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Six Samurai Synchro: deck recipe [Jan 2020 Updated]

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update 02/01/2020

Updated Information

  • Six Samurai Decklist for Post Banlist Updated

Overview

“Six Samurai” is an archetype of Warrior-Type monsters that was originally introduced in Blades of Spirit and whose main strategy revolves around swarming the field with multiple Level 4 or lower monsters.

This is a Synchro Deck that primarily focuses on Summoning Legendary Six Samurai - Shi En by utilizing a Level 4 “Six Samurai” non-Tuner and the Level 1 Tuner Secret Six Samurai - Fuma.

Example Deck

Post-Banlist Version [Updated]

Legendary Six Samurai - KizanLegendary Six Samurai - KizanLegendary Six Samurai - KizanSecret Six Samurai - KizaruHand of the Six SamuraiSecret Six Samurai - Fuma
Secret Six Samurai - FumaSecret Six Samurai - FumaLegendary Secret of the Six SamuraiLegendary Secret of the Six SamuraiSix Samurai UnitedSix Samurai United
Six Samurai UnitedShien's DojoShien's DojoPaleozoic CanadiaSix Style - Dual WieldSix Style - Dual Wield
Six Style - Dual WieldReturn of the Six Samurai----
Secret Six Samurai - RihanArmades, Keeper of BoundariesVermillion Dragon MechGiganticastleLegendary Six Samurai - Shi EnLegendary Six Samurai - Shi En

Set Skill

[Skill] descriptionUser
Sealed Tombs
Until the end of the opponent's next turn, neither player can banish cards from the Graveyard or Special Summon monsters from the Graveyard. This skill can only be used once per Duel.
Ishizu Ishtar
Ishizu Ishtar

How to Use

Secret Six Samurai - Fuma

Secret Six Samurai - Fuma is a Level 1 Warrior-Type Tuner, which means you can use it to Synchro Summon Legendary Six Samurai - Shi En, and it’s also a “Six Samurai” monster, which means you can Normal Summon it and then Special Summon Legendary Six Samurai - Kizan or Normal Summon Legendary Six Samurai - Kageki and then Special Summon it from your hand.

If Secret Six Samurai - Fuma is destroyed by battle or card effect, you can Special Summon a "Six Samurai" monster from your Deck, except "Secret Six Samurai - Fuma". Since it’s not stated that Secret Six Samurai - Fuma has to be on the field in order for this effect to trigger, you could technically destroy it via Fire King Island, Fire King Avatar Yaksha or Disciple of Nephthys.

Additionally, if exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish Secret Six Samurai - Fuma from your Graveyard instead. If your opponent activates Offerings to the Doomed and targets your Legendary Six Samurai - Shi En, you can banish Secret Six Samurai - Fuma from your Graveyard to protect it, but, if your opponents banishes Survivals End from the Graveyard and targets Babycerasaurus and Shi En, you will not be able to use Fuma’s effect.

Legendary Six Samurai - Kizan

If you control another face-up "Six Samurai" monster, you can Special Summon Legendary Six Samurai - Kizan from your hand.

  • Normal Summon Secret Six Samurai - Fuma, Special Summon Legendary Six Samurai - Kizan and then Synchro Summon Legendary Six Samurai - Shi En.
  • Activate Shien's Dojo, Normal Summon Kizan, Special Summon Fuma from the Deck and then Synchro Summon Shi En.

Even if you don’t have Legendary Six Samurai - Kizan in your opening hand, you can still activate Six Samurai Unite, Normal Summon Secret Six Samurai - Fuma, send the Continuous Spell to the Graveyard and potentially draw into it. If you do not end up drawing Kizan, you can still utilize Six Style - Dual Wield for protection thanks to Secret Six Samurai - Fuma.

Six Style - Dual Wield

If you control 1 face-up Attack Position “Six Samurai” monster, Six Style - Dual Wield allows you to target 2 cards your opponent controls and return them to their hand. Synchro Summon Legendary Six Samurai - Shi En and then Set this Trap Card: you will be able to prevent your opponent from using Hey, Trunade! and then get rid of whatever they Summon or Set.

