Yubel Pages | |
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![]() Yubel Deck | ![]() How to counter |
The concept behind this deck is actually quite old: Yubel synergizes very well with the “Fire King” archetype and its second form, Yubel - Terror Incarnate, together with Sacred Phoenix of Nephthys, can actually lock down the opponent completely.
[Skill] description | User |
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My Name is Yubel Once per turn, shuffle "Yubel - Terror Incarnate" or "Yubel - The Ultimate Nightmare" from your hand into deck, and add 1 "Yubel" from your deck to your hand. | ![]() Yubel |
![]() Yubel | DARK Fiend ★10 ATK 0 / DEF 0 |
Yubel at Lvl 45 [UR] Special Pack Vol. 02 [UR] Yubel Unlock Event: Rise of the Yubel, the Ultimate Nightmare [UR] Rise of the Yubel - Soul Polymerization [UR] | |
This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. Before damage calculation, when this face-up Attack Position card is attacked by an opponent's monster: Inflict damage to your opponent equal to that monster's ATK. During your End Phase: Tribute 1 other monster or destroy this card. When this card is destroyed, except by its own effect: Its owner can Special Summon 1 "Yubel - Terror Incarnate" from their hand, Deck, or Graveyard. |
![]() Fire King Island | Field Spell |
Dawn of Destiny [R] | |
If this face-up card in the Field Zone is sent to the Graveyard or banished: Destroy all monsters you control. You can only use 1 of the following effects of "Fire King Island" per turn, and only once that turn. ● During your Main Phase: You can destroy 1 monster in your hand or you control, and if you do, add 1 "Fire King" monster from your Deck to your hand. ● If you control no monsters: You can Special Summon 1 FIRE Winged Beast-Type monster from your hand. |
You want to at least start the Duel with these two cards.
Once per turn, you can destroy a monster in your hand or that you control with Fire King Island and then add a “Fire King” monster from your deck to your hand or, if you control no monsters, you can Special Summon 1 Winged-Beast FIRE monster from your hand.
The first part of the effect of the Field Spell allows you to trigger Yubel’s effect and Special Summon Yubel - Terror Incarnate from your hand, Deck or Graveyard while also adding a Fire King monster to your hand. Whereas second effect is used to get Sacred Phoenix of Nephthys or High Garunix on the field right away.
My Name is Yubel allows you shuffle back into the Deck one of the two other forms of the monster and add a copy of the first form to your hand, making the deck more consistent.
![]() Fire King High Avatar Garunix | FIRE Winged Beast ★8 ATK 2700 / DEF 1700 |
Return of the Fire Kings [UR] | |
During the next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: Special Summon this card from the Graveyard. When you do: Destroy all other monsters on the field. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Fire King" monster from your Deck, except "Fire King High Avatar Garunix". |
High Avatar Garunix is another boss monster of the deck with high destructive power like Yubel - Terror Incarnate. Destroy High Avatar Garunix from your hand with effects like Fire King Island, Arvata, etc. and wait for till your next turn for mass destruction. You can also fetch High Avatar Garunix directly from the deck with Onslaught of the Fire Kings.
If High Avatar Garunix is destroyed by battle, you can float into Arvata. Then when Arvata is destroyed, float into High Avatar Garunix again.
![]() Fire King Avatar Arvata | FIRE Beast-Warrior ★4 ATK 1800 / DEF 200 |
Rage of Volcano [SR] | |
When a monster effect is activated while this monster is on the field (Quick Effect): You can negate the activation, and if you do, destroy 1 other FIRE monster in your hand or field. If this card is destroyed and sent to the GY: You can target 1 FIRE Beast, Beast-Warrior, or Winged Beast monster in your GY, except "Fire King Avatar Arvata"; Special Summon it, but it has its effects negated, also it is destroyed during the End Phase. You can only use each effect of "Fire King Avatar Arvata" once per turn. |
In a monster effect heavy meta, Arvata performs well in disrupting enemy plays. For example you can negate Noble Knight Medraut to stop a Noble Knight deck from performing its combo. This negation is not once per turn, and you can keep using it as long as you have monsters to destroy. The second reason this effect is so powerful is because it triggers the effects of your Fire Kings. Destroy High Avatar Garunix or Sacred Phoenix of Nephthys to prepare a zone wipe.
Arvata's floating effect is another reason why he is a good monster to have on-board. In case Arvata is destroyed, you can revive High Avatar Garunix to fall back on. Then during the opponent's End Phase, the revived High Avatar Garunix will be destroyed, preparing a monster wipe come your Standby Phase. The floating effect also comes in handy when Arvata is destroyed by your own High Avatar Garunix or Terror Incarnate, letting you replace Arvata with another body. Revive Barong so that you can search when he self destructs.
