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Six Samurai Synchro: deck recipe [July 2020]

Duel Links Six Samurai Synchro deck, Six Samurai Synchro in the current meta, how to use.
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update 16/07/2020

Overview

“Six Samurai” is an archetype of Warrior-Type monsters that was originally introduced in Blades of Spirit and whose main strategy revolves around swarming the field with multiple Level 4 or lower monsters.

This is a Synchro Deck that primarily focuses on Summoning Legendary Six Samurai - Shi En by utilizing a Level 4 “Six Samurai” non-Tuner and the Level 1 Tuner Secret Six Samurai - Fuma.

Required Card Boxes

Generation Next Warriors Unite

Sample Deck

Standard Version

Grandmaster of the Six SamuraiLegendary Six Samurai - KizanLegendary Six Samurai - KizanLegendary Six Samurai - KizanSecret Six Samurai - KizaruSecret Six Samurai - Fuma
Secret Six Samurai - FumaSecret Six Samurai - FumaLegendary Secret of the Six SamuraiSix Samurai UnitedSix Samurai UnitedSix Samurai United
Shiens DojoShiens DojoKarma CutKarma CutSix Style - Dual WieldSix Style - Dual Wield
Six Style - Dual WieldReturn of the Six Samurai----
Secret Six Samurai - RihanArmades, Keeper of BoundariesLegendary Six Samurai - Shi EnLegendary Six Samurai - Shi EnHTS PsyhemuthX-Saber Wayne

Set Skill

[Skill] descriptionUser
The Tie that Binds
Until the end of you turn, the ATK of all face-up monsters on your field increases by the number of monsters on your field times 100. This skill can only be used once per turn.
Jaden Yuki
Jaden Yuki

How to Use

Secret Six Samurai - Fuma & Legendary Secret of the Six Samurai

Secret Six Samurai - Fuma
Secret Six Samurai - Fuma
WIND Warrior ★1
ATK 200 / DEF 1800
Warriors Unite [R]
If this card is destroyed by battle or card effect: You can Special Summon 1 "Six Samurai" monster from your Deck, except "Secret Six Samurai - Fuma". If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.

Secret Six Samurai - Fuma is a Level 1 Warrior-Type Tuner, which means you can use it to Synchro Summon Legendary Six Samurai - Shi En, and it’s also a “Six Samurai” monster, which means you can Normal Summon it and then Special Summon Legendary Six Samurai - Kizan or Normal Summon Legendary Six Samurai - Kageki and then Special Summon it from your hand.

If Secret Six Samurai - Fuma is destroyed by battle or card effect, you can Special Summon a "Six Samurai" monster from your Deck, except "Secret Six Samurai - Fuma". Since it’s not stated that Secret Six Samurai - Fuma has to be on the field in order for this effect to trigger, you could technically destroy it via Fire King Island, Fire King Avatar Yaksha or Disciple of Nephthys.

Additionally, if exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish Secret Six Samurai - Fuma from your Graveyard instead. If your opponent activates Offerings to the Doomed and targets your Legendary Six Samurai - Shi En, you can banish Secret Six Samurai - Fuma from your Graveyard to protect it, but, if your opponents banishes Survivals End from the Graveyard and targets Babycerasaurus and Shi En, you will not be able to use Fuma’s effect.

Legendary Secret of the Six Samurai
Legendary Secret of the Six Samurai
DARK Warrior ★4
ATK 500 / DEF 2000
Warriors Unite [N]
When you Normal or Special Summon a "Secret Six Samurai" monster(s) (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Legendary Secret of the Six Samurai" once per turn. Once per turn: You can banish 1 Level 4 or lower "Six Samurai" monster from your GY; until the end of this turn, this card's Attribute, Level, and ATK/DEF become the same as that banished monster's.

Grandmaster of the Six Samurai

Grandmaster of the Six Samurai
Grandmaster of the Six Samurai
EARTH Warrior ★5
ATK 2100 / DEF 800
Crusaders Battleground [UR]
You can only control 1 face-up "Grandmaster of the Six Samurai". If you control a face-up "Six Samurai" monster, you can Special Summon this card (from your hand). When this card is destroyed by your opponent's card effect: Target 1 "Six Samurai" monster in your Graveyard; add that target to your hand.

