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Yubel Fire King: deck recipe [May 19]

Duel Links Yubel Fire King Deck, How to Use, Yubel Fire King Skill.
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update 19/05/2021

Overview

The concept behind this deck is actually quite old: Yubel synergizes very well with the “Fire King” archetype and its second form, Yubel - Terror Incarnate, together with Sacred Phoenix of Nephthys, can actually lock down the opponent completely.

Required Card Boxes

Return of the Fire Kings

Example Deck

Standard Version

Yubel - The Ultimate NightmareYubel - Terror IncarnateYubelYubelFire King High Avatar GarunixFire King High Avatar Garunix
Sacred Phoenix of NephthysSphere KuribohSphere KuribohFire King Avatar ArvataFire King Avatar ArvataFire King Avatar Arvata
Battlin Boxer VeilBattlin Boxer VeilBattlin Boxer VeilFire King Avatar YakshaFire King Avatar YakshaFire King Avatar Barong
Fire King Avatar BarongBook of MoonBook of MoonBook of MoonOnslaught of the Fire KingsFire Formation - Tenki
Fire Formation - TenkiFire Formation - TenkiFire King IslandFire King IslandFire King Island-
Abyss DwellerBrotherhood of the Fire Fist - Tiger KingNumber C39: Utopia RayNumber 39: UtopiaDiamond Dire WolfNumber 70: Malevolent Sin
Steelswarm Roach-----

Set Skill

[Skill] descriptionUser
My Name is Yubel
Once per turn, shuffle "Yubel - Terror Incarnate" or "Yubel - The Ultimate Nightmare" from your hand into deck, and add 1 "Yubel" from your deck to your hand.
Yubel
Yubel

How to Use

Yubel & Fire King Island

Yubel
Yubel
DARK Fiend ★10
ATK 0 / DEF 0
Yubel at Lvl 45 [UR]
Special Pack Vol. 02 [UR]
Yubel Unlock Event: Rise of the Yubel, the Ultimate Nightmare [UR]
Rise of the Yubel - Soul Polymerization [UR]
This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. Before damage calculation, when this face-up Attack Position card is attacked by an opponent's monster: Inflict damage to your opponent equal to that monster's ATK. During your End Phase: Tribute 1 other monster or destroy this card. When this card is destroyed, except by its own effect: Its owner can Special Summon 1 "Yubel - Terror Incarnate" from their hand, Deck, or Graveyard.
Fire King Island
Fire King Island
Field Spell
Dawn of Destiny [R]
If this face-up card in the Field Zone is sent to the Graveyard or banished: Destroy all monsters you control. You can only use 1 of the following effects of "Fire King Island" per turn, and only once that turn.
● During your Main Phase: You can destroy 1 monster in your hand or you control, and if you do, add 1 "Fire King" monster from your Deck to your hand.
● If you control no monsters: You can Special Summon 1 FIRE Winged Beast-Type monster from your hand.

You want to at least start the Duel with these two cards.

Once per turn, you can destroy a monster in your hand or that you control with Fire King Island and then add a “Fire King” monster from your deck to your hand or, if you control no monsters, you can Special Summon 1 Winged-Beast FIRE monster from your hand.

The first part of the effect of the Field Spell allows you to trigger Yubel’s effect and Special Summon Yubel - Terror Incarnate from your hand, Deck or Graveyard while also adding a Fire King monster to your hand. Whereas second effect is used to get Sacred Phoenix of Nephthys or High Garunix on the field right away.

My Name is Yubel allows you shuffle back into the Deck one of the two other forms of the monster and add a copy of the first form to your hand, making the deck more consistent.

Fire King High Avatar Garunix

Fire King High Avatar Garunix
Fire King High Avatar Garunix
FIRE Winged Beast ★8
ATK 2700 / DEF 1700
Return of the Fire Kings [UR]
During the next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: Special Summon this card from the Graveyard. When you do: Destroy all other monsters on the field. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Fire King" monster from your Deck, except "Fire King High Avatar Garunix".

