Content

Mekk-Knight: deck recipe [Jan 3]

Duel Links Mekk-Knight deck, Mekk-Knight in the current meta, how to use.
Duel Links Breaking News
Varis Unlock Event
update 03/01/2023

Other Mekk-Knight Engine Decks

Required Card Boxes

Main Deck

Dimension of the Wizards Infinite Ray Braver Victory

Extra Deck

Photons of Galaxy Phantom of Rebellion Link Revolution Heart of Xyz

Example Deck

Standard Version

Mekk-Knight Purple NightfallMekk-Knight Purple NightfallMekk-Knight Purple NightfallMekk-Knight Yellow StarMekk-Knight Blue SkyMekk-Knight Blue Sky
Knightmare Corruptor IbleeKnightmare Corruptor IbleeKnightmare Corruptor IbleeMekk-Knight Indigo EclipseMekk-Knight Red MoonMekk-Knight Avram
Mystical Space TyphoonMystical Space TyphoonMystical Space TyphoonBook of MoonBook of MoonWorld Legacys Memory
World Legacys MemoryWorld Legacys MemoryWorld Legacys SecretCrackdownCrackdownCrackdown
Galaxy-Eyes Full Armor Photon DragonGalaxy-Eyes Cipher DragonGalaxy-Eyes Cipher Blade DragonKnightmare UnicornMekk-Knight of the Morning StarKnightmare Mermaid
Knightmare PhoenixImduk the World Chalice Dragon----

Assault Mode Engine Version

Mekk-Knight Purple NightfallMekk-Knight Purple NightfallMekk-Knight Purple NightfallMekk-Knight Yellow StarMekk-Knight Blue SkyMekk-Knight Blue Sky
Psi-ReflectorPsi-ReflectorPsi-ReflectorAssault BeastMekk-Knight Indigo EclipseMekk-Knight Red Moon
Mekk-Knight AvramBook of MoonBook of MoonBook of MoonWorld Legacys MemoryWorld Legacys Memory
World Legacys MemoryWorld Legacys SecretCrackdownCrackdownAssault Mode Activate-
Cyber Slash Harpie LadyRavenous Crocodragon ArchethysGalaxy-Eyes Full Armor Photon DragonGalaxy-Eyes Cipher DragonGalaxy-Eyes Cipher Blade DragonMekk-Knight of the Morning Star
Mekk-Knight of the Morning StarImduk the World Chalice Dragon----

Set Skill

[Skill] descriptionUser
Surprise Present
Select 1 card Set in your Spell & Trap Zone, and force it on your opponent. Only the player that activates this skill can view this card. This skill can only be used once per Duel.
Tea Gardner
Tea Gardner

How to Play

Mekk-Knights

Mekk-Knight Purple Nightfall
Mekk-Knight Purple Nightfall
LIGHT Psychic ★8
ATK 2500 / DEF 2000
Braver Victory [UR]
If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Purple Nightfall" once per turn this way. (Quick Effect): You can target 1 "Mekk-Knight" monster you control; banish it (until the Standby Phase of your next turn), and if you do, add 1 "Mekk-Knight" monster from your Deck to your hand, except "Mekk-Knight Purple Nightfall". You can only use this effect of "Mekk-Knight Purple Nightfall" once per turn.

Mekk-Knight Purple Nightfall, the Main Core and Playmaker which is able to target 1 Mekk-Knight (including himself) you control, banish that targeted Mekk-Knight and add 1 Mekk-Knight from your Deck to your hand.

Purple Nightfall has an excellent Quick Effect for wiping interruption by threatening an attack by forcing the use of interruption techs and allowing him to dodge that effect. Not only that, but this effect will also help to remove your other Mekk-Knight temporarily to protect them from danger.

Mekk-Knight Yellow Star
Mekk-Knight Yellow Star
LIGHT Psychic ★7
ATK 2200 / DEF 2800
Ranked Rewards [UR]
If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Yellow Star" once per turn this way. You can banish 1 "Mekk-Knight" monster from your GY, then target 1 Spell/Trap in this card's column; destroy it.