The Extra Deck

Legendary Six Samurai - Shi En is a Level 5 Synchro that has the ability to, once per turn, negate the activation of an opponent’s Spell/Trap Card and destroy it.

Legendary Six Samurai - Shi En is not able to negate the activation of an effect of a Spell/Trap Card, which means that your opponent will still be able to banish Survival’s End and Diamond Core of Koa'ki Meiru from their Graveyard. You also can’t prevent Amazoness Onslaught from Special Summoning an “Amazoness” monster or from banishing one of your monsters; if your opponent activated the Continuous Trap before you were able to Summon Legendary Six Samurai - Shi En, there is nothing you can really do about it.

If Legendary Six Samurai - Shi En is about to be destroyed, you can choose to destroy another face-up “Six Samurai” monster you control instead.

You can Special Summon Secret Six Samurai - Rihan by sending 3 “Six Samurai” monsters you control with different attributes to the Graveyard.
Once per turn, by banishing a "Six Samurai" card from your hand or face-up from your side of the field, Secret Six Samurai - Rihan allows you to target a card on the field and banish it.

If a "Six Samurai" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your Graveyard instead. Unlike Secret Six Samurai - Fuma and Secret Six Samurai - Genba, Secret Six Samurai - Rihan can protect your monsters from Survival’s End or Treacherous Trap Hole.

Additional Notes

Skills

[Skill] descriptionUser
Light and Dark
Choose 1 of the following: -Return 1 DARK monster from your hand to your Deck. Then, add from your Deck to your hand, 1 LIGHT monster with the same Level and Type as the monster you returned. -Return 1 LIGHT monster from your hand to your Deck. Then, add from your Deck to your hand, 1 DARK monster with the same Level and Type as the monster you returned. This Skill can only be used once per turn, and twice per Duel.
Umbra & Lumis
Umbra & Lumis

If you opened with Secret Six Samurai - Fuma and Legendary Six Samurai - Enishi, you normally wouldn’t be able to Summon Legendary Six Samurai - Shi En, but, thanks to this Skill, you can shuffle your Enishi back into the Deck in exchange for a Legendary Secret of the Six Samurai, which can be Special Summoned from the hand when Fuma is Normal Summoned. Likewise, if there was a monster you wanted to remove from the opponent’s side of the field, up to twice per Duel, you would be able to exchange a Secret of the Six Samurai for a copy of Enishi via your Skill.

[Skill] descriptionUser
Beatdown!
This turn, the Atk of all Level 5 or higher face-up monsters on your field increases by the number of monsters of Level 5 or higher on your field times 300.
Jack Atlas
Jack Atlas

High ATK monsters such as Blue-Eyes White Dragon and Ancient Gear Reactor Dragon are actually quite problematic to deal with if you don’t have Enishi, World Legacy Clash or Six Style - Dual Wield available and The Tie that Binds isn’t enough to bring your 2500 ATK Shi En on par with them.

[Skill] descriptionUser
Sealed Tombs
Until the end of the opponent's next turn, neither player can banish cards from the Graveyard or Special Summon monsters from the Graveyard. This skill can only be used once per Duel.
Ishizu Ishtar
Ishizu Ishtar

You can use Sealed Tombs to prevent your opponent from Special Summoning Subterror Behemoth Umastryx or Subterror Nemesis Warrior from their Graveyard and from activating cards like Spellbook of Fate. This Skill will also nullify the Graveyard effects of cards like Neos Fusion and Diamond Core of Koa'ki Meiru.

Matchups

Subterror Matchup (Favorable)

The Six Samurai - Irou represents a natural answer to monsters like Umastryx and Subterror Behemoth Stygokraken and Shi En has the ability to negate Subterror Final Battle, which is the main way Subterror decks have of interacting with the opponent during their turn. If your opponent is able to force the activation of its effect, Umastryx can banish Shi En, completely bypassing Fuma and its own effect, but you can still use World Legacy Clash to save your monster.

