Once per turn, you can destroy a monster in your hand or that you control with Fire King Island and then add a “Fire King” monster from your deck to your hand or, if you control no monsters, you can Special Summon 1 Winged-Beast FIRE monster from your hand.
This is the combination of cards that you want to start with: My Name is Yubel allows you shuffle back into the Deck one of the two other forms of the monster and add a copy of the first form to your hand, making the deck more consistent.
If you did not start with Fire King Island, don’t worry, you can still activate Yubel’s effect: when Yaksha is destroyed by battle or card effect and sent to the Graveyard, you can destroy a card in your hand or that you control.
Yaksha’s effect is not mandatory, so you don’t have to activate it, but you can use it to send Sacred Phoenix of Nephthys to the Graveyard and destroy all Spell/Trap Cards on the field when it’s revived by its own effect on your next turn.
You can’t activate Fire King Island’s effect unless you have a “Fire King” monster in your Deck to add to your hand. Barong has the exact same stats as Yaksha and, just like it, it can be Special Summoned from your hand when a face-up “Fire King” monster you control is destroyed by card effect. If Barong is destroyed by card effect, you can add another “Fire King” card from your deck to your hand during the next Standby Phase, including the Field Spell.
Sacred Phoenix of Nephthys & Yubel - Terror Incarnate Lockdown
Sacred Phoenix of Nephthys Special Summons itself from the Graveyard during your Standby Phase after it was destroyed by card effect, destroying all Spell/Trap Cards on the field, whereas Yubel - Terror Incarnate destroys all monsters on the field, except for itself during your End Phase: these two cards can completely lock your opponent, wiping out everything that is on the field every single turn.
Without Sacred Phoenix of Nephthys this deck would have trouble dealing with Amazons as they can just banish Yubel and Yaksha with Amazoness Onslaught, so it’s pretty important to have it, even though going back to Dawn of Destiny to get three copies of it is not advised.
The best thing about Yubel is easily the fact that, when it is destroyed by card effect, it floats into its next form, but there is to say that, among all three, the “final form” is the most underwhelming. Sure, you can attack your opponent’s monsters, deal effect damage equal to their attack and then destroy them, but it just doesn’t compare to blowing up all monsters on the field.
Since Sacred Phoenix of Nephthys is going to destroy your own Spell/Traps too, you can’t really run common Battle Traps like Wall of Disruption or even cards like Paleozoic Canadia because you run the risk of wasting them; Sphere Kuriboh is great in this deck because it’s a Hand Trap, your opponent can’t do anything about it Hey, Trunade! or Cosmic Cyclone.
Sphere Kuriboh can avoid OTKs from decks like Masked HEROes, Fur Hires and Vampires while you wait for Sacred Phoenix of Nephthys to come back.
This Skill makes the deck a lot more consistent, making it easier to start your main combo. You obviously don’t want to Special Summon Terror Incarnate or Ultimate Nightmare from your hand and My Name is Yubel allows you to shuffle them back into the Deck.
You can tribute this card to add Fire King Island to your hand; it’s not a bad choice, but you are still likely wasting your Normal Summon to get it on the field and a Floodgate Trap Hole or Paleozoic Canadia would easily stop it.
This Continuous Trap can revive Yubel, it does have synergy with it, but, since the deck runs Phoenix, it might not be worth it.
Sphere Kuriboh can avoid OTKs, Phoenix can blow up both Vampire's Domain and Vampire Kingdom and it doesn’t matter if the latter destroys it since it would just come back the next turn.
Vampire are usually very fast to set up, but their only way of getting rid of Yubel is through Vampire Kingdom’s effect, which is limited to once per turn. Even if Terror Incarnate is destroyed, you would still get to summon Ultimate Nightmare and attacking into Vampire Vamp, Vampire Grace or Vampire Scarlet Scourge with it and causing pretty substantial damage.
As I said, Amazoness Onslaught can be very problematic, but Phoenix should be enough to deal with it; the protection the Amazoness Queen provides for Amazoness monsters is pretty irrelevant since Terror Incarnate can destroy them with its effect and you generally don’t have to fear Amazoness Swords Woman attacking into your monsters since the one that is going to stay on the field has 0 ATK.
Not the easiest matchup, but, once Phoenix gets rid of the Continuous Trap, it should be pretty easy to win.
Cosmic Cyclone can get rid of Fire King Island on activation, preventing you from summoning Terror Incarnate and U.A. Penalty Box can get rid Yubel or Phoenix without destroying them for a few turns, but that’s the only way they have to get rid of your Boss Monster aside from Treacherous Trap Hole.
Masked HERO Matchup
Masked HEROes tend to try and end games very quickly, but they don’t usually have monster removal aside from Treacherous Trap Hole, so their best way of getting rid of Terror Incarnate would be to target it with Forbidden Chalice and then attack it while its effects are negated.
Again Sphere Kuriboh is very important: your opponent has no way of knowing you have it as long as you are not giving it away.
Silent Spellbook Matchup
Spellbook of Fate can banish Terror Incarnate or Phoenix, if your opponent wants to set cards freely, and, even if you destroy Silent Magician, its effect would Special Summon the Silent Magician LV8 version. Silent Magician can negate a Spell Card per turn, so Fire King Island might end up being useless, so this is possibly one of the hardest matchups.
To be fair, it's a pretty boring deck to face, especially if you don't have a lot of outs to Yubel. I actually encountered someone USING the deck getting bored of it and Tributing their Terror Incarnate off just to try and get some damage in, lol.
This deck is cancer sometimes, if your opponent doesn’t brick. It blows up your entire field and backrow if they get their dumb Yubel + Phoenix combo off. You can’t stop it unless you have a way to deal with Yubel without removing it from the field.
... Its only tier 3 and with reason:
Without the skill its very inconsistent.
Its quite hard to get both Terror Inc and Phoenix at the same time since ur probably gonna use island to get them both out or at least one of them
Theres no real attack power, phoenix is good and all but theres a lot of monsters it cant get over.
Yeah! 4days ago
I definetely love this deck now. I can win 9 out of 10. I also have Stararray boosting its attack with Back-Up Rider, 2,100 ATK is lethal.
You don’t need to summon yubel, you destroy it from your hand with fire king island or fire avatar yashka’s effect then you can instantly summon yubel terror incarnate. You don’t need to get yubel on the field you only need to destroy her
Anonymous 24days ago
I'd try it if I already had the cards, but I don't get why people are wasting gems on old boxes for a 'fun' deck.
I don't think that 1000 damage is worth lowering the deck's consistency.
You could try it yourself.
Anonymous 25days ago
Why are people gunning for this deck? Anti backrow against amazoness? Why use an old card like Phoenix when you can have it easy with Witch Raider? It's also easy to summon than Yube, and is not bricky.
1) Not everyone is fully on the meta, some just play these decks for fun
2)What i said for 1)
3)Cuz when YubelTerror is out it would be destroyed every end phase and re summoned every of ur standby phases, which would then destroy all backrow. Plus witchRaider would require u to tribute summon it even if it is with traps/spells and would be destroyed by YubelTerror