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Six Samurai: deck recipe [Post-Banlist]

Duel Links Six Samurai deck, Six Samurai in the current meta, how to use.
update 02/03/2023

Stardust Charge Warrior's draw effect upon summon will helps gain resources.

X-Saber Wayne
X-Saber Wayne
EARTH Warrior ★5
ATK 2100 / DEF 400
Stardust Acceleration [SR]
1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned, you can Special Summon 1 Level 4 or lower Warrior-Type monster from your hand.

Summoning Wayne is usually done to push damage for an OTK. For this Special Summon a beater like Kizan or Kizaru. Having more monsters on the field also boosts the effectiveness of The Tie that Binds.

The best monster to Special Summon is Kizaru so that you can activate his search effect to fetch Fuma, or you can search Legendary Secret for more swarming.

Heroic Champion - Excalibur
Heroic Champion - Excalibur
LIGHT Warrior ★4
ATK 2000 / DEF 2000
Eternal Stream [UR]
2 Level 4 Warrior-Type monsters
Once per turn: You can detach 2 Xyz Materials from this card; this card's ATK becomes double its original ATK until your opponent's next End Phase.

One way to make use of Excalibur's ability to double his ATK is by bringing him out to beatdown a powerful enemy monster. But, if possible try to direct attack for an OTK.

Abyss Dweller
Abyss Dweller
WATER Sea Serpent ★4
ATK 1700 / DEF 1400
Photons of Galaxy [UR]
2 Level 4 monsters
While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn.

Abyss Dweller is an anti-Graveyard interaction tech, intended to hinder Decks that activate a ton of effects from the graveyard. It's best to activate this at the start of the opponent's turn, so make sure to toggle Chain to "ON" and activate Abyss Dweller's effect during the opponent's Draw Phase.

Evilswarm Ouroboros
Evilswarm Ouroboros
DARK Dragon ★4
ATK 2750 / DEF 1950
Selection Box Vol.04 [SR]
3 Level 4 monstersOnce per turn: You can detach 1 Xyz Material from this card, then activate 1 of these effects. Each effect can only be used once while this card is face-up on the field.
● Target 1 card your opponent controls; return that target to the hand.
● Send 1 random card from your opponent's hand to the Graveyard.
● Target 1 card in your opponent's Graveyard; banish that target.

Needing three monsters as Xyz material can be a bit costly especially in this format, but Six Samurais should be able to manage with their swarming ability. Ouroboros is one of the more powerful Rank-4 Xyz due to having three different good effects that can be used once each while it is on the field. The first effect is a simple yet effective targeted removal effect. The second effect when used early in the Duel, can limit your opponent's plays by reducing their resources. When used correctly, the third effect can get rid of a crucial card in the graveyard.

Diamond Dire Wolf
Diamond Dire Wolf
EARTH Beast ★4
ATK 2000 / DEF 1200
Voltage of the Metal [SR]
Selection Box Vol.03 Mini [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.

Destroy itself and 1 card your opponent controls.

Number 18: Heraldry Patriarch
Number 18: Heraldry Patriarch
LIGHT Psychic ★4
ATK 2200 / DEF 2200
Voltage of the Metal [R]
2 Level 4 monsters
Once per Chain, during either player's turn, if 2 or more monsters with the same name are on the field: You can detach 1 Xyz Material from this card; choose 1 monster among those with the same name, and destroy all other monsters with that name. While this card remains face-up on the field, your opponent cannot Summon monsters with the same name as any of the monster(s) chosen for this card's effect. If this card is sent to the Graveyard: You can send 2 "Heraldic Beast" monsters from your Deck to the Graveyard.

Against decks that uses same name monsters like Cyber Dragons or Harpies, this is the better Xyz to go into compared to Roach.

This can destroy the monsters before they are even used for the synchro, and can still work even if the monsters are already on the field, unlike Roach who has to be summoned before your opponent synchros.

[August 2021] KOG Notes

dr_doctor2


Six Samuraidr_doctor2Six Samurai dr_doctor22
IGN: dr_doctor2, Skill: ZEXAL - Zexal Weapon, Date Submitted: Sept 1

[June 2021] KC GT Lvl Max Deck Notes

Stefan Fuchu


Six Samurai SynchroStefan FuchuSix Samurai Synchro Stefan Fuchu2
IGN: Stefan Fuchu, Skill: The Tie that Binds, Date Submitted: June 7

Noted by Stefan Fuchu:

Ideally you would want to go first and open with a Six Samurai monster in attack position and Six Style - Dual Wield so you can return 2 cards your opponent controls during his end phase or earlier if needed.

Get Shi En out on the field as soon as possible to prevent key spell/trap activations.

Fuma is important because of his search effect, also an easy access to level 5 synchros and provides protection when in the grave.

You can run two copies of Shien's Dojo if you like, but Enishi can be useful in some situations.