High Avatar Garunix is another boss monster of the deck with high destructive power like Yubel - Terror Incarnate. Destroy High Avatar Garunix from your hand with effects like Fire King Island, Arvata, etc. and wait for till your next turn for mass destruction. You can also fetch High Avatar Garunix directly from the deck with Onslaught of the Fire Kings.

If High Avatar Garunix is destroyed by battle, you can float into Arvata. Then when Arvata is destroyed, float into High Avatar Garunix again.

Fire King Avatar Monsters

Fire King Avatar Arvata
Fire King Avatar Arvata
FIRE Beast-Warrior ★4
ATK 1800 / DEF 200
Rage of Volcano [SR]
When a monster effect is activated while this monster is on the field (Quick Effect): You can negate the activation, and if you do, destroy 1 other FIRE monster in your hand or field. If this card is destroyed and sent to the GY: You can target 1 FIRE Beast, Beast-Warrior, or Winged Beast monster in your GY, except "Fire King Avatar Arvata"; Special Summon it, but it has its effects negated, also it is destroyed during the End Phase. You can only use each effect of "Fire King Avatar Arvata" once per turn.

In a monster effect heavy meta, Arvata performs well in disrupting enemy plays. For example you can negate Noble Knight Medraut to stop a Noble Knight deck from performing its combo. This negation is not once per turn, and you can keep using it as long as you have monsters to destroy. The second reason this effect is so powerful is because it triggers the effects of your Fire Kings. Destroy High Avatar Garunix or Sacred Phoenix of Nephthys to prepare a zone wipe.

Arvata's floating effect is another reason why he is a good monster to have on-board. In case Arvata is destroyed, you can revive High Avatar Garunix to fall back on. Then during the opponent's End Phase, the revived High Avatar Garunix will be destroyed, preparing a monster wipe come your Standby Phase. The floating effect also comes in handy when Arvata is destroyed by your own High Avatar Garunix or Terror Incarnate, letting you replace Arvata with another body. Revive Barong so that you can search when he self destructs.

Fire King Avatar Yaksha
Fire King Avatar Yaksha
FIRE Beast-Warrior ★4
ATK 1800 / DEF 200
Dawn of Destiny [R]
If a face-up "Fire King" monster you control is destroyed by a card effect (except during the Damage Step): You can Special Summon this card from your hand. If this card is destroyed and sent to the Graveyard: You can destroy 1 card in your hand or that you control. You can only use this effect of "Fire King Avatar Yaksha" once per turn.

If you did not start with Fire King Island, don’t worry, you can still activate Yubel’s effect: when Yaksha is destroyed by battle or card effect and sent to the Graveyard, you can destroy a card in your hand or that you control.

Yaksha’s effect is not mandatory, so you don’t have to activate it, but you can use it to send Sacred Phoenix of Nephthys or High Garunix to the Graveyard and destroy all Spell/Trap cards or monster cards respectively it’s revived by its own effect on your next turn.

Fire King Avatar Barong
Fire King Avatar Barong
FIRE Beast-Warrior ★4
ATK 1800 / DEF 200
Blades of Spirit [R]
If a face-up "Fire King" monster you control is destroyed by a card effect (except during the Damage Step): You can Special Summon this card from your hand. During the next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: Add 1 "Fire King" card from your Deck to your hand, except "Fire King Avatar Barong".

You can’t activate Fire King Island’s effect unless you have a “Fire King” monster in your Deck to add to your hand. Barong has the exact same stats as Yaksha and, just like it, it can be Special Summoned from your hand when a face-up “Fire King” monster you control is destroyed by card effect.
If Barong is destroyed by card effect, you can add another “Fire King” card from your deck to your hand during the next Standby Phase, including the Field Spell. This makes Barong your most versatile searcher.