Legendary Six Samurai - Kizan

Legendary Six Samurai - Kizan
Legendary Six Samurai - Kizan
EARTH Warrior ★4
ATK 1800 / DEF 500
Warriors Unite [UR]
If you control a face-up "Six Samurai" monster with a different name, you can Special Summon this card (from your hand). While you control 2 or more other face-up "Six Samurai" monsters, this card gains 300 ATK and DEF.

If you control another face-up "Six Samurai" monster, you can Special Summon Legendary Six Samurai - Kizan from your hand.

  • Normal Summon Secret Six Samurai - Fuma, Special Summon Legendary Six Samurai - Kizan and then Synchro Summon Legendary Six Samurai - Shi En.
  • Activate Shien's Dojo, Normal Summon Kizan, Special Summon Fuma from the Deck and then Synchro Summon Shi En.

Even if you don’t have Legendary Six Samurai - Kizan in your opening hand, you can still activate Six Samurai Unite, Normal Summon Secret Six Samurai - Fuma, send the Continuous Spell to the Graveyard and potentially draw into it. If you do not end up drawing Kizan, you can still utilize Six Style - Dual Wield for protection thanks to Secret Six Samurai - Fuma.

Six Style - Dual Wield

Six Style - Dual Wield
Six Style - Dual Wield
Normal Trap
Warriors Unite [SR]
If the only monster you control is 1 "Six Samurai" monster in face-up Attack Position: Target 2 cards your opponent controls; return those targets to the hand.

If you control 1 face-up Attack Position “Six Samurai” monster, Six Style - Dual Wield allows you to target 2 cards your opponent controls and return them to their hand. Synchro Summon Legendary Six Samurai - Shi En and then Set this Trap Card: you will be able to prevent your opponent from using Hey, Trunade! and then get rid of whatever they Summon or Set.

Karma Cut

Karma Cut
Karma Cut
Normal Trap
Selection Box Vol. 02 Mini [SR]
Discard 1 card, then target 1 face-up monster your opponent controls; banish that target, then banish all cards with the same name as that monster from your opponent's Graveyard.

Return of the Six Samurai

Return of the Six Samurai
Return of the Six Samurai
Normal Trap
Crusaders Battleground [R]
Target 1 "Six Samurai" monster in your Graveyard; Special Summon that target. Destroy it during the End Phase of this turn.

The Extra Deck

Legendary Six Samurai - Shi En
Legendary Six Samurai - Shi En
DARK Warrior ★5
ATK 2500 / DEF 1400
Warriors Unite [UR]
1 Warrior-Type Tuner + 1 or more non-Tuner "Six Samurai" monstersOnce per turn, during either player's turn, when your opponent activates a Spell/Trap Card: You can negate the activation, and if you do, destroy it. If this card would be destroyed, you can destroy another face-up "Six Samurai" monster you control instead.

Legendary Six Samurai - Shi En is a Level 5 Synchro that has the ability to, once per turn, negate the activation of an opponent’s Spell/Trap Card and destroy it.

Legendary Six Samurai - Shi En is not able to negate the activation of an effect of a Spell/Trap Card, which means that your opponent will still be able to banish Survival’s End and Diamond Core of Koa'ki Meiru from their Graveyard. You also can’t prevent Amazoness Onslaught from Special Summoning an “Amazoness” monster or from banishing one of your monsters; if your opponent activated the Continuous Trap before you were able to Summon Legendary Six Samurai - Shi En, there is nothing you can really do about it.

If Legendary Six Samurai - Shi En is about to be destroyed, you can choose to destroy another face-up “Six Samurai” monster you control instead.

