Six Samurai Synchro: deck recipe [Post-Banlist Oct 2019]

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Updated Information

  • Six Samurai Decklist for Post Banlist Updated


“Six Samurai” is an archetype of Warrior-Type monsters that was originally introduced in Blades of Spirit and whose main strategy revolves around swarming the field with multiple Level 4 or lower monsters.

This is a Synchro Deck that primarily focuses on Summoning Legendary Six Samurai - Shi En by utilizing a Level 4 “Six Samurai” non-Tuner and the Level 1 Tuner Secret Six Samurai - Fuma.

Example Deck

Post-Banlist Version

Legendary Six Samurai - KizanLegendary Six Samurai - KizanLegendary Six Samurai - KizanSecret Six Samurai - KizaruSecret Six Samurai - FumaSecret Six Samurai - Fuma
Secret Six Samurai - FumaLegendary Secret of the Six SamuraiLegendary Secret of the Six SamuraiSix Samurai UnitedSix Samurai UnitedSix Samurai United
Shien's DojoShien's DojoConcentrating CurrentConcentrating CurrentSix Style - Dual WieldSix Style - Dual Wield
Six Style - Dual WieldReturn of the Six Samurai----
Secret Six Samurai - RihanArmades, Keeper of BoundariesVermillion Dragon MechGiganticastleLegendary Six Samurai - Shi EnLegendary Six Samurai - Shi En

Set Skill

[Skill] descriptionUser
The Tie that Binds
Until the end of you turn, the ATK of all face-up monsters on your field increases by the number of monsters on your field times 100. This skill can only be used once per turn.
Jesse Anderson
Jesse Anderson

How to Use

Secret Six Samurai - Fuma

Secret Six Samurai - Fuma is a Level 1 Warrior-Type Tuner, which means you can use it to Synchro Summon Legendary Six Samurai - Shi En, and it’s also a “Six Samurai” monster, which means you can Normal Summon it and then Special Summon Legendary Six Samurai - Kizan or Normal Summon Legendary Six Samurai - Kageki and then Special Summon it from your hand.

If Secret Six Samurai - Fuma is destroyed by battle or card effect, you can Special Summon a "Six Samurai" monster from your Deck, except "Secret Six Samurai - Fuma". Since it’s not stated that Secret Six Samurai - Fuma has to be on the field in order for this effect to trigger, you could technically destroy it via Fire King Island, Fire King Avatar Yaksha or Disciple of Nephthys.

Additionally, if exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish Secret Six Samurai - Fuma from your Graveyard instead. If your opponent activates Offerings to the Doomed and targets your Legendary Six Samurai - Shi En, you can banish Secret Six Samurai - Fuma from your Graveyard to protect it, but, if your opponents banishes Survivals End from the Graveyard and targets Babycerasaurus and Shi En, you will not be able to use Fuma’s effect.

Legendary Six Samurai - Kizan

If you control another face-up "Six Samurai" monster, you can Special Summon Legendary Six Samurai - Kizan from your hand.

  • Normal Summon Secret Six Samurai - Fuma, Special Summon Legendary Six Samurai - Kizan and then Synchro Summon Legendary Six Samurai - Shi En.
  • Activate Shien's Dojo, Normal Summon Kizan, Special Summon Fuma from the Deck and then Synchro Summon Shi En.

Even if you don’t have Legendary Six Samurai - Kizan in your opening hand, you can still activate Six Samurai Unite, Normal Summon Secret Six Samurai - Fuma, send the Continuous Spell to the Graveyard and potentially draw into it. If you do not end up drawing Kizan, you can still utilize Six Style - Dual Wield for protection thanks to Secret Six Samurai - Fuma.

Six Style - Dual Wield

If you control 1 face-up Attack Position “Six Samurai” monster, Six Style - Dual Wield allows you to target 2 cards your opponent controls and return them to their hand. Synchro Summon Legendary Six Samurai - Shi En and then Set this Trap Card: you will be able to prevent your opponent from using Hey, Trunade! and then get rid of whatever they Summon or Set.