Nephthys & Terror Incarnate Lockdown

Yubel - Terror Incarnate
Yubel - Terror Incarnate
DARK Fiend ★11
ATK 0 / DEF 0
Ranked Rewards [UR]
Cannot be Normal Summoned or Set. Must be Special Summoned by "Yubel", and cannot be Special Summoned by other ways. This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. Before damage calculation, when this face-up Attack Position card is attacked by an opponent's monster: Inflict damage to your opponent equal to that monster's ATK. During your End Phase: Destroy all other monsters on the field. When this face-up card leaves the field: You can Special Summon 1 "Yubel - The Ultimate Nightmare" from your hand, Deck or Graveyard.
Sacred Phoenix of Nephthys
Sacred Phoenix of Nephthys
FIRE Winged Beast ★8
ATK 2400 / DEF 1600
Dawn of Destiny [UR]
During your next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: Special Summon this card from the Graveyard. When you do: Destroy all Spell and Trap Cards on the field.

Sacred Phoenix of Nephthys Special Summons itself from the Graveyard during your Standby Phase after it was destroyed by card effect, destroying all Spell/Trap Cards on the field, whereas Yubel - Terror Incarnate destroys all monsters on the field, except for itself during your End Phase: these two cards can completely lock your opponent, wiping out everything that is on the field every single turn.

Yubel - The Ultimate Nightmare

Yubel - The Ultimate Nightmare
Yubel - The Ultimate Nightmare
DARK Fiend ★12
ATK 0 / DEF 0
Ranked Rewards [UR]
Cannot be Normal Summoned or Set. Must be Special Summoned by "Yubel - Terror Incarnate", and cannot be Special Summoned by other ways. This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. At the end of the Damage Step, if this face-up Attack Position card battles with an opponent's monster: Inflict damage equal to that monster's ATK to your opponent, also destroy that monster.

The best thing about Yubel is easily the fact that, when it is destroyed by card effect, it floats into its next form, but there is to say that the “final form” is a bit underwhelming compared to the second. Sure, you can attack your opponent’s monsters, deal effect damage equal to their attack and then destroy them, but it just doesn’t compare to blowing up all monsters on the field. Still you should run at least one copy of Ultimate Nightmare to have something to fall back on when Terror Incarnate is destroyed. This also counts another search card for Yubel with the Skill My Name is Yubel.

Fire Formation - Tenki

Fire Formation - Tenki
Fire Formation - Tenki
Continuous Spell
Eternal Stream [SR]
When this card is activated: You can add 1 Level 4 or lower Beast-Warrior-Type monster from your Deck to your hand. All Beast-Warrior-Type monsters you control gain 100 ATK. You can only activate 1 "Fire Formation - Tenki" per turn.

Onslaught of the Fire Kings

Onslaught of the Fire Kings
Onslaught of the Fire Kings
Normal Spell
Return of the Fire Kings [SR]
If your opponent controls a monster and you control no monsters: Special Summon 1 FIRE Beast, Beast-Warrior, or Winged Beast-Type monster from your Deck. Its effects are negated and it is destroyed during the End Phase. You can only activate 1 "Onslaught of the Fire Kings" per turn.

Straight up Special Summons High Avatar Garunix from the deck, then destroys it to prepare for a monster wipe the next turn. The Special Summoned monster can still attack so you can use this to push damage.

Circle of the Fire Kings

Circle of the Fire Kings
Circle of the Fire Kings
Quick Spell
Return of the Fire Kings [UR]
Target 1 FIRE monster you control and 1 FIRE monster in your Graveyard; destroy that monster you control, and if you do, Special Summon that other monster from your Graveyard. You can only activate 1 "Circle of the Fire Kings" per turn.

Destroy High Avatar Garunix and revive Arvata. Do this at the start of the opponent's turn, preparing Arvata to disrupt their plays. When your Standby Phase comes, High Avatar Garunix is revived and Arvata is destroyed. Arvata then floats into another Fire King so you should have enough ATK on-board to OTK.