Secret Six Samurai - Rihan
Secret Six Samurai - Rihan
LIGHT Warrior ★5
ATK 2400 / DEF 2400
Crusaders Battleground [SR]
3 "Six Samurai" monsters with different AttributesMust first be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Cannot be used as Fusion Material. Once per turn: You can banish 1 "Six Samurai" card from your hand or face-up from your field, then target 1 card on the field; banish it. If a "Six Samurai" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.

You can Special Summon Secret Six Samurai - Rihan by sending 3 “Six Samurai” monsters you control with different attributes to the Graveyard.
Once per turn, by banishing a "Six Samurai" card from your hand or face-up from your side of the field, Secret Six Samurai - Rihan allows you to target a card on the field and banish it.

If a "Six Samurai" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your Graveyard instead. Unlike Secret Six Samurai - Fuma and Secret Six Samurai - Genba, Secret Six Samurai - Rihan can protect your monsters from Survival’s End or Treacherous Trap Hole.

HTS Psyhemuth
HTS Psyhemuth
EARTH Psychic ★6
ATK 2400 / DEF 1800
Valhalla Calling [SR]
1 Tuner + 1 or more non-Tuner monsters After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.
X-Saber Wayne
X-Saber Wayne
EARTH Warrior ★5
ATK 2100 / DEF 400
Stardust Acceleration [SR]
1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned, you can Special Summon 1 Level 4 or lower Warrior-Type monster from your hand.

Skills Suggestion

[Skill] descriptionUser
The Tie that Binds
Until the end of you turn, the ATK of all face-up monsters on your field increases by the number of monsters on your field times 100. This skill can only be used once per turn.
Jaden Yuki
Jaden Yuki

Other Cards Option

Artifact Lancea
Artifact Lancea
LIGHT Fairy ★5
ATK 1700 / DEF 2300
Future Horizon [UR]
You can Set this card from your hand to your Spell & Trap Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your Graveyard: Special Summon it. During your opponent's turn: You can Tribute this card from your hand or face-up from your side of the field; neither player can banish cards for the rest of this turn (this is a Quick Effect).
Spirit of the Six Samurai
Spirit of the Six Samurai
EARTH Warrior ★3
ATK 500 / DEF 500
Crusaders Battleground [N]
Once per turn, you can either: Target 1 face-up "Six Samurai" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. While equipped by this effect, the equipped monster gains 500 ATK and DEF. If the equipped monster destroys an opponent's monster by battle: Draw 1 card. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
Secret Six Samurai - Hatsume
Secret Six Samurai - Hatsume
WATER Warrior ★3
ATK 1600 / DEF 1500
Crusaders Battleground [N]
You can banish 2 "Six Samurai" monsters from your GY and/or face-up from your field, then target 1 "Six Samurai" monster in your GY, except "Secret Six Samurai - Hatsume"; Special Summon it. You can only use this effect of "Secret Six Samurai - Hatsume" once per turn. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.
Vermillion Dragon Mech
Vermillion Dragon Mech
FIRE Machine ★9
ATK 2700 / DEF 1800
Blazing Rose [UR]
1 Tuner + 1 or more non-Tuner monsters
Once per turn: You can banish 1 Tuner from your hand, field, or Graveyard, then target 1 card on the field; destroy it. If this Synchro Summoned card is destroyed by card effect and sent to the Graveyard: You can target 1 of your banished Tuners; add it to your hand.
Giganticastle
Giganticastle
EARTH Rock ★9
ATK 2900 / DEF 2800
Card Trader [R]
1 Tuner + 1 or more non-Tuner monstersThis card gains 200 ATK and DEF for each non-Tuner Synchro Material Monster used to Synchro Summon this card.
Brionac, Dragon of the Ice Barrier
Brionac, Dragon of the Ice Barrier
WATER Dragon ★6
ATK 2300 / DEF 1400
Aerial Assault [UR]
1 Tuner + 1+ non-Tuner monsters
You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.
Stardust Charge Warrior
Stardust Charge Warrior
WIND Warrior ★6
ATK 2000 / DEF 1300
Warriors Unite [SR]
1 Tuner + 1 or more non-Tuner monstersWhen this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.
Forbidden Lance
Forbidden Lance
Quick Spell
Valhalla Calling [UR]
Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spell/Trap Cards.
Fiendish Chain
Fiendish Chain
Continuous Trap
Selection Box Vol. 03 [UR]
Activate this card by targeting 1 Effect Monster on the field; negate that face-up monster's effects, also that face-up monster cannot attack. When it is destroyed, destroy this card.

