Yubel Fire King: deck recipe [Dec 2019 Updated]

Duel Links Breaking News
27th Mini Box: Flames of the Heart
update 13/12/2019


The concept behind this deck is actually quite old: Yubel synergizes very well with the “Fire King” archetype and its second form, Yubel - Terror Incarnate, together with Sacred Phoenix of Nephthys, can actually lock down the opponent completely.

Example Deck

Yubel - Terror IncarnateYubel - Terror IncarnateYubel - The Ultimate NightmareYubel - The Ultimate NightmareYubelYubel
YubelMystic TomatoMystic TomatoMystic TomatoFire King Avatar YakshaFire King Avatar Yaksha
Fire King Avatar YakshaFire King IslandFire King IslandCosmic CycloneCosmic CycloneFloodgate Trap Hole
Floodgate Trap HoleFloodgate Trap Hole----

Previous Version

Deck Destruction Version

Sphere KuribohSphere KuribohYubel - Terror IncarnateYubel - The Ultimate NightmareYubelYubel
YubelWarm WormWarm WormWarm WormFire King Avatar YakshaFire King Avatar Yaksha
Fire King Avatar YakshaThe Shallow GraveThe Shallow GraveThe Shallow GraveFire King IslandFire King Island
Fire King IslandTreacherous Trap Hole----

Sacred Phoenix of Nephthys Version

Sphere KuribohYubel - Terror IncarnateYubel - The Ultimate NightmareYubelYubelYubel
Sacred Phoenix of NephthysSacred Phoenix of NephthysSacred Phoenix of NephthysFire King Avatar YakshaFire King Avatar YakshaFire King Avatar Yaksha
Fire King Avatar BarongThe CalculatorPlanet PathfinderPlanet PathfinderFire King IslandFire King Island
Fire King IslandTreacherous Trap Hole----

Set Skill

[Skill] descriptionUser
My Name is Yubel
Once per turn, shuffle "Yubel - Terror Incarnate" or "Yubel - The Ultimate Nightmare" from your hand into deck, and add 1 "Yubel" from your deck to your hand.

How to Use

Yubel & Fire King Island

Once per turn, you can destroy a monster in your hand or that you control with Fire King Island and then add a “Fire King” monster from your deck to your hand or, if you control no monsters, you can Special Summon 1 Winged-Beast FIRE monster from your hand.

The first part of the effect of the Field Spell allows you to trigger Yubel’s effect and Special Summon Yubel - Terror Incarnate from your hand, Deck or Graveyard while also adding Fire King Avatar Yaksha or Fire King Avatar Barong to your hand, whereas with the second part you would be able to get Sacred Phoenix of Nephthys on the field right away.

This is the combination of cards that you want to start with: My Name is Yubel allows you shuffle back into the Deck one of the two other forms of the monster and add a copy of the first form to your hand, making the deck more consistent.

Fire King Avatar Yaksha

If you did not start with Fire King Island, don’t worry, you can still activate Yubel’s effect: when Yaksha is destroyed by battle or card effect and sent to the Graveyard, you can destroy a card in your hand or that you control.

Yaksha’s effect is not mandatory, so you don’t have to activate it, but you can use it to send Sacred Phoenix of Nephthys to the Graveyard and destroy all Spell/Trap Cards on the field when it’s revived by its own effect on your next turn.

Fire King Avatar Barong

You can’t activate Fire King Island’s effect unless you have a “Fire King” monster in your Deck to add to your hand. Barong has the exact same stats as Yaksha and, just like it, it can be Special Summoned from your hand when a face-up “Fire King” monster you control is destroyed by card effect.
If Barong is destroyed by card effect, you can add another “Fire King” card from your deck to your hand during the next Standby Phase, including the Field Spell.

Sacred Phoenix of Nephthys & Yubel - Terror Incarnate Lockdown

Sacred Phoenix of Nephthys Special Summons itself from the Graveyard during your Standby Phase after it was destroyed by card effect, destroying all Spell/Trap Cards on the field, whereas Yubel - Terror Incarnate destroys all monsters on the field, except for itself during your End Phase: these two cards can completely lock your opponent, wiping out everything that is on the field every single turn.

Without Sacred Phoenix of Nephthys this deck would have trouble dealing with Amazons as they can just banish Yubel and Yaksha with Amazoness Onslaught, so it’s pretty important to have it, even though going back to Dawn of Destiny to get three copies of it is not advised.

Yubel - The Ultimate Nightmare

The best thing about Yubel is easily the fact that, when it is destroyed by card effect, it floats into its next form, but there is to say that, among all three, the “final form” is the most underwhelming. Sure, you can attack your opponent’s monsters, deal effect damage equal to their attack and then destroy them, but it just doesn’t compare to blowing up all monsters on the field.

