaden Yuki
Jaden Yuki

How to Use

Secret Six Samurai - Fuma & Legendary Secret of the Six Samurai

Secret Six Samurai - Fuma
Secret Six Samurai - Fuma
WIND Warrior ★1
ATK 200 / DEF 1800
Warriors Unite [R]
If this card is destroyed by battle or card effect: You can Special Summon 1 "Six Samurai" monster from your Deck, except "Secret Six Samurai - Fuma". If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.

Fuma is a Level 1 Warrior-Type Tuner, making it a great pair with any level-4 Six Samurai to Synchro Summon Legendary Six Samurai - Shi En. Being a Six Samurai monster, you can Normal Summon it and then Special Kizan from your hand as its synchro pair.

Fuma's floating effect lets you Special Summon a Six Samurai monster from the deck. This lets you slightly stall during the opponent's turn and prepares a level-4 to use as synchro material the next turn.

Lastly, Fuma's graveyard effect lets you protect a Six Samurai from effect destruction. This lets you protect Shi En after Synchro Summoning him with Fuma. Notably this can defend against cards like Shiranui Spiritmaster.

Legendary Secret of the Six Samurai
Legendary Secret of the Six Samurai
DARK Warrior ★4
ATK 500 / DEF 2000
Warriors Unite [N]
When you Normal or Special Summon a "Secret Six Samurai" monster(s) (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Legendary Secret of the Six Samurai" once per turn. Once per turn: You can banish 1 Level 4 or lower "Six Samurai" monster from your GY; until the end of this turn, this card's Attribute, Level, and ATK/DEF become the same as that banished monster's.

Legendary Secret can Special Summoned after Normal Summoning Fuma and will mostly be used as synchro material alongside Fuma. Occasionally you can use Legendary Secret's second effect to banish Shi En or Grandmaster to push damage.

Other Six Samurai Monsters

Legendary Six Samurai - Kizan
Legendary Six Samurai - Kizan
EARTH Warrior ★4
ATK 1800 / DEF 500
Warriors Unite [UR]
If you control a face-up "Six Samurai" monster with a different name, you can Special Summon this card (from your hand). While you control 2 or more other face-up "Six Samurai" monsters, this card gains 300 ATK and DEF.

If you control another face-up "Six Samurai" monster, you can Special Summon Legendary Six Samurai - Kizan from your hand.

  • Normal Summon Secret Six Samurai - Fuma, Special Summon Legendary Six Samurai - Kizan and then Synchro Summon Legendary Six Samurai - Shi En.
  • Activate Shien's Dojo, Normal Summon Kizan, Special Summon Fuma from the Deck and then Synchro Summon Shi En.

Even if you don’t have Legendary Six Samurai - Kizan in your opening hand, you can still activate Six Samurai Unite, Normal Summon Secret Six Samurai - Fuma, send the Continuous Spell to the Graveyard and potentially draw into it.

Legendary Six Samurai - Enishi
Legendary Six Samurai - Enishi
LIGHT Warrior ★4
ATK 1700 / DEF 1700
Warriors Unite [R]
Once per turn, during either player's turn: You can banish 2 "Six Samurai" monsters from your Graveyard to target 1 face-up monster on the field; return that target to the hand. You must control a face-up "Six Samurai" monster with a different name to activate and to resolve this effect. While you control 2 or more face-up "Six Samurai" monsters except "Legendary Six Samurai - Enishi", this card gains 500 ATK and DEF.

Six Samurai Techs

Six Style - Dual Wield
Six Style - Dual Wield
Normal Trap
Warriors Unite [SR]
If the only monster you control is 1 "Six Samurai" monster in face-up Attack Position: Target 2 cards your opponent controls; return those targets to the hand.

For a card that can get rid of two monsters, the activation condition is actually quite easy and has no additional cost. The only actual challenge is not summoning too many monsters in a swarm deck such as this, but this can easily be played around.

Don't overextend your monster zone. After making Shi En, set Dual Wield and don't summon anymore monsters till you activate it during the opponent's turn. When timed correctly this can completely stop your opponent's combo and force them to end their turn.

Duel Wield can also be used defensively when you open a bad hand. For example, opening with Fuma as your only monster, you can Normal Summon him and defend him with Duel Wield.