Blue-Eyes Matchups (Unfavorable)

Blue-Eyes decks have the ability to swarm the field with multiple high ATK monsters that, unless you’re playing Beatdown, you’re just not going to be able to deal with all that well. A natural answer to Blue-Eyes would be Six Style - Dual Wield, but your opponent can just get rid of it with Snipe Hunter, while also setting up their Graveyard, or, even worse, banish it via Dragon Spirit of White.

Still, you can negate Silver's Cry and, thanks to Fuma and Shi En’s own effect, your Level 5 Synchro is not going to be so easy to get rid of. Play it slowly, let your opponent consume all of their resources and use World Legacy Clash, Six Style - Dual Wield and Enishi to slow them down.

Geartown Turbo Matchups (Favorable)

If Ancient Gear Fortress is active, during the turn it was Summoned, Ancient Gear Reactor Dragon cannot be targeted by Six Style - Dual Wield (or Legendary Six Samurai - Enishi), which is your most efficient way of dealing with big threats, but you can still use your Trap Card to return Geartown and Fortress to your opponent’s hand, preventing Reactor Dragon from being Summoned in the first place.

Red-Eyes Fusion Matchup (Neutral)

Red-Eyes Slash Dragon does have a pretty high ATK and the ability to negate Dual Wield, World Legacy Clash and even the effect of Enishi, but it’s also true that Shi En can negate the activation of Red-Eyes Fusion, preventing your opponent from Summoning the Fusion Monster in the first place. If Red-Eyes is on the play, unless they have Black Metal Dragon, they will either have to Summon Slash Dragon on Turn or leave themselves pretty open.

The Buster Blader version of Red-Eyes Fusion can almost completely shut Six Samurai down by activating DNA Surgery and preventing you from Summoning Shi En, your main monster.

Comments

Hot New Top
This deck is awesome
One of the best decks they have released.
It will stay meta forever because it's very consistent. Requires good decision making while attacking with Shi En, sometimes you can only attack once at the time; Duel Wield helps you to send back your own monsters to hand when you trigger TREACHEROUS. Not a dumb deck at all.
<< Anonymous
Anonymous Reply
I call it LOOOOOOONG ago and I think Darklords will have the same fate. Tiered until 2020
<< Anonymous(This deck is awesome)
Anonymous Reply
Tbh I totally agree with the OP
<< Anonymous(This deck is awesome)
Anonymous Reply
It's a deck that requires good decision making, most of people who lose to it are very, very dumb
<< Anonymous(This deck is awesome)
Anonymous Reply
It's a deck that will never die, probably as good as masked heroes back in the day if not better.
Anonymous
The only reason people want this deck nerfed is because they can't afford it, i don't care cause I'm enjoying this deck.
<< Anonymous
Sqiez Reply
They nerfed emerald tortoise effect, but don’t nerf enishi. This is wild.
<< Anonymous(Sqiez)
Anonymous Reply
Removing a literally unusable effect isn't a nerf...
<< Anonymous
Anonymous Reply
It's not even that expensive. I pulled one pack and got three copies of every Six Samurai card ever, along with a turbo-yacht and a Porsche.

...I-I'm not lying. You are. >.>

...J-just... please don't nerf my Six Sams... I-I'll cry if you do... ;~;
<< Anonymous
Anonymous Reply
I opened warrior's unite and got offered the presidency. I declined, I have no interest in running a third world country like the U.S.
Anonymous
Six Sams is strong but not a 🔥, Yubel is the real 🔥, it don't let your opponent to summon a monster while they can freely summo 3k beater.
<< Anonymous
Anonymous Reply
the thing is, if a six sam go 1st turn summon shi en and set dual wield, it's pretty much game over for your opponent.
yubel still allow your opponent to go on a few turns and if they got answer to your combo they can still win.