The Extra Deck

Legendary Six Samurai - Shi En is a Level 5 Synchro that has the ability to, once per turn, negate the activation of an opponent’s Spell/Trap Card and destroy it.

Legendary Six Samurai - Shi En is not able to negate the activation of an effect of a Spell/Trap Card, which means that your opponent will still be able to banish Survival’s End and Diamond Core of Koa'ki Meiru from their Graveyard. You also can’t prevent Amazoness Onslaught from Special Summoning an “Amazoness” monster or from banishing one of your monsters; if your opponent activated the Continuous Trap before you were able to Summon Legendary Six Samurai - Shi En, there is nothing you can really do about it.

If Legendary Six Samurai - Shi En is about to be destroyed, you can choose to destroy another face-up “Six Samurai” monster you control instead.

You can Special Summon Secret Six Samurai - Rihan by sending 3 “Six Samurai” monsters you control with different attributes to the Graveyard.
Once per turn, by banishing a "Six Samurai" card from your hand or face-up from your side of the field, Secret Six Samurai - Rihan allows you to target a card on the field and banish it.

If a "Six Samurai" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your Graveyard instead. Unlike Secret Six Samurai - Fuma and Secret Six Samurai - Genba, Secret Six Samurai - Rihan can protect your monsters from Survival’s End or Treacherous Trap Hole.

Additional Notes


[Skill] descriptionUser
Light and Dark
Choose 1 of the following: -Return 1 DARK monster from your hand to your Deck. Then, add from your Deck to your hand, 1 LIGHT monster with the same Level and Type as the monster you returned. -Return 1 LIGHT monster from your hand to your Deck. Then, add from your Deck to your hand, 1 DARK monster with the same Level and Type as the monster you returned. This Skill can only be used once per turn, and twice per Duel.
Umbra & Lumis
Umbra & Lumis

If you opened with Secret Six Samurai - Fuma and Legendary Six Samurai - Enishi, you normally wouldn’t be able to Summon Legendary Six Samurai - Shi En, but, thanks to this Skill, you can shuffle your Enishi back into the Deck in exchange for a Legendary Secret of the Six Samurai, which can be Special Summoned from the hand when Fuma is Normal Summoned. Likewise, if there was a monster you wanted to remove from the opponent’s side of the field, up to twice per Duel, you would be able to exchange a Secret of the Six Samurai for a copy of Enishi via your Skill.

[Skill] descriptionUser
This turn, the Atk of all Level 5 or higher face-up monsters on your field increases by the number of monsters of Level 5 or higher on your field times 300.
Jack Atlas
Jack Atlas

High ATK monsters such as Blue-Eyes White Dragon and Ancient Gear Reactor Dragon are actually quite problematic to deal with if you don’t have Enishi, World Legacy Clash or Six Style - Dual Wield available and The Tie that Binds isn’t enough to bring your 2500 ATK Shi En on par with them.

[Skill] descriptionUser
Sealed Tombs
Until the end of the opponent's next turn, neither player can banish cards from the Graveyard or Special Summon monsters from the Graveyard. This skill can only be used once per Duel.
Ishizu Ishtar
Ishizu Ishtar

You can use Sealed Tombs to prevent your opponent from Special Summoning Subterror Behemoth Umastryx or Subterror Nemesis Warrior from their Graveyard and from activating cards like Spellbook of Fate. This Skill will also nullify the Graveyard effects of cards like Neos Fusion and Diamond Core of Koa'ki Meiru.


Subterror Matchup (Favorable)

The Six Samurai - Irou represents a natural answer to monsters like Umastryx and Subterror Behemoth Stygokraken and Shi En has the ability to negate Subterror Final Battle, which is the main way Subterror decks have of interacting with the opponent during their turn. If your opponent is able to force the activation of its effect, Umastryx can banish Shi En, completely bypassing Fuma and its own effect, but you can still use World Legacy Clash to save your monster.

Blue-Eyes Matchups (Unfavorable)

Blue-Eyes decks have the ability to swarm the field with multiple high ATK monsters that, unless you’re playing Beatdown, you’re just not going to be able to deal with all that well. A natural answer to Blue-Eyes would be Six Style - Dual Wield, but your opponent can just get rid of it with Snipe Hunter, while also setting up their Graveyard, or, even worse, banish it via Dragon Spirit of White.