Double-Edged Sword Technique
Double-Edged Sword Technique
Normal Trap
Warriors Unite [R]
Target 2 "Six Samurai" monsters in your Graveyard; Special Summon those targets in face-up Attack Position. During the End Phase of this turn, destroy them, and if you do, take damage equal to those destroyed monsters' ATK.

The Extra Deck

Legendary Six Samurai - Shi En
Legendary Six Samurai - Shi En
DARK Warrior ★5
ATK 2500 / DEF 1400
Warriors Unite [UR]
1 Warrior-Type Tuner + 1 or more non-Tuner "Six Samurai" monsters
Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card: You can negate the activation, and if you do, destroy it. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.

One nuance of Shi En's negation is that it only negates the activation of a card not the activation of an effect. This is important to remember because effects activated from the graveyard are popular in many modern builds, and these cannot be negated by Shi En. Shi En also cannot negate Spell/Traps already present on the field such as a previously activated Black Whirlwind.

That said, Shi En is still a powerful monster to have onboard and his negation effect is still relevant for stopping combo pieces. Notably you want to stop Spell/Traps that can bring out powerful monsters (i.e. Neos Fusion, Invocation, and other Fusion Spells), searchers, and combo pieces that give your opponent resources. During your turn you want to use this to negate battle traps such as Drowning Mirror Force and Wall of Disruption.

The protection effect is fairly okay since you would rather destroy any other Six Samurai monsters than the Shi En you spent effort making. It is also notable that this can trigger Fuma's search

Secret Six Samurai - Rihan
Secret Six Samurai - Rihan
LIGHT Warrior ★5
ATK 2400 / DEF 2400
Crusaders Battleground [SR]
3 "Six Samurai" monsters with different Attributes
Must first be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Cannot be used as Fusion Material. Once per turn: You can banish 1 "Six Samurai" card from your hand or face-up from your field, then target 1 card on the field; banish it. If a "Six Samurai" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.

Can be hard to make since most of the Six Samurai in this build are EARTH. But if you do manage to make it the non-destruction banishing removal can be good for getting rid of problem cards.

The protection effect is not really helpful since you don't want Rihan going to the graveyard. Losing a monster like Rihan that you spent 3 cards to make will likely lose you the Duel or put you at a severe disadvantage.

Armades, Keeper of Boundaries
Armades, Keeper of Boundaries
LIGHT Fiend ★5
ATK 2300 / DEF 1500
Secrets of the Ancients [UR]
1 Tuner + 1 or more non-Tuner monstersIf this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step.
Gagaga Cowboy
Gagaga Cowboy
EARTH Warrior ★4
ATK 1500 / DEF 2400
Gagaga XYZ
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card; apply this effect, depending on this card's current battle position.
● Attack Position: If this card attacks an opponent's monster this turn, it gains 1000 ATK, also the opponent's monster loses 500 ATK, during the Damage Step only.
● Defense Position: Inflict 800 damage to your opponent.
Number 39: Utopia
Number 39: Utopia
LIGHT Warrior ★4
ATK 2500 / DEF 2000
Shining Hope [UR]
2 Level 4 monsters
When any player's monster declares an attack: You can detach 1 Xyz Material from this card; negate the attack. When this card is targeted for an attack, while it has no Xyz Materials: Destroy this card.
Zubaba General
Zubaba General
EARTH Warrior ★4
ATK 2000 / DEF 1000
Zexal World Release Campaign [UR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card; equip 1 Warrior-Type monster from your hand to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect.

Other useful cards

Grandmaster of the Six Samurai
Grandmaster of the Six Samurai
EARTH Warrior ★5
ATK 2100 / DEF 800
Crusaders Battleground [UR]
You can only control 1 face-up "Grandmaster of the Six Samurai". If you control a face-up "Six Samurai" monster, you can Special Summon this card (from your hand). When this card is destroyed by your opponent's card effect: Target 1 "Six Samurai" monster in your Graveyard; add that target to your hand.

Grandmaster has a similar Special Summoning condition to Kizan. Pair him with Fuma to make level-6 Synchros.