Yellow Star with Backrow Removal Tech by banishing 1 Mekk-Knight from your Graveyard. But keep in mind that, your opponent can activate that targeted Spell/Trap card instead of just letting it get destroyed. However, you can use Mekk-Knight Purple Nightfall's effect to counter the effect in response when that Targeted Backrow Tech affects 1 of your Mekk-Knight monsters.

Mekk-Knight Blue Sky
Mekk-Knight Blue Sky
LIGHT Psychic ★5
ATK 2000 / DEF 2500
Braver Victory [SR]
If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Blue Sky" once per turn this way. If this card is Normal or Special Summoned from the hand: You can add "Mekk-Knight" monsters with different names, except "Mekk-Knight Blue Sky", from your Deck to your hand, equal to the number of your opponent's cards in this card's column. You can only use this effect of "Mekk-Knight Blue Sky" once per turn.

Mekk-Knight Blue Sky, a Core Searcher in this Deck allows you to add Mekk-Knights up to the number of cards the opponent controls in its column.

Notes: The Number of added cards by the Blue Sky effect is determined when the Effect resolves; therefore, if a card is removed from the same column before Blue Sky's effect resolves, it will be applied. But if Blue Sky is removed from the field, no card will be added since Blue Sky is no longer on the field when it resolves.

Mekk-Knight Indigo Eclipse
Mekk-Knight Indigo Eclipse
LIGHT Psychic ★8
ATK 2400 / DEF 2400
Braver Victory [R]
If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Indigo Eclipse" once per turn this way. Once per turn (Quick Effect): You can target 1 "Mekk-Knight" monster you control; move that target to another of your Main Monster Zones.

Indigo Eclipse, a Strategy Key Card for allowing you to target and move a Mekk-Knight you control to an unoccupied Main Monster Zone. This effect will give several applications, including freeing up a column for an additional Mekk-Knight summon, and protecting the Mekk-Knight monster from Battle Destruction under Morning Star's effect when they are attacked by different column monsters.

Mekk-Knight Red Moon
Mekk-Knight Red Moon
LIGHT Psychic ★7
ATK 2300 / DEF 2600
Braver Victory [N]
If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Red Moon" once per turn this way. You can banish 1 "Mekk-Knight" monster from your GY, then target 1 face-up monster in this card's column; destroy it.

Similars to Yellow Star's Removal Effect but Face-Up Monster by banishing 1 Mekk-Knight from your Graveyard.

Knightmares

Knightmare Corruptor Iblee
Knightmare Corruptor Iblee
DARK Cyberse ★2
ATK 0 / DEF 0
Future Circuit [SR]
When this card is Normal Summoned: You can target 1 Link Monster in your GY; Special Summon it to your field so it points to this card, but change its ATK to 0, also negate its effects. You cannot Special Summon monsters, except Link Monsters. If this card in its owner's control is sent to the GY: You can Special Summon this card to your opponent's field in Defense Position. You can only use this effect of "Knightmare Corruptor Iblee" once per turn.
Knightmare Unicorn
Knightmare Unicorn
DARK Fiend
ATK 2200 / DEF 3
Future Circuit [UR]
2+ monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.
Knightmare Mermaid
Knightmare Mermaid
WATER Fiend
ATK 1000 / DEF 1
Card Trader [UR]
1 "Knightmare" monster, except "Knightmare Mermaid"
If this card is Link Summoned: You can discard 1 card; Special Summon 1 "Knightmare" monster from your Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Mermaid" once per turn. Monsters on the field lose 1000 ATK/DEF, unless they are co-linked.
Knightmare Phoenix
Knightmare Phoenix
FIRE Fiend
ATK 1900 / DEF 2
Future Circuit [SR]
2 monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

Rescue Rabbit Engine

Rescue Rabbit is a pretty good opener since it can special summon monsters from your deck to Link Summon Morning Star or potentially force out your opponent's back row to prevent this.