Still, you can negate Silver's Cry and, thanks to Fuma and Shi En’s own effect, your Level 5 Synchro is not going to be so easy to get rid of. Play it slowly, let your opponent consume all of their resources and use World Legacy Clash, Six Style - Dual Wield and Enishi to slow them down.

Geartown Turbo Matchups (Favorable)

If Ancient Gear Fortress is active, during the turn it was Summoned, Ancient Gear Reactor Dragon cannot be targeted by Six Style - Dual Wield (or Legendary Six Samurai - Enishi), which is your most efficient way of dealing with big threats, but you can still use your Trap Card to return Geartown and Fortress to your opponent’s hand, preventing Reactor Dragon from being Summoned in the first place.

Red-Eyes Fusion Matchup (Neutral)

Red-Eyes Slash Dragon does have a pretty high ATK and the ability to negate Dual Wield, World Legacy Clash and even the effect of Enishi, but it’s also true that Shi En can negate the activation of Red-Eyes Fusion, preventing your opponent from Summoning the Fusion Monster in the first place. If Red-Eyes is on the play, unless they have Black Metal Dragon, they will either have to Summon Slash Dragon on Turn or leave themselves pretty open.

The Buster Blader version of Red-Eyes Fusion can almost completely shut Six Samurai down by activating DNA Surgery and preventing you from Summoning Shi En, your main monster.


Hot New Top
Dojo Disciple
This is my version, less bricky :

Skill : Ties that bind
Main Deck :
3 Kizan
2 Enishi
1 Irou
3 Kageki
3 Fuma
1 Kagemusha
3 Asceticism
2 Dual Wield

Extra Deck :
1 Rihan
1 Vermillion
2 Shien
1 Armedes
1 Ametryx

Combo :
1. Kageki -> Lv4 sixsam + (chain)Asceticism Kageki for Fuma => T1 Shien

2. Kageki -> Fuma -> Skill -> Asceticism the Fuma for Kagemusha -> Enishi => T1 Shien & Enishi

3. Kageki -> Enishi/Irou -> Kizan => Rihan without sacrificing Tuner as fusion material

4. Irou -> Asceticism for -> Enishi. or the other way around, to get Enishi effect

5. And many others, you have a lot more combo options in this deck

Pros :
- Since the nerf, this one is more consistent for T1 Shien
- Asceticism is quick spell and can't be interrupted except negated.

Cons :
- TTH, obviously this will ruin your T1 Shien plan
- Monster effect that interrupt your play, such as Desperado, Darklords.
- If you don't know your combo, this deck is quite squishy.
<< Anonymous(Dojo Disciple)
Anonymous Reply
<< Anonymous(Dojo Disciple)
Anonymous Reply
cool as f
<< Anonymous(Dojo Disciple)
Anonymous Reply
I think Asceticism can be better than Enishi in certain contexts
<< Anonymous(Dojo Disciple)
Dojo Disciple 4days ago Reply
Update : Since WLC is semi limited, you can replace it with other tech such as Wall of D, Etaqua, Curse of anubis, or anything to protect your monster.

It's not so good anymore with current meta but still playable.
This deck is awesome
One of the best decks they have released.
It will stay meta forever because it's very consistent. Requires good decision making while attacking with Shi En, sometimes you can only attack once at the time; Duel Wield helps you to send back your own monsters to hand when you trigger TREACHEROUS. Not a dumb deck at all.
<< Anonymous
Anonymous Reply
I call it LOOOOOOONG ago and I think Darklords will have the same fate. Tiered until 2020
<< Anonymous(This deck is awesome)
Anonymous Reply
Tbh I totally agree with the OP
<< Anonymous(This deck is awesome)
Anonymous Reply
It's a deck that requires good decision making, most of people who lose to it are very, very dumb
<< Anonymous(This deck is awesome)
Anonymous 25days ago Reply
It's a deck that will never die, probably as good as masked heroes back in the day if not better.
Hey Dudes
But, the game of "komoney" is less expensive than all the rest of card games.
<< Anonymous(Hey Dudes)
Anonymous Reply
<< Anonymous(Hey Dudes)
Anonymous Reply
DAMN, I've never read so much true in one post
<< Anonymous(Hey Dudes)
Anonymous Reply
Holy crap. Can't believe this post wasn't deleted because it's so damn true
<< Anonymous(Hey Dudes)
Anonymous 25days ago Reply
Duel wield
Duel wield is harmless if you know how to play around it, watch some streams/tournaments/ replays.