Sphere Kuriboh

Since Sacred Phoenix of Nephthys is going to destroy your own Spell/Traps too, you can’t really run common Battle Traps like Wall of Disruption or even cards like Paleozoic Canadia because you run the risk of wasting them; Sphere Kuriboh is great in this deck because it’s a Hand Trap, your opponent can’t do anything about it Hey, Trunade! or Cosmic Cyclone.

Sphere Kuriboh can avoid OTKs from decks like Masked HEROes, Fur Hires and Vampires while you wait for Sacred Phoenix of Nephthys to come back.

Additional Notes


[Skill] descriptionUser
My Name is Yubel
Once per turn, shuffle "Yubel - Terror Incarnate" or "Yubel - The Ultimate Nightmare" from your hand into deck, and add 1 "Yubel" from your deck to your hand.

This Skill makes the deck a lot more consistent, making it easier to start your main combo. You obviously don’t want to Special Summon Terror Incarnate or Ultimate Nightmare from your hand and My Name is Yubel allows you to shuffle them back into the Deck.

Other Useful Cards

Planet Pathfinder
Planet Pathfinder
You can tribute this card to add Fire King Island to your hand; it’s not a bad choice, but you are still likely wasting your Normal Summon to get it on the field and a Floodgate Trap Hole or Paleozoic Canadia would easily stop it.
Limit Reverse
Limit Reverse
This Continuous Trap can revive Yubel, it does have synergy with it, but, since the deck runs Phoenix, it might not be worth it.


Vampire Matchup

Sphere Kuriboh can avoid OTKs, Phoenix can blow up both Vampire's Domain and Vampire Kingdom and it doesn’t matter if the latter destroys it since it would just come back the next turn.

Vampire are usually very fast to set up, but their only way of getting rid of Yubel is through Vampire Kingdom’s effect, which is limited to once per turn. Even if Terror Incarnate is destroyed, you would still get to summon Ultimate Nightmare and attacking into Vampire Vamp, Vampire Grace or Vampire Scarlet Scourge with it and causing pretty substantial damage.

Fur Hire Matchup

Wiz, Sage Fur Hire can negate Fire King Island, Dyna, Hero Fur Hire can banish Phoenix from the Graveyard and Donpa, Marksman Fur Hire can destroy Terror Incarnate, but you still would get Yubel - The Ultimate Nightmare on the field. Fur Hires are quite problematic, but they not impossible to beat: Sphere Kuriboh can save you from an OTK while you set up for Terror Incarnate; even Fur Hires have trouble recovering from a full board wipe.

Amazoness Matchup

As I said, Amazoness Onslaught can be very problematic, but Phoenix should be enough to deal with it; the protection the Amazoness Queen provides for Amazoness monsters is pretty irrelevant since Terror Incarnate can destroy them with its effect and you generally don’t have to fear Amazoness Swords Woman attacking into your monsters since the one that is going to stay on the field has 0 ATK.

Not the easiest matchup, but, once Phoenix gets rid of the Continuous Trap, it should be pretty easy to win.

U.A Matchup

Cosmic Cyclone can get rid of Fire King Island on activation, preventing you from summoning Terror Incarnate and U.A. Penalty Box can get rid Yubel or Phoenix without destroying them for a few turns, but that’s the only way they have to get rid of your Boss Monster aside from Treacherous Trap Hole.

Masked HERO Matchup

Masked HEROes tend to try and end games very quickly, but they don’t usually have monster removal aside from Treacherous Trap Hole, so their best way of getting rid of Terror Incarnate would be to target it with Forbidden Chalice and then attack it while its effects are negated.

Again Sphere Kuriboh is very important: your opponent has no way of knowing you have it as long as you are not giving it away.

Silent Spellbook Matchup

Spellbook of Fate can banish Terror Incarnate or Phoenix, if your opponent wants to set cards freely, and, even if you destroy Silent Magician, its effect would Special Summon the Silent Magician LV8 version. Silent Magician can negate a Spell Card per turn, so Fire King Island might end up being useless, so this is possibly one of the hardest matchups.


Hot New Top
Ded wit koaki
The problem I have is when I have terror incarnate and the phoenix in play, I usually also have fire king island, which takes out my terror incarnate leaving me with ultimate night,are ending the strat, so what can I do on this situation
<< Anonymous
Anonymous Reply
You can run Forbidden Dress to protect Terror Incarnate from being destroyed.
<< Anonymous
Anonymous Reply
Try Cerulean phoenix deck without island if you want lock your opponent in every game.

Fire king Yaksha core works best with Warm worms mill strategy.