While there aren't any combos for which monster to summon, Mekk-Knight Avram is probably the best one to bring out since it has decent ATK.

Rescue Rabbit
Rescue Rabbit
EARTH Beast ★4
ATK 300 / DEF 100
Infinite Ray [UR]
Selection Box Vol.05 [UR]
Cannot be Special Summoned from the Deck. You can banish this face-up card you control; Special Summon 2 Level 4 or lower Normal Monsters with the same name from your Deck. Destroy them during the End Phase. You can only use the effect of "Rescue Rabbit" once per turn.
Mekk-Knight Avram
Mekk-Knight Avram
LIGHT Psychic
ATK 2000 / DEF 0
Dimension of the Wizards [R]
"Check THIS out!"

World Legacy Techs

World Legacys Memory
World Legacys Memory
Quick Spell
Braver Victory [R]
Special Summon 1 "Mekk-Knight" monster from your hand or Deck in Defense Position, but return it to the hand during the End Phase. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except "Mekk-Knight" monsters. You can only activate 1 "World Legacy's Memory" per turn.

World Legacy's Memory might be considered a Powerful Extender which allows you to Special Summon 1 Mekk-Knight from your Hand/Deck especially Purple Nightfall that can able to search out Blue Sky if you don't have one.

World Legacys Secret
World Legacys Secret
Continuous Trap
Card Trader [UR]
When this card is activated: You can target 1 Level 5 or higher monster in your GY; Special Summon it. When this card leaves the field, destroy that monster. Negate any opponent's monster effect that activates in the same column as a "Mekk-Knight" monster you control.

World Legacy’s Secret, a Level 5 or Higher Monster Revival with Monster Negation Effect whose effects resolve in the same column as a Mekk-Knight you control.

Notes: Keep in mind that World Legacy's Secret only negates Effect but not Monster, For Example, when Brionac, Dragon of the Ice Barrier can still discard Hand Cards with effect negated.

Galaxy-Eyes

Galaxy-Eyes Full Armor Photon Dragon
Galaxy-Eyes Full Armor Photon Dragon
LIGHT Dragon ★8
ATK 3000 / DEF 2500
Heart of Xyz [UR]
3 Level 8 monsters
You can also Xyz Summon this card by using a "Galaxy-Eyes" Xyz Monster you control as the Xyz Material, except "Galaxy-Eyes Full Armor Photon Dragon". (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can target up to 2 Equip Cards equipped to this card; attach them to this card as Xyz Materials. Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up card your opponent controls; destroy it.

Can be Xyz Summon using Cipher Dragon. Good for Face-up Card Destruction which is good for Monster Removal and Face-Up Backrow Removal for sometimes.

Galaxy-Eyes Cipher Blade Dragon
Galaxy-Eyes Cipher Blade Dragon
LIGHT Dragon ★9
ATK 3200 / DEF 2800
Heart of Xyz [SR]
3 Level 9 monsters
You can also Xyz Summon this card by using a Rank 8 "Galaxy-Eyes" Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Cannot be used as an Xyz Material for an Xyz Summon. Once per turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it. If this Xyz Summoned card is destroyed by your opponent's attack or card effect and sent to your Graveyard: You can target 1 "Galaxy-Eyes Cipher Dragon" in your Graveyard; Special Summon it.

Can be Xyz Summon using Galaxy-Eyes Cipher Dragon. Unlike Galaxy-Eyes Full Armor Photon Dragon with Face-Up Card Removal limitation, Cipher Blade can remove any 1 card on the field which is good for getting rid of some backrow that will disrupt your combo or Big Boss monsters with bigger ATK stats than any of your monsters.