Grandmaster's floating effect is unlikely to activate since his ATK is low enough for your opponent to just attack over. The most likely situation where it would be triggered is if your opponent uses Black Rose Dragon.

Artifact Lancea
Artifact Lancea
LIGHT Fairy ★5
ATK 1700 / DEF 2300
Future Horizon [UR]
You can Set this card from your hand to your Spell & Trap Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your Graveyard: Special Summon it. During your opponent's turn: You can Tribute this card from your hand or face-up from your side of the field; neither player can banish cards for the rest of this turn (this is a Quick Effect).
Spirit of the Six Samurai
Spirit of the Six Samurai
EARTH Warrior ★3
ATK 500 / DEF 500
Crusaders Battleground [N]
Once per turn, you can either: Target 1 face-up "Six Samurai" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, the equipped monster gains 500 ATK and DEF. If the equipped monster destroys an opponent's monster by battle: Draw 1 card. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
Secret Six Samurai - Hatsume
Secret Six Samurai - Hatsume
WATER Warrior ★3
ATK 1600 / DEF 1500
Crusaders Battleground [N]
You can banish 2 "Six Samurai" monsters from your GY and/or face-up from your field, then target 1 "Six Samurai" monster in your GY, except "Secret Six Samurai - Hatsume"; Special Summon it. You can only use this effect of "Secret Six Samurai - Hatsume" once per turn. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.
Vermillion Dragon Mech
Vermillion Dragon Mech
FIRE Machine ★9
ATK 2700 / DEF 1800
Blazing Rose [UR]
1 Tuner + 1 or more non-Tuner monsters
Once per turn: You can banish 1 Tuner from your hand, field, or Graveyard, then target 1 card on the field; destroy it. If this Synchro Summoned card is destroyed by card effect and sent to the Graveyard: You can target 1 of your banished Tuners; add it to your hand.
HTS Psyhemuth
HTS Psyhemuth
EARTH Psychic ★6
ATK 2400 / DEF 1800
Valhalla Calling [SR]
1 Tuner + 1 or more non-Tuner monsters
After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.

Making Rihan for his removal effect is not always viable; You spend 3 Six Samurais making him and you spend another Six Samurai as effect cost. A less costly alternative for removing a problem monster is crashing HTS Psyhemuth.

X-Saber Wayne
X-Saber Wayne
EARTH Warrior ★5
ATK 2100 / DEF 400
Stardust Acceleration [SR]
1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned, you can Special Summon 1 Level 4 or lower Warrior-Type monster from your hand.

Summoning Wayne is usually done to push damage for an OTK. For this Special Summon a beater like Kizan or Kizaru. Having more monsters on the field also boosts the effectiveness of The Tie that Binds.

The best monster to Special Summon is Kizaru so that you can activate his search effect to fetch Fuma, or you can search Legendary Secret for more swarming.

Giganticastle
Giganticastle
EARTH Rock ★9
ATK 2900 / DEF 2800
Card Trader [R]
1 Tuner + 1 or more non-Tuner monstersThis card gains 200 ATK and DEF for each non-Tuner Synchro Material Monster used to Synchro Summon this card.
Brionac, Dragon of the Ice Barrier
Brionac, Dragon of the Ice Barrier
WATER Dragon ★6
ATK 2300 / DEF 1400
Aerial Assault [UR]
1 Tuner + 1+ non-Tuner monsters
You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.
Stardust Charge Warrior
Stardust Charge Warrior
WIND Warrior ★6
ATK 2000 / DEF 1300
Warriors Unite [SR]
1 Tuner + 1 or more non-Tuner monstersWhen this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.
Forbidden Lance
Forbidden Lance
Quick Spell
Valhalla Calling [UR]
Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spell/Trap Cards.
Return of the Six Samurai
Return of the Six Samurai
Normal Trap
Crusaders Battleground [R]
Target 1 "Six Samurai" monster in your Graveyard; Special Summon that target. Destroy it during the End Phase of this turn.

Use this to revive a Six Samurai and then immediately use it to Synchro Summon. You will most often be reviving Fuma since he is your only Tuner. Another reason to revive Fuma is to stall the opponent's attacks and get another search.