the problem is actually dual wield.
six sam would be tier 1 without dual wield, but with dual wield, six sam is tier 0.
<< Anonymous
yuya Reply
Duel wields is what makes six Sams powerfull cause returning cards to the hand can be just as dangerous as destroying them. firewall Dragon is a good example and its banned in the tcg.
<< Anonymous
Boop Reply
Both 🔥 decks. I win more against Six Sams but now against Yubel players I just wait for time out. If they're going to waste my time, I'm going to waste theirs.
<< Anonymous
Anonymous Reply
^ Lava Golem player is salty because Yubel doesn't let him summon the golem
Sam
I spent 🔥 tons of gems and money to build this deck and i wanted to build it not because it was strong but it was my favorite archetype in the entire game. And what happend now? Konami just nerfed them in 20 days, 20 freaking days man. Like i didn't wanted it to stay tier 1 forever but at least i would want it to stay competitive for 3 months without nerfs. Just like koakis, vamps and many other decks. And funny thing is six sams are already tier 3 even though the nerf haven't applied yet. I don't know man its just feels like konami is being unfair. Feelsbadman.
<< Anonymous
Anonymous Reply
They did everything right, 🔥 in the toilet should be flushed immediately
<< Anonymous(Sam)
Anonymous Reply
Hilariously, it's not even a nerf. The Dojo hit did nothing to the deck.

What makes the deck goes down is the implementation of more powerful decks that easily avoid targeting effect or simply relied more on monster effect instead of spell/trap.
<< Anonymous
Anonymous Reply
Dojo getting limited does prevent sams from running Econ if they wanted to. It wasn’t a major game changer, but it’s still something
<< Anonymous
Anonymous Reply
*semi-limited
Anonymous
How to counter this 🔥?

I didn't even see She Yen, they return all your cards to your hand and beat you to death with merely tuners
<< Anonymous
Anonymous Reply
Yeah I'm trying this skill now with prism princess and glossy swordsman and lava golem i will keep you posted
<< Anonymous
Anonymous Reply
Six Sam weak against yubel but again yubel is easy to counter. I’m using herald of the abyss in my six Sam deck it’s work great against yubel and Phoenix.
<< Anonymous
Anonymous Reply
Of course it does you are playing a tier 0 deck nothing works against it.
Also, playing yubel which isn't even tier 3 on the tier list and lose to every other meta deck just to have a kind of neutral match up with six sams is not very appealing to me.
<< Anonymous
SixSamHater Reply
To all, you counter the 666 with Tricky..

It is bigger than all of their regular monsters, unpowered, it gets monsters in the grave for setup and its a special summon...lots of options
Anonymous
Fuma limited to 2 and dojo limited to 2. That's my prediction
<< Anonymous
Anonymous Reply
Yeah confirmed. His confirmed wishlist.
<< Anonymous
Anonymous Reply
It's funny seeing people who invested in this deck whinning. Konami does the same thing every time. If you have any bit of intelligence, you should know for a fact that their going to be hit.
'' please don't nerf sixsam, they make too much money, their not that OP, this game is P2W''lol
<< Anonymous
Anonymous Reply
last I checked Hand and Chancellor are not quick effects like Enishi so go ahead use them they can do Sweet FA during my turn.
<< Anonymous
Anonymous Reply
Dojo is now limited 2.