Extra Decks

Abyss Dweller
Abyss Dweller
WATER Sea Serpent ★4
ATK 1700 / DEF 1400
Photons of Galaxy [UR]
2 Level 4 monsters
While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn.
Brotherhood of the Fire Fist - Tiger King
Brotherhood of the Fire Fist - Tiger King
FIRE Beast-Warrior ★4
ATK 2200 / DEF 1800
Eternal Stream [UR]
2 Level 4 Beast-Warrior-Type monsters
When this card is Xyz Summoned: You can Set 1 "Fire Formation" Spell/Trap Card directly from your Deck. Once per turn: You can detach 1 Xyz Material from this card; negate the effects of all face-up Effect Monsters currently on the field, except Beast-Warrior-Type, until the end of your opponent's turn. When this card is sent from the field to the Graveyard: You can send 3 "Fire Formation" Spell/Trap Cards you control to the Graveyard; Special Summon 2 Level 4 or lower Beast-Warrior-Type monsters with the same ATK from your Deck, in face-up Defense Position.
Number C39: Utopia Ray
Number C39: Utopia Ray
LIGHT Warrior ★4
ATK 2500 / DEF 2000
Infinite Ray [UR]
3 Level 4 LIGHT monsters
You can also Xyz Summon this card by using a "Number 39: Utopia" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) You can detach 1 Xyz Material from this card; it gains 500 ATK and 1 monster your opponent controls loses 1000 ATK, until the End Phase. You must have 1000 Life Points or less to activate and to resolve this effect.
Number 39: Utopia
Number 39: Utopia
LIGHT Warrior ★4
ATK 2500 / DEF 2000
Shining Hope [UR]
2 Level 4 monsters
When any player's monster declares an attack: You can detach 1 Xyz Material from this card; negate the attack. When this card is targeted for an attack, while it has no Xyz Materials: Destroy this card.
Diamond Dire Wolf
Diamond Dire Wolf
EARTH Beast ★4
ATK 2000 / DEF 1200
Voltage of the Metal [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.
Number 70: Malevolent Sin
Number 70: Malevolent Sin
DARK Insect ★4
ATK 2400 / DEF 1200
Photons of Galaxy [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.
Steelswarm Roach
Steelswarm Roach
DARK Fiend ★4
ATK 1900 / DEF 0
Photons of Galaxy [SR]
2 Level 4 monsters
During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it.

Additional Notes

Skills

[Skill] descriptionUser
My Name is Yubel
Once per turn, shuffle "Yubel - Terror Incarnate" or "Yubel - The Ultimate Nightmare" from your hand into deck, and add 1 "Yubel" from your deck to your hand.
Yubel
Yubel

This Skill makes the deck a lot more consistent, making it easier to start your main combo. You obviously don’t want to Special Summon Terror Incarnate or Ultimate Nightmare from your hand and My Name is Yubel allows you to shuffle them back into the Deck.

Other Cards Option

Block Attack

Kiteroid
Kiteroid
WIND Machine ★1
ATK 200 / DEF 400
Card Trader [SR]
Activate when you discard this card from your hand during damage calculation after a direct attack. Any Battle Damage you would receive from that direct attack becomes 0. Only once, if you remove this card from the game when it is in your Graveyard, any Battle Damage you would receive from a direct attack becomes 0.
Sphere Kuriboh
Sphere Kuriboh
DARK Fiend ★1
ATK 300 / DEF 200
The Ultimate Rising [UR]
Selection Box Vol. 01 [UR]
When an opponent's monster declares an attack: You can send this card from your hand to the Graveyard; change the attacking monster to Defense Position. When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon.

Since Sacred Phoenix of Nephthys is going to destroy your own Spell/Traps too, you can’t really run common Battle Traps like Wall of Disruption or even cards like Paleozoic Canadia because you run the risk of wasting them; Sphere Kuriboh is great in this deck because it’s a Hand Trap, your opponent can’t do anything about it Hey, Trunade! or Cosmic Cyclone.

Sphere Kuriboh can avoid OTKs from decks like Masked HEROes, Fur Hires and Vampires while you wait for Sacred Phoenix of Nephthys to come back.