Fiendish Chain
Fiendish Chain
Continuous Trap
Selection Box Vol. 03 [UR]
Activate this card by targeting 1 Effect Monster on the field; negate that face-up monster's effects, also that face-up monster cannot attack. When it is destroyed, destroy this card.

[May 2020] KOG Notes

Milansta


Six Samurai SynchroMilanstaSix Samurai Synchro Milansta2
IGN: Milansta, Skill: The Tie that Binds, Date Submitted: May 8

Note by Milansta:

So I stumbled upon this old test build and decided to give it a try. And wow. It worked amazingly! So many combos that can be used, plus Enishi can really help you get you that sweet win since nobody expects Enishi in a 2020 samurai deck! Most important thing is to know when to OTK and when to play slow and trick your opponent into helping you summon Enishi. This is a samurai deck for the veteran users of samurai who also happened to be bored of the standard formula. Enjoy and good luck!

Comments

Hot New Top
Anonymous 2days ago
This deck is weak even if it is at full power. In the era of Floodgate, Karma, Ballista, Raigeki Break, Fiendish Chain... Too many noobs immediately surrender when they see me activated Chain Disappearance.
<< Anonymous
Anonymous 2days ago Reply
This deck is pretty good if you get to go first. But yes, going second means it's very hard to get to Shi en.
Anonymous 13days ago
Utopia and Gagaga Cowboy aren't that good in this deck. It's better to replace them with other Synchros.
<< Anonymous
Anonymous 13days ago Reply
Six sams still have one of the strongest turn 1 plays in duel links, also if drawing 2 cards is OP, 6sams can draw up to 6 more cards in a turn.
<< Anonymous
Anonymous 13days ago Reply
I see them in 1st place in some tournaments now in DLM site which i guess proves they are still strong since those tournaments have top tier deck players as well. Most common build is:
3x Kizan
3x Fuma
1x Enishi
1-2x Kizaru
1-2x legendary secret
1x Dojo
3x United
3x Dual weild
1x Double Edge/return
3x Dual Weild
2x Karma cut.

2x Shein
1x Rihan
1x Armades
1x Zubaba
+Some other Rank 4
<< Anonymous
Anonymous 12days ago Reply
>> 6sams can draw up to 6 more cards in a turn

Lightsworn can dump more than 12 on turn 1.
<< Anonymous
Anonymous 7days ago Reply
But that include some cards that you don't want to be in the graveyard.
Anonymous
Useless, Superheavy Samurai just beat it very very very easily.
<< Anonymous
Anonymous 12days ago Reply
No deck is perfect then pick the one closest to perfect... In the name of Shiranui.
<< Anonymous
Anonymous 12days ago Reply
I'd say pick rougue decks that are strong like 6sams so you'll never worry about the Banlist. Imagine a new player just finished building Invoked neos or Invoked sabers before KC cup.
<< Anonymous
Anonymous 12days ago Reply
Yeah better pick some bronze tier decks like six samurais and you be at ease that no banlist will come for you again
<< Anonymous
Anonymous 12days ago Reply
You simply dont know how to play them.
Anonymous 13days ago
If u play 6 Sam in 2020 u r a pathetic trash noob, and even Aromages players have more balls than u
<< Anonymous
Anonymous 13days ago Reply
Lost to 6sams once again? Git Gud instead of complaining.
Anonymous 26days ago
Wonder when/if we'll get the XYZ cards, I mean most of them don't solve SS big problem of attack power but it'd be nice.
<< Anonymous
Anonymous 26days ago Reply
The problem is that the Six Sam Xyz monster is rather weak. This deck would profit more if they release either more generic Rank 4s or some Rank 4s that require Warrior type as material. Then it could even become tiered again.
<< Anonymous
Anonymous 14days ago Reply
It's not that week but the 6sams build will be changed if it is released. That card change the original atk of the 6sam it target meaning Kageki will be able to go up to 3500 atk, I think 6sams will be utilizing asceticism + tie that binds. Also its the only Xyz monters you can make that still allows dual weild to be active if you only get lvl 4s in your starting hand.
Anonymous
This is the only top tier deck for f2p. Red-eyes, Blue-eyes, Desperado are all for cash only.
<< Anonymous(dwiuhnodi)
Anonymous Reply
Superheavy> six
<< Anonymous
Anonymous Reply
Pretty sure that six sam isn't meta or even close. Besides, there are plenty of other f2p options. Lunalight for example gets you a solid deck since resetting the box is completely optional to get the third marten/sabre dancer. Shiranui is also still tiered. T2 imo and all core cards are from a mini.
<< Anonymous
Anonymous Reply
Six Sam is a decent rogue deck but it's far away from the tier list.
<< Anonymous
Anonymous Reply
It works with only 1 Nizan too
Anonymous
Enishi at 1, Dojo at 2.
Come on Konami.
There are lots of OP cards that power creep six sam already. Even with full power, it still lose sometimes to current meta deck.
<< Anonymous
Anonymous Reply
Losing to Meta decks doesn't mean anything. Removing bans is OK only when you lose against at least 35-40% of all existing average decks.
<< Anonymous
Anonymous Reply
What's your definition of an average deck? Rogue tier decks that are KoG worthy or just some random cards?