[May 2020] KOG Notes

Milansta


Six Samurai SynchroMilanstaSix Samurai Synchro Milansta2
IGN: Milansta, Skill: The Tie that Binds, Date Submitted: May 8

Note by Milansta:

So I stumbled upon this old test build and decided to give it a try. And wow. It worked amazingly! So many combos that can be used, plus Enishi can really help you get you that sweet win since nobody expects Enishi in a 2020 samurai deck! Most important thing is to know when to OTK and when to play slow and trick your opponent into helping you summon Enishi. This is a samurai deck for the veteran users of samurai who also happened to be bored of the standard formula. Enjoy and good luck!

Comments

Hot New Top
This deck is awesome
One of the best decks they have released.
It will stay meta forever because it's very consistent. Requires good decision making while attacking with Shi En, sometimes you can only attack once at the time; Duel Wield helps you to send back your own monsters to hand when you trigger TREACHEROUS. Not a dumb deck at all.
<< Anonymous
Anonymous Reply
I call it LOOOOOOONG ago and I think Darklords will have the same fate. Tiered until 2020
<< Anonymous(This deck is awesome)
Anonymous Reply
Tbh I totally agree with the OP
<< Anonymous(This deck is awesome)
Anonymous Reply
It's a deck that requires good decision making, most of people who lose to it are very, very dumb
<< Anonymous(This deck is awesome)
Anonymous Reply
It's a deck that will never die, probably as good as masked heroes back in the day if not better.
Anonymous
The only reason people want this deck nerfed is because they can't afford it, i don't care cause I'm enjoying this deck.
<< Anonymous
Sqiez Reply
They nerfed emerald tortoise effect, but don’t nerf enishi. This is wild.
<< Anonymous(Sqiez)
Anonymous Reply
Removing a literally unusable effect isn't a nerf...
<< Anonymous
Anonymous Reply
It's not even that expensive. I pulled one pack and got three copies of every Six Samurai card ever, along with a turbo-yacht and a Porsche.

...I-I'm not lying. You are. >.>

...J-just... please don't nerf my Six Sams... I-I'll cry if you do... ;~;
<< Anonymous
Anonymous Reply
I opened warrior's unite and got offered the presidency. I declined, I have no interest in running a third world country like the U.S.
Anonymous
Six Sams is strong but not a 🔥, Yubel is the real 🔥, it don't let your opponent to summon a monster while they can freely summo 3k beater.
<< Anonymous
Anonymous Reply
the thing is, if a six sam go 1st turn summon shi en and set dual wield, it's pretty much game over for your opponent.
yubel still allow your opponent to go on a few turns and if they got answer to your combo they can still win.

the problem is actually dual wield.
six sam would be tier 1 without dual wield, but with dual wield, six sam is tier 0.
<< Anonymous
yuya Reply
Duel wields is what makes six Sams powerfull cause returning cards to the hand can be just as dangerous as destroying them. firewall Dragon is a good example and its banned in the tcg.
<< Anonymous
Boop Reply
Both 🔥 decks. I win more against Six Sams but now against Yubel players I just wait for time out. If they're going to waste my time, I'm going to waste theirs.
<< Anonymous
Anonymous Reply
^ Lava Golem player is salty because Yubel doesn't let him summon the golem
Sam
I spent 🔥 tons of gems and money to build this deck and i wanted to build it not because it was strong but it was my favorite archetype in the entire game. And what happend now? Konami just nerfed them in 20 days, 20 freaking days man. Like i didn't wanted it to stay tier 1 forever but at least i would want it to stay competitive for 3 months without nerfs. Just like koakis, vamps and many other decks. And funny thing is six sams are already tier 3 even though the nerf haven't applied yet. I don't know man its just feels like konami is being unfair. Feelsbadman.
<< Anonymous
Anonymous Reply
They did everything right, 🔥 in the toilet should be flushed immediately
<< Anonymous(Sam)
Anonymous Reply
Hilariously, it's not even a nerf. The Dojo hit did nothing to the deck.