<< Anonymous
Anonymous Reply
Glad I got a couple of Forbidden Dresses with my gems lol
<< Anonymous
Anonymous Reply
And were is the problem. You have two rounds of save attack with ultimate nightmare and 🔥 most opponents. And if that is not enought, you also have a 2400 beater the second round for the direct damage. Or a strong attack. If you have ebola, no fear of econ, and a lot of decks don't run that much non-battle, non-battletrap removal...
Such a fun deck. Stardust kills it, but otherwise pretty strong. And you always see the idiots that do not read the card text.
Dark Bribe is now in the game. If you have a hard time with E Con and Canadia, this card is your ticket to put a halt to their counter. Use Warm Worm for extra lulz.
<< Anonymous
Anonymous Reply
the problem is that you either use a deck full of traps, or do not use them at all

when you put 3 traps on the table the chance that at least one will stay much higher
<< Anonymous
Anonymous Reply
Dark Bribe is not a bad tech at all, glad there is a safe way to counter canadia. Does Yubel have a line for it?
<< Anonymous
Anonymous Reply
That card should be a kaiba's signature trap, not a yubel card lol
<< Anonymous
Anonymous Reply
is the guy wrong anyway? have you read the manga? I remember there was a scene in which Kaiba offered Sugoroku lots of money in exchange of a card. (it was changed in the anime version), then there is another scene in which Seto is holding a gun and dealing with money
Ritual Nepthys can defeat stardust because it has 3000 atk points, so it's good 2 have it on your deck
<< Anonymous
Anonymous Reply
Thats why I dont really think summoning stardust is a guaranteed victory against this deck
Shame yubel cards gets murdered by stardust dragon
<< Anonymous
Anonymous Reply
stardust dragon only stall the game

Enemy controller + Stardust murder Yubel cards, but the same can be done without Stardust
<< Anonymous
Anonymous Reply
Yes, but you can flip the dragon with canadia or dstroy it with a ritual nepthys ritual card by battle. There are ways to survive
I face more dinos and anti traps than yubel
Dinos actually wreck this deck, anti-meta can destroy it as well if you go first, not sure how would it go if u go second though
Would Call of the Archfiend combo well with Yubel if you were running Nepthys and Yubel - Terror Incarnate you could keep the lock going even if Yubel is destroyed. I don't know, just a thought.
<< Anonymous(Ramen)
Anonymous Reply
Hmm usually cards from different archetypes won't do very well together. It might work, but I would prefer stalling / phoenix cards any day in a yubel deck
nearly a year and this deck still doesn't have an out to "keep setting monsters one at a time until you can bring out Stardust Dragon," lol
<< Anonymous
Anonymous Reply
You know... forbidden chalice is an old card, I think it's been released in 2017

I wonder why you don't know it
Just tech Skull Meister and move on with your lives, haters.
<< Anonymous
Anonymous Reply
Don't need to. This deck is not that hard to play against.
<< Anonymous
Anonymous Reply
I don't even have Skull Meister and I can still beat the deck most of the time.
<< Anonymous
Anonymous Reply
I agree with whoever says this deck is not hard to play against. You usually synchro summon stardust dragon and problem solved

Commens and feedback


Popular pages

Card Flipper Campaign Event

Mini Event: Mission Circuit Event

KC GT Preliminary Tournament 1st Stage

27th Mini Box: Flames of the Heart

Upcoming Structure Deck: HERO Generation

New Week & End of the Week Campaign

Train Your Kuriboh! Campaign

Upcoming events [March]

Decks to farm LDs

Booster packs

Available card boxes
The Ultimate RisingAge of DiscoveryNeo-ImpactFlame of the TyrantValkyries Rage
Wonders of the SkyChaotic ComplianceLand of the TitansCrimson KingdomDawn of Destiny
Electric OverloadEchoes of SilenceServants of KingsGalactic Origin
Blades of Spirit Primal BurstSelection Box Vol. 01Resonance of ContrastAbyss Encounter
Rampage of the ForestValiant SoulsVisions of IceSelection Box Vol. 01 MiniCrusaders Battleground
Clash of WingsBurning NovaEmpire of ScarletGaia GenesisStardust Acceleration
Power of BraveryBlackstorm RisingSecrets of the AncientsSelection Box Vol. 02Revolution Beginning
Tornado of PhantomsAbsolute InfernoDimension of the WizardsWarriors UniteLords of Shining
Blazing RoseGuardians of RockCybernetic RebellionCurse of DreadValhalla Calling
Dark DimensionSpirit of the BeastAerial AssaultSoul of ResurrectionFuture Horizon
Masters of ShadowJudgement ForceFortress of GearsTruth UniverseFlames of the Heart

Card Trader & PvP Tickets

Card TraderRanked Rewards

Card Trader

Ranked Rewards

Structure decks

Structure decks
Sorcerers AllianceDragonic ForceHero RisingLegendary WarriorsDestiny Rulers
Dragonic KnightsSpellbound SilenceSynchro ConnectionThe White Dragon of LegendSwordbound Silence
Ancient Gear AwakeningNeos FusionReturn of the Red-EyesFull Metal DesperadoMaster of Chaos
Kings ResonanceDragunity OverdriveGladiators StormHERO Generation


Comments (updated every hour)

then block
I will block after you use this once.
Your opponent never bricks playing blue eyes. ONLY YOU.
When people can discard 16 cards into the GY during his first turn. You need an immediate ban.
> Go to the latest comments

Popular Decks

Popular Cards


Another Game Site