But putting Enishi at 1 wouldn't change too much anyway. So I guess it would be a fine change.
<< Anonymous
Anonymous Reply
Yeah, what is your definition of average decks?
Konami has been released limit of : CA, Amazoness, and Fur Hire... And those archetypes are not losing to average decks easily, but still lose to meta decks.

The main reason is bcs Konami need to sell new boxes. Sixsam is a pretty popular archetype that almost everyone have, if they lift it, no one will buy new boxes when they can just play old deck
<< Anonymous
Anonymous Reply
This would mean that the game isn't healthy.

Please give another more positive reason instead of a negative one.
Anonymous
F2P version core list

3x Fuma
3x Legendary Secret
3x United
3x Dual Wield
1x Kizaru
1x Kizan
1x Enishi
1x Dojo
1x Return

2x Shien
1x Rihan

you can complete the last 3 slots with another copy of Return, Kizan, or Grandmaster, Hatsume, or 1 Lv2 Turner + 1 Lv3 or any other backrow cards like floodgate

extra deck you can finish with Gigantecastle and Stardust Warrior
<< Anonymous
Anonymous Reply
If you have 2x Shi En, 3x Dual Wield and 3x United, you should also have 2x Kizan.

And Kageki + Genba works also nice to bring out Shi En, especially if you only have 1 Kizan.

A 2nd Kizaru is also nice for beginners, especially if you run 3 Fumas and more than one return (and maybe even double-edged sword)
Anonymous
please unlimit this also fur hire full power shiranui everywhere
<< Anonymous
Anonymous Reply
As good as turn 1 six sams could be, that also depended on have a good draw. The deck can and did brick. It also depends on what backrow Shira draw, a combo of fiendish and another trap to bait Shie En could hit six sams hard. Shie En + Enishi was definitely deadly, but not always guaranteed to get out without a good hand. If your argument is the deck is too strong (sometimes) going first to not..
<< Anonymous
Anonymous Reply
..to remain limited compared to how much stronger the meta has gotten, then it's a pretty flawed argument. If you want to prove your point, battle and record video of your unlimited Six Sam vs meta built Shira's in duel room and remove limited cards. I firmly believe Shira's will still easily overpower Six Sams.
<< Anonymous
Anonymous Reply
Agreed. And unlimited Shira with access to gold sarc and cosmic cyclone was an absolute beast.
<< Anonymous
Anonymous Reply
You guys arguing like shiranui players never ever brick but they do and since they need a lot of backrow for their wombo combos and NEED to play at least two cards for their summons they are easy targets for duel wield etc.
Anonymous
This deck may not be tiered but it is super consistent. My 6 sam opponent never had unplayable hand. If you bricks then you are immediately dead.
Anonymous
Whatever people say this deck is a non-meta deck. You will still find it very difficult to beat this deck when Shi En is on the field.
<< Anonymous
Anonymous Reply
Non-meta doesn't necessarily mean weak.
Lava Golem is not meta, but is still an annoyance for many players
<< Anonymous
Anonymous Reply
It is still a good deck. However 2500attack nowadays is not what it used to be.
Anonymous
What was updated? It looks exactly the same than before.

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