Galaxy-Eyes Cipher Dragon
Galaxy-Eyes Cipher Dragon
LIGHT Dragon ★8
ATK 3000 / DEF 2500
Phantom of Rebellion [UR]
2 Level 8 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; monsters you control cannot attack your opponent directly for the rest of this turn, except this card, also take control of the targeted monster until the End Phase, but while this effect is applied, it has its effects negated, its ATK becomes 3000, also its name becomes "Galaxy-Eyes Cipher Dragon".

A potential OTK card if your opponent controls 1 or 2 monsters. This almost works like Number 70: Malevolent Sin since it lets you direct attack if your opponent only controls 1 monster.

Extra Decks

Cyber Slash Harpie Lady
Cyber Slash Harpie Lady
WIND Winged Beast ★8
ATK 2600 / DEF 1400
Sign of Harpies [UR]
1 Tuner + 1+ non-Tuner monsters
For this card's Synchro Summon, you can treat 1 "Harpie" monster you control as a Tuner. This card's name becomes "Harpie Lady" while on the field or in the GY. When a Spell/Trap Card or effect is activated (except during the Damage Step) (Quick Effect): You can target 1 monster your opponent controls or 1 "Harpie" monster you control; return it to the hand. You can only use this effect of "Cyber Slash Harpie Lady" once per turn.
Ravenous Crocodragon Archethys
Ravenous Crocodragon Archethys
WATER Fish ★9
ATK 1000 / DEF 1000
Stars of Synchro [SR]
1 Tuner + 1+ non-Tuner monsters
Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Ravenous Crocodragon Archethys" once per turn.

● If this card is Synchro Summoned: You can draw cards equal to the number of non-Tuners used for its Synchro Summon.
● (Quick Effect): You can discard 2 cards, then target 1 card on the field; destroy it.
Stardust Charge Warrior
Stardust Charge Warrior
WIND Warrior ★6
ATK 2000 / DEF 1300
Master Pack [R]
Selection Pack: Revival of Legends [R]
1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.
Number 70: Malevolent Sin
Number 70: Malevolent Sin
DARK Insect ★4
ATK 2400 / DEF 1200
Photons of Galaxy [SR]
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.

Works well against opponents that only have 1 monster on the field. Even better if it's an XYZ monster since it will remove all their materials, or if it's a monster that says that it can't be special summoned in the card text.

Mekk-Knight of the Morning Star
Mekk-Knight of the Morning Star
LIGHT Machine
ATK 2000 / DEF 2
Braver Victory [UR]
2 monsters, including a "Mekk-Knight" monster
If this card is Link Summoned: You can discard 1 "Mekk-Knight" monster or 1 "World Legacy" card; add 1 "World Legacy" card from your Deck to your hand. You can only use this effect of "Mekk-Knight of the Morning Star" once per turn. If your "Mekk-Knight" monster battles a monster in a different column than it, your monster cannot be destroyed by that battle, also you take no battle damage from that battle.

Morning Star is a good World Legacy Card Searcher by discarding 1 Mekk-Knight from your hand to the Grave when this card is Link Summoned. You can combo this effect with discarding 1 Mekk-Knight and searching out World Legacy's Secret to revive the discarded Mekk-Knight.

This Link Monster also provides Mekk-Knight Battle Destruction Protection when they battle a monster in a different column with 0 Battle Damage taken.

Imduk the World Chalice Dragon
Imduk the World Chalice Dragon
WIND Dragon
ATK 800 / DEF 1
Link Revolution [R]
1 Normal Monster, except a Token
During your Main Phase, you can Normal Summon 1 "World Chalice" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) At the start of the Damage Step, if this card battles an opponent's monster this card points to: You can destroy that opponent's monster. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.

Can be summoned by 1 Avram. Imduk can destroy the monster that this card points to at the start of the Damage Step without Damage Calculation.

Other Cards Option

World Legacy Key

World Legacy Key
World Legacy Key
Continuous Spell
Braver Victory [R]
When this card is activated: You can target 1 of your banished "Mekk-Knight" monsters or "World Legacy" cards; add it to your hand. Negate any opponent's Trap effect that activates in the same column as a "Mekk-Knight" monster you control.