Battlin Boxer Veil

Battlin Boxer Veil
Battlin Boxer Veil
FIRE Warrior ★4
ATK 0 / DEF 1800
Rage of Volcano [R]
When you take battle damage: You can Special Summon this card from your hand, and if you do, gain Life Points equal to the damage you took.

Fire King Avatar Garunix

Fire King Avatar Garunix
Fire King Avatar Garunix
FIRE Winged Beast ★4
ATK 700 / DEF 1700
Return of the Fire Kings [SR]
If a face-up "Fire King" monster you control is destroyed by a card effect (except during the Damage Step): You can Special Summon this card from your hand. If this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: You can Special Summon 1 "Fire King Avatar" monster from your Deck.

Garunix floats into any Fire King monster except High Avatar Garunix. Most of the time you'll use this to put Arvata on the field. You also Special Summon Barong if you want an archetype-wide search effect.

Comments

Hot New Top
AgentMuffin
Finally made it to DLV 20 with Yubel worm
<< Anonymous(AgentMuffin)
Anonymous Reply
I think i have the worst possible luck

just run into a guy with this card in his deck

http://duellinks.gamea.co/c/gfgznji5

I mean, there are much bigger threats, Masked heroes or Vampires but someone chose a tech against tier 3 Mill
<< Anonymous
Anonymous Reply
Lol. He probably ran into too many mill deck and just had enough.
<< Anonymous
Lazy People Reply
Omg ! is that warm worm back? lol crazy.
<< Anonymous(Lazy People)
Anonymous Reply
I play same kind of deck and always have worms and important cards in last five card. So unlucky. I only summon second form four times in last ten time.
Anonymous
You really don't need that Field card although it may speed the process. I prefer not to use it for the drawback of Destroying the The ultimate Nightmare
<< Anonymous
Anonymous Reply
The simple solution is you use it to destroy Yubel and then destroy the field spell (possibly with Sacred Phoenix) to bring out Ultimate Nightmare.
Dave
I don´t recommend to run 3xYubel (base form), put a little bit backrow, like counters or double cyclone when your opponent targets your field spell you can use it, to destroy another backrow from him.
Yubel
How is that possible???
<< Anonymous(Yubel)
Anonymous Reply
I guess that because targeting happens when the card or effect is activated, and the target is chosen at that activating moment.
You activated Forbidden Dress in responding to Golem Sentry to make your monster (Yaksha) become untargetable, but Yaksha was already targeted before Forbidden Dress's effect resolved, so Yaksha was still returned to the hand.
<< Anonymous(Yubel)
Anonymous Reply
I had this same question but I found the answer you must know that forbidden dress is not like forbidden chalice so if you activate dress after opponent card activation it will not make any difference here in your case if you applied dress before sentry effect activated then it would have worked so do remember always use dress before your opponent activates it's monster effect.
Anonymous
This is one of those deck that will never die. Same as Lava Golem. Out of 100 duels you'll find at least one guy who uses either one of those.
<< Anonymous
Anonymous Reply
It's king of games material if you are a good player and add phoenix.
<< Anonymous
Anonymous Reply
Is the Nephyts version better?
<< Anonymous
Anonymous Reply
experiment with that, backfire is a pretty good addition terror incarnate destroys the fire monsters for you
<< Anonymous
Anonymous Reply
kickfire*
Anonymous
so we're running gravity buster (& dna transplant on non machine decks)
<< Anonymous
Anonymous Reply
gravity blaster*
Anonymous
Never gets old
Anonymous
doesn't get old
Anonymous
This deck is the only reason i always put samurai destroyer in every synchro deck that i use.
Anonymous
Used the deck...
dueled 10 times...
lost 10 times...
enough said.
<< Anonymous
Anonymous Reply
You must be really bad at this game
Anonymous
claps
Anonymous
Yubel Fire King still destroying everyone, wtf

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Thanks!
u use all your hand just for 1 play ... then what? onomats turn 1 bounzer + 3 sets LOL
Bien, gracias, ¿y tú?
the link to the lv 40 farm page is broken
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