I guess they saved the limited 2 hits for Enishi and Fuma, for the next banlist after they feel they got enough profit XD
Soulburner
Ancient Gear hasn't been touched yet, so i think Konami won't hit SixSam until August - September.
<< Anonymous
Anonymous Reply
ye they dont have the balls to touch structure decks or ultra rare cards from boxes
<< Anonymous
Anonymous Reply
Lol soulburner stop arguing. Sixsam is even worst then koaki. Check the most used cards in the game. They have no choice but to nerf the deck. And it's even confirmed their getting hit hard.
<< Anonymous
Anonymous Reply
Most likely Fuma dojo to 2, but the six sams ban would not be soon, prob around July or later
<< Anonymous
Anonymous Reply
Enshi to 1 also that card is broken
Anonymous
I feel that Konami nerfing the six sam this early shows they don't care about individual consumer investments. They introduce a deck that they feel is too good. Neuter it, then release more powerful cards in a power creep anyways. Will they also limit Neos Fusion? that cards pretty broken. What about Ancient Gear Dragon or fortress?
<< Anonymous
Anonymous Reply
It is not Konami fault if you can't dominate with broken deck anymore
<< Anonymous
Anonymous Reply
I think you missed the point you lil abortion that got away.
<< Anonymous
Anonymous Reply
Others can wait, but six samurai lock most of the deck early with so little effort, and with six saurai united, you will never got an empty hand, or at least back row. It can be said that most of time other deck will screwed up the moment enishi and Shien Pop out, mostly in the first turn. Be grateful they only limit some of the cards. Neos and GEAR DRAGON DOESN'T REALLY lock you up, really.
Anonymous
WTF with some people,whenever a good deck is released everbody starts talking about how it should nerfed and when the next banlist.Although it is now a routine for konami to nerf every deck after a period of time, it is still too early to talk about the next banlist...
Also this deck is easily countered by many decks, so please stop your whinning and try enjoy the game as it is ...
<< Anonymous
Anonymous Reply
This is the thing. People complain every time a new meta is introduced. Stop playing the game then. Stop complaining about something you don't have to subject yourself to.
<< Anonymous
Anonymous Reply
The thing is, that this Deck killed any deck diversity the game still had. I'm on Platin and the only decks I played the WHOLE month against is either this abortion or the counter decks, and against both I get raped every time.
And no, I won't spend every 4-6 weeks up to 600€ when Konami decides to rip off the player base yet again.
<< Anonymous
Anonymous Reply
reasonable comment
<< Anonymous
Dustin Reply
You dont have to spend 600 to get a new deck the only time I spend any money is when its a structure deck
Anonymous
This deck sucks! Lost my rank up to DL Max 3 times in a row to this stupid deck because of duel wield. Just like HERO players always having fricken Mask Change in their hands, Sam players always have their God-Like opening hand. Konami seriously 🔥 the bed when it came to releasing these cards.
<< Anonymous(yuya)
Anonymous Reply
exactly, as time passes you can see it's pretty counterable by AG and amazoness, and other too. So I don't think it will be nerfed
<< Anonymous
Anonymous Reply
People also used that argument against pretty much almost every tier 1 deck in DL. Sylvan, Fur Hire, Koa'ki.....

"Oh I can counter them so I don't think they will get nerfed".

Said deck ends up getting hit by the banlist anyway
<< Anonymous
Anonymous Reply
go for a Nephthys + Yubel deck with 3 x Neph + the usual stuff
<< Anonymous
Anonymous Reply
How do you survive the first turn when you get 4 Phoenixes and Yubel in your starting hand?
I mean, the winrate with such bricky deck will be hardly more than 49%
Anonymous
Yubel Favorable? I've lost every duel against it... you can't depend only on 3 Dual Wield to 🔥 this deck, especilly if you only draw one of them during your 3-4 first turns.
<< Anonymous
Anonymous Reply
"I made the "Matchups" section a week ago, before the Box was even out, so Yubel being "Favourable"..." --> Don't worry, you're doing a great job here. And I don't use Skull Meister... I should, maybe.
<< Anonymous
Anonymous Reply
"Friend, use enishi. You can't lost vs yubel, weak" --> Going back to the hand still activate Terror Incarnate effect... So it's not that good. Rihan is the best option.
<< Anonymous
Anonymous Reply
Put Stardust or chalice... The counter trap of the card trader.
<< Anonymous
Con Reply
I’ve destroyed EVERY Yubel player I encountered on the ladder, just by turboing out stardust. The deck lists that GameA is showing for this deck is really bad. Loses the mirror match, especially loses to Yubel.

Enishi and Dojo aren’t even mentioned.
Konamii
After J.Atlas event they will be nerfed.Official.
<< Anonymous(Konamii)
yuya Reply
I wonder what they'll give us after six Sams are nerfed.
<< Anonymous(Konamii)
Anonymous Reply
that isn't enough, still there is anceticism to substituite dojo, and genga + kagemusha to substituite Fuma, six smaurais till tier 0 ;)
<< Anonymous(Konamii)
Silent Reply
They'll hit dojo and that green 1700 atk banishing returning monster.. the won't hit the only lvl 1 tuner in this deck then u can't play 3 shien
<< Anonymous(Silent)
Anonymous Reply
Nah.. six sams still have 2 tuners kagemusha and genba. So yeah fuma will get hit for sure

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