1 Banished Mekk-Knight Recover Effect with Trap Negating Effect whose effects resolve in the same column as a Mekk-Knight you control.

Other Extra Decks

Steelswarm Roach
Steelswarm Roach
DARK Fiend ★4
ATK 1900 / DEF 0
Photons of Galaxy [SR]
2 Level 4 monsters
During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it.

Roach is great for monster suppression, much like a Trap Hole card for Level 5 or Higher monsters either from Special/Synchro/Pendulum Summon. When your opponent summons a boss monster, use Roach's effect to immediately destroy it. This is an especially good counter against Synchro Decks. This Xyz Monster is also a good Counter Card in Mirror Match.

Number 68: Sanaphond the Sky Prison
Number 68: Sanaphond the Sky Prison
DARK Rock ★8
ATK 2100 / DEF 2700
Infinite Ray [R]
Fantastic Arc [R]
2 Level 8 monsters
Gains 100 ATK and DEF for each monster in the GYs. Once per turn: You can detach 1 material from this card; until the end of your opponent's next turn, this card cannot be destroyed by card effects, also neither player can Special Summon monsters from the GYs.

Sanaphond is another powerful Rank-8 you can make. The Deck does a lot of discarding, so late-game Sanaphond should easily reach 3000+ ATK. The detach effect is also very powerful, doubling as both protection and graveyard control. Be careful because this also prevents you from reviving Mekk-Knight Monsters with World Legacy's Secret.

Ningirsu the World Chalice Warrior
Ningirsu the World Chalice Warrior
EARTH Warrior
ATK 2500 / DEF 3
Link Revolution [UR]
2+ Link Monsters
If this card is Link Summoned: Draw cards equal to the number of "World Chalice" monsters this card points to. You can only use this effect of "Ningirsu the World Chalice Warrior" once per turn. Once per turn: You can send 1 card from each player's field to the GYs. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.

A Link 3 World Chalice Monster (probably Boss Monster sometimes) allows you to draw cards equal to how many World Chalice monsters Ningirsu is pointing to (In this case is 1 if you control Imduk) when he is summoned which is good to regain your resources after a combo that costs a lot of your hand. Besides that, Ningirsu has another awesome effect, non-targeting non-destruction removal which is good to counter against Monster that cannot be targeted or destroyed.

[January 2023] KOG Notes

infma5


Mekk-Knightinfma5
IGN: infma5, Skill: Monster Move, Date Submitted: Jan 6

Noted By infma5:

The deck its almost pure Mekk-Knight except to the Cleric which help to improve the draws along Blue Mekk-Knight.

Comments

Anonymous
Give me Girsu and Dingirsu
Anonymous
yes
Anonymous
Warning point is useless, you can cut it.
The rest is tier 1 material 100%

Commens and feedback

Recommend

Thank you for visiting Duel Links wiki by GameA! We update this Yu-Gi-Oh! Duel Links community day by day to provide quality guides and the latest news.

Duel Links Wiki Updates

Duel Links News & Events

44th Mini Box: Lord of Borrel

Destiny At Hand: Varis Unlock Event

Duel Links Mission Research Event

Duel Capsule Event

Structure Deck EX: Imperial Joker

Selection Box Vol.06

6th Anniversary Campaign on 12 January 2023

Upcoming events [February]

Leaked Characters

Yu-Gi-OH Vrains

Vrains Characters

How to beat/farm Legendary Duelists Lvl 40

Vrains Leaked Characters

Yu-Gi-Oh Arc V

Arc V Characters

Leaked Character

How to beat/farm Legendary Duelists Lvl 40

Yu-Gi-Oh Zexal

Legendary Duelists

How to beat/farm Legendary Duelists Lvl 40

Other Zexal Duelists

Yu-Gi-Oh Dark Side of Dimension [DSOD]