Comments

Hot New Top
Anonymous
Reinforcement of the Army or Monster Reborn? What's better for this deck?
<< Anonymous
Anonymous Reply
RotA. The samurais have specific Traps to revive their monsters, the consistency of RotA is more appreciated in this case.
<< Anonymous
Anonymous Reply
Okay, makes sense. I guess it's better if you can get Shi En or Enishi as fast as possible.
<< Anonymous
Anonymous Reply
Reinforcement, gives an extra card of every monster basically and it becomes impossible to not be able to make a Shi En if it’s in your hand
<< Anonymous
WoodFrJared Reply
I will say Reinforcement of the Army because it can help you to search out a Six Samurai monster quickly. For Revival Tech, you can use Return of the Six Samurai instead of Monster Reborn.
Anonymous
This deck list sucks. You're using 7 different Six Samurai cards instead of 6. Please fix that.
<< Anonymous
Anonymous Reply
Anonymous
Is it really necessary that two cards in this decks are in limited 2?
<< Anonymous
Anonymous Reply
Yes
<< Anonymous
Anonymous Reply
at this point rn it's a no but they could've been free enishi + dojo.. but since it didn't we will get a skill soon probably
<< Anonymous
Anonymous Reply
yeah make sim sams tier 0 great again Pls :D
Anonymous
I think this deck works better without Shadow of the Six Samurai - Shien. Gaining counters for your spells isn't much of a problem and its effect is very underwhelming.
<< Anonymous
Anonymous Reply
First of all you play 2 reborn (the spell and the trap). Then if you want proof of your noub level of play, just watch emma valentine youtube video of last week, she will show you all the cases where this xyz is better than a simple samurai in atk position.
<< Anonymous
Anonymous Reply
Oh, some random YouTuber said that the card was good? In that case you're certainly right. I apologize.
<< Anonymous
Anonymous Reply
I love it when people say "watch that youtube video" but they're too lazy to give you a link XD
<< Anonymous
Kroekphon Arbram Reply
Six Sam with Monster Reborn is pretty competitive although not tiered
https://www.youtube.com/watch?v=NiAOAhFCEuQ
Anonymous
A deck with high expectation but terrible performance. I have regretted having this trash deck. 3 Kizan & 3 Shi En are a total waste of gems. Should have bought Aleister instead of this.
<< Anonymous
Anonymous Reply
Aleister + 2 purgatrio with tickets + that volcanic R card and that woul have been enough
<< Anonymous
Candend Reply
Congratulations. Now Invoked is hit hard with both aleister and invocation limited to 3, Magellanica is still limited to 2
Anonymous
If cyber slash harpie and shi en are on the field, when a spell is activated, who gonna activates effect first?
<< Anonymous
Anonymous Reply
Only shi en gets to activate its effect. Shien negates activation not effect, slash responds to activations.

If shi en decides to negate cyber slash doesn't do anything since it's like the spell/trap card was never played at all
<< Anonymous
Anonymous Reply
You dont even have to think too much about it. This isn't just about shien, but the entire way of how cyber slash work.
If your opponent chain the spell / trap with their monster effect you missed the change to active harpie slash effect.
<< Anonymous
Anonymous Reply
Shi en first activate its effect. Cyber needs the card to be activated before its effect work
darudestor-
i think its safe to free back enishi from the ban list since we got cyber harpies now so both looked fairly right.
<< Anonymous
Anonymous Reply
Not going to happen, Six Sam cannot negate monster effect. 1 single Cyber Slash is more than enough to bounce Shien back to the extra deck. Just press surrender already.
<< Anonymous
Anonymous Reply
"Not going to happen, Six Sam cannot negate monster effect."

Nobody mentioned Six Sam in above comment. read again: "yeah, it is okay if all the Blackwing's destruction effects get negated, right?"

It's not comparing Blackwing to Six Sam, but destruction effect against negation.
<< Anonymous
Anonymous Reply
People whining everywhere because they cannot negate Blackwing easily and finally Komoney decided to put 3 BW cards into limit 2 to end this domination. You cannot negate BW's destruction effect as easy as you think, that's it.
<< Anonymous
Anonymous Reply
BWs were so tired to get raped by my FTHs that they were constantly suiciding their monsters on mine. Good times, I was just hopin them to come back
Anonymous
6 sam is a rubbish concept deck. It cannot even beat NPC properly. Blackwing is a lot better dealing with NPC.
<< Anonymous
Anonymous Reply
Somebody lost to Trey I guess.
<< Anonymous
Anonymous Reply
Resonator deck is good only because of the skill. period
<< Anonymous
Anonymous Reply
2019 meta: Current best decks.
2021 meta: Current decks with best custom skill.
<< Anonymous
Anonymous Reply
Name one single deck in duel links format that is good without a skill, f k i n morron
Anonymous
I know people probably will be 🔥 if dojo and enishi released from banlist.

So i proposed it to be :
still limit dojo to 2, but limit Enishi to 1. That way we can have 2 dojo and 1 enishi, and if the enemy worry about Enishi, just get rid of it (banish) and there will be no other enishi.
<< Anonymous
Anonymous Reply
That anon will be really frustrated when Konami decides to release the other 6Sam support cards XD

The other 6sam support? Name it please, I believe that none of the remaining support can bring it back to the meta.
<< Anonymous
Anonymous Reply
I think we're only missing Gateway and the Xyz one. But they could actually make the deck become tiered again.
<< Anonymous
Anonymous Reply
This deck will never return to the tier list unless everything else banned.
<< Anonymous
Anonymous Reply
XD
Anonymous
Well, noobs are still using this in gold rank and then got beaten badly by monster effects.
Anonymous
Zexal Weapon version? I see how it is supposed to work. But is it better than the normal version?
Anonymous
Weak deck if you go 2nd. Konami pls free dojo and enishi of the banlist.
<< Anonymous
Anonymous Reply
No
<< Anonymous
Konami Reply
No. But new decks.

-Thank you for playing Duel Links.
<< Anonymous
Anonymous Reply
Aren't you seeing how good is quick effect removal? Returning to hand is far better than destroying as abyss dweller does.

And no, six sams have no problem giving enishi the cost to do so
<< Anonymous
Anonymous Reply
Even if konami is okay with quick effect disruption they'd rather force you into buying a new deck

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