What makes the deck goes down is the implementation of more powerful decks that easily avoid targeting effect or simply relied more on monster effect instead of spell/trap.
<< Anonymous
Anonymous Reply
Dojo getting limited does prevent sams from running Econ if they wanted to. It wasn’t a major game changer, but it’s still something
<< Anonymous
Anonymous Reply
*semi-limited
Anonymous
How to counter this 🔥?

I didn't even see She Yen, they return all your cards to your hand and beat you to death with merely tuners
<< Anonymous
Anonymous Reply
Yeah I'm trying this skill now with prism princess and glossy swordsman and lava golem i will keep you posted
<< Anonymous
Anonymous Reply
Six Sam weak against yubel but again yubel is easy to counter. I’m using herald of the abyss in my six Sam deck it’s work great against yubel and Phoenix.
<< Anonymous
Anonymous Reply
Of course it does you are playing a tier 0 deck nothing works against it.
Also, playing yubel which isn't even tier 3 on the tier list and lose to every other meta deck just to have a kind of neutral match up with six sams is not very appealing to me.
<< Anonymous
SixSamHater Reply
To all, you counter the 666 with Tricky..

It is bigger than all of their regular monsters, unpowered, it gets monsters in the grave for setup and its a special summon...lots of options
Anonymous
Fuma limited to 2 and dojo limited to 2. That's my prediction
<< Anonymous
Anonymous Reply
Yeah confirmed. His confirmed wishlist.
<< Anonymous
Anonymous Reply
It's funny seeing people who invested in this deck whinning. Konami does the same thing every time. If you have any bit of intelligence, you should know for a fact that their going to be hit.
'' please don't nerf sixsam, they make too much money, their not that OP, this game is P2W''lol
<< Anonymous
Anonymous Reply
last I checked Hand and Chancellor are not quick effects like Enishi so go ahead use them they can do Sweet FA during my turn.
<< Anonymous
Anonymous Reply
Dojo is now limited 2.

I guess they saved the limited 2 hits for Enishi and Fuma, for the next banlist after they feel they got enough profit XD
Soulburner
Ancient Gear hasn't been touched yet, so i think Konami won't hit SixSam until August - September.
<< Anonymous
Anonymous Reply
ye they dont have the balls to touch structure decks or ultra rare cards from boxes
<< Anonymous
Anonymous Reply
Lol soulburner stop arguing. Sixsam is even worst then koaki. Check the most used cards in the game. They have no choice but to nerf the deck. And it's even confirmed their getting hit hard.
<< Anonymous
Anonymous Reply
Most likely Fuma dojo to 2, but the six sams ban would not be soon, prob around July or later
<< Anonymous
Anonymous Reply
Enshi to 1 also that card is broken
Anonymous
I feel that Konami nerfing the six sam this early shows they don't care about individual consumer investments. They introduce a deck that they feel is too good. Neuter it, then release more powerful cards in a power creep anyways. Will they also limit Neos Fusion? that cards pretty broken. What about Ancient Gear Dragon or fortress?
<< Anonymous
Anonymous Reply
It is not Konami fault if you can't dominate with broken deck anymore
<< Anonymous
Anonymous Reply
I think you missed the point you lil abortion that got away.
<< Anonymous
Anonymous Reply
Others can wait, but six samurai lock most of the deck early with so little effort, and with six saurai united, you will never got an empty hand, or at least back row. It can be said that most of time other deck will screwed up the moment enishi and Shien Pop out, mostly in the first turn. Be grateful they only limit some of the cards. Neos and GEAR DRAGON DOESN'T REALLY lock you up, really.
Anonymous
WTF with some people,whenever a good deck is released everbody starts talking about how it should nerfed and when the next banlist.Although it is now a routine for konami to nerf every deck after a period of time, it is still too early to talk about the next banlist...
Also this deck is easily countered by many decks, so please stop your whinning and try enjoy the game as it is ...
<< Anonymous
Anonymous Reply
This is the thing. People complain every time a new meta is introduced. Stop playing the game then. Stop complaining about something you don't have to subject yourself to.
<< Anonymous
Anonymous Reply
The thing is, that this Deck killed any deck diversity the game still had. I'm on Platin and the only decks I played the WHOLE month against is either this abortion or the counter decks, and against both I get raped every time.
And no, I won't spend every 4-6 weeks up to 600€ when Konami decides to rip off the player base yet again.
<< Anonymous
Anonymous Reply
reasonable comment
<< Anonymous
Dustin Reply
You dont have to spend 600 to get a new deck the only time I spend any money is when its a structure deck
Anonymous
This deck sucks! Lost my rank up to DL Max 3 times in a row to this stupid deck because of duel wield. Just like HERO players always having fricken Mask Change in their hands, Sam players always have their God-Like opening hand. Konami seriously 🔥 the bed when it came to releasing these cards.
<< Anonymous(yuya)
Anonymous Reply
exactly, as time passes you can see it's pretty counterable by AG and amazoness, and other too. So I don't think it will be nerfed
<< Anonymous
Anonymous Reply
People also used that argument against pretty much almost every tier 1 deck in DL. Sylvan, Fur Hire, Koa'ki.....