![]() Fire King Avatar Yaksha | FIRE Beast-Warrior ★4 ATK 1800 / DEF 200 |
Dawn of Destiny [R] | |
If a face-up "Fire King" monster you control is destroyed by a card effect (except during the Damage Step): You can Special Summon this card from your hand. If this card is destroyed and sent to the Graveyard: You can destroy 1 card in your hand or that you control. You can only use this effect of "Fire King Avatar Yaksha" once per turn. |
If you did not start with Fire King Island, don’t worry, you can still activate Yubel’s effect: when Yaksha is destroyed by battle or card effect and sent to the Graveyard, you can destroy a card in your hand or that you control.
Yaksha’s effect is not mandatory, so you don’t have to activate it, but you can use it to send Sacred Phoenix of Nephthys or High Garunix to the Graveyard and destroy all Spell/Trap cards or monster cards respectively it’s revived by its own effect on your next turn.
![]() Fire King Avatar Barong | FIRE Beast-Warrior ★4 ATK 1800 / DEF 200 |
Blades of Spirit [R] | |
If a face-up "Fire King" monster you control is destroyed by a card effect (except during the Damage Step): You can Special Summon this card from your hand. During the next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: Add 1 "Fire King" card from your Deck to your hand, except "Fire King Avatar Barong". |
You can’t activate Fire King Island’s effect unless you have a “Fire King” monster in your Deck to add to your hand. Barong has the exact same stats as Yaksha and, just like it, it can be Special Summoned from your hand when a face-up “Fire King” monster you control is destroyed by card effect.
If Barong is destroyed by card effect, you can add another “Fire King” card from your deck to your hand during the next Standby Phase, including the Field Spell. This makes Barong your most versatile searcher.
![]() Yubel - Terror Incarnate | DARK Fiend ★11 ATK 0 / DEF 0 |
Ranked Rewards [UR] | |
Cannot be Normal Summoned or Set. Must be Special Summoned by "Yubel", and cannot be Special Summoned by other ways. This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. Before damage calculation, when this face-up Attack Position card is attacked by an opponent's monster: Inflict damage to your opponent equal to that monster's ATK. During your End Phase: Destroy all other monsters on the field. When this face-up card leaves the field: You can Special Summon 1 "Yubel - The Ultimate Nightmare" from your hand, Deck or Graveyard. |
![]() Sacred Phoenix of Nephthys | FIRE Winged Beast ★8 ATK 2400 / DEF 1600 |
Dawn of Destiny [UR] | |
During your next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: Special Summon this card from the Graveyard. When you do: Destroy all Spell and Trap Cards on the field. |
Sacred Phoenix of Nephthys Special Summons itself from the Graveyard during your Standby Phase after it was destroyed by card effect, destroying all Spell/Trap Cards on the field, whereas Yubel - Terror Incarnate destroys all monsters on the field, except for itself during your End Phase: these two cards can completely lock your opponent, wiping out everything that is on the field every single turn.
![]() Yubel - The Ultimate Nightmare | DARK Fiend ★12 ATK 0 / DEF 0 |
Ranked Rewards [UR] | |
Cannot be Normal Summoned or Set. Must be Special Summoned by "Yubel - Terror Incarnate", and cannot be Special Summoned by other ways. This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. At the end of the Damage Step, if this face-up Attack Position card battles with an opponent's monster: Inflict damage equal to that monster's ATK to your opponent, also destroy that monster. |
The best thing about Yubel is easily the fact that, when it is destroyed by card effect, it floats into its next form, but there is to say that the “final form” is a bit underwhelming compared to the second. Sure, you can attack your opponent’s monsters, deal effect damage equal to their attack and then destroy them, but it just doesn’t compare to blowing up all monsters on the field. Still you should run at least one copy of Ultimate Nightmare to have something to fall back on when Terror Incarnate is destroyed. This also counts another search card for Yubel with the Skill My Name is Yubel.
![]() Fire Formation - Tenki | Continuous Spell |
Eternal Stream [SR] | |
When this card is activated: You can add 1 Level 4 or lower Beast-Warrior-Type monster from your Deck to your hand. All Beast-Warrior-Type monsters you control gain 100 ATK. You can only activate 1 "Fire Formation - Tenki" per turn. |
![]() Onslaught of the Fire Kings | Normal Spell |
Return of the Fire Kings [SR] | |
If your opponent controls a monster and you control no monsters: Special Summon 1 FIRE Beast, Beast-Warrior, or Winged Beast-Type monster from your Deck. Its effects are negated and it is destroyed during the End Phase. You can only activate 1 "Onslaught of the Fire Kings" per turn. |
Straight up Special Summons High Avatar Garunix from the deck, then destroys it to prepare for a monster wipe the next turn. The Special Summoned monster can still attack so you can use this to push damage.
![]() Circle of the Fire Kings | Quick Spell |
Return of the Fire Kings [UR] | |
Target 1 FIRE monster you control and 1 FIRE monster in your Graveyard; destroy that monster you control, and if you do, Special Summon that other monster from your Graveyard. You can only activate 1 "Circle of the Fire Kings" per turn. |
Destroy High Avatar Garunix and revive Arvata. Do this at the start of the opponent's turn, preparing Arvata to disrupt their plays. When your Standby Phase comes, High Avatar Garunix is revived and Arvata is destroyed. Arvata then floats into another Fire King so you should have enough ATK on-board to OTK.