Legendary Duelists

How to beat/farm Legendary Duelists Lvl 40

Yu-Gi-Oh 5D's

Legendary Duelists

How to beat/farm Legendary Duelists Lvl 40

Useful links

Forums

Decks

Decks to farm LD Lvl 40

Characters (Legendary Duelists)

Yu-Gi-Oh! (DM)

Yu-Gi-Oh! GX

Related pages

Accessories

Card Sleeves & Game Mats

Booster packs/Card Trader

Card Trader & Ranked Rewards

Card TraderRanked Rewards

Card Trader

Ranked Rewards

Card box

Available card boxes
The Ultimate RisingAge of DiscoveryNeo-ImpactFlame of the TyrantValkyries Rage
Wonders of the SkyChaotic ComplianceLand of the TitansCrimson KingdomDawn of Destiny
Electric OverloadEchoes of SilenceServants of KingsGalactic Origin
Blades of Spirit Primal BurstResonance of ContrastAbyss EncounterRampage of the Forest
Valiant SoulsVisions of IceCrusaders BattlegroundClash of WingsBurning Nova
Empire of ScarletGaia GenesisStardust AccelerationPower of BraveryBlackstorm Rising
Secrets of the AncientsRevolution BeginningTornado of PhantomsAbsolute InfernoDimension of the Wizards
Warriors UniteLords of ShiningBlazing RoseGuardians of RockCybernetic Rebellion
Curse of DreadValhalla CallingDark DimensionSpirit of the BeastAerial Assault
Soul of ResurrectionFuture HorizonMasters of ShadowJudgement ForceFortress of Gears
Truth UniverseFlames of the HeartWitchs SorceryChronicle of GloryInfernity Destruction
Arena of SanctuaryShining HopeVoltage of the MetalShark FangRage of Volcano
Infinite RayPhotons of GalaxyAntinomic TheorySign of HarpiesEternal Stream
The King of VermillionDarkness GimmickArts of AtlantisPendulum GenesisIdea of Armageddon
Chaotic SoldiersForce of InfinityFantastic ArcPhantom of RebellionMaximum Gustav
Heart of XyzShining SunriseStars of SynchroLink RevolutionStage of Trickstar
Braver VictoryArms of GiantFuture CircuitLord of Borrel

Selection Box

Selection Boxes
Selection Box Vol. 01Selection Box Vol. 01 MiniSelection Box Vol.01 Super MiniSelection Box Vol. 02Selection Box Vol. 02 Mini
Selection Box Vol. 03Selection Box Vol.03 MiniSelection Box Vol.04Selection Box Vol.04 MiniSelection Box Vol.05
Selection Box Vol.06

Structure decks

Structure decks
Sorcerers AllianceDragonic ForceHero RisingLegendary WarriorsDestiny Rulers
Dragonic KnightsSpellbound SilenceSynchro ConnectionThe White Dragon of LegendSwordbound Silence
Ancient Gear AwakeningNeos FusionReturn of the Red-EyesFull Metal DesperadoMaster of Chaos
Kings ResonanceDragunity OverdriveGladiators StormHERO GenerationReturn of the Fire Kings
Gagaga XyzTales of the Noble KnightsBlue-Eyes EvolutionStardust NexusRise of Gaia
Evil DominationMagicians ArcD/D/D ApocalypseCyber Style ExtremeSword of Paladin
Tellarknight AdventBrave HopeRuddy Rose BurningCyberse CodeThousand Illusion
Imperial Joker

Other Pages

Duel Links Basics

FAQ

Standard duelists & Legendary Duelist Lvl 30

Ranking

Comments (updated every hour)

6 Million Points now & 3 copies of Borreload Furious Dragon and 5 copies of Silverrokket Drag...
No, it's in the same row, so it's 44th. Don't ask why, as I dunno either.
The only thing dark magician needs is magicians soul in duel links and a decent skill maybe
Paradox 39
You do realise this is not an official Konami site or anything right? Who are you asking? xD
> Go to the latest comments

Popular Decks

Popular Cards

QA

Another Game Site