Some people just avoid allowing your opponent to have 1 monster on the field, they just keep preventing the summoning of Shi En with backrow until they get a way to get rid of that duel wield.
<< Anonymous(Duel wield)
Anonymous Reply
Patience helps against duel wield
<< Anonymous(Duel wield)
Anonymous Reply
What if opponent summons shi(t) en on first turn and then sets dual wield?
How you deal with that? You need good hand or you can just surrender
<< Anonymous
Anonymous Reply
As a Gren maju OTK player, we have no problems with going second against 6 sams lol
<< Anonymous(Duel wield)
Anonymous 25days ago Reply
I've defeated plenty of Duel Wield already.
Highly Recommended
They have so many samurai cards that they can adapt to any situation. If anything, this deck will have a very long life span.
<< Anonymous(Highly Recommended)
Anonymous 25days ago Reply
I think so. I see it tiered until the next year.
Anonymous 25days ago
TIERED UNTIL 2020 25days ago
D.D. Assailant
I THINK CUNNING and Asceticism are amazing in this deck, you can OTK asap with a good hand.
<< Anonymous(D.D. Assailant)
Anonymous 25days ago Reply
Yes, indeed.
Anonymous 25days ago
Feggit autopilot no brain decks for inceloid 🔥 sucking losers. Gj to everyone who uses this tard deck!
<< Anonymous
Anonymous 25days ago Reply
just think, i could've paid 2 bucks to see the post somewhere else
Darklords are overrated af, I've never had a problem using my 6sam deck against 99% of the decks in PvP and I dont even run WLC...
<< Anonymous(Coco)
Anonymous Reply
The Darklord decks you'll face in Bronze are probably not that strong
<< Anonymous
Anonymous 31days ago Reply
Lol this post made my day
So beatdown got overused and is now once per duel skill. So move onto Ties that Bind so that down the road that will be a once per duel. Honestly people really know how to abuse skills into the ground. I am glad Beatdown got nerfed cause it was always so dumb seeing my opponent with 2-3 monsters with 2500+ atk and my field has 0 card and I have no hand and im not playing anything in my grave like bacon saver and my lp at 1000....gee better use Beatdown to make my guys all over 3k. Its stupid stuff like that that I know added to it being banned cause its just showing if you can use it you will use it. T.T.B will be next cause ive seen people turn 1 summon then T.T.B for no reason so I think I have a fair compromise to Beatdown and T.T.B. Make them only use able if your opponent either A.has a monster of the field or B.has the same amount as monsters as you do
<< Anonymous
Anonymous Reply
Tie that bind is useful, but doesn't need a ban. It's true that it is used a lot but it doesn't give an overwhelming advantage.
<< Anonymous
Anonymous. Reply
"atk and my field has 0 card and I have no hand and im not playing anything in my grave like bacon saver and my lp at 1000"
You're a typical noob idiot.
If you have no cards in hand, no cards on the field, there's no point using a card effect to save you. top decking a single card next turn isn't going to help if you have no other cards. Just take the loss then and there. Moron.
<< Anonymous
Anonymous Reply
yea OP is 100% correct. I've seen players using Beatdown for no reason because they are truly being d.i.c.k just end the duel already instead they raise up their monsters ATK.
I am KOG but still use Six Sam in both PVP and TDGP event. For me other deck is difficult to learn, also I never feel bored playing only one deck for years since my brain is too degenerated.
<< Anonymous
Anonymous Reply
Basically every Six Sams player

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