![]() Abyss Dweller | WATER Sea Serpent ★4 ATK 1700 / DEF 1400 |
Photons of Galaxy [UR] | |
2 Level 4 monsters While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn. |
![]() Brotherhood of the Fire Fist - Tiger King | FIRE Beast-Warrior ★4 ATK 2200 / DEF 1800 |
Eternal Stream [UR] | |
2 Level 4 Beast-Warrior-Type monsters When this card is Xyz Summoned: You can Set 1 "Fire Formation" Spell/Trap Card directly from your Deck. Once per turn: You can detach 1 Xyz Material from this card; negate the effects of all face-up Effect Monsters currently on the field, except Beast-Warrior-Type, until the end of your opponent's turn. When this card is sent from the field to the Graveyard: You can send 3 "Fire Formation" Spell/Trap Cards you control to the Graveyard; Special Summon 2 Level 4 or lower Beast-Warrior-Type monsters with the same ATK from your Deck, in face-up Defense Position. |
![]() Number C39: Utopia Ray | LIGHT Warrior ★4 ATK 2500 / DEF 2000 |
Infinite Ray [UR] | |
3 Level 4 LIGHT monsters You can also Xyz Summon this card by using a "Number 39: Utopia" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) You can detach 1 Xyz Material from this card; it gains 500 ATK and 1 monster your opponent controls loses 1000 ATK, until the End Phase. You must have 1000 Life Points or less to activate and to resolve this effect. |
![]() Number 39: Utopia | LIGHT Warrior ★4 ATK 2500 / DEF 2000 |
Shining Hope [UR] | |
2 Level 4 monsters When any player's monster declares an attack: You can detach 1 Xyz Material from this card; negate the attack. When this card is targeted for an attack, while it has no Xyz Materials: Destroy this card. |
![]() Diamond Dire Wolf | EARTH Beast ★4 ATK 2000 / DEF 1200 |
Voltage of the Metal [SR] | |
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them. |
![]() Number 70: Malevolent Sin | DARK Insect ★4 ATK 2400 / DEF 1200 |
Photons of Galaxy [SR] | |
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3. |
![]() Steelswarm Roach | DARK Fiend ★4 ATK 1900 / DEF 0 |
Photons of Galaxy [SR] | |
2 Level 4 monsters During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it. |
[Skill] description | User |
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My Name is Yubel Once per turn, shuffle "Yubel - Terror Incarnate" or "Yubel - The Ultimate Nightmare" from your hand into deck, and add 1 "Yubel" from your deck to your hand. | ![]() Yubel |
This Skill makes the deck a lot more consistent, making it easier to start your main combo. You obviously don’t want to Special Summon Terror Incarnate or Ultimate Nightmare from your hand and My Name is Yubel allows you to shuffle them back into the Deck.
![]() Kiteroid | WIND Machine ★1 ATK 200 / DEF 400 |
Card Trader [SR] | |
Activate when you discard this card from your hand during damage calculation after a direct attack. Any Battle Damage you would receive from that direct attack becomes 0. Only once, if you remove this card from the game when it is in your Graveyard, any Battle Damage you would receive from a direct attack becomes 0. |
![]() Sphere Kuriboh | DARK Fiend ★1 ATK 300 / DEF 200 |
The Ultimate Rising [UR] Selection Box Vol. 01 [UR] | |
When an opponent's monster declares an attack: You can send this card from your hand to the Graveyard; change the attacking monster to Defense Position. When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. |
Since Sacred Phoenix of Nephthys is going to destroy your own Spell/Traps too, you can’t really run common Battle Traps like Wall of Disruption or even cards like Paleozoic Canadia because you run the risk of wasting them; Sphere Kuriboh is great in this deck because it’s a Hand Trap, your opponent can’t do anything about it Hey, Trunade! or Cosmic Cyclone.
Sphere Kuriboh can avoid OTKs from decks like Masked HEROes, Fur Hires and Vampires while you wait for Sacred Phoenix of Nephthys to come back.
![]() Battlin Boxer Veil | FIRE Warrior ★4 ATK 0 / DEF 1800 |
Rage of Volcano [R] | |
When you take battle damage: You can Special Summon this card from your hand, and if you do, gain Life Points equal to the damage you took. |
![]() Fire King Avatar Garunix | FIRE Winged Beast ★4 ATK 700 / DEF 1700 |
Return of the Fire Kings [SR] | |
If a face-up "Fire King" monster you control is destroyed by a card effect (except during the Damage Step): You can Special Summon this card from your hand. If this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: You can Special Summon 1 "Fire King Avatar" monster from your Deck. |
Garunix floats into any Fire King monster except High Avatar Garunix. Most of the time you'll use this to put Arvata on the field. You also Special Summon Barong if you want an archetype-wide search effect.
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[ARC-V] Legendary Duelists Lvl 40 | ||
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![]() Yuya Sakaki Lvl 40 Farm | ![]() Zuzu Boyle Lvl 40 Farm | ![]() Gong Strong Lvl 40 Farm |
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