"Oh I can counter them so I don't think they will get nerfed".

Said deck ends up getting hit by the banlist anyway
<< Anonymous
Anonymous Reply
go for a Nephthys + Yubel deck with 3 x Neph + the usual stuff
<< Anonymous
Anonymous Reply
How do you survive the first turn when you get 4 Phoenixes and Yubel in your starting hand?
I mean, the winrate with such bricky deck will be hardly more than 49%
Anonymous
This is the only top tier deck for f2p. Red-eyes, Blue-eyes, Desperado are all for cash only.
<< Anonymous
dwiuhnodi Reply
what about superheavy samurais? they are really good and are heavily slept on until someone gets otk'd by them.
<< Anonymous(dwiuhnodi)
Anonymous Reply
Superheavy> six
<< Anonymous
Anonymous Reply
Pretty sure that six sam isn't meta or even close. Besides, there are plenty of other f2p options. Lunalight for example gets you a solid deck since resetting the box is completely optional to get the third marten/sabre dancer. Shiranui is also still tiered. T2 imo and all core cards are from a mini.
<< Anonymous
Anonymous Reply
Six Sam is a decent rogue deck but it's far away from the tier list.
Anonymous
Yubel Favorable? I've lost every duel against it... you can't depend only on 3 Dual Wield to 🔥 this deck, especilly if you only draw one of them during your 3-4 first turns.
<< Anonymous
Anonymous Reply
"I made the "Matchups" section a week ago, before the Box was even out, so Yubel being "Favourable"..." --> Don't worry, you're doing a great job here. And I don't use Skull Meister... I should, maybe.
<< Anonymous
Anonymous Reply
"Friend, use enishi. You can't lost vs yubel, weak" --> Going back to the hand still activate Terror Incarnate effect... So it's not that good. Rihan is the best option.
<< Anonymous
Anonymous Reply
Put Stardust or chalice... The counter trap of the card trader.
<< Anonymous
Con Reply
I’ve destroyed EVERY Yubel player I encountered on the ladder, just by turboing out stardust. The deck lists that GameA is showing for this deck is really bad. Loses the mirror match, especially loses to Yubel.

Enishi and Dojo aren’t even mentioned.

Commens and feedback

Recommend

Ranking

Comments (updated every hour)

NO MORE CHARGUE IN WC... TY KONAMI
anyone having connection error? it was not like this last week, now im getting disconnected like ...
The moment u do that. You will lose majority of fan base.
Decks that run floodgate usually run 3 in order to increase their chances drawing them in